Increased the Gold attachment limit for Group Mails.
Based on the feedback that the current Gold attachment limit of 3,000 Gold for Group Mails inconvenienced players in several ways, for instance, to send several mails when the funds distributed for Raids exceeded 3,000 Gold, we have increase this limit from 3,000 Gold to 6,000 Gold.
Improved the duration of the "Memory Ember."
Based on the players' feedback that the current 22 hours of duration of the "Memory Ember" is too short, we have newly added this item which can used for 3 days.
It can be obtained by consuming 50 Labor through a "Memory Hearth." You can reobtain it through a Memory Hearth if it disappears after 3 days.
The "Auto-Loot Powerstone: 30-Day Marvelous Mab only" obtained after the maintenance on October 6 will be "Bound on Pickup."
In order to apply the trade type changes for the "Auto-Loot Powerstone: 30-Day Marvelous Mab only," listing items on the Auction House will be restricted for 48 hours before the maintenance on October 13.
Added an October ArchePass to ArcheAge: Unchained.
Events
The "Autumn Has Come, Share the Harvest!" event has started.
Bug Fixes
Fixed the issue where having two or more players use the "Strength of the Faction" at the same time and fail would only consume the item.
Fixed the issue where the neck of a male Firran or Warborn character looked awkward in certain situations when equipped with the Rabbit Queen Suit.
Fixed the issue where some of the minimap info previously set was not saved when teleporting through a Worldgate.
Fixed the issue where you would be trapped inside the residence when leveling up to Ancestral level while at a residence terrace.
Fixed the issue where the purchased item names in the purchase pop-up were not displayed when purchasing items using Gilda Stars on Mirage Isle.
Fixed the issue where the icons inside the map were abnormally displayed when viewing public farm/stablehand locations.
Increased the Gold attachment limit for Group Mails.
Based on the feedback that the current Gold attachment limit of 3,000 Gold for Group Mails inconvenienced players in several ways, for instance, to send several mails when the funds distributed for Raids exceeded 3,000 Gold, we have increase this limit from 3,000 Gold to 6,000 Gold.
Improved the duration of the "Memory Ember."
Based on the players' feedback that the current 22 hours of duration of the "Memory Ember" is too short, we have newly added this item which can used for 3 days.
It can be obtained by consuming 50 Labor through a "Memory Hearth." You can reobtain it through a Memory Hearth if it disappears after 3 days.
The "Auto-Loot Powerstone: 30-Day Marvelous Mab only" obtained after the maintenance on October 6 will be "Bound on Pickup."
In order to apply the trade type changes for the "Auto-Loot Powerstone: 30-Day Marvelous Mab only," listing items on the Auction House will be restricted for 48 hours before the maintenance on October 13.
Added 2 new ArchePasses.
Inheritor ArchePass Season 2: ArchePass available until the maintenance on December 29, 2022.
Ill Tempered Baby Goblin: Advanced ArchePass that gives you the new Powerstone Pet "Ill Tempered Baku" as a premium ArchePass completion reward.
Expired "Inheritor ArchePass Season 1" will no longer appear in the game.
Added an October ArchePass to ArcheAge: Unchained.
Events
Fixed the awkward description of "(Event) Duun Silver Pass."
Before: You can get the Duun Crate through Premium rewards.
Now: The "ArchePass Upgrade Ticket" offers many premium perks!
The "Autumn Has Come, Share the Harvest!" event has started.
Bug Fixes
Fixed the issue where having two or more players use the "Strength of the Faction" at the same time and fail would only consume the item.
Fixed the issue where the neck of a male Firran or Warborn character looked awkward in certain situations when equipped with the Rabbit Queen Suit.
Fixed the issue where some of the minimap info previously set was not saved when teleporting through a Worldgate.
Fixed the issue where you would be trapped inside the residence when leveling up to Ancestral level while at a residence terrace.
Fixed the issue where the purchased item names in the purchase pop-up were not displayed when purchasing items using Gilda Stars on Mirage Isle.
Fixed the issue where the icons inside the map were abnormally displayed when viewing public farm/stablehand locations.
The drone that played the role of menu in the existing game has been changed to Muriel. In addition to settings, you can talk to Muriel to return to the campfire or quit the game. We will continue to add more interactive menus and features in the future. In the tutorial only, the menu drone appears instead of Muriel.
