THE LAST HUMAN IS A BIKER - FF_Valentin
John is back again for the STEAM NEXT FEST 🔥

Our team will be showcasing the game THE LAST HUMAN IS A BIKER in a Q/A session. You can access the livestream on the Steam page from 12:00 to 14:00 PST!

Come and ask anything!
JETT: The Far Shore + Given Time - the.dharbin


This week, one year ago, JETT lifted off!

Since our 2021 campaign “The Far Shore” deployed last fall, we wound down JETT's primary production, scattering the all-star contributors and vendors known as JETT Squad 1.0 to the winds, to lend their talent to other projects. More on them below!

Then, some of us took a bit of a breather. It had been a long haul!

However, in early 2022, compelled by a new stirring in the hymnwave, production began on the new campaign, “Given Time,” and a coupla new folks climbed aboard to lend a hand.

Now here we are in fall 2022, one solar year since JETT's interstellar trip began -- just a few lunar cycles before the JETT tsaga concludes -- and let me tell you: this is a pretty spicy week JETT-wise.

Here’s a look at what’s been popping off around here!



There's now a JETT demo on Steam!

  • Embark and traverse a sea of stars for absolutely free on your PC in JETT’s very warmly-received interstellar prologue.

  • If you're reading this on Steam itself, chances are you're already aware that there's a playable demo available now. Still for us it's big news-- we’re extremely psyched to be bringing JETT to the vast international audience on Steam in early 2023, alongside Given Time hitting all platforms. It feels as if there are a good number of prospective jett-heads here, and we’re hoping this demo will be a nice little calling card for our project.

  • Some of the JETT Squad -- past, present and future -- got together on an internet seance last night, one year since our previous eve-of-JETT seance. We synchronized our datacores, got caught up, communed with the hymnwave, and talked a bit about Given Time. More on squad, seance, and good feelings, below!

  • To mark JETT's first birthday on Twitter at @jettxyz we just aired a lightly refreshed edition of our Launch Trailer. This clip features scntfc's warm, elegaic song ‘Jett to Cosmodrome’. Last year we watched this all together as a squad as we premiered it. The clip contains a lot of warm memories of our time together with the scouts.



squad talk!

It took a village to actually get the complex, sprawling project JETT from where it was in mid-2019 onto consoles and computers worldwide.

That village was a constellation of all-star collaborators, contributors and vendors scattered across Earth's troubled surface, and we refer to it as JETT Squad. They got their shoulders under JETT, helped build it out and sharpen it. Together, we got ‘er done.

In fall 2021, as production on “The Far Shore” campaign wound down, the beloved JETT Squad 1.0 — the 2019 to 2021 era — scattered to the wind, to lend their talents to other projects.

We’ve kept up with folks here and there, but it sure was nice to get people together and see some faces on last night's seance. Lots of talk about current projects, sci-fi tv, regional accents, mummy babies, banjo plucking, and more.

A warm evening with colleagues and friends, and a good refilling of the community cup!



squad snapshot - fall 2022


l-r: Priscilla Snow, Sam Bradley, Gordon McGladdery, Jim Guthrie

Some things JETT Squad 1.0 folks have been up to over the last year!

Meanwhile, a few JETT Squad 1.0 folks are busy cooking up new videogames, like these!

new squad folks for 2022


Richard Flanagan, Dan Berry

Two brand new scouts appearing around the hymnwave at last night’s seance were Richard Flanagan and Dan Berry, two essential additions to the 2022 JETT Squad who saw the new Given Time campaign to the finish line.



squad 1.3 roll-call
Speaking of Given Time, you might be wondering how it come about, and what the squad looked like, this time out.

In January 2022, a new stirring was detected within the hymnwave, and we were compelled to spin up JETT Squad 1.3, in order to deliver on a very specific vision, a vision that we'll be talking about this fall and winter.

