Recently we also released the next part of our resources video tutorial series! In this fourth part, we’ll be continuing our look at Tile-Sets; learning how to create animated tiles, ramps and custom collisions as well as learning how the Tile-Set Extractor and Tile Terraformation tools work. Check it out here and let us know what you think: https://www.youtube.com/watch?v=zqA9p0e0Is0 If you want to take a look at our other video tutorials and game recipes, you can find them here: https://001gamecreator.com/video-guides/
New Video Tutorial Series - Game Recipes Get Video Adaptations!
Lately we've been working on a new video series where we're making video renditions of our existing game recipes. Our first game recipe video has just been released, and it is readily available to our Patreon community to watch before anyone else! Become a patron and receive early access to these and even more stuff now: https://www.patreon.com/SoftWeir This is something new we're doing so we appreciate any feedback you have on it!
Easy Game Creator early access for our Patreon community!
Our Patreon community has recently received early access to our new game creation software, Easy Game Creator! In case you missed our previous updates, Easy Game Creator is a derivation of 001 Game Creator which allows anyone with a mouse and keyboard to create a video game to share with friends and family. It will be coming on Steam soon so if you would like to get notified when it becomes available, be sure to add it to your wishlist: https://store.steampowered.com/app/677770/Easy_Game_Creator/ If waiting isn't really your thing and you want your hands on Easy Game Creator sooner, then feel free to join us on our Patreon and receive early access too (Pro-Expert tier): https://www.patreon.com/SoftWeir A big thank you to our supporters! All of this and more would not have been possible if it weren't for the amazing support that we've been receiving from our Patreon members, translators and community! We enjoy moments when members can help other folks in the Discord server and appreciate reading encouraging comments and feedback! All of your feedback helped us to improve our products and service throughout the years. As such, thank you! We hope the community and Patreon members grow to the point when we can release webinars in the future! On behalf of everyone on the whole team, we wish you a fantastical and spooktacular Halloween this year!
Looking For Bilingual Translators
Help us expand our ever-growing community of international users! If you enjoy 001 Game Creator and are fluent in another language that's not English, please contact us if you would like to volunteer to translate our engine from English to another language: https://001gamecreator.com/translation/ We've also got international channels on our discord. If you need help with the software, or just want to hang out and chat, be sure to join our discord server: https://discord.gg/4sTJVV5
Spooktacular Discounts!
Fill your Steam cart up with goodies from 001 Game Creator this Halloween season! Starting today, our Halloween Steam sales event begins, with discounts on 001 Game Creator and its DLCs. Right now, you can get 60% off the main engine, and up to 30% off on the DLCs. This Steam sale event will last until October 12th, so make sure to grab them way before Halloween!
News & Updates - Submit your entry to Pennywise's Skin Design Competition by Oct 17 to have a chance at having YOUR skin design added to the game! Voting begins Oct 21. - Mark your calendars for the next Nova Cup: Oct 29-30. Sign-ups will open Oct 21. - If you missed it, check out my (Lisk's) Reddit AMA from last month! I've been doing these every major patch, so keep an eye out next week for the next one.
Halloween Map Decorations & Skins!
We wanted to do something spooky this year to celebrate 1 year since Legion TD 2's full release last October.
New Halloween Map Decorations New Skin: Haunted Devilfish New Skin: Trick-or-Treat Witch
Screenshots
Halloween decorations will be enabled for a month. You can toggle them in Options.
Queuing System Overhaul
If you miss income, you can no longer blame the queuing system.
Fixed all issues where queuing mercenaries would be either sent too early or too late. Now they will always be sent just before income and just before mercenaries are warped.
Fixed a bug where the king upgrades queue would mistakenly be cleared at the start of the build phase
Fixed a bug where queuing mercenaries would accidentally hire the mercenary instantly on wave 1 and 21+
This involved a significant system rewrite so it had been put off for a while. However, thanks to continued feedback via bug reports and reddit, we were able to prioritize it for this patch!
Pause UI Button
Added a UI button for pause/unpause (in Custom games, Play vs. AI, and Campaign).
We received feedback that new players were unaware of being able to pause the game, or that it was just too much of a hassle. This should make it much easier to play the game at your own pace!
