Alaskan Road Truckers - מרים
Hello, Truckers!

Digital games are our life but it’s nice to have some physical gadgets, no? We have a solution – if you have glue and scissors you can make a paper truck yourself!

We’ve borrowed the idea from Food Truck Empire who released their own paper food truck. You can see it here:

https://store.steampowered.com/news/app/1872970/view/3299473037508387799

So what if a food truck and our truck had a baby? It’d look like that!



Simply download the picture below, print it out, cut and glue it, and you have a truck!

Here's the video:



Have fun!
Oct 6, 2022
Relic Hunters Legend - lellym
Hello Hunters, how are you doing?

In the last quarter, we finished migrating our backend to Gearbox’s SHiFT, did a critical reading on the Abapotim story and implemented the necessary changes, did several changes in Seven’s skills and skill tree, and added new cool features and improvements to the game.

Today’s dev blog is full of great things (and info) for you to read. Let’s check them all!




Revamped Seven’s skills tree



Ok, we have LOTS of news about Seven. Here’s what happened in the last 2 months:

One of the most important things we did was revamp Seven's active Skills and Skill Trees. Our goal was to make Seven's kit more exciting with skills that feel more active and less reliant on late-game skill nodes and Legendary items to be fun to play with.

The biggest change is Re:Aligment, which was a supporting ability that regenerated your Shields and is now a CC ability that freezes all nearby enemies.

Another significant change (and much requested by our Founders!) was Seven's Ultimate skill. You'll now have the ability to shoot your own time rays at enemies, replacing your equipped weapon.

For the build nerds out there, you'll be happy to know that the Ultimate area not only freezes enemies as it did before but now also marks them with Paradox Mark which is very important to enable many different builds to keep working when the Ultimate is on.

We also added a new mechanic to Seven's Blink skill: Gain a Levitation buff for 1 second if your Blink ends in the air. This allows for some cool new maneuvers and will also save you from falling down pits.

The changes don't stop there: All of the starting nodes on Seven's Skill Trees (The Paradox, The Constant, and The Savior) have been redesigned, with interesting new effects so that you can feel like a damage dealer, a tank, or a healer, respectively, right from the start of the game!

Another major addition has been the introduction of the Overshields/Overarmor mechanic (we explain this right below), which replaces several nodes on Seven's trees related to Shields, Shield Recovery, and Damage Reduction.

We can't wait to see what you think of the new Seven on the Friends & Family build! Your feedback will shape not only future changes to Seven, but also similar revamps to other characters (especially Jimmy, who was the first character we ever coded skills for in Legend, and as such his kit is feeling a bit underwhelming at the moment).

Overshields & Overarmor

The dynamic between damage, healing, and overall attrition in the last build was inconsistent, especially at the endgame. To create more challenging content in the future, we would have to either “one-hit-kill” our players or make healing too weak and feeling ineffective. To improve that, we developed this new “Overshields/Overarmor” system..

This is how it works:

  • Some items and skills will give Overshields or Overarmor buffs, and they will become a secondary Life bar located above the current one.
  • There is a new flashy VFX around characters who have Overshields or Overarmor.
  • Overshields and Overarmor won’t be affected by healing effects and will decay over time, losing points until they’re gone. The decay is faster if you have more points, and will slow down as you reach lower numbers.
Here is a visual example of how the Overshield/Overarmor buffs will work:



Don't Lose Progress If Disconnected from Solo Activities

Afraid of your connection dropping while on a Story Mission or any kind of Solo activity? Fear not, Hunter! From now on, if a player is disconnected while playing Story Missions, they can keep playing in offline mode and finish the mission.

Once the Mission is finished the player will be redirected to the Galaxy where two options will be available: 1) Wait for reconnection or 2) Quit the game. In either case, after their connection is restored, the progress is synced and no items or mission completion will be lost!

Teena's Rewards - Legendary Gear sneak peek



On our last dev blog, we introduced you to Teena’s Rank Rewards system, and now we invite you to take a look at some of the Legendary Gear we have already developed for this feature: Frost Star, Jet Boots, and Kinetic Belt!

Teena will reward you with a Legendary Gear piece and a Legendary Weapon, selected randomly from a limited pool if you reach Rebel Rank 1.

