First of all, we want to apologize for not bringing you good news.
We were waiting for this moment to open UNDECEMBER for all the Rune Hunters out there. However, there were several areas that needed to be amended resulting in changing the server opening time.
The official service of UNDECEMBER will begin on Oct. 12, 2022 15:00 (UTC+9).
This decision was made to provide you with a stable service so we ask for your kind understanding. As much as we had you waiting, we will do our best to bring you a more stable service.
(Oct 11)Our artist is in the process of drawing zone 6, this process may take about 1-2 weeks. hence the updats are only related to balancing and bug fixes. Thank you for understanding
-Fixed a visual bug where one button switch feature does not update soul selections displayed name -Fixed a visual bug where interact shortcut button for wish well is displaying the right keyboard button -Updated left and right arrow positions in soul enhancement window
-Updated arrow colors in soul enhancement window
-Fixed a bug where show blood/damage number toggles setting resets upon entering a run
-Fixed a bug where attack values of xian tomb reward is not shown properly -Lowered gamepad right stick cursor travel speed by 20%
-Samadhi fire's travel speed increased by 150% -Teleport while using gamepad will reset cursor position, this is to prevent player from teleporting again -Updated keybind display for interaction and sell/read -Fixed a bug where attack values of tribulation reward is not shown properly -Attack sequence no longer resets when npcs and bosses enter second or third phase
[Censored words] ki*e(-s) was added to the censored list.
[Bug fixes] Now the game cannot be softlocked after closing the removal service. You receive a starting bonus if your previous run with the selected character was successful.
[Balance] Level 3 difficulty now equals to the old Level 2 difficulty Level 4 = old Level 3 Level 5 = old Level 4 Level 2 is slightly easier now.
[Interface] Enemy intention “Intends to destroy… in the deck” changed to “Intends to destroy… in your draw pile”
Wow, hard to believe it's already been 1 week since Launch! I thank all of you for the lovely comments and reviews -- they really help share and bring the game to new people, thank you all so much!!
I’m already hard at work on Controller Support, however I wanted to push in a quick update here to fix a few issues which have shown up. Overall, things seem to have gone pretty smoothly, however there are a few little issues laying around that have been fixed below.
Asides from that, two issues still stand which I’m chasing up. The first, is a soft crash on the Errant Scoutlight enemy. This seems to affect such a small margin of players (only 1 report so far), that I’m thinking it has to do with two artifacts clashing. If you’re having this issue, please reach out either via Steam or Discord!
The second is an odd crash that happens (again, softcrash, no error report) which seems to be tied in some way to Bleed. Sadly, this would also make it unable to continue the run on reboot. Thankfully that is fixed now, so anyone with this issue should be able to continue their runs without issue!
Again, both of these seem to be in the 0.01% of players range, but I’d love to solve them. If you encounter anything like this, please let me know!
Other than that, just a huge thank you to everyone again for making the past week very special. Can’t wait to keep going here! I'd love to do a full recap video at some point to express my thanks to you all, as soon as I can find the time!
All for now!
- Josh
Bug Fixes: - Fixed a bug with casting Dedication at 0 energy. - Fixed a bug with the Veilded Watcher on the right having a wacky hitbox. - Fixed Silver Spoon - Fixed a bug stopping you buying potions at the Potion Shop if you had the exact amount of dollarydoos. - Fixed an interaction with Stone Sling and Allomancy that, whilst TOTALLY AWESOME, wasn't intended :( Sorry - Fixed a bug caused by a soft crash on Bleed that won't let you continue the run. All runs affected by this should be safe to proceed now! - Fixed a really strange bug where Upgrading a card would remove a different card from your deck whilst giving you the upgraded version.
Dungeon Looter is coming to Steam Early Access (EA) this weekend!
The EA phase will be lacking content depth but it has full game loop. Here is some example on what you can do:
3 dungeon themes (randomized each run) + Final boss theme to finish the game loop
Around 4 type of enemies per theme = total ~16 types
3 main classes (Adventurer, Ranger, Mage)
5 main weapon strategy (Sword, Knife, Spear, Bow, Magic wand)
Online co-op with your friend, or joining the public room (if you don't mind the wilderness of the internet)
Room size can be up to 12* players (*game host must have good connection, large game will be smoother with TCP/IP)
Some upgrade to unlock in home base, which worth 10+ runs at least.
If you look for higher challenge, for now you can try higher difficulty like playing "3 or 4 players" settings on solo, etc. (hard mode will come later)
Current game state will serve as a foundation for future content such as new environments, enemies, game mode, or mods, which will eventually added along the way. For example, with some effort I can add a totally new game mode like PvP or making parody game mode on today meta genre MOBA, battle royale or auto survival. (just an idea, would be nice but it will be in the distant future)
Before you make a purchase decision
Reminder, you can again try the DEMO version which is also updated to reflect new tuning/balance/bug fixes from the main product. Download it now and try with your friends for free! And it has online co-op up to 4 seats.
Small FAQ section
More like a chitchat section...
Q: What will be EA roadmap?
