Apart from the Osório MBT, we’ve prepared for you several skins and camouflages that will all be available for free during the upcoming Beneath the Southern Cross event.
The Southern Cross refers to the constellation depicted on the Brazilian flag – indeed, this year the autumn event will be Brazil-themed. By performing a simple task every day, you’ll be able to get your hands on all of them. Without further ado, here they are:
The Leopard 1A1 skin is, as its name suggest, a Brazilian skin for the Leopard 1 MBT. Up until the 1990s, Brazil’s fleet of armor consisted of 421 incredibly obsolete M41 Walker Bulldog light tanks, acquired from the United States between 1960 and 1976. The first more modern tanks to reach Brazil were 128 Belgian Leopard 1A1’s purchased in 1995 and delivered between 1997 and 1999. Leopard 1A1’s still have a cast turret but feature an improved stabilizer, FCS, gun thermal shroud and its side skirts.
Brazil also leased 91 M60A3 TTS tanks from the USA the same year and later purchased 250 German Leopard 1A5s, which now form the mainstay of the Brazilian tank forces. The Leopard 1A1 tanks are also still in service but they are being used for less important duties, some of them are already in a museum.
Our Leopard 1A1 skin represents one such tank named Vasco de Gama – Brazilian tanks typically bear the names of historical figures, Brazilian regions or even mythical beasts. Aside from the name, the skin bears Brazil’s crest and flag and tactical numbers.
The second Brazilian skin we’ve prepared for you is called M108AP and, as its name suggests, belongs to the M108 Tier 3 SPG. Brazil bought 72 vehicles of this type in the early 1970s and operated them until their retirement in 2017-2018. Recently, 10 of the now mothballed SPGs were gifted to Uruguay as a gift.
The M108AP (Brazilian designation for the M108) named Kiron was seen in Brazil in 2016, shortly before its retirement out of service. It features the typical Brazilian modern green and brown camouflage, resembling that of the Japanese – although that is almost certainly a coincidence.
And speaking of Brazilian camouflages, we’ve prepared two for you as well.
The Brazilian Historical camouflage was used before the adoption of the current camouflage scheme. It consisted of yellow, brown and green stripes and was seen on the X1A2 Carcará, a heavily upgraded American Stuart light tank in the 1970s.
The Brazilian Modern camouflage, on the other hand, is used to this day on pretty much every camouflaged Brazilian vehicle. As we mentioned before, it consists of brown and green stripes but the exact shade of the brown color apparently heavily depends on whoever applies it and ranges from dull dirt brown to almost orange. We’ve picked the shade that seemed most attractive to us and hope you’ll like it as well.
In addition to these four assets, the marathon will feature several decals, including:
Brazilian coat of arms
Army emblem (historical)
Army emblem (contemporary)
Sucuri emblem
Brazilian Expeditionary Force emblem
As for the final decal, the BEF was a Brazilian unit participating on American side in the Second World War. Brazil was the only South American country to have sent over 50 thousand men to Europe. It participated primarily in the Italian campaign between 1943 and 1945. The decal represents its famous smoking snake emblem. This is an ironic reference to the “when snakes will smoke” phrase describing something unlikely in Brazilian Portuguese due to the fact that Brazil’s involvement in WW2 was deemed highly unlikely – before they went and committed to the cause.
And that’s it for today. There’s more that awaits you during the event but for now we hope that you’ll enjoy it and, as always:
We just released the fourth and final episode dedicated to the creation process of A Plague Tale: Requiem! Ahead of the game’s release on October 18, French influencer Maghla interviewed Asobo Studio to get exclusive insights of the story, the world-building, the tech and the gameplay in A Plague Tale: Requiem!
A Plague Tale: Requiem’s In Focus series includes four episodes which each brings three members of Asobo Studio together to share their creative journeys giving life to the sequel to the critically acclaimed A Plague Tale: Innocence.
Episode 1: Story invites Kévin Choteau (Game Director), Sébastien Renard (Lead Writer), and David Dedeine (Creative Director) to situate A Plague Tale’s second chapter in relation to the first and talk about the evolution of A Plague Tale’s heroes Amicia and Hugo De Rune, their relation, attitudes, abilities, and new dynamics involved.
Episode 2: World Building invites Olivier Ponsonnet (Art Director), David Dedeine (Creative Director) and Kévin Choteau (Game Director) to chat about the worldbuilding work done for this sequel, still giving a great sense of history while taking Amicia and Hugo south, towards the Mediterranean and its burst of light and colors.
Episode 3: Tech invites Brice Davin (Executive Producer), Cyril Doillon (Lead Gameplay Engineer) and Julien Guérin (Cinematic Director) to share the challenges and innovations associated with developing A Plague Tale: Requiem as a next-gen exclusive game, taking full advantage of the most advanced technology available.