Improvements & Fixes
Fixes
Bots are now smarter about using Chloropixie, Sakura, Grarl, Bone Crusher, and Fire Archer
Building: Fixed a rare bug where certain ground clicks/building placements didn’t register, even though the square was buildable
Soul Gate & Hell Gate: Fixed a bug where enemies would sometimes run past the summoned unit if the gate was the last unit alive in your lane before you leaked
Guardian Angel: Fixed a bug where some fighters would be slow to autocast their abilities after reviving and being at max mana
Menus: Fixed a bug where the back button would temporarily break after using the Card Trader just before finding a match
HUD: Fixed a bug with 4K resolution where the mythium hover tooltip was blocked by other text
Sandbox: Fixed a bug where spawning -wave 0 (empty wave) didn’t allow you to -clear the wave if there were no mercenaries sent
Lock-In: Now properly displays a chat message to your allies as soon as you pick it
Campaign: Fixed a bug where some opponent dialogue didn’t play after using Restart
Reroll: Fixed a bug where you couldn’t upgrade the king if you were in the middle of picking a roll
Localization & API
Localization: Various formatting fixes and some missing fields added
Join the Legion TD 2 Contributors Discord to stay up-to-date with Localization & API development! Even if you're not a dev, you can join to check out in-development projects such as paintsniffer's LTDMeta app, a successor to LTDDB that lists builds that hold a particular wave & send.
Game Balance
This patch’s balance goals: - Nerf long saving mythium and one-shotting the king. Encourage smaller scale attacks. - Nerf cheap unit spam. Buff upgrades. - Diversify the meta with wave rebalancing and king adjustments.
General
Power Score - When players save mythium, the enemy team is now less likely to go on fire.
Leaking - Leaking now rewards more gold to the opposing team, especially in the late game. Waves 1 to 21: 25% to 151% → 25% to 179%
These changes nerf long saving mythium and buff undercuts, solo sends, and smaller breaks.
King - Giant Slayer: 22% → 24%
Mastermind Playstyles
Cash Out - Bonus starting gold: 23 → 22
As players have learned Cash Out openings, it’s surpassed Greed as the strongest and default playstyle.
Legion Spells
Sorcerer - Ability damage increase: 55% → 57.5%
Low win rate and pick rate.
Fighters
Sakura - Attack speed: 1.12 → 1.14
Low win rate and indirectly nerfed by wave changes.
High win rate and indirectly buffed by wave changes.
Windhawk - Attack speed: 1.23 → 1.22
Solo Windhawk now consistently leaks on wave 1 again.
Violet - Lightning Strike: Damage: 120 + 0.1% (0.05% to bosses) max health → 80 + 0.15% max health - Mana regeneration increased by 64% - Synergy with mana effects adjusted to be similarly powerful
Shifting power from Windhawk to Violet and increasing Violet’s late game viability.
Wave 15 (Quadrapuses) - Quadrapus: DPS: 119 → 115 - Quadrapus: Damage: 95 → 80 - Giant Quadrapus: DPS: 475 → 460 - Giant Quadrapus: Damage: 380 → 320 - Attack speed: 1.25 → 0.72 - New ability: Dual Shot. Attacks up to 2 units at once but can still strike the same unit with both attacks.
Now less countered by cheap unit spam.
Wave 18 (Wale Chiefs) - Poison-tipped Pole: 130 single-target and 40 splash damage every 3rd attack → 170 single-target and 40 splash damage every 4th attack
Nerfing Wale Chief’s ability, particularly the splash damage. It’s still strong enough to deal with cheap unit spam but now less oppressive overall against melee units.
Wave 20 (Maccabeus) Grows in size with each kill, so you can see just how fed that boss is marching down to your king.
Something big is coming...
Announcing... the Limited Edition Safety Mole Plushie! Finally, a piece of Legion that you can hold in your hands.
The first 200 people to purchase the plushie will gain early access to the upcoming Desert Ridge singleplayer/co-op campaign. Plus more rewards for all buyers after that!
Full reveal, release date, and more details (including a giveaway contest) on both the plushie and the Desert Ridge campaign are coming in an announcement on October 28th!
Closing Remarks
We hope you enjoy this patch! Thank you again for playing Legion TD 2.
We're super excited about the upcoming Desert Ridge singleplayer/co-op campaign. If you haven't played the first campaign (Crystal Coast) yet, it's not too late to give it a try. Playing a campaign co-op is a great way to introduce the game to a friend, and the Hard modes are challenging even for experienced players. And when it comes out, Desert Ridge will be even more challenging.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.
NOTES With any update, there is a rare chance of files getting corrupted. This can cause a black/white empty screen when starting the game. If you experience this problem, you can visit this forum post for instructions on how to fix it: https://steamcommunity.com/app/1184770/discussions/2/3085508296772338528/
If you experience any other problems, you can post a new discussion in the bug reports forum, by navigating to the community hub, clicking the Discussions tab, and clicking the Bug Reports link on the right side of the screen.
If you want to continue playing a previous version of the game, you can right click on the game in your Steam library, click properties, then click betas and select the version you want to play. (The most recent version was version 0.228).
