cyberpunkdreams - Fomentador
As always, new mechanics and yet more content have arrived in cpd over the last month or two. Read all about it in today’s devlog.



These last couple months saw changes to several important systems in cyberpunkdreams. The first of them came with Pimp my Pimp, introducing a host of new features for those who are in the trade. In addition to a new way to become a pimp, the concept of territory was also introduced, meaning pimps will have to not only manage their territory, but also grow it if they want to have more than a couple dozen girls working for them.

Roll Call and Doing the Rounds underwent changes; pimp wars aren’t isolated events anymore; and there’s a new economic model for how the industry works. Special girls also had some work, making the mechanic smoother and more immersive. Overall, this is a wide-ranging overhaul to the entire trade, offering a more nuanced, harder, and ultimately more immersive and satisfying experience for those who want to try their hand.



The second big change went live with Time Enough, revamping an extremely important mechanic of cyberpunkdreams: the flow of time. The new time system is a massive change to some things that drive the fundamental loop of the game, giving you much more control over when your character is active, as well as providing more immersion. The time of day is primarily driven by the decks (as night was before), and you can also move it on by hanging at your place or spending actions in bars and similar places. However, the relationship between actions, hours passing and Another day/Another night is still meant to be very loose.

This also means that the various NPCs now have schedules, and are no longer always at your beck and call, day or night. Now they have not just sleep time, but various levels of activity (which affects the frequency of their interactions and where they might turn up), which can also depend on the day of the week and the NPC's current status. For example, Ann's schedule is rather different depending on whether or not you've got her off the speed. Most places, such as bars, also have opening times.



Of course, there were also a lot of other changes and inclusions besides the structural changes to systems. There were some tweaks to mutations; new spikes are circulating in Cinci’s streets, ready for use; and your body can interact differently with certain substances now. Plenty of other changes were made, you can always check the complete changelogs here. New art was added, and a great deal of bugs and typos fixed. Thanks for the reports, as ever!

We’ve also just wrapped up our end of summer heatwave event, and winter is taking it’s hold on Cinci… and beyond. Get ready to wrap up warm!




Events are always announced in our discord server when they’re close to release, so check the place out if you want to know a little earlier when the next event hits. And even if you don’t, our discord is a great place to give feedback to the team or talk about the game with your fellow players, so check it out either way.

And while you’re at it, you can visit us on Twitter too, every day we post a different piece of cpd. That’s it for this devlog. Thank you for your time, and I hope to see you in the next one.


Star Conflict - Shedi


Pilots! The “Star Conflict: Naglfar” and “Star Conflict: Naglfar. Deluxe edition” packs are now available in the official project’s store. The bundles will be available for purchase until November 14. There are no restrictions on using the “Naglfar” ship in the game.

Star Conflict: Naglfar. Deluxe edition

This pack includes
  • Rank 16 Jericho guard frigate “Naglfar”.

Additionally, the pilot receives:
  • Special weapon “Hand of Helheim”
  • Active module “Defence system “Brotherhood””
  • Special portrait “Leif Eriksson”
  • Ship pattern “Trigonal waves”
  • Unique decor “Dragon”


Additionally, the pilot receives the modules:
  • Pulsar
  • Emergency shield boost
  • “Spectre” field
  • Energy converter
  • Vernier engines
  • Emergency barrier
  • EM-diffuser
  • Auxiliary shield projector
  • Crystal Plates
  • “Horizon” module

Special bonus for everyone who buys the bundle — Premium license for 90 days!

Star Conflict: Naglfar.

This pack includes
  • Rank 16 Jericho guard frigate “Naglfar”.
  • Special weapon “Hand of Helheim”
  • Active module “Defence system Brotherhood”

Special bonus for everyone who buys the bundle — Premium license for 30 days!

Package Rush - LD

Celebrate the launch of the Next Fest demo and enjoy a live stream of developer's play

Broadcast link:
https://steamcommunity.com/broadcast/watch/76561198847773423

Keep up with the latest news
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Twitter
Model Builder: Complete Edition - Ob3y +𝐦𝐩𝟑
The wait is finally over! After tons of messages from our beloved community and questions about this exciting new DLC, you can now see it for yourself!

The Witcher and Cyberpunk 2077 DLC is now available to buy on Steam!

ABOUT THE WITCHER AND CYBERPUNK 2077 DLC
Our world does not need a hero. It needs a professional... MODEL BUILDER! Dive into the adventurous worlds of The Witcher and Cyberpunk 2077 created by CD PROJEKT RED, and see if you have what it takes to be a professional! Grab your tools and paints, and let the creativity engulf you!

With this DLC, we are adding 5 brand-new models designed by CD PROJEKT RED.

Geralt Ronin - Lone Wolf Figure
Shrouded in the darkness of the eerie night, guided only by his instincts, the wandering Rōnin known as Geralt trails a deadly prey across the lands of feudal Japan. Here, he finds himself alone in the cemetery of Koyasan.



