You guys have absolutely been killing it with these plushie orders. So much so that Makeship has chosen to EXTEND THE CAMPAIGN BY ONE EXTRA WEEK!!! Don't miss out on this incredible second chance to secure your clown!
This will not affect the timeline of the original ship date. He is still estimated to SHIP WORLDWIDE on Jan 7th!
We have finally reached version 2.0.0! This brings a lot of bug fixes and improvements to the program. Be sure to read through them to get all the details, but the main improvements are with the Skinning and Rigging features. The skin is now tied directly to the objects( there is no longer a duplicate mesh ). And the bones have been moved to the instance list, allowing instances to be nested inside bones, and bones inside instances. This change should allow more creative animations. It was a lot of work implementing the skin/riggings features ( probably the most difficult feature so far ), and I'm happy with the results!
v.2.0.0b (October 14, 2022)
Added: A "Look at crosshair" action in the bones context-menu when right-clicking a bone in the 3d scene.
Added: A "Look at crosshair" action in the instances context-menu when right-clicking an instance in the 3d scene.
Added: A way to get the distance between the Crosshair and Gizmo. In the Crosshair section of the Transform panel, click the Get button next to the "Distance to Gizmo" textbox. This can be used to measure distances between things.
Improved: Imported models and prefabs will use the filename as the Object's name.
Fixed: Exporting a gltf or dae by right-clicking an Object in the Scene panel would fail.
Fixed: If bones were transformed while editing the object, undos and redos wouldn't apply those changes if currently editing the object.
Fixed: Marquee selection of vertices wouldn't select if mouse was hovering over a bone or skinned object during mouse up.
Fixed: Merging mirrored tiles to the Object wouldn't keep the UV animations.
v.2.0.0 (October 11, 2022)
Added: Tilesize export option. This setting is used if the Tile Spacing option is greater than 0. Check the Export section of the documentation for more info.
Added: Option to customize color of 3d crosshair and hover wireframe in the Settings panel.
Improved: Skinned meshes are now attached to the Object to prevent confusion.
Improved: Bones have been moved to the Instance list, and Instances can be attached/nested inside bones.
Improved: If Crocotile isn't open, double-clicking a .crocotile file should open Crocotile and load the scene (after associating the filetype with the program).
Fixed: Exporting gltf and dae files with textures would sometimes cause incorrect texture names.
Fixed: Exported .mtl files would sometimes not have materials listed in ascending order.
Fixed: Right-clicking a nested item in the Scene panel would cause ghost processes when quitting the program, preventing Crocotile from starting again until those processes were stopped.
Fixed: Skinned objects would disappear at certain camera angles due to frustumculling. Skinned meshes won't be culled now.
Fixed: Adding tiles to object after skinned wouldn't update the skin.
Fixed: Undo/redoing wouldn't update skin with new tiles or removed tiles.
Fixed: Items in Scene panel could be dragged into the wrong list.
Fixed: If painting directly to 3d tiles, holding Alt would apply tilebrush to the tile being hovered over.
Fixed: Some vertex weight data was being shared in tiles that were copy/pasted, split, extruded, merged, etc.
Fixed: Bones would fail to export if they were invisible.
Fixed: Bones were listed in the export panel when they didn't need to be.
Fixed: Vertex color painting wouldn't work if "Show" option was enabled in the Skin section of the Transform panel, and no bone was selected.
Fixed: Could select instances from the instance list in the Scene panel even if they were invisible.
Fixed: Crocotile wouldn't start on macOS Monterey. Updated nwjs to 65.1 to fix this issue.
Fixed: Importing an .obj file would fail if it contained point or line data.
Fixed: Gizmo wouldn't take into account the Base Pixel Unit size if it was changed.
Fixed: Clicking edges with Edge Selection disabled, would still prevent clicking faces.
Fixed: Projects using orthographic camera would load as if the viewport is the same size as when saved potentially causing a stretched view.
Starting October 25th, free Halloween-themed DLC will be available to players. The dlc will have an extra secret stage following the theme, which to access the player will have to find 10 candies scattered throughout the game. In the new stages there will be new trap mechanics, new enemies and a boss the "Pumpkin King" (who wants to bring chaos and eternalize the holiday to take control of the world), in addition to a new look for our hero. We are excited about the event. Oh, and let's not forget about the in-game discount.
In these videos we show how is the progress of the creation of the game level,
As we continue to explore and experiment with Halo Infinite’s playlist offerings, two new experiences now join the fray – Ranked FFA and Social Slayer.
