Oct 11, 2022
Sinner 97: Prologue - turps
Option on the menu to play the Halloween mode.

Changes have also been made to AI detection. This is ultimately to make the AI a bit “easier” in the prologue, compared to the main game.
Deep Rock Galactic - alex_gsg
Hello Miners,
It’s only been a week since Oktoberfest ended, but Management is already planning the next event to hit the Space Rig. And many of you have already guessed it: Halloween will make its return to Deep Rock Galactic on Tuesday Oct 18th (1pm CEST). And while there are no double Season XP rewards this time around, there’ll still be plenty to experience.

New Event Assignment and Scary Masks
There will be a special Halloween Assignment for you to complete, as has become customary for a DRG event. But you are probably asking what compensation there will be for completing it. A hefty payout, trust us. And on top of that, these two new horrifying additions to your wardrobe:



The ‘Scary Rubber Mask’ is so terrifying that Management had to consult the company health insurance to ensure fright-induced cardiac arrest was covered. The lifeless, glowing eyes and the twisted grin are enough to make anyone jump with fright. It is the most hair-raising, blood-curdling cosmetic item ever made for Deep Rock Galactic and should be worn with consideration to your teammates.

The one behind that is called the ‘Hooded Monster’. It is also very scary.


Space Rig Decoration
You will, of course, also be treated to festive decorations alongside your fellow employees to get you in the proper Halloween spirit. Check back next week to see for yourself.

And just to be clear - there won’t be an equivalent Double Season XP bonus similar to the beer mug hunt during Oktoberfest. It was an experiment we did for Oktoberfest, and we know many of you loved that addition to the usual DRG events. We want to bring back this feature but did not have the production time for it with Halloween, the event being so close to Season 03. But you can expect us to bring that idea with us for future events.

The Halloween event starts Oct 18th (1pm CEST) and ends Nov 1st (1pm CEST), just in time for Season 03: Plaguefall to begin on Nov 3rd. Are you ready for a frighteningly good time? We are.


With Love,
The Ghost Ship Crew




Oct 11, 2022
西部幻想 WestFantasy - redtree
fix bugs
The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:
1.修复制造界面的材料份数可以超过总份数上限的BUG
2.修复请教功法后获得书籍时无说明信息的BUG
3.修复主线剧情太吾氏祠堂建成后获得物品提示出现错误的BUG
4.修复旅行到部分地区偶尔无法解锁相邻地区驿站的BUG
5.修复派遣村民工作时,工作状态显示不正确的BUG
6.修复遣离太吾村民时,偶尔会遣离失败的BUG
7.修复逆练盛神法未运功时战斗结束后也会增加功法威力的BUG
8.修复茶马帮偶尔卡住不能结算的BUG
9.修复贤士馆招人偶尔报错的BUG
10.修复读技艺书偶尔无法解锁相关建筑的BUG
11.修复制造界面返回按钮无效的BUG
12.修复主界面的周天运转过月后没有刷新显示的BUG
13.修复修理物品时偶尔报错的BUG
14.修复生平遗惠里产业相关行为不增加遗惠点数的BUG
15.修复物品列表刷新时会重置滚动条进度的BUG
16.修复祸福相依奇遇,灾祸路线终点未能拿到奖励的BUG
17.修复恶人谷关押外道跳转错误的BUG
18.修复同道衣装被拿取后魅力显示不正常的BUG
19.修复反复没收物品会导致报错的BUG
20.修复太吾村民显示的数量与实际村民数量不符的BUG
21.修复点击太吾村民名册可能报错的BUG

优化调整:
1.大幅调整伤害机制,实装“重创标记”:
  • 1.1“重创标记”是一种特殊的战败标记,与伤势、失神、破绽、点穴等战败标记一样,能够决定战斗的胜负
  • 1.2人物身体的各个部位,在受到超过6层的伤势,或已有6层伤势的身体部位再受到伤害时,超过的伤害均会变化为没有数量上限的“重创标记”
  • 1.3与普通伤势标记不同的是,“重创标记”在战斗中无法以任何方式治疗、消除或转移
  • 1.4“重创标记”会在战斗结束后自动消失,但人物每受到一个“重创标记”,战斗结束后就会损失6个月的健康
    ---例1:对人物没有受伤的胸背造成20层外伤,人物最终会受到6层外伤和14个“重创标记”
    ---例2:对人物有6层外伤的胸背造成4层伤势,人物最终会受到4个“重创标记”
2.调整各类伤害阈值,使四肢更容易受伤,使心神、胸背、腰腹更难受伤
3.摧破功法的攻击部位,不会再因为人物各部位的受伤情况而动态变化
4.实装装备负重对人物的移动速度、攻击速度、施展速度的影响:
  • 4.1在显示人物装备负重时,当人物的装备负重大于100%时,装备负重会显示为红色
  • 4.2人物的装备负重在大于100%、200%、300%时,会分别降低人物的移动、攻击、施展速度25%、50%、75%
5.大幅调整秘闻的生成机制,实装动态秘闻生成几率:
  • 5.1秘闻的生成几率调整为动态几率
  • 5.2秘闻相关人物的名誉、身份、是否与太吾相关、秘闻中涉及的功法、技艺、物品、资源的价值均会影响秘闻最终的生成几率
6.增加了更多不同的秘闻的回应内容
7.降低见闻使用时增加的好感度
8.当仓库、持有道具的容量、负重超过上限时,会出现超过上限的提示说明
9.与同道或太吾村民交换藏书时,不再受精纯限制
10.在城镇或门派的制造界面也可以快捷切换制造建筑
11.调整事件选项消耗对恩义消耗的显示格式为百分比格式
12.载入MOD报错时,将自动删除启动的MOD配置文件以避免下一次打开游戏失败

游戏优化更新:
Gnomepunk - glivigamessa
Hello and welcome to Gnomepunk Progress Report!