ADDITIONS -Summary of main additions: politician endorsements during presidential primaries, option to select politicians/protégés as cabinet members, option to gain endorsements by promising a cabinet position to any politician who agrees to endorse you (during presidential primaries), death/retirement of politicians, option for governors (including the player) to fill any vacancies due to death/retirement, option to run as an independent after losing a party primary (does not apply to presidential elections). -Added simple inauguration events – text based events. -Pressing F11 now toggles full screen mode. -It is now possible to select current politicians and protégés for cabinet positions. -Adjusted the process for selecting cabinet members so that it now begins immediately after winning an election. They can be selected any time between week 46 and week 52. -If a cabinet member is not reappointed after an election, there is a chance that they will run for political office in a future election. -If the player, as a member of the executive branch, does not run for reelection, or loses their reelection, they will be prompted about whether they want their cabinet members to become protégés at the end of their term. If they say yes, all cabinet members will become protégés. If they say no, some cabinet members may choose to run for political office. -Added career histories for cabinet members, so they are no longer completely generic applicants. Their career history influences their experience level. -It is now possible for politicians to die (or retire) while in office (in the middle of a term). If this happens, the governor of their state will select a replacement. It is possible that the governor will select the player as the replacement. -If the player is a governor (or their protégé is a governor), the player will have the opportunity to fill any vacancies that occur in their state. -The death rate for politicians can be changed in the advanced options menu –> politicians tab. It is also possible to turn off politician deaths. -If the president-elect or vice-president-elect are a senator or representative at the time they win their election, the governor of their state will select a replacement to fill the vacant seat. -When a vacancy is filled, it will trigger a special election, which will either happen at the beginning or end of the year. There is no campaign process. There will be a primary and three weeks later there will be a general election. The winner immediately fills the seat. -Politician endorsements during presidential primaries can influence the outcome of the primaries. If a politician from a state endorses a candidate, that candidate will receive more votes during that state's primary. -If the player is running for president, the player can enter negotiates with politicians in an attempt to win their endorsement. The player can promise a cabinet position in exchange for the endorsement. Various conditions determine whether a politician is willing to negotiate. If the player is unlikely to win, or is too dissimiliar from the politician, the politician will be unwilling to endorse the player under any conditions, and thus will not appear in the player's list of endorsement opportunities. The player can see endorsement opportunities by going to the Campaign -> Endorse -> Endorsers tab. -The player is more likely to be endorsed during presidential primaries if the player has set election difficulty to easy or very easy. -Added advanced options to set whether NPC endorsements are allowed, and to adjust various endorsement mechanics, such as frequency and impact of endorsements. These can be found in the advanced options, under the elections -> general tab. -When presidential candidates withdraw from the campaign, there is a chance that they will endorse one of the remaining candidates, which may increase the number of votes that candidate receives in upcoming primaries. If the withdrawn candidate does not have any delegates, they will only increase voter support in their home state. If they did have delegates, they will increase voter support for the endorsed candidate in all states, relative to the number of delegates they earned. -Added “View Politician Details” button to the presidential general election page. It is part of the table that shows electoral votes by state. -Added one beard type. -If you retire and play as one of your character’s children, your new character’s spouse (if they have one) will become a protégé. -Presidents continue to exist after leaving office, but currently do not have any impact on the game. -If you run for president, all of your proteges will automatically endorse you (if they are a governor or a member of congress (house and senate)). -If you endorse a presidential candidate (during the primaries), your proteges will automatically endorse the same candidate, increasing your relationship with the candidate. -If the player withdraws from a presidential primary, the player will be prompted about endorsing one of the remaining candidates. -Added an option for the player to run as an independent if they lose their party’s primary. This only occurs if the option to allow third parties is set to true. (This does not apply for presidential elections). -Updated saving/loading advanced option presets so that they now save/load some additional variables: allow-third parties, dynamic policy rates, maximum and minimum policy ranges, conversion impact ratios, persistent politician rates, politician death rates, and minimum retirement age. If you want any of your current/old presets to include these variables, you will want to load the preset, adjust these variables, and then save the preset again (maybe with a new save-name, in case something goes wrong).