On top of being a blast, both playlists provide unique opportunities to learn even more about player preferences in matchmaking. Their additions as rotationals will help us study player behavior and playlist health, which will help inform our future rotational plans for the Winter Update and beyond. In September’s Playlist Update blog, we discussed this concept in greater depth and also outlined the popularity of Halo Infinite’s existing playlists.
Now, let’s take a look at the two new playlists you can play today!
RANKED FREE-FOR-ALL
Ranked FFA will test your ability to separate yourself from the pack. Prove that you are the ultimate lone wolf and climb your way up the ranks.
MODES
Ranked FFA Slayer
Ranked FFA King of the Hill
Competitive Halo Infinite Settings: Battle Rifle Starts. No Radar. It's every Spartan for themselves!
Social Slayer
Social Slayer takes fun to the extreme with some new action-packed Slayer variants. Hop into this playlist with your friend and you’ll have more fun than a barrel of monkeys.
MODES
Kong Slayer
Ninja Slayer
Purple Reign Slayer
Rock 'n' Repulsors Slayer
Rocket Dodgeball
Play with friends, slay your foes. Obliterate your opponents in an assortment of Team Slayer based modes. Whether you’re powering through the ranks in Ranked FFA or throwing Fusion Coils at each other in Social Slayer, we hope you find these new experiences enjoyable.
If you have any feedback about these playlists, please let us know. If you run into any technical issues while playing, be sure to report it on the Halo Support site.
We’ll see you online in matchmaking or in-person at the Halo World Championship next week in Seattle!
Fixed a bug that would lock certain parts of the game if a Mushroom Spirit was placed on a tile with only 1 valid trap tile.
Fixed an issue with enemies being able to walk on the shrine's tile when restarting the game.
Fixed a bug where the Laser Spirit would reset to tier 1 after purchasing the cloning upgrade. This issue happens when you purchase the upgrade and the wave ends without you placing the clone. This causes the game to save without a valid location for the clone. If this scenario happens then the game will prompt you to place the clone when reloading that checkpoint
Fixed an issue where Laser Spirit's clones would stay blue after reloading checkpoints
Fixed an issue where the upgrade tree in the hallowed grounds would not initialize upgrades for the first spirit selected
Fixed a typo with the gluttony shrine. The shrine gives 2.5% increased damage per 100 souls rather than 10%
Changed the description of the anarchy steam achievements. These upgrades are awarded upon completing maps on full anarchy (Anarchy 7)
North, Central, and South America: 10/12/2022 19:00 – 20:00 (PDT) Europe: 10/13/2022 02:00 – 03:00 (UTC) Japan & Korea: 10/13/2022 11:00 – 12:00 (JST/KST) China: 10/13/2022 10:00 – 11:00 (HKT)
Details: -Server adjustments
This post will be updated with further information, so please check back at a later time. We apologize for the inconvenience. Thank you for your understanding.
Please Note: *If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time. *The game cannot be played during maintenance. Please wait until maintenance is over. *Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in. *Remaining Express Pass time is still consumed during maintenance.
We're happy to announce our first-ever graphic novel, Astroneer: Countdown, published by Titan Comics is now available for pre-order. Place your pre-order at the links below, or request it from your local retailer!
US residents can place pre-orders here. European residents can place pre-orders here.
Details
The graphic novel adventure follows friendly Astroneer Seven as he ventures into the Boreas System. What begins as an epic quest to gather crucial resources turns into a crisis of identity and belonging. Will the discovery of the mysterious time-and-space bending crystals rescue Seven from his troubles, or will they only cause more chaos? Readers will also enjoy three short stories as part of Astroneer: Countdown. Out of Bounds, Decaf Noir, and Have We Met. Each take part in the wider Astroneer universe and capture the wonder that the game is known for.
Astroneer: Countdown is helmed by a multi-award-winning creative team. The stories are written by Dave Dwonch (Jenny Zero), David Pepose (Savage Avengers), Jeremy Lawson (Teen Titans Go! comics), and M. Goodwin (Tomboy); with Xenia Pamfil (Rainbow Brite), Eryk Donovan (Constantine: The Hellblazer), Jeremy Lawson, and M. Goodwin on art.
What could be better than a warm blanket, a cup of hot coffee and soft chair by the fireplace? Of course, a new event in Braveland. The most stubborn and courageous will get new prizes and gifts!
The king announces the tournament. Fight shoulder to shoulder with your comrades-in-arms, try to get a Snow Goblin into your army!
Hop into the game and complete this new event. It will only last a few days, so hurry up. Have a good game!