October is finally here and we are 1️⃣4️⃣ days away from officialy releasing Harmony's Odyssey on Steam and Nintendo Switch! 🎉 We have entered the final month of development and wrapped up some of the most exciting news surrounding the release of possibly the cutest upcoming adventure puzzler. 👇
New Publisher in China!
你好游戏玩家! We are absolutely excited to team up with Neverland Entertainment and publish Harmony's Odyssey together in China! Their support means the world to us and we're focusing on bringing the best possible version of our game to the Chinese players all around the world - meaning the localised game, friendlier store and loads of cute & cozy content that is right around the corner!
This one goes out to all the indie games fanatics, collectors and connoisseurs! The mighty Super Rare Mixtape Vol. 4 is launching tomorrow and offers a true indie feast 👇
📼 30 curated, varied indie games 📼 10 demos for those demo disc vibes 📼 Soundtracks, art galleries + more
We are humbled to have Harmony's Odyssey demo on the mixtape for anyone that still would love to check it out before this month's release - alongside plenty of other great indie delights! This edition is limited to just 1500 copies and goes on sale tomorrow (October 6th) - make sure to visit https://superraregames.com/ for more info.
The Shacknews Indie Showcase 2022
Once again, we are happy to share Harmony's Odyssey participation in another great event - The Shacknews Indie Showcase!
We're making sure all the bugs are defeated, the UI is clear and tutorials are easy and informative. We are now ready with all the base game content, adding polish to textures, outlines and fixing minor issues. We are always happy to hear your thoughts and suggestions on our Discord - the best place to share them.
We are also heavily playtesting the newest build and making sure the game runs good on all announced platforms (Windows, SteamOS and MacOS) as well as the Steam Deck. While Harmony's Odyssey might not get the green tick straight away (the queue is huge!), we want to make your journey on Deck as nice as everywhere else. ✌️
Weekly Deals discounts
Another 💰 Weekly Deals 💰 promotion is underway and you can grab all our games with 60% off! 💸
Gooooood morning! It's another bright, sunny day to seize -- your workers are ready. Listed below is fixes, chages and additions comprised in Hotfix 5.
Thank you for your continued support and feedback. Please don't hesitate to join us in the official Discord server
Bugfixes:
Fixed Train Presets UI showing invalid length
Fixed distribution center not connecting through roads after load
Fixed map not updating after rail signals being destroyed
Fixed Distribution centers connecting to targets with disconnected roads
Fixed stopped trains not updating their height upon load
Fixed a crash when removing mountains
Fixed a crash due to icons not being loaded with mods
Fixed a crash related to signals
Fixed a crash when having a big blueprint at the edge of the map
Earlier today we released a small patch that fixes various issues with matchmaking and a couple of game crashes. Also rejoining private lobbies is once again possible.
As always, we encourage every one of you to give us feedback or opinions about the game on our Discord or on Twitter!
Patch Notes
Re-enabled join-in-progress for private lobbies
Bugfixes
Fixed quick play can be started without any available official word packages in configured language
Fixed chat participants are not always receiving the send messages
Fixed required languages are not correctly detected in privates lobbies
■ Tank Armor: Increases the transformation waiting time of weapon 2 and weapon SS bombs. DarkNak: Weapon 1 - Transforms into a penetrating bullet after a certain period of time Weapon 2 - The trajectory is shortened and after a certain period of time, it is changed to normal bullets and returned. Muki: The distance between the firing points below the starting points of the weapon SS has been shortened.
The design of DarkNak's Vega set has been changed. Changed to match the style of the existing Vega non-attribute tanks.
■ Map New map theme: Portal Added 6 new battle maps
Greetings, mercenaries! CROWZ_CM is back here again.
As a token of our gratitude to the many mercenaries who enjoy CROWZ, we're here to share the news about an additional gift we have prepared since we’ve found that some mercenaries were dissatisfied with only having a M4A1 Skin Crate option.
Therefore, we decided to provide an additional 200 RCP for our mercenaries to be able to try out various Weapon Skin Crates of your own choice.
🚨 Details on the additional reward ☑️ Additional reward: 200 RCP ☑️ Can be received: Until October 31, 23:59 (GMT+0) ☑️ For: All mercenaries ☑️ How to receive: In-game > 'Mailbox' in the upper right corner
*Note - Reward can only be received once per account. - We ask for your understanding that it is difficult to provide assistance with the compensation for the expired items. Please log in to the game and receive the reward until it expires.
Time sure flies, doesn’t it? In one blink of an eye, it’s already October! We know it’s a little early for Trick or Treat, but we’ve got a couple of tricks and treats ready for you! New skills, nameplates, and various improvements to the Bots and Spawning system!