Add chat log
Added a chat log window to the left wrist that records conversations that occur during the game.
Fix localization
Fixed the translation not working properly in the localized text.
natsuno-kanata ver1.1.6 is now available. The main contents of the update are as follows
[Contents] Four types of "protection parts" have been added, which give weapons the trait of "toughness". Added items that can be bartered with Meglu.
[Added functionality] Added the ability to specify the number of items to be crafted if multiple items can be crafted.
[Bug Fixes] Some text has been corrected. Fixed an issue where the remaining number of times of the "Sturdy" trait of a weapon would decrease even when there was no ammunition.
[Adjustments] Some text has been adjusted. The number of items requested and the number of items rewarded in some "request notes" have been adjusted. The number of items requested and rewarded in "Memo of Request" has been adjusted.
Hey folks! We’re really pleased with the reception the Cassette Beasts demo has had. Thank you all so much for sharing your feedback, wishlisting, and telling your friends about the game!
We’ve published a patch for the demo today. Version 1.0.1 adds a couple of frequently-requested features, and fixes a few issues that have popped up.
Improvements
You can now sprint by pressing B (on a controller) or Shift (on a keyboard). (Note that there is already a much faster dash ability that can be unlocked in the full game.)
You can now purchase tapes from Clémence before the end of the demo.
Fixes
Fixed Sirenade not appearing as ‘seen’ in the bestiary until Kayleigh has been unlocked as a partner.
Fixed a UI layout issue in the party menu on ultrawide resolutions.
Fixed the “chance to use a random move” sticker attribute trying to use passive stickers.
Fixed a bug that allowed the record and transform orders to be cancelled during the recording tutorial.
Fixed large cracked rocks sometimes catapulting the player into the air when broken.
Fixed a couple of ways the player could get trapped in a drowning loop: at the cracked path, and on the lamp buoy at the entrance to Harbourtown.
Fixed a rare bug that could cause cutscenes to occur when they’re not meant to, causing glitched dialogue and invisible NPCs.
Fixed the game locking up if you exit the credits while returning from the licences screen.
Removed an unnecessary message dialog that slowed down battles a tiny bit when you use Call For Help.
Various localisation improvements.
As always, if you have any thoughts you want to share with us and the community you can join us on the official Discord, as well as follow us on Twitter.
P.S. One last reminder that you can enter the code TRAFFIKRAB at the mailbox to receive a special gift!
The world of Greedventory has a long and tragic history, though most of it has been lost to the ages, forgotten by most. While there is not much known about the early centuries, there is one thing nobody dares to forget - the cataclysmic event that almost ended the world - known to the inhabitants only as the Great Roll.
The surviving records only state about a great celestial body of an unknown nature, colliding with great force into the world of Greedventory. Now, just like mountains, it’s been accepted by nature, and lures explorers, scholars and adventure seekers with the promise of riches, power, and knowledge. Now, no-one knows what the object may or may not contain, but people, being people, assume there’s untold riches to be discovered, and are willing to forego their own safety in pursuit of the unknown.
Sages worked tirelessly trying to gather any knowledge about the object for ages now, but it seems that all of their efforts have been in vain, as basically nothing has been discovered. Along with its mysteries, It radiates magical and magnetic fields - proving fatal for those daring to approach it - so no mortal has ever been able to get inside.
To put it into more modern terms, It's more of an exclusion zone now, dangerous, and mostly abandoned.
Still the research goes on. It used to go a lot more effectively before the creation of the Igneous Sigil Brotherhood, a not-so-secret society hell-bent on acquiring all the magic in the world and keeping its power to themselves. To further their goals, they suppressed or exiled most of the magical institutes of the world.
The Great Roll, in its wake, covered the world in foul and dangerous beasts, magical vessels of power called Artefacts, and, of course, villains, seduced by the promise of uncontrollable power.
And, naturally, after a while these conditions produced an opposing force, an antithesis of the roaming evil: heroes and brave adventurers whose destiny was to free the lands, slay the monsters, and bring the power back to the people.
That marked a time of heroism and adventure. A lot of heroes were doing their heroic deeds defeating villains and evil creatures all over the realm while also ‘taking their cut’ of powerful artefacts, magic, and gold.
