You Suck at Parking® - Complete Edition - CCFields
For you Twitch streamers, we developed special features that allow you to connect with your audience for a whole new parking and streaming experience. Are you a Twitch user? Tell your favorite content creator about this! ⤵️
Chaos Mode
Oh, you thought the game was hard? Imagine having random obstacles delivered on your path to the perfect park. Introducing: Chaos Mode! Based on the very latest Twitch SDK, we developed a very special integration that will make you hate and love your chat at the same time.
Get started
You can choose to activate Chaos Mode during your game sessions in the settings. Go to Settings > Others and authenticate using your Twitch account. Once you’re done, it will automatically create custom rewards on your channel that people can use with their channel points. You can toggle "Auto Log out" so the custom rewards don't stay on your channel.
Your viewers will have the power to send you either super nice or super mean presents using channel points. Will it be a mine or a speed boost? You know, even a jump pad can be an obstacle if you think about it…
Chaos Mode is only available in the campaign and leaderboards are switched off to let your chat go crazy in this very special game mode.
But that's not all
Have your viewers with you wherever you go! Even if you’re busy parking cars, you will never miss a follow or a subscribe event. If one of those events is triggered, a small car with the name of your new community member will appear. They’ll be mimicking your every move for a short while. Who knew a hype train could actually park?! A cheer alert also appears whenever a viewer uses bits. Your audience is with you, in-game!
This is a BETA feature so we're open to your feedback and are aware of an issue impacting the settings that can't be changed while in-game. We will fix this in the next patch.
The chance to determine the 5th collectable warlord of the Legio Custodes is here! If the loyalists claim victory, the power armoured Debeeran Kalimakon will join the game. If the traitors secure a win, the entombed, Dreadnought version of Kalimakon will be awoken and added to their roster.
Every player victory in the event contributes points towards the faction of the warlord they are playing. Choose your side and help determine the fate of the game!
As usual, the top 10 lodges will also receive the winning Warlord as part of their reward crates. Fight to make your lodge stand amongst the greatest!
Our beloved spooky season arrives in Tyria next week! Get your most frightening attire ready to terrify the masses.
Shadow of the Mad King is Guild Wars 2's annual Halloween festival that opens up the gates to the Mad Realm to welcome all Tyrian citizens. From October 18 to November 9, the veil between our world and the Mad Realm thins, and you may cross the threshold at your leisure. You must beware, though, dear reader...for the Mad King's minions may do the same.
Consider this a message from the entire team at Star Drifters. We wanted to make it an ensemble post since we are all very grateful to you for Poznan Game Arena 2022. Thanks for dropping by and playing our demo! 🥂
It’s been great to see that you had a blast brewing your own beer. Especially since we were visited by actual brewers 🍺 or bartenders. 🍹
Also, your feedback was so precious! We now know 100% ✅ that you dig the combination of brewing and running your own pub. We know that you like everything related to the brewing process, and the arcade games you can place and play at your pub.
But what we like the most are your ideas. 💡 Like the one about customers being able to recognize a watery beer and complain about it. Good stuff! Let’s make it happen.
By the way, thanks to you we also learned that we need to improve our tutorial because it’s not as easy to follow as we thought.
This PGA has been great, and it’s thanks to you. See you later! We’ve already prepared a little something for our next meeting. 👀
👇 Oh, and consider wishlisting our game if you’d like to support us. 👇
Firstly, a huge thank you from the team for all of the support from the community during Next Fest. Your enthusiasm for From Space has helped make this our most successful Next Fest!
We’re thrilled that so many of you downloaded and played the demo! After seeing some of your clips, we’re confident that humanity will be well prepared to take on the invasion when From Space launches on November 3rd!
Speaking of demo… we saw many requests from players to keep the demo live a little while longer, so we’re happy to announce that the From Space demo will remain playable up until launch day! We’re not far from launch now! (23 days! But who’s counting?)
Once again, a big thank you from the team here, we’re incredibly grateful for all the support!
For all things From Space, be sure to follow us on Twitter, and join our Discord. (And tell your friends to follow and wishlist us here on Steam! 😊)
It’s another week in Motornation! Let’s dive into what’s in store for The Crew 2.
LIVE SUMMIT - FROZEN SIN (OCTOBER 12 – OCTOBER 18)
Colorado and Vegas; imagine a whole part of the most desertic place in the US completely covered by snow and ice. Jump in your favorite street race or rally cross ride and try to reach the finish line first!
PLATINUM - BLUE TETRA UNDERGLOW GOLD - LEGENDARY SR PERF PARTS (LOOT DIGGER, PURE & NITRO) SILVER - VISUAL PARTS SET – LAMBORGHINI HURACÁN LP 620-2 SUPER TROFEO (2015) - TOURING CAR BRONZE - 150K FOLLOWERS
Coming to the Far & Beyond Store this week is a duo of bundles! Get your hands on the Audi R8 Coupé V10 plus and Bugatti Chiron to dominate your races.