If you’ve been catching up on our Devlogs, then you’ve already had a sneak peek of some of the coming changes, but now you get to experience them in full! Read on to see what we’ve got in store and get ready to make your PXD Nights even hotter!
This has been Millie, everyone’s favorite AON spokesperson, and like always, we thank you for your support and hope to see you out there in the fields, Xandat!
New Neutral Skills
The time has come and so has the latest batch of new skills!
Neutral Marksman
Power - Hard Light Spinner
Yo? Yo! Boom!!: Throws a roaming spinner that roams around, chasing and leaping towards the first enemy it detects, exploding and dealing damage in the area.
Cheap, but effective: Bounces off walls and obstacles it collides against, enabling it to navigate into an area
Emphasis on Cheap: Can be destroyed by enemy fire
Neutral Agent
Utility - Caltrops
Lego Minefield: Throws down a circle of caltrops around you that slows and damages enemies who step on them.
Side note: We do not recommend stepping on Legos
Salt The Earth: The area the caltrops fall in expands and contracts based on if you are crouching or jumping
Armory Disclaimer: The Alliance of Nations armory cannot be held responsible for the massive amounts of salt by using this ability in Overcharge, especially when paired with other classes with Area Denial skills, nor do we condone dropping said caltrops within your Smoke Grenades.
Neutral Juggernaut
Power - Homing Missile
I See You: Fires a missile that tracks the closest enemy target, within a certain range, of your crosshair. If no valid target is present, it will instead fire the missile at a straight line.
There You Are: If the missile has not yet locked on to a target, it will then trigger proximity detection and home in on the next enemy that comes within its travel path
I Don’t Blame You: Can be destroyed by enemy fire
Elemental Nameplates
Some of you keen-eyed Xandats might have noticed a curious Juggernaut lurking about recently in our Discord server. Who is this masked enigma? As they say, everything will be revealed in time… AND THAT TIME IS NOW!
We’re releasing a new set of nameplates for each element, and they’re absolutely gorgeous! To get them, simply score a win while using the element of your choice, and you should receive it after the match. Like the other nameplates, you can upgrade them by accomplishing the tasks related to their skill sets while having them equipped. Show off your mastery and you can even get to unlock their grandest form and, who knows, maybe Ysabel might even pay you a compliment!
Alliance of Nation Recruits (Bot System)
The life of an AON Recruit is full of hardship. Rigorous training, a strict schedule, and multiple trips to the infirmary due to repeated Xandat abuse. Due to the latter, we’ve had to improve their training regiment, to hopefully provide them, and you, a better experience in the field. While they may still be potatoes at times, we’re hoping that every advancement is one step closer to turning them into the fries, or chips, of your dreams.
Keep on your toes, however, as we’re still preparing a few more surprises, and who knows? Maybe soon you’ll find that one recruit that can land the crucial potshot on you.
Improvements
More Firing Range Practice: Improved AI accuracy and lethality
While we made sure they won’t headshot you from 200 meters out, they can still prove a challenge if you underestimate them
Previously, the bots prioritized running away should their health drop too low, but will now chase you down should you be on the back foot
Overcharge Spawning
Overcharge has proven to be one of Project Xandata’s most thrilling modes. The exhilaration of breaking the defenders’ lines and stealing their battery, or the rush of adrenaline as you make that mad dash to dock or defend your battery.
We have, however, noted its shortcomings, especially with how fallen players are respawned. Too often would you respawn too far and too late to try and make one last push, or just be a smidge too late to stop them from stealing your battery all because you spawned in a far corner in the map. This has always been a pace-breaker and detrimental to either say, and we say that needs to change now!
We’ve checked up on all the respawn mapping systems for the Overcharge game mode and put a polish on them, as well as some percussive maintenance, to ensure that the attackers always have a chance, and that the defenders will never have too easy of a time.
Disclaimer: While we aimed to fix some of the respawn pain points, there can still be some edge cases where you get unfavorable spawns, especially when factors like enemy and ally placing, map movement, and battery location force you into those locations. We hope, however, to decrease the times these occur to ensure the game’s pace remains ever fun and fast for both sides.
The Rundown
Xandats Together, Strong: Spawn Points near allies will now be prioritized when respawning you
EXCUSE ME I WAS RESPAWNING: Added proximity detection to prevent enemies from spawning on or near the same spot as you
Let’s Try That Again: Increased the chances to use a more middle-ground spawn point for attackers, allowing them to get back into the fight faster. This should also help keep defenders from spawning too near to their battery, creating an infinite backup situation
“Dance with the waves, move with the sea, let the rhythm of the water set your soul free.” “The sea, once it casts its spell, holds one in its net of wonder forever.” Get yours now from manufacture. Materials Needed: Hat / Clothes