Items here were being a bit too spooky. - Fixed Ghost Cap from re-rolling boss doors causing a soft lock. - Fixed Witch Cap from deleting your parts after purchasing it and attaching it from the shop. - Fixed upgrades causing caps with attach effects to fire off. (Ghost cap re-rolling during upgrades) - Fixed an issue where the client cannot grab pickups in treasury rooms. - Fixed an issue where pickups shared and then purchased by server can't be picked up by the client. - Improved matchmaking timer related to waiting for players to join. Should improve actually getting into a match after the connection is established.
- All Beta game save data removed - Gold and EXP Items vacuum towards you on Victory - Complete overhaul of damage formula to allow for better progression - EXP re-balanced - Multiplayer EXP desync bug fixed (hopefully) - Medal times tweaked - Password Protected Lobbies - ZQSD support (for Azerty keyboards) - First phase in every mission has reduced Enemy HP to help get player started on the mission - Revive recovers all HP instead of half - Revive time reduced from 15 seconds to 12 seconds - AI Variations for some bosses - Small AI Variations for some monsters - Health item drop quantity nerfed - Pausing at end of mission softlock fix - Artwork added for 4th Valkyrie - Items no longer spawn on-top of level boundaries - "MP" text changed to "Power" - Hungarian Localization improved
Hi everyone! As promised, here is a tentative roadmap for post launch content in the immediate future. As always, the update will likely drop near the end of the month.
October: Patches to fix bugs and rebalance certain gameplay elements
This one is pretty straightforward. There are still a hefty amount of bugs in the game, especially for overworld content, and there are various tweaks I would like to implement as well. The rest of October will be spent on bug patches (and maybe I’ll sneak in a personal break somewhere as well).
November: Endgame overworld and post game
With overworld gameplay hopefully fixed, I will be adding an overworld section to Act III with some new mission types and encounters. Similarly, finishing the game will now lead to a post-game mode (not the same as New Game +, which I'm also considering).
December: Backer content
This one is likely to be a big content update, including new items, weapons, armor, mods, NPCs and a few quests suggested by Kickstarter and Patreon backers.
I will be adding four additional trainers to the game. These are NPCs that can upgrade your attributes (ATH, PER, CHA, TEC) and come with their own quests.
January: Massage parlor and additional companion sex scenes
Adding a massage parlor facility to the guild hall that can be built and upgraded, as well as an additional sex scene here for all 9 companions.
Byte Lynx is officially released! What's next for Artful Games?
EDIT (10/21/2022): After listening to community requests and conducting a poll we are making a level editor instead of a free 3-5 mission mini-campaign. The editor will come with a few ready-to-play example levels, just not up to main campaign quality.
Join our Discord (https://discord.gg/CmpSMpKRca) for updates and input on the level editor and more details on editor functionality.
If the game does really well we would love to make a sequel and bring you our most requested feature: Multiplayer.
In the short term, we'll be fixing bugs, balancing levels, and maybe, just maybe, catching up on some sleep.
Hi everyone! This is just a quick hotfix for a couple of very annoying bugs that were reported over the last couple of days!
Bugs:
* Fixed an issue that caused tooltips to stop working * Fixed an issue that caused spaceship ring markers to flicker in multiplayer * Fixed an issue that caused hotkey settings to not save correctly
- A new grow table with 35 vertical spaces has been added. - The possibility of filling fertilizer into the water tank was added. - Visual improvements. - THC calculation for clones has been activated. - The scale adds up the weighed items. - The times of the machines were adjusted. - The fertilizer calculation was revised. - A bug in the mail system has been fixed. - Fixed a bug with saving already sold items in the store. - The CO2 calculation in the room has been changed. - Fixed minor bugs
We hope you're ready as this episode of Build of the Week dials it up to 11! Akshay's Ward Loop Scion stacks tons of Ward and takes advantage of Olroth's Resolve to infinitely cascade spells onto the battlefield! Check out the showcase below!
For more information about Akshay's build, you can find their forum post here.
If you're keen to get featured in next week's video, make sure you post your build in our Classes/Builds sub-forum, which you can find on our forum homepage!