Spell Defender is a 3D, Third-Person, wave defence, survival Roguelite. Use magical powers to defeat waves of enemies. Each wave rewards you with a choice of a new power. Find synergies and combine these powers to create the ultimate defender.
Giant Fox Studios isn’t just working on games, we have already released many as well! The most popular of all of them is our fun “clicker,” Toadled. It's a fast-paced game that is easy to learn but hard to master - our specialty.
Toadled has been played and viewed by millions…
HIGHEST FROG LEVEL POSSIBLE in Toadled!
Toadled Gameplay - One Toad to RULE ALL! (Toadled PC Gameplay Playthrough)
…but few know the truth behind our main character.
Toadled starts with a common Texas Toad being abducted by aliens. These aliens poked and prodded the poor toad in an attempt to learn about animal species on Earth. The toad didn’t complain very much and so the aliens, appreciating the silence, decided to give the little toad 1 wish.
The Toad could only think of one thing: the ability to eat anything and everything they wanted, as the toad was quite hungry at the time. The aliens agreed and had their intern write up some DNA-altering code. They gave the toad a quick ZAP in the “krisper” and sent them back to Earth vowing to return some day with exotic flies from far-away planets for the Toad to sample.
Then the Toad awoke and started eating. Everything changed and the universe was brought to its knees. What went wrong with Toad? Is it simply a bad line of code from a new alien programmer? Perhaps this was the intention, the end of all things? What do we really know of the Toads' motivations?
After a bit of a rough start, N-GON is finally live and works as intended. I'm sorry for everyone who had to experience the terrible bug upon running the game for the first time.
If you stumble upon any other problems - please let me know on the forums! Thank you for your patience, I hope you'll enjoy the game!
As we helped evacuate Waterdeep, engulfed by giant crystalline vines, we boarded a ship in the harbor, friendly to the Open Lord. But that isn't just any ship; it's a Spelljammer, and we're headed into SPACE!
This week's update brings two new adventures and adventure variants to our Light of Xaryxis campaign. It's time to get back into Wildspace!
On top of the game update, we're also releasing the first wave of our merch! Check it out here! For this first release, it is mostly made of prints and posters, but we're currently working on stickers and a few t-shirts as well. There's also quite a few DID prints, but to see them you'll have to scroll down to the bottom and toggle mature content to visible.
The OST will also be released soon! A release message will follow shortly once it is available. Make sure to follow us on Twitter or join our Discord server to keep up to date!
Here's what's new in this update:
General:
Added the community-made mod loader, which comes with 3 example mods
Made some improvements to the gallery (you can now view different variants of images)
Made it possible to reset completed sidequests
Added a way for player to get hints of where they can find sidequests they haven’t started yet
Added the northern town section of Malutina, which includes a prison you will now be brought to if you lose to guards in chapter 9
Added two new minigames that are unlocked through a new sidequest
Added some puzzles in Milaz and Selalon
Updated various graphics for Chelsea and Zhara
Made some improvements to the fast travel menu, including adding more travel points in Malutina and Alverona
Made it possible to enter the caves in Greywind
Sidequests and events:
Added two new sidequests in Malutina
Added two new sidequests in Alverona
Added four new sidequests in Pendragon
Added four new sidequests in Milaz
Added a new sidequest in Port Letovi
Added a new sidequest in Port Telanore
Added a small sidequest in Capulet
Added a small sidequest in Selalon
Made it possible to book an appointment in the Cantamille prison if you return there after chapter 7
Escape system:
Added wrist cuffs as a restraint type for escapes
Added a "Skills" option to the escape menu, replacing the old escape perks menu. This option opens a new skill tree where the player can learn and toggle escape-related skills on or off while escaping
Added a "Wait" option to the escape menu, which reduces the Distraction meter faster
Enemies:
Added two additional types of bandits in the Stromm marshes (1 female and 1 male)
Added a new web enemy in a desert cave
Added several new sidequest-related enemies
Outfits:
Added two new outfits for Seles
Added a new outfit for Aden
Added two new outfits for Eileen
Added two new outfits for Chelsea
Added two new outfits for Liliana
Added two new outfits for Kaie
Added two new outfits for the post-game party member, as well as a casual outfit variant for her default outfit
Added a way to obtain alternate versions of “Ancient” type outfits
Music:
Added a new battle theme
Added a new desert-related theme
Added some new variants of existing soundtracks
Added a new OST for some wealthy areas and characters
Improved the sound quality of various OSTs
Other:
Improved the performance of the ambush system
Made some improvements to various existing scenes
Made level up screens better reflect the situation of the portrayed character
Made it more likely that guards who are assaulted during escapes will drop items
Made it easier to tell when you get a card or a chroma crystal from a chest, and made it easier to spot those found outside chests
The Transfusion skill now heals the party member with the lowest HP percentage instead of the lowest HP value
The amount of gold stolen with the Steal skill now depends on the target’s level
More accessories now increase stats by a certain rate, rather than by flat numbers
Added a small tutorial for the first time you interact with a story crystal
Made various smaller improvements throughout the game, from more gag sounds to more consistent door appearances
Bugs fixed:
Enemies will sometimes be at a lower lvl than they should during challenges
The Greywind Rescue challenge is available before the player has been in Greywind
When challenges are started from the board in Malutina, enemies are not reset, and the screen stays tinted after challenges end
While escaping from the Cantamille prison cell, Seles can hop onto the walls if she moves around the cell with her legs tied
Gags are displayed incorrectly when freeing oneself from the chair tie
The Exceed doesn’t always appear when it should during escapes, and sometimes appears when it shouldn’t
A chest in Greywind Pass does not appear to open when you open it
Sometimes custom keybinds lead to unintentional button inputs, as if the buttons have multiple functions when they shouldn’t
Seles’ mouth stops moving in a Bellia scene
Overworld sprites sometimes have issues loading correctly, like in the party menu
Some tiles in and near Etznanl are passable when they shouldn’t be
Nataleigh and Alyssa use the wrong gag sounds in battle
Bianca is visible in Camaris if the player does a challenge there after chapter 13
The card “Paige of Wands” is impossible to get
Escaping Zhara’s ship in chapter 1 after having completed chapter 13 sometimes makes the wrong scene play afterwards
Assaulting an escape guard that holds multiple items has a chance of making them lose a different item than what the player gets
The Subductive Strike skill displays error text over a character when it cannot subdue them
Party members often don’t appear tied up in the level up screen when they should, and when they appear tied it’s always with rope instead of vines or web