Episode 4: Gameplay invites Kévin Pinson (Lead Level Designer), Kévin Choteau (Game Director) and David Dedeine (Creative Director) to let us in on the work they’ve done to offer new gameplay possibilities, towards a more flexible experience, with more freedom for the player yet keeping a strong narrative direction.
With the fourth episode’s release today, the series is now fully available to watch from Focus Entertainment’s channels!
Check out October's hottest bundles! The Premium Shop is offering special bundles packed with experienced pilots, Premium aircraft, gold, and Supply Crates. Seize this chance to get three guaranteed prizes from each crate: days of Premium Account, Premium aircraft, gold, experimental equipment, and much more!
Bundles are available for purchase from October 1 at 13:20 CEST through November 1 at 13:20 CEST (UTC+2).
Pilot School—USA
This bundle contains: 1 Personal Mission "Pilot School—USA" Mission: Participate in 1 battle flying American aircraft Reward: 1 American pilot trained to 100% with 6 free skill points for the Boeing P-12 and 400 gold for retraining. Time restriction: You have until November 1, 2023 to complete the mission. Restriction: Can only be purchased once per account
Gold and McDonnell XF-85 Goblin
This bundle contains: 16,500 gold Bonus: McDonnell XF-85 Goblin 1 Hangar slot 1 crew trained to 100%[/h3] Note: Bundle items that come as a bonus won't be compensated. Restriction: Can only be purchased once per account
Gold and Antonov M Masha
This bundle contains: 17,500 gold Bonus: Antonov M Masha 1 Hangar slot 1 crew trained to 100%[/h3] Note: Bundle items that come as a bonus won't be compensated. Restriction: Can only be purchased once per account
Beauty and the Beast
This bundle contains: 34,000 gold Bonus: Antonov M Masha 1 crew trained to 100% with 6 free skill points 1 decoration set (paint scheme, nose art, emblem) McDonnell XF-85 Goblin 1 crew trained to 100% with 6 free skill points 1 decoration set (paint scheme, nose art, emblem) 2 Hangar slots Note: Bundle items that come as a bonus won't be compensated. Restriction: Can only be purchased once per account
In addition, this month we are offering various bundles containing Magpie Supply Crates and Steel Supply Crates, and a new set of paint schemes:
Autumn in Europe
This bundle contains: 5,000 gold Bonus: 1 paint scheme for the PZL P.38 Wilk 1 paint scheme for the Avia B-534 1 paint scheme for the Avia Bk-534 1 paint scheme for the Avia S-199 Sakeen 1 paint scheme for the SAAB J 21RB These unique paint schemes will help you dress your aircraft in style as well as give +5% to aircraft experience.
Note: Bundle items that come as a bonus won't be compensated.
Bombs will now respawn if they are dropped without being lit. Changed the fire at the starting house. Improved the boats' "bob" in the water. Fixed Gideon getting stuck in an infinite firing loop. Fixed Gideon not being able to kill Guards.
VR integration : After 2 week I finally manage to set up the first version of the game compatible with Virtual Reality headsets. I had to transform the screen interface into a 3D interface, now all menus are drawn inside the virtual world and not directly on the screen. VR also needs a full controller support, so you can now control the mouse pointer with your controller (even if you don't use VR). The drawback of this update is a reduction in the quality of the interface due to anti-aliasing.
Critical bug : "Popolingas" reported me a critical bug in multiplayer, clients weren't able to move. I wasn't able to reproduce the issue probably related to high ping or loading time. I have made some changes but if the problem persists, please let me know. Thanks to Popolingas and his teammates.
Minor improvements : - VR camera stabilizator (reduce headset vibration) - In VR mode, the 1st Person key is the VR recenter key. - Add key (B) to switch between VR and screen rendering at anytime. (The game auto detect VR only on game launch). - Camera shake can be disabled in the option menu (in case of motion sickness) - Improved clinch sucess rate - 4 players mode (2v2)
Note : You need again to reset your keys binding for those who already have launched the game before.
This update may introduce new bugs, so let me know, I can't improve the game without you ...
We created a bug report form on Google: https://forms.gle/YiJMAbYpQXNDSZS5A If you encounter any bugs, feel free to report them to us, they will help us to improve Volcano Princess. Thank you!
[ver. 9658761]
Fixed the bug that some battle rewards were displayed incorrectly.
Fixed the wrong position of the monster shield UI display.
Fixed some social item names.
Fixed the bug that the walking route may be incorrect due to different display resolutions.
Due to the problem of balance, we have turned off the hangout function in the Demo. It will come back with a better status in the full release.
*The Demo gameplay will take about 30-45 minutes, and the Save/Load function is not included yet. The Save/Load function will be updated as soon as it is fixed, sorry for any inconvenience!
Added a new feature today where it can be discovered that a fugitive lives amongst the townspeople - only no one knows who it is (a list of five suspects will be provided). Of course, the townspeople being a rumor-mongering and nervous bunch, you are also a suspect in this - so you must locate the townsperson via your investigation skill and either legally murder or duel them in order to collect the bounty, thereby also clearing your name.