Get Together: A Coop Adventure celebrates it’s first birthday! It’s incredible that it has been a full year already. So we’re happy to set a 50% discount over the course of the Sale. So it’s basically a ‘Buy 1 Get 2’ situation, great right?. Perfect to finally get your favourite mate to play Get Together. Have fun!
We’re pleased to announce that Fan Festival—FINAL FANTASY XIV’s largest live event that takes place in North America, Europe, and Japan—is making its grand return in 2023 and 2024!
While our previous Fan Festival was held digitally, our upcoming shows will return to physical, in-person events which include live stage panels and concerts!
Welcome to the second stage of the Fall Fest! With the first stage behind, we can blow the Old Salty off the table and focus on two primary weapons and more Mint Hacking Codes!
October 10 - October 24: ML-SMG 40 Sub-Machine Gun
November 7 - November 21: The Preacher Assault Rifle
Fall Fest: Stage Two
The second weapon of the Fest and the first primary weapon is the deadly ML-SMG 40!
ML-SMG 40 is the perfect tool for close-quarters engagements, where controlling the recoil is the difference between stitching patterns on the ceiling and successfully clearing a room. Merlin ML-SMG 40 delivers rock-solid performance no matter are you up-close to the enemy or engaging at a distance.
From Monday, October 10th, until Monday, October 24th, finish ten tasks assigned to you and earn three exciting versions of the ML-SMG 40 sub-machine gun: “Malachite”, “Caliente”, “Vigilance”.
Get every single one version of the gun or just pick your favorite and work on fetching the best Mint Hacking Codes!
Weapons
ML-SMG 40 “Malachite” Edition
ML-SMG 40 “Caliente” Edition
ML-SMG 40 “Vigilance” Edition
Hacking Codes
Mint Hacking Code: Ballistics
Mint Hacking Code: Efficiency
Mint Hacking Code: Ammo
Mint Hacking Code: Handling
Mint Hacking Code: Stealth
Customization Items
“Break Shot” Weapon Charm
“Jump Shot” Weapon Charm
Each weapon comes with pre-installed weapon parts from either the "Belly Barrage" or "Full Lead Ahead" set!
The event runs until 10 AM UTC on Monday 24th of October.
Head over to the Events tab in the game menu and see what assignments you need to do.
If you have any questions, feedback, or suggestions, feel free to reach out to us on Steam or our Discord server!
Today we're releasing the first complete version of the Prologue of Textbound Tales! You can download it right now FOR FREE by trying the Textbound Tales Playtest!
This update also marks the start of the development of the open world areas.
Included in this update:
Slight overhaul of various scenarios.
Added more NPCs and characters for various scenarios.
Rewrote lore-breaking scenarios.
Future plans:
We wanted to give you an idea of what would still be coming to the playtest in the future
Small special content update.
1st open world area.
expanded open world with crafting and gathering scenarios.
UPDATE: Localizations (cs: achievements, tutorials; fr: tutorials)
FIX: Rejecting the trial train after accepting it in Run trial train task was locking the task
FIX: System upgrades panel content had incorrect size for some languages
Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
All characters now gain +1 Max HP upon levelling up
HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
Fruits and crates no longer get attracted when you're at full health
Crates now heal as much as Fruits
Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
Bosses on Danger V now have 25% less health
Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
Items now display whether they're unique, limited or not
Enemies deal less damage
Big late run chargers have slightly less health
Mummies' speed decreased
Reduced the efficiency of Armor
Dodge cap: 70% => 60%
The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
Slightly increased the chance of tier IV items/weapons/upgrades appearing
Added an accessibility option to turn off explosion flashes
Added an accessibility option to change materials pickup sounds
Coupon: price decreased, -5% price => -6%
Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
Fist, Flaming Brass Knuckles, Power Fist: damage increased
Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
Pacifist: +0.8 XP/Mat => +0.65
Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
Demon: +1 Max HP for every 10 materials => every 13 materials
Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%