In this month's summary, as promised, we'd like to finally show you some building animations AND a new tier of buildings!
Some of them you've seen already but in older versions, so we'll compare them for you :)





First off, we'd like to thank you for your support and engagement. We're working now only for ourselves but also for you, searching for like-minded people wanting to play semi-comedic citybuilder in which we put our love and souls. Thank you <3

Now... it's time to see what we've accomplished for the past few months and been keeping from your vigilant eyes O.o
(Of course, we can't spoil ALL the goods, but we'll let you in for a nice sneak-peak)

As mentioned earlier, we re-designed some old buildings for the needs of a new tier. We present you Workers - buildings built by workaholic gnomes that make providing basic necessities possible through their hard work and not being afraid of getting their hands dirty.

The first one is Butcher, a redesigner for better visibility of work done, selling meat and tanning leather.



[Butcher comparison images and gifs]


Next in line is Bakery. The older version seemed more rigid, with no flow in shapes, not really "selling" the image of being a bakery, so we changed it up a bit, similarly to Butcher :)



[Bakery comparison images and gifs]


The building that has undergone the least changes is Blast Furnace. We liked how it turned out so much that we only changed some textures and added some clutter, but come, see for yourselves.



[Blast Furnace comparison images and gifs]


Brickyard also took another turn and has been reworked. The last version was a little... empty.



[Brickyard comparison images and gifs]


Finally our pride, Windmill. We dumped the idea of big and flashy wings, which made the building impractical, and too big, and went for something a bit different.



[Windmill comaprison images and gifs]


Our animator really did his best with animations and currently is working on some additional ones which hopefully will be even greater <3





Let us know how you like what we've shown you in this summary and till the next one ;)
GliviGames Team




Please, be sure to add Gnomepunk to the wishlist and stay in touch with our announcements. We also humbly invite you to join our studio's Discord server and keep track of all our game projects.
The Pegasus Expedition - FQ_Josef
Greetings, Directors,

As the early access launch of The Pegasus Expedition is just around the corner, we would like to give you an opportunity to take a look at the release version – live for the first time! Our good friend and favorite streamer JaredRBair will play The Pegasus Expedition on his Twitch channel this Thursday, October 13th at 9 PM UTC (5 PM EST), together with Jaakko from the Kalla Gameworks dev team. You are very welcome to drop by and say hello, discuss the game and ask any questions you might have about it.

In case you can't make it there, drop your question in the comments below. We'll make sure Jared and Jaakko will answer it during the stream and you can watch it later!

Also, join our Discord server and wishlist the game, so you are up to date with all the news!

See you on Thursday!
A Steak Temple Panic - Roll Mops Interactive - Prod
Did the first chapter of "Panic at Temple A-Steak" make you laugh out loud?

Good news! The DLC containing the second chapter of the adventure arrives on October 25th! (And it's even funnier!)
Ready to go in quest of the Xiuhcoatl?
Chiky Poky - Nudiventra
Hey! Our New game is coming soon on Steam. Don’t forget to add Chiky Poky to wishlist.
Oct 11, 2022
Yosemite Forest Ranger - ThirstyThursten


Less than 15 DAYS left to get YOUR PET and NAME in a PUBLISHED and RELEASED Video Game!!
Help us get to our goal before we run out of time!
We could REALLY use your Help! <3 Even if you don't want to contribute, PLEASE share our page or Retweet my Tweet below!
By Supporting Yosemite Forest Ranger's Campaign You help us give you the BEST Experience & cool rewards!
Thank you so much to everyone who already helped and contributed! We appreciate you! <3

Campaign Page: {LINK REMOVED}
Tweet: https://twitter.com/ThirstyThursten/status/1579817390527098882
Steam Page: https://store.steampowered.com/app/1909150/Yosemite_Forest_Ranger/


Salt 2: Shores of Gold - Riot
Ahoy mateys!

Today I wanted to give you a preview of what's to come in the next patch we are calling The Marshland Update. We expect this update to be out within the next few weeks and can't wait for you to try out the new content.

Also, today we've pushed a new update to the beta branch which includes some save changes to hopefully address issues with the game rarely not loading a save, balancing changes, and visual changes to some islands to make them more distinct from one another. That update will be out soon but if you want to test it or read the patch notes, you can do so here.

Here's a look at what's coming in The Marshlands Update.

Brand New Island: The Marshlands



In our next update we're introducing a new island complete with new atmosphere, points of interest, loot, and enemies. Just in time for Halloween, you'll be able to occasionally come across a foggy island out at sea called The Marshlands. This island has low visibility and is crawling with spiders and skeletons. Rumor also has it a rare enemy known as The Spider Queen can be found wandering these islands.





With this island type will also come new dungeons, quest, loot, and resources. If you've played Salt 1, you'll be happy to see the return of the Moonrock Ore Vein out in the wild. This rare ore glows under the moonlight and provides moonrock as a resource. We've added new recipes in this update for weapons and other items that can be crafted with moonrock.



New island Visuals


Another new change we have made is adjusted the visuals of some islands already in the game. We've changed the color palette and terrain formation of pirate islands to make them a bit different from natural islands. We've also made Seaport islands more open and flat, and large islands are now much more mountainous with high peaks and valleys.



We'll have more info soon on when you expect this update to be out. Thanks for reading!
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