True and successful heroes, however, were not travelling alone. They were accompanied by the Imps - creatures of unknown origin and age who somehow possessed heaps of knowledge about heroic quests and hideous villain lairs. Some say that they have an invisible connection to the celestial Object but they've never shared this knowledge to anyone - neither mages nor their fellow heroes.
And there was one - the mightiest and most glorious of all heroes, whose legends about saved lands, slain villains and monsters were much greater and MUCH more glorious than tales told about the lesser heroes. Legends called him the First Hero. He has spent decades among his brethren on a heroic path but after some time came to a realisation that common people, mages and even heroes themselves are stockpiling huge amounts of dangerous magical (and not-so-magical) items. And knowing people, they will use and abuse such items to inflict harm to themselves, as well as others.
His new quest to protect the common folk not only from monsters, but dangerous monsters, and most importantly, themselves.The Hero quickly found many like minded allies and followers on his travels.
The Igneous Sigil Brotherhood was born - right upon the gaping throat of a monstrous volcano - where righteous flames were used to destroy magical sources of corruption. The Brotherhood's power grew swiftly and by now they have assumed control of almost every side of life in our unnamed kingdom - they control trade, their troops reside in every town, and their bureaucrats constantly decrease the 'allowed' level of power for magical items.
The wizards as owners and researchers of magic were declared dangerous and were persecuted. Some mages bowed to the order - for example, Mandrik, being himself a skilled sorcerer - is a warden for the Uwor Prison, where less compliant were sent. The prison was designed by Mandrik in the bowels of an enormous sea creature Uwor which is eternally bound to the seabed and forever slumbers near the coastline as a lonely inaccessible island.
Some, such as the ancient and mystic Old Mill university still exist but there are whispers around town that some deal was inked to ensure the university’s survival. The Mill is completely shut for supplicants or new apprentices, unlike the old times when the Master of the Mill and his students were providing aid with crops, herds and fisherman's catch. No more lucky charms or storm-binding incantations for Fishermen Village people.
Most heroes were declared redundant and have been exiled or chose to retire on their own volition, and in both cases, forgotten.
Also the halflings, who previously were countless and known for their indirect usage of the world's magic to create delicate and sophisticated mechanisms are being seen less and less.
And yet, the folk continue to survive, barely as it is, with the Brotherhoods’ taxes, certificates and the foul stench of bureaucracy, with no more wizards around to help them out. What can one do?
Thank you for reading the newest installment of our devlog! We hope you had a blast reading through it and familiarising yourself with the cruel and unusual world of Greedventory.
And if you want to see more of Greedventory, you can visit us here: Discord
We hope to see you exploring the world of Greedventory and its many treasures very, very soon! :)
Based on your feedback we've added a lot of polish and improvements to some aspects of the game. There's been many improvements to the games mechanics and there's also a new way for the infection to hunt astronauts, an humanoid entity called 'The Hunter'.
Bugfixes:
Fixed a random crash caused by the Events.
Fixed crash caused by tabbing out or pausing the game during death animation or mission finish.
Fixed de-sync caused by tabbing out or pausing the game during death and mission finish.
Fixed the UV mapping on some ship interior sections.
Fixed missing collision for the broken elevator decoration.
Fixed missing collision for airlock.
Fixed floating large cabin decoration.
Fixed some issues in the level generator, now it will allow for ‘Tiny’ sized ships.
Fixed large rooms not being generated by the level generator.
Fixed fire not spreading.
Fixed fire effects spawning at the wrong location client-side.
Fixed various small netcode issues.
Fixed infection monster not roaming during an hunt, when having no target available.
Polish:
Infection monster now starts at zero speed when hunting, speeding up slowly over time to normal speed, to give players more reaction time for hunts.
Things like temperature and power more strongly affect the infection strength and speed now.
Fire in the ship may aggravate the infection monster, causing it to hunt.
The infection monster now only moves at full speed during an hunt when it has a line-of-sight to the target player.
The infection monster now makes different sounds when it is roaming during an hunt (i.e. it lost its target).
Infection types are slightly more diversified in their behavior, abilities and (de)buffs.
Oxygen Scrubber infection can now only use its teleport ability when the oxygen level in the ship is high enough.
Changed the Reprogrammer keys, since some keyboard layouts make using the Reprogrammer very hard with Insert, Home, etc.