This 2022 Squad had a few JETT vets forming the core, with some Squad 1.0 all-stars pitching in.
  • old school
    • Co-creators: c/Superbrothers + Patrick/Pine Scented
    • Composer/collaborator: C Andrew Rohrmann/scntc
  • squad star
    • Dev powerhouse on design and QA: Zack Wheeler @tankooni
  • all-star contributors, 1.0 alum returning:

Zack Wheeler, Maize Longboat

new folks adding capacity to the mix in 2022:

  • Richard Flanagan aka @phosfiend - direction, design, mograph, many other hats
  • Dan Berry aka @thingsbydan - direction, narrative, AV producer, sound
For more about these JETT Squad folks, look out for a limited series of “squad profiles”, on the way this fall/winter season.

  • These are some interesting people with interesting jobs, we hope you’ll enjoy getting to know them a little better!

  • These profiles will be summarized in the Superbrothers A/V Enthusiasts newsletter, which you can subscribe to on https://jett.fyi, and appearing in a longer form here on JETT’s Steam news feed.

  • These profiles will focus on a few of the people who were key in shaping aspects of this sometimes byzantine, absurdly ambitious and always spicy science fiction videogame project.


autumn in Quebec, Craig Adams (also in Quebec)

If you’re looking to get your ear even closer to the ground on Superbrothers comms this fall/winter, look us up at the locations below.

the Superbrothers A/V - Enthusiasts newsletter, which you can subscribe to via https://jett.fyi

JETT’s Steam Newsfeed - Wishlist JETT to subscribe

Instagram: @superbrothers @hymnwave

Twitter: @jettxyz @superbrothersHQ @hymnwave


E-ON - bloo
Some various quality of life improvements via feedback from players.

- Text wrapping now feels more natural, words will no longer "jump lines"
- Support for 2k resolution
- Article sound effects now have correct volume
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon
    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities
  • Updated koth_sawmill_event
    • Fixed players sometimes spawning inside each other
  • Updated plr_hacksaw_event
    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible
Oct 6, 2022
Chrono Survival - PetuShock Production
The new Hero is Savage, as well as his unlocks.

Hero opens for compliting all locations, if you have already passed all locations, then complite any location.
Joint War - [BETA] - JointWar
Patch v.0.15 has been released.

- City map added. City map will be used for fun mode.
- Added new mode. Only sniper weapons can be used in Sniper mode.
- Fixed some translation errors in Portuguese (Brazil).
- Fixed the problem that the blade would grow in some cases when pulling the blade while holding the AWP.
Runic Survivor - Ward™
Thank all of you so much for your constant feedback!
It is incredibly useful as I constantly battle bugs and poorly optimized code. Hopefully this update will help even more with the immense lag some of you are experiencing.

• Added an option to disable the screen effects
• Fixed Necromancer's Hand & Mirror Shard persisting through runs.
• The Crown now correctly adds 2 gold for each minute survived.
• More optimization.
Stickman Trenches - bigplaygamesllc
Hey Everyone,

Stickman Trenches is part of Next Fest and we're going to be playing LIVE for the first time. So join YouTuber BaronVonGames as he plays and answers your questions, and remember to wishlist the game and download the demo. So sit back, relax and join the fight!

Livestream Time and Dates

Friday October 7th:
1pm PDT / 4pm EST / 9pm BST

Saturday October 8th
7am PDT / 10am EST / 3pm BST
Stickman Trenches - bigplaygamesllc
Hey Everyone,

Stickman Trenches is part of Next Fest and we're going to be playing LIVE for the first time. So join YouTuber BaronVonGames as he plays and answers your questions, and remember to wishlist the game and download the demo. So sit back, relax and join the fight!

Livestream Time and Dates

Friday October 7th:
1pm PDT / 4pm EST / 9pm BST

Saturday October 8th
7am PDT / 10am EST / 3pm BST
Oct 6, 2022
Planet Surfer Playtest - Laridar1
  • Level 40 ending point is now more clearly marked
  • Coins now working and tracking more effectively
  • New tool-tip on the shrink drive tutorial
  • New tool-tip on the spike shell level
  • Spiky shells now blend in better with the environment
...