Regular Enemies and Champions



There are a few new regular enemies with different behaviors for you to encounter.

Each region has now enemies that match the environment they are in. The new Champions are all implemented in the game and you can already face them: Captain Go, Lt Speedy, Lt Frosturtle, The Obedience Unit, Kami Stakes, Kami Dune, and Fluffy Junior. They have unique Legendary drops so get ready to farm!

Champion Enemies Presentation



This feature was a suggestion from our Founders and Backers since our last playable build. It adds a special touch to our Champion enemies and perfectly matches the cartoonish style of Relic Hunters Legend, so we took the suggestion seriously and are finishing developing boss presentations for every Champion in the game.

Act 1 - Sounds and VO

We have new sounds for Side Adventures, Kami Cave, and new Guns SFX! All the VOs are finally implemented and now you can have a more immersive in-game experience.

New Weapons



We are implementing new Weapon types to help you create your perfect build to fight the Ducans: Grenade Launcher, Beam Rifle, and Machinegun. The SFX of the weapons are also under development.

Friendship Adventures and Relic Hunts

We are working on the new Ace and Raff’s Friendship Adventures! Those stories will make you know our awesome Hunters a little more.

We are also developing new adventures called Relic Hunts. They will reward you with blueprints so you can find and craft your Relics in the future.



Mission areas

Red Mouth Mines

Previously, Red Mouth Mines had a Scavenge placeholder even though the level is a Defense mode. Now the placeholder has gone and the Mission is on its second pass and you’ll be able to access it soon at Galyno Desert!

Ubabela Dunes

Get ready for a good time at Ubabela, a beautiful region where the Ducans often spend their vacations. Ubabela is situated to the west of the Trash Sea.

The second pass of Ubabela Dunes is almost done, so get ready for an exploration mission with your friends.

Critical reading of the Abapotim story



The Abapotim story has elements of Brazilian Indigenous cultures, so we hired an indigenous person who is a specialist in this rich culture to read our story and make a critical reading on it.

We have made several changes based on the feedback, such as changing the Abapotim clothing and the narrative tone. They now look a lot better, less generic, and more creative, and we are more confident that we are honoring and respecting our native people!

Gamepad support

Relic Hunters Legend now fully supports the X360, Xone, SeriesX, PS4, and PS5 controllers, with the inclusion of specific labels and mapping for each.

Loading times issue fixed

For almost 2 years now, as the project grew, we've experienced a very bad issue that plagued every Relic Hunters Legend player, regardless of their setup: Loading times becoming longer and longer as you play, leading to boring wait times and eventually requiring you to restart the game (or just crashing altogether).

This is too complicated to explain in just one dev blog but to sum it up: Over the years we have accumulated several small mistakes in our programming that caused objects to "leak" from mission to mission. Our engine was loading stuff that was no longer needed because it didn't know better. Eventually, the leak became so huge that it started to heavily affect the gameplay experience!

We've spent a LOT of time and effort going back through every system in the game and optimizing the code to get rid of most of these "leaks". The problem is now mostly fixed - we say "mostly" because there's always room for improvement, but at least the user experience is stable.

Although the loading will be smoother compared to the old builds, you will still experience longer-than-intended load times in the upcoming Friends & Family build, even more in a multiplayer match where you're not the party leader. We'll address these in the near future as our ultimate goal is for Legend to be a smooth experience with relatively short load times, especially on PC.

Bugs & Improvements

The QA team is on fire tracking down all the bugs and finding solutions. Here are some bugs and improvements we made this Quarter:

  • The visual bug where Bounty was lost when buying items is fixed.
  • The bugs where the gamepad couldn’t reach the World Map or the gamepad disappeared are now fixed.
  • Fixed the bug leash that was happening after you shoot some enemies.
  • Ambient profile problems fixed.
  • Backend errors don’t block party transition anymore.
  • ADN gameplay polish.
  • Fixed the bug that made it impossible to open the screen through Tab after finishing a Mission and returning to the Galaxy.
  • Fixed the bug where boss Cobran was vanishing from the arena.
  • New login screen for Steam.
  • Claim Faction Quest corrected.

That’s it for this quarter, Hunters. We’re still improving and implementing a lot of things, so stay tuned on our Social Media and Discord Channel to keep up with the latest news and hang out with us. We’d love to hear from you.