Optimized some of the collision meshes.
Fire now grows & heats up the area whilst there is enough oxygen, if the oxygen in the area is low (due to leaks or life support being off) the fire will extinguish.
Adjusted fire effects.
Added fire sound effects.
Adjusted smoke effects to fill up the interior more.
Adjusted the rank calculation from XP, players need exponentially more XP per rank but the values got too big at higher ranks so this has been scaled to be much less grindy. Beware that your rank may change slightly.
Changed the PDA stats screen to be more readable and have more information. New information includes the oxygen pressure in the area you are standing in and how many glowsticks you have left.
Changed the PDA evidence, tool & weapon screens to be more readable. Added navigation hints too.
Revised the PDA tool & weapon instruction texts.
Changed the screen in the airlock to have basic instructions for how to play the game.
Difficulty rank is now Amateur, Easy, Medium, Hard with the rank value after in brackets.
Ship size is now ‘Ship Type’ with the various ship classes with the size after in brackets.
Added a new ship size/type for extra small ships.
Fixed reflection on the Reactor Core screen in the Tutorial, which made it hard to read the text.
Added a Store and Leaderboard teasers to the lobby and removed the old couch.
Made the main menu font slightly bigger to make it more readable.
The Hunter: The infection has taken on a new form, build from its previous victims, to hunt down new prey: The Hunter. A physical manifestation of the infection, humanoid and very deadly. The Hunter behaves very differently from its counterpart. Unlike its brethren it cannot move through the environment and has to find its way through the ships hallways towards its target. It can be stopped by doors, but beware that it can open powered doors. However: it is much more relentless when it finds a target, running at them at inhuman speed so it can attempt to rip apart their victim’s spacesuit to invade their body with the infection. Do not get caught.
Airlock Tools & Weapons redesign: The Tool & Weapon shelves in the airlock needed to be changed, to give (new) players a better overview of their equipment and to discern which Tool/Weapon is which. It also needed to allow for multiple of the same equipment so that bigger teams have more to work with (we noticed a third or fourth player was often the ‘third wheel’, having nothing to do). So the airlock section has been redesigned to solve these issues.
Today, during the maintenance, the following changes were made to the game:
The 13th Battle Season has started. The "Siege Trampoline" event has started: during the week, you will be able to purchase a box with siege ramps from secret collaborators. The Siege Ramp is a consumable item that increases your jump height by 4x during siege for 5 minutes. Now, when a world boss appears in the world, a notification appears in the chat. The 25th season of the PvP Arena has started. The winners of the 24th season have been given awards. The 8th season of Abyssal Dungeons has started. The 11th season of the Furious Arena has started. Season 10 Winners Rewarded
Come one, come all! The bravest, wisest and noblest champions of the Sphere are invited to participate in a new battle season!
What is a battle season?
The battle season is a number of challenges that can be completed to earn progress points. Accumulating progress points will give you sets of useful or even unique rewards. For example, completing the first battle season will grant you a unique mount - and participating in it will earn you new magnificent titles, useful consumables, special elixirs, illusions and more.
I’m in game! Where do I sign up?
Each of your characters will see an invitation window when you enter the game for the first time after the season starts. Click the “Begin season” button to join. Afterwards you will be able to access the season window by clicking the icon next to the mini-map.
What should I be doing?
Open the season window to see the list of tasks. Some of these challenges can be completed daily and some are available only once per season. The one-time challenges are arranged as quest chains (complete the current task to unlock the next one), but all challenge groups are available to you from the very beginning.
I want more rewards and challenges!
We hear you! You can buy a premium pass to access more challenges and receive additional rewards for the progress points you accumulate. Aside from that, the premium pass increases the amount of battle experience (i. e. progress points) that you earn. A premium pass needs only to be purchased once per season and is valid for all characters on your account.
Can I receive my rewards right away?
Yes! If you are bored with challenges, you can speed up your progress and immediately access rewards by purchasing levels (a set number of progress points) directly.
How long does this season last? What if I complete it faster?
The battle season lasts two months and contains 50 progress levels, but the swiftest players can access 50 more! Once you complete the main challenges you will receive a box every 5 levels and a chest every 4 levels on top of that assuming you purchased a premium pass. You can obtain differerent useful things from them.