FIXES -Fixed an issue where pop-up messages would have the same message if multiple pop-ups occurred at the same time. -May have fixed an issue where duplicate/clone candidates could appear in elections. -Fixed an issue where Alaska would not update correctly when loading advanced option presets. -Fixed an issue where governor elections could have unrealistic results. -May have fixed an issue where the portraits of custom presidential candidates would not appear. -Likely fixed an issue where the player would start the presidential primary campaign with delegates, if they had run in a previous presidential election campaign. -Fixed an issue where some candidates would have duplicate traits. -Fixed an issue where proteges used as primary challenger threats during conditional endorsements (against senate candidates in a different state) could become the senator of the protégé’s home state, rather than senator of the candidate’s state. This would create a condition where one state would have three senators while the other had one. -Fixed an issue where going from the presidential election tab to the senate election tab could cause the senate election menu to be blank (under certain circumstances). -Fixed an issue where newer policy positions were not included in the main “Effect on Public Opinion” section of the Campaign tab Overview Menu. -Fixed an issue where the effect of marketing for Single Payer Health Care did not appear in the “Effect on Public Opinion” sub-section for health policies. -Fixed an issue where city drug use was based on the national poverty rate instead of being based on the city poverty rate. -Likely fixed an issue where the below poverty rate for non-player states would not update relative to the national poverty rate. This could create a situation where the national poverty rate was 0%, but all of the states still had a poverty rate of around 12%. This could have caused issues when adjusting the advanced options, and it may have had other impacts on various metrics. If you notice anything abnormal about the poverty metrics after this update, please report it in the bug reports forum. -Fixed an issue where poll result timelines would display incorrectly if two candidates had the same last name. -Likely fixed an issue where independent polls would not take into account name recognition (for presidential primaries that involved the player). This could create results where the player did better in the poll than they did in the actual election results (if their name recognition in the state was less than 100%). There may be sudden jumps in a support for a candidate in certain polls – this generally occurs if one candidate starts campaigning in a state before the other candidates. -May have fixed an issue where the districts tab would show that a candidate was not running for reelection, even if they were running for reelection. -Fixed an issue where independent polls could be inaccurate for governor elections in the player’s home state – if the player customized the candidates after the election campaign had already begun.
ADJUSTMENTS -It is now possible for republicans to be identified as fiscally liberal (rare). -Adjusted the calculations that determine how republicans are identified in terms of social ideology. It is now possible for them to be identified as socially liberal (rare). The adjustments do not change the policies that candidates support, they just change how republicans are categorized based on social ideology. -Adjusted the face algorithms so that NPC faces are more likely to look “realistic”. -Adjusted mouth calculations so it is less likely that a candidate’s mouth and nose will overlap. -Adjusted facial hair calculations so it is less likely that a candidate’s facial hair and mouth will overlap. -Update calculations for staff facial features so that they look more “realistic”. -Adjusted presidential withdrawals. Previously, no one would withdraw on week 9. Now, there is a chance that some candidates could withdraw. This may make elections more interesting in that, if a candidate withdraws on week 9, and they have delegates, they could give a significant advantage to whomever they endorse going into Super Tuesday. -Adjusted how NPCs select running mates during presidential elections. Policy agreement now plays a bigger role in the selection process. -Fundraising from volunteers now uses the player’s new approval rating (the more realistic one) rather than the previous approval rating. -Changed Louisiana so that it now has non-partisan primaries, as this more realistically represents its election system. -Changed democratic primaries in Hawaii so that they are now open primaries. (Republican primaries were already open primaries). -There are no longer pop-ups after winning the presidential nomination for your party. Instead, there will be messages and events listed in the Office Schedule. These messages will still give away the fact that you won the nomination (before you have a chance to watch the primary results), but if you are in the campaign menu when you click the next turn, you should have a chance to watch the primary results from there before seeing the winner. -Removed news related to appropriation bills from the national news menu – it created clutter and is not particularly news worthy. News about appropriation bills can still be found in the Office -> Legislation -> News section. -Adjusted various text inputs so that they no longer use auto-fill. -Adjusted the amendment process so that if the vote is tied, the amendment does not become part of the legislation. -Made a slight adjustment to the presidential primary withdrawal process so that withdrawal is no longer based solely on delegate count. It now also takes into account approval rating and endorsements. This fixes an issue where a candidate with 0 delegates and many endorsements would withdraw before a candidate with 0 delegates and no endorsements. -Adjusted the presidential primary withdrawal system: it is now possible for more than one candidate to withdraw per week; there is more variability in the max number of candidates who will remain in the race at specific week numbers (for example, previously there was a limit of 5 candidates in the race after week 6, now it can range from between 3 and 7 candidates). -Updated independent polls so they take into account the election difficulty when calculating results for presidential primaries.
An Easy Learn game - the player flies through space and destroys the robots attacking him, defends himself from them with a shield and dodges obstacles, gradually moving along the plot of the game. Each game level is a part of the story in which the player is immersed along the way and turns out to be the center of these events, which gives him additional motivation to play. At the end of several levels of levels, the player is met by an opponent BOSS. Also in additional game modes, the player protects the earth's spaceship and participates in high-speed racing flights for accuracy. The player can play in these modes both alone and in a team with another player.