Cheers,
CRSED: Cuisine Royale - mad_melancholic_fox


Give a man some bread, and he'll be full for a day, give a man a wrench and he'll be breaking heads till the end. The Dieselpunk update introduces the self-taught engineer Friedrich, and he's good! So before meeting him, it's worth a good workout at the upgraded polygon, which has all the weapons, equipment and vehicles that exist in the game! And when you're done, don't forget to look up more often so that the appearing helicopter won't be the last unpleasant surprise for you.

Friedrich "WD-40k" Diesel and his ability “Weird Science”

https://store.steampowered.com/app/2139750/CRSED_FOAD__Nuts_Splitter_Pack/

A new champion joins the game — the jack-of-all-trades Friedrich Diesel. His passion for engineering and everything connected with it has been fanatical since childhood, preferring machinery construction to communicating with people.

Friedrich was working on the development of his own brand-new micromotor, but during tests an explosion occurred that destroyed all the devices and the engineer disappeared... He appeared in a strange reality, where he was forced to accept the conditions of ritual survival games — F.O.A.D.

Diesel managed to learn the “Weird Science” ability and can create different mechanisms: a buggy, a helicopter, a spy camera, a protective wall. No laws of physics, and certainly not morality, can stop the genius of engineering on his way to victory.

Full list of changes
Main changes
  • Added a new Champion, engineer Friedrich "WD-40k" Diesel.
  • Added new vehicles and objects that Friedrich can construct:
    1. a buggy;
    2. a helicopter;
    3. a spy camera;
    4. a protective wall.
  • Added a new map to the Practice mode.
  • Added a new event mode — Hero Rumble.
  • Removed slowing rituals from the game: "Catalysed ritual of Blizzard" and "Ritual of elephant skin", as well as the related scrolls. Grace for them is returned to the balance.
  • Removed from the game Spirit of the Polar Explorer. Grace for it has been returned to the balance.
  • All old categories of traps, spirits, abilities, rituals have been replaced by a single category. Traps, spirits, rituals, and abilities now have only one single level.
  • Returned the old way of appearing in battle, avoiding the lobby. The first few seconds you will be able to understand where your enemies are, due to the pillar of light above them.
  • Added a Hall of Fame in the Leaderboard page, where the winners of past seasons are immortalised.
  • Added a new global secret daily challenge: privacy policy.
Graphics and Interface
  • Added special weather conditions for the Siberia map.
  • Now the balance of souls and health are displayed when observing anyone, not just teammates.
  • When observing a player, the importance of items on the ground are always displayed neutral.
  • Improved ability to see and pick up items hidden behind furniture and other obstacles.
  • [PSN] Displayed a PlayStation icon for players on this platform.
  • Added smoother animations for vehicles observed from a distance.
  • Added display of medals for short seasons by modes in the main menu.
  • Added display of killer medals for short seasons in the debriefing window.
  • Added lightning effect for panoramic and volumetric clouds.
  • Added lighting effect from lightning.
Game mechanics
  • Added vehicle repair animation.
  • Added hints on key mechanics in Tutorial mode.
  • Added new melee weapon: wrench.
  • Improved character swimming mechanics. Now the stream of water rising and falling from the Ritual of Global Flood will also raise and lower the character in the water, allowing the player to swim faster in case of the flood.
  • Swimming diagonally now works correctly: the character swims diagonally, not at a slight angle to the line of sight.
  • All cars have a more realistic wheel approach, depending on the deflection of the steering wheel. The cars have become better at entering corners.
  • Changed jetpack speed balance. A character with a jetpack is now affected by an incoming air flow, which reduces the maximum flying speed. Most of all this change affected the Ritual of ghost jetpack.
  • The duration of the Ritual of ghost jetpack is reduced from 60 to 40 seconds.
  • Leuchtpistole 34 was removed from orbital fridges.
  • Removed signal flares from the possible loot.
  • Added different road terrain to allow vehicles to drive differently on each surface. Driving on roads, for example, can be the fastest, and on off-road or sand most difficult to drive.
  • Now Clyde during the active Beast ability does not slow down at the moment of taking damage.
  • Removed the horizontal displacement of the camera in the vehicle.
Other improvements
  • Added sound of damage to any part of some vehicles.
  • Added various optimizations to the sound system, as well as game subsystems to improve overall performance and smoothness.
  • Added sound of reloading for some types of guns installed on vehicles.
  • Changed a character's behaviour when falling from a great height, they will not scream when enraged.
  • Added allocation limit check to implement the update buffer.
  • Improved ability to navigate near dangerous objects such as fire.
  • [Consoles] Enabled temporary super resolution on Xbox One X, Xbox Series X and PS4 Pro.
Fixed errors
  • Fixed item hints created by teammates that do not disappear when picking up an item.
  • Fixed the display of yourself as a killer when committing suicide.
  • Fixed fog artefacts noticeable inside buildings.
  • Fixed the occasional missing sound of bullets hitting vehicles.
  • Added aiming sound that was missing on some pistols.
  • Fixed the sound of pulling the pin on hand grenades, which might be absent or not played in time.
  • Fixed the sound effect when being inside a vehicle and watching it from the side.
  • Broken vehicles under water now do not smoke.
  • Boats now sink when the hull is damaged and stop when the engine is damaged.
  • Fixed bodies getting stuck in terrain textures in some cases.
  • Fixed tearing motion of objects at high speed.
  • Fixed tearing animation of a character walking observed from a distance.
  • Fixed the display of a shell in some unloaded weapons.
  • Fixed snow map: now drops do not focus on the screen, but drip down the screen.
Backfirewall_ - All in! Games || Lukash