Alert and equipped for a battle, his every step is calculated and precise — measured with the knowledge that one false step could spell the end. Blade in hand, this skilled swordmaster is prepared to take on whatever yōkai lurks amongst the resting dead.

Yennefer the Kunoichi Figure
Few can master the shadow arts of ninjutsu; to even come close, one must hold near-unattainable levels of fortitude, skill, and inner strength.



Here, CD PROJEKT RED envisioned Yennefer as a powerful kunoichi from ancient Japan — finely tuned to the demands of a life shrouded in such deadly darkness.

Ciri and the Kitsune Figure - Before The Clash
This stunning (and rare) figure depicts Cirilla Fiona Elen Riannon, heir to the Elder Blood, as an accomplished monster slayer during a turbulent time in Japanese history.



Ciri - Character Bust
Conjured up using otherworldly witchcraft and machinery, here we have a bust depicting Cirilla Fiona Elen Riannon.



Johnny Silverhand & Alt Figure
The ringing of an explosion and the echo of gunshots — these are the sounds that accompanied Johnny Silverhand as he emerged from Arasaka Tower, cradling the body of his beloved Alt Cunningham. The plan was simple: hit the corpo HQ, drop anyone who gets in the way, and escape with the legendary netrunner.



But just like the cracked concrete and wrecked steel scattered around Johnny’s feet, the plan fell apart. Alt Cunningham was lost to this world, leaving nothing behind save for a shell of a body and a ghost in the machine. With this 14,6-inch hand-painted figure, the aftermath is yours to see.

GET THE WITCHER AND CYBERPUNK 2077 DLC
You can buy our newest DLC here 👇

https://store.steampowered.com/app/2138321/Model_Builder_The_Witcher__Cyberpunk_2077_DLC/

KEEP IN TOUCH
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The Last Taxi - Kelso
Another Thursday!

Check out I Reclaim, Pt. 2:


Starfall Protocol - msz.justbreathe
Hey Galaxy Explorers!🚀🌌

We are already 25% funded, and we couldn't be more excited!🥳We are so grateful for all the support!💖

Secure your LIMITED seats for the Closed Beta launch at a 15% discount!🎁




Thanks for all the support!
Oct 6, 2022
Ants Took My Eyeball - Riuku
Hello again!

It's been so exciting to see people play and enjoy our demo so far. We've gotten some great feedback already and are listening eagerly to what you have to say about it!

We've been working on fixes, improvements and even some small new features since we set the demo live at the beginning of Steam Next Fest on last Monday. We have already put out a couple of updates silently, the latest of which was today, just moments ago. We thought we'd like to give you an update on what we've changed so far. Here's a list of all the important stuff that's changed in the demo since its release:

  • Added a setting: Show outlines around players.
  • Added a setting: Pause the game while viewing the map.
  • Added a setting: Pause the game when the window loses focus.
  • Added a setting: Choose whether you want to aim your dash with movement or aiming input.
  • Made ammo boxes appear during the final boss every now and then.
  • Added more sounds effects.
  • Added links to feedback forums and Steam page to some menus.
  • Fixed a few crashes (all that we're aware of! please let us know if you find more!)
  • Fixed all sorts of glitchiness with the final boss death sequence.
  • Fixed the Spectral Barrel trinket not working as intended.
  • Fixed there being way too many ammo pickups sometimes.
  • + A bunch of miscellaneous tiny tweaks and fixes!

We'll keep updating the demo especially to fix crashes and bugs. If you find any such issues or would just like to tell us what you think of the demo, don't hesitate to write on our Steam discussion forums or tweet/DM us on Twitter.

Steam discussion forums: https://steamcommunity.com/app/1627890/discussions
Twitter: https://twitter.com/antstookmyeye

Thanks for playing and we hope you have a great day!

- Developers of Ants Took My Eyeball
Oct 6, 2022
Tank Mechanic Simulator - Goozy


Dear Mechanics,

This week we fixed a major bug which resets a player's upgrades of tank warehouse.

1.3.8

Fixed:
  • Loading the game resets tank warehouse upgrade
  • Missing visors from shop in SdKfz 251 Ausf. C

Thanks and have a good one!
DeGenerals


Big Byz Wars - Tommy Gun Walrus
- fixed assault rifle endless fire without a player click
- fixed 'black squares' glitch during intense shooting
- fixed shotgun impact 'on surface hit' (only 1 of 5+ bullets, for performance reasons)
- performance optimization: texture max sizes reduced for different props
- enemy location small adjustments
- fixed 'Data Cell' dialog trigger position
- fixed player kill NPC in 2d from a far distance (range limited to ~edge of the screen)
- fixed NPS rifle/shotgun firing after AI death
- hide shotgun crosshair between shoots (annoying chaotic move)
- added slight camera shake for shotgun shooting
Rhythm Knights: Double Treble - Colby
Rhythm Knights: Double Treble - V3.0.0 Patch Notes:
- Added New Easy Mode
- Fixed Audio Mixing Issues
- Fixed Animation Issues
- Fixed Song Ending Early Glitch
- Lowered Overall Base Volume
- Story Mode is now Hard Mode
...