I don't have a solid slideshow to present here, simply put, the plan is to fix critical gameplay or technical problems reported by community, then adding contents towards full release scope, modding and new game mode will be somewhat lower priority after that.
Q: Not my cup of tea
I'm aware that Dungeon Looter will have some barrier of entry, not everyone will 'click' with our game design, that's also why the DEMO version exists. Game formula can still evolve. To tell you the truth 1 year ago was worse than this to the point that our internal testers complained, but now it is getting better with each feedback iteration.
In the long run, if public modding system comes, I'm sure some community-tuned gameplay formula might even better than mine, I'm not the best game designer but I do adapt to the feedback.
Q: I see a lot of ready-made store assets?
While I felt embarrassed as they are not original, for solo developer, I do have to rely on them for now, art asset is one of my weak field to tackle. I also tried my best to modify some of them rather than using them as-is from the package. And yes I do get that tingling feeling too when I see other indie game using exact same asset pack. (It is like A-HA! moment)
Q: Discord?
I think I won't be able to meet the expectation of managing/moderating/active/keeping everyone happy on the discord server. If it is going to be a inactive one, I prefer not to have one. Let's use Steam forum for now. (although a bit inconvenient that it cannot post images, but doable with external site like imgbb) I will try my best to reply to every comment as my schedule allow.
---------------------------------------- We hope to leave Dungeon Looter in your consideration!
We eat feedback for breakfast and we're hungry! Your thoughts and opinions are a driving force for development, so please let us know how we can improve, manage and fine tune the game! Leave your comments on steam or find us on our ever growing Discord server! Catch you around, The NOTH Team
It's been 5 years since Vitamin Girl released on October 11th 2017, we are celebrating with this new illustration of Vitamin Girl and Kokogirl in formal dresses!
Thanks to everyone who supported us all these years!
-Improvements to the tutorial, aswell as an option for replaying said tutorial. This also includes explanations for using the subsystem menu, how dialogue works, and the codex system.
-Indicators to represent dialogue that has not been seen yet
-The codex, (that isn't fully implemented yet) although it cannot be accessed atm.
Next update will most likely be the last for the demo, and it will most likely stay the same unless something happens once Grave Queen releases. Anywho, next update is focused on updating playable character models and completing the codex system.
Version: Rocket League v2.21 Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S Scheduled Release: 10/11/2022, 4 p.m. PDT / 11 p.m. UTC
New Content
New Arena: The Block (Hoops)
The Block is now available in Private Matches, Exhibition Matches, and Free Play
The Block will be available in Online Matches starting October 12
New Arena: Farmstead (Spooky)
Farmstead (Spooky) is available in Private Matches, Exhibition Matches, and Free Play
El Chapulín Colorado
The El Chapulín Colorado tab is now live in the Item Shop for a limited time
Esports Shop
All teams in the Esports Shop have new Home and Away kits
Kits are available for Dominus, Fennec, and Octane Car Bodies
North America (NA):
Complexity
Dignitas
FaZe Clan
FURIA
Ghost Gaming
G2 Esports
Luminosity
NRG
OpTic Gaming
Rogue
Spacestation Gaming
Version1
Europe (EU):
Endpoint
Evil Geniuses
Guild
Karmine Corp
Moist Esports
Oxygen Esports
Soniqs
Team BDS
Team Liquid
Team Vitality
Oceania (OCE):
KC Pioneers
PWR
South America (SAM):
Team Secret
Middle East/North Africa (MENA):
Team Falcons
Changes and Updates
Arenas - Ball Indicator
Updated the version of the “cage” ball indicator (which appears when the ball is on or close to a wall) on Sovereign Heights, Salty Shores (Night), Neo Tokyo (all versions), and Starbase ARC (all versions)
The cage ball indicator in these arenas matches the indicator already used in Champions Field
Modified the cage ball indicator on Champions Field (Day), and Salty Shores (Night)
The indicator now features a colored outer ring for improved visibility on these brighter Arenas
Arenas - Online Matches
Neo Tokyo has been re-added to Online Playlists
Bug Fixes
Fixed a bug preventing bots from leaving the scoreboard when replaced by a human player
Changed the Ford Bronco Raptor back to the Merc hitbox
[Rumble] Fixed the targeting crosshair so it does not remain on screen during a Goal Replay
Fixed appearance of Painted Standard Boost exhaust
Fixed Portuguese localization for “Nice Demo” Quick Chat
Fixed appearance of notifications for players using a 4:3 or 5:4 aspect ratio resolution
Fixed a bug that granted Honda Civic Type R Wheels to players who do not own the Car Body
Any player who has the Wheels without owning the Car Body will keep them
[Nintendo Switch] Fixed appearance of Franko Fone: Inverted Wheels
[Knockout] Splitscreen players will no longer be kicked once the primary player/player 1 is eliminated from the match
[PlayStation] Players are now properly notified with an error message if they try to unblock a player on the in-game Friends List that is also blocked on the platform level
Fixed a visual bug in the Color Picker menu when both controller and keyboard and mouse are plugged in
Known Issues
For a complete list of Known Issues in Rocket League, go here!