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Oct 6, 2022
Broken : Paranormal investigation - Andromede Games
Quick fix on audio mixer interface
Shadow of the Guild - Bonus Stage Publishing
Join our livestream on Saturday, October 8th at 16.00 CET. We've got Starbuck as a special quest joining us to play the game and chat with you all! See you there.

Shadow of the Guild is a story of Yarán, one of the finest spies in the Guild of the Rain Merchants, who is tasked to find out the mysteries and treacheries that are happening in the lands of Emperor Gethro III.

The game is a mix of beat-em-ups and infiltration games, blending RPG-like progression, and side-scrolling metroidvanias into the mix. The unique art of the game and its cinematic cutscenes make the story immersive and exciting to follow along.



Your choices you make with your own skill tree will make the game different for all players. You can focus all your powers to the path of a mage to use potions, lightnings, and other magic to beat the enemy forces. Or move along on the path of an assassin to execute sneaky kills to unsuspecting villains. Or go all-in and push through the guards and bosses as a powerful warrior.

Shadow of the Guild is coming out in 2022, but now is your chance to try your hands on its demo! The demo contains nearly an hour of gameplay, but the full game takes about five to seven hours to play through.

Join our livestream on Saturday, October 8th at 16.00 CET. We've got Starbuck as a special quest joining us to play the game and chat with you all! See you there.

ArcheAge: Unchained - Floridaweg
Event
Autumn Has Come, Share the Harvest!

 
Event Period
Oct. 6, 2022 (Thu) after maintenance–Nov. 3, 2022 (Thu) before maintenance

 
Event Details
Autumn Has Come, Share the Harvest!
  • NPC Sammy will appear at Austera, Marianople, and Diamond Shores during the event.
  • The Order Machine will appear at Austera, Marianople, and Diamond Shores during the event period.
  • You can get the daily quest "Grain Bundle Delivery" from Sammy.
  • Accept the quest to automatically complete it and obtain the "Grain Order Receipt."
  • Use the "Grain Order Receipt" on the "Order Machine" to obtain a "Grain Delivery Order."
  • Use the "Grain Delivery Order" to accept the daily quest "Sharing the Harvest!" and interact with the "Stacked Grain" to pick up the "Grain Bundle."
  • Deliver the Grain Bundle to the NPC at the destination to complete the daily delivery and obtain a "Grain Delivery Reward."
Event Quests
  • Grain Bundle Delivery
    • About the Quest: Help Sammy complete his delivery.
    • Quest Reward: Grain Order Receipt x1
  • Sharing the Harvest!
    • About the Quest: Deliver "Grain Bundle" to the destination.
    • Quest Reward: Grain Delivery Reward x1
Event Achievements
  • It's Time to Harvest!
    • Achievement Condition: Complete grain delivery x10
      • Reward: "Title: Plentiful Harvester," "Icon: Light Footsteps"
    • Achievement Condition: Complete grain delivery x20
      • Reward: Manastorm Crystal x50
Event Rewards
  • Grain Delivery Reward
    • Use 100 Labor to obtain the below items.
      • Manastorm Crystal x5
      • Fruit of Effort x1
      • Greater ArchePass XP Boost x1
      • Honorable Potion Crate: Rank 10 x1
      • Bite-Sized Cake x2
    • Not permanent.
 