Game features
Co-op mode for two players will allow you to have fun with friends or parents with their children (co-op mode will require 2 vr devices), players connected to the network can be anywhere and they do not need a lot of space, 1.5x1.5m2 is enough.
3 game acts with 5 levels each with an original design - which in total will make the passage of the main storyline at least 2 hours of the game session. This is a very large indicator for such a rich VR game and the user will return to the game at least 2 times.
There are 10 types of weapons available in the game, and each type can be held separately in each hand and in this way lethal combinations are obtained against opponents, making the gameplay exciting and special. Each playthrough can be completely different.
12 types of enemies of 3 different types and with 2 types of attacks each, which attack the player in different ways and appear randomly, which greatly increases the variability of the gameplay.
3 main bosses and 3 secondary bosses, each with its own unique concept and surroundings.
The player has two types of shield from possible damage, in different game situations the player will be forced to use different types of shield, which will add interest and involve in the passage, it will even be possible (if the player learns to use the shield well) to complete the game without using weapons at all.
The game will implement the mechanics of dodging its platform (a small drone on which the player flies in space and on the surface of planets), which makes it possible for the player to turn the game into an obstacle race, which multiplies the variety of the gameplay.
The story-tale of the game will not let you get bored and will be completely inside the gameplay, thereby making the player the epicenter of events.
3 game difficulty modes will make the game comfortable for both beginners and experienced players.
Player leaderboards will give you the chance to have your name inscribed in the Hall of Fame!
Device support
AIO VR devices: Oculus Quest 2, Pico Neo3 and other All-in-one 6DoF devices. PCVR Devices: ValveIndex, VivePro, WMR devices and other PCVR Devices that support SteamVR.
Today we are happy to announce a new localization for Trudograd. With the help of pe_yang, who took on this task, Trudograd was translated into the Japanese language. We know that this event was long awaited by some of our players and we really hope the results will be to your liking. As with all our localizations, please feel free to send us any kind of feedback to this forum thread: https://steamcommunity.com/app/1139940/discussions/0/3388420307308587330/
The same patch that adds this localization also contains a fair few of minor fixes: mostly spelling mistakes in all game versions, spotted by our players, and minor improvements. So updating is recommended for everyone, not just those who wish to play the game in Japanese!
We thank you for reading and hope you'll enjoy the update,
An Easy Learn game - the player flies through space and destroys the robots attacking him, defends himself from them with a shield and dodges obstacles, gradually moving along the plot of the game. Each game level is a part of the story in which the player is immersed along the way and turns out to be the center of these events, which gives him additional motivation to play. At the end of several levels of levels, the player is met by an opponent BOSS. Also in additional game modes, the player protects the earth's spaceship and participates in high-speed racing flights for accuracy. The player can play in these modes both alone and in a team with another player.
Game features
Co-op mode for two players will allow you to have fun with friends or parents with their children (co-op mode will require 2 vr devices), players connected to the network can be anywhere and they do not need a lot of space, 1.5x1.5m2 is enough.
3 game acts with 5 levels each with an original design - which in total will make the passage of the main storyline at least 2 hours of the game session. This is a very large indicator for such a rich VR game and the user will return to the game at least 2 times.
There are 10 types of weapons available in the game, and each type can be held separately in each hand and in this way lethal combinations are obtained against opponents, making the gameplay exciting and special. Each playthrough can be completely different.
12 types of enemies of 3 different types and with 2 types of attacks each, which attack the player in different ways and appear randomly, which greatly increases the variability of the gameplay.
3 main bosses and 3 secondary bosses, each with its own unique concept and surroundings.
The player has two types of shield from possible damage, in different game situations the player will be forced to use different types of shield, which will add interest and involve in the passage, it will even be possible (if the player learns to use the shield well) to complete the game without using weapons at all.
The game will implement the mechanics of dodging its platform (a small drone on which the player flies in space and on the surface of planets), which makes it possible for the player to turn the game into an obstacle race, which multiplies the variety of the gameplay.
The story-tale of the game will not let you get bored and will be completely inside the gameplay, thereby making the player the epicenter of events.
3 game difficulty modes will make the game comfortable for both beginners and experienced players.
Player leaderboards will give you the chance to have your name inscribed in the Hall of Fame!
Device support
AIO VR devices: Oculus Quest 2, Pico Neo3 and other All-in-one 6DoF devices. PCVR Devices: ValveIndex, VivePro, WMR devices and other PCVR Devices that support SteamVR.