Audi R8 Coupé V10 plus (2016) – Purple Race Bundle
We are back, after a while, with a big update featuring, as always, many improvements and bug-fixes ːMikeAdvː
But a bug fix isn't as exciting as some of the new changes like the Explosive and Flammable Charges ːminernukeː
You can purchase the blue print from the best master of Mana himself: Master Atoi. The charges are still a bit unstable, but the results made us giggles and we decided to add them anyway, hoping to NOT destroy the game (or at least, break it in a funny way) ːfsmː
We are also making the world prettier with different water colors, darker or brighter nights, helping the playability adding a higher stack for resources and increasing the tools durability.
You can read all the changes and improvements in the changelog below ːPizzaAdvː
Update 16652 changes:
Changes
New "demolition charges" and "flaming charges" can be purchased from Master Atoi.
New! Now every 4 days you get a darker night and then after another 4 days a brighter night.
Doubled the stack capacity of many items, like raw and refined resources.
Increased the durability of all basic tools of 50%.
Now the color of water can change between islands, giving a more distinct look to certain islands.
New! Now you can track your achievements, just click them in the Achievement window from the inventory options.
Mobile, Added: you can now drag an item on a bag or an actor slot.
Changed the filter options from FJ-KO to FL-MO for easier usage in non anglophone languages.
Added the Option "Always Run" on PC.
Added icon 'new item' on a new item gained. It appear in its slot and on the bag and actor that collected it. It will disappear after closing the inventory or moving the item.
Fixes
Fixed an issue with the custom monster spawners in the Fantastic Quest DLC.
Mobile: Now making a left-right or right-left flick in the inventory will scroll to the next previous not-empty bag of the party.
Solved: clicking some areas of new game window, it closes like clicking outside.
Fixed: Crash if pressing LQ from the topmost element of the tracking window.
Fixed: on Keyboard, pressing ESC in the crafting scene with the tracked objects window open, the window doesn't close correctly.
Fixed: a few aesthetic features in the track window.
Fixed: Not enough ingredients when crafting from the 'Tracked' list.
Fixed: When adding an item to favorites, the text was messed up.
Fixed: you can interact with the time window when the UI is hidden in a story event.
Fixed: Sometimes the tracking window moves to wrong part of the screen.
Fixed: Sometimes when I enter the window to edit the tracked objects, it's too tall and goes outside the screen.
Fixed an issue that was crashing battles when loading games.
Fixed a crash when accepting the reset to default settings of screen offsets.
Improved the crash report feature on Steam, to get even better info when game crashes.
Significantly improved performances on long running games.
Fixed: now game map should no longer get corrupted after saving.
Solved: Drag & Drop, if I have an open chest, if I drag any item from container's slot, outside window, other window is selected, so if I drop the item it is thrown, but it isn't removed from inventory.
Solved: Dragging the item on a not existing slot of the bag, the cursor appear in that slot
Solved: If I drag any item between two bags the number of animation is equal to the number of slot that contain that item.
Solved: I put an item in a bag, then in the same actor that have it, bag in slot 0 shift in slot 1 (item is added in that bag).
Improved the preview of the items representing blocks, when being moved in the inventory.
Fixed: Chests placed by player were not already connected to others, they needed to be open. Now they are connected after placing them.
Added a function that aggregate similar loots (for explosive items).
Added pageUp and pageDown on Load Game window pressing LB or RB and Q/W.
Hide hints in quickbar (if is blocked) while I'm in inventory.
Removing hints to change chest (in inventory) before the animation.
Added hint for button to press, to shift chests connected (Q-W).
Show hint SHIFT to see chests connected.
Added "Sort" option" when clicking an empty slot in a chest.
Renaming online achievements with the same name showing in previous commands.
Added sort only between all containers connected (not with bags).
Renamed Order bag with Order container clicking on container's slots.
IOS: improved the description while obtaining the achievements.
Increased the max bound for the scale of touch controls.
Solved: If I open progress window with player 3 it opens in player 4 position.
Solved: In steam If starting multiplayer with faview activated interfaces are positionated in a wrong position.
Solved: During a dialogue if I click map button repeatedly, this commands queues to end dialogue and map continue opening antile the queue is empty.
Crash if opening a load scene without any save.
Solved: In plot dialogue skip prompt was moving wrongly.
Solved: In building mode I see connected water well, cabinets and wooden case, but when I click on a chest or cabinets I can see only things I'm interacting with.
Fixed a crash with null battler sprite.
Fixed: now game map should no longer get corrupted after saving.