Disclaimer
  • The event quest is available for level 55 or above.
  • Daily Quests reset at CEST 23:00 (PDT 21:00).
  • Sammy, Order Machine, and event items will disappear after the maintenance on Nov. 3, 2022.
  • The Grain Delivery Reward will disappear after the maintenance on Nov. 10, 2022.
  • If you put down the Trade Pack you get from the quest, it will immediately disappear. It will also disappear if you complete the quest, forfeit the quest, or upon death.
  • If you lose the Trade Pack you got from the quest, you can get it again from the place where you obtained it.
  • All event items cannot be restored.
Oct 6, 2022
Tactical Recon - freddy.ekren
Character getting elevated with some doors fixed. Pilbox at level 14 removed and replaced by enemy special ops trooper.
ArcheAge - Floridaweg
Event
Autumn Has Come, Share the Harvest!

 
Event Period
Oct. 6, 2022 (Thu) after maintenance–Nov. 3, 2022 (Thu) before maintenance

 
Event Details
Autumn Has Come, Share the Harvest!
  • NPC Sammy will appear at Austera, Marianople, and Diamond Shores during the event.
  • The Order Machine will appear at Austera, Marianople, and Diamond Shores during the event period.
  • You can get the daily quest "Grain Bundle Delivery" from Sammy.
  • Accept the quest to automatically complete it and obtain the "Grain Order Receipt."
  • Use the "Grain Order Receipt" on the "Order Machine" to obtain a "Grain Delivery Order."
  • Use the "Grain Delivery Order" to accept the daily quest "Sharing the Harvest!" and interact with the "Stacked Grain" to pick up the "Grain Bundle."
  • Deliver the Grain Bundle to the NPC at the destination to complete the daily delivery and obtain a "Grain Delivery Reward."
Event Quests
  • Grain Bundle Delivery
    • About the Quest: Help Sammy complete his delivery.
    • Quest Reward: Grain Order Receipt x1
  • Sharing the Harvest!
    • About the Quest: Deliver "Grain Bundle" to the destination.
    • Quest Reward: Grain Delivery Reward x1
Event Achievements
  • It's Time to Harvest!
    • Achievement Condition: Complete grain delivery x10
      • Reward: "Title: Plentiful Harvester," "Icon: Light Footsteps"
    • Achievement Condition: Complete grain delivery x20
      • Reward: Manastorm Crystal x50
Event Rewards
  • Grain Delivery Reward
    • Use 100 Labor to obtain the below items.
      • Manastorm Crystal x5
      • Fruit of Effort x1
      • Greater ArchePass XP Boost x1
      • Honorable Potion Crate: Rank 10 x1
      • Bite-Sized Cake x2
    • Not permanent.
 
Disclaimer
  • The event quest is available for level 55 or above.
  • Daily Quests reset at CEST 23:00 (PDT 21:00).
  • Sammy, Order Machine, and event items will disappear after the maintenance on Nov. 3, 2022.
  • The Grain Delivery Reward will disappear after the maintenance on Nov. 10, 2022.
  • If you put down the Trade Pack you get from the quest, it will immediately disappear. It will also disappear if you complete the quest, forfeit the quest, or upon death.
  • If you lose the Trade Pack you got from the quest, you can get it again from the place where you obtained it.
  • All event items cannot be restored.
Software Inc. - Coredumping
Atriums are pretty much finished, but I've decided to add support for balconies as well, which will take a little while longer to finish.

Changes
  • Added glass and railing type fences

Fixes
  • Fixed splitting room with rectangle room tool being more expensive than using free angle tool
  • Fixed quarter turn stairs that wrap around wall mistakingly being re-parented to adjacent room on load
  • Fixed bugged insulation calculation from last patch
...