Phasmophobia - cjdxn
Welcome back, we've got some news for you.




From now on, while playing Phasmophobia, you will earn 1 of 10 random Steam Trading Cards!

Our trading cards are based on the in-game Cursed Possession: The Tarot Cards!



Earn or buy all 10 trading cards to unlock the exclusive badge, and then level it up to an exclusive foil badge! The badges are a great sneak peek into the icons we'll be using for our new Prestige system, coming at some point next year.





Finally! You can now spend your hard-earned Steam points on some Phasmophobia emotes, avatar borders, and profile backgrounds!

This is only the first wave of items featured in our steam points shop, and more will be added in the future!



We hope you enjoy these new additions and adding to your steam collection!

Thanks
The Kinetic Games Team
American Truck Simulator - Dareus
Today, we are happy to share with you that the 1.46 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.46 Open Beta has in store.

Company Browser
An exciting new feature coming to both American Truck Simulator and Euro Truck Simulator 2 in the 1.46 update is the Company Browser. This new in-game browser allows players to search for specific types of companies, cargoes and/or trailer types. This means that if you are waiting for any of the examples mentioned in the previous sentence, you can easily check if such a thing even exists within the game!



So, if you are curious about which cargo you can theoretically haul for example between Calais and Duisburg or even Edinburgh to Istanbul, the company browser will achieve just that!



We are eager for you to take this new feature for a test drive during the Open Beta and to receive your feedback on the Company Browser. Any feedback or comments are welcome about this feature (or any others you are trying during the beta) at our forums. Happy trucking!

Ownable Cisterns - Chemical Trailers
Today we are happy to share with you the next addition to our ownable cistern collection which will be available in 1.46, Chemical Trailers!



These tankers are designed to transport a variety of chemicals including acidic, toxic, or corrosive liquid products. These cargo types include Hydrochloric Acid, Sulfuric Acid, Pesticides, Mercuric Chloride and more, so careful driving is highly recommended.




The ATS Cistern will include 3 chassis types (43ft 2 axle, 48ft 3 axle and 53ft, 4 axle) which are single chain. It will also come 2 body types (chrome or paintable) and with a variety of accessories and customizations which include:

  • Chassis type
  • Paintjobs (base and DLC)
  • Markers
  • Rear bumpers
  • Mudflaps
  • and other accessories such as (hoses, tool boxes, extinguishers etc


We are excited to see you hauling these new chemical trailers in your company and how you will customize them!

US-20
We are happy to share that the US-20, located between Idaho and Montana will be arriving as a free update for owners of the DLCs. This highway has been highly requested by you, our #BestCommunityEver, since Montana's release.




This important connection allows drivers to drive between Idaho Falls, ID, and the settlement of West Yellowstone in Montana. West Yellowstone is also home to a tourist center, located just outside the west gate to the Yellowstone Natl. Park. This also gives players traveling from Idaho state an option to travel to the Yellowstone National Park as well as connect with US-191 which is a popular trucking route in the area.




We hope you enjoy exploring this new road along with the beautiful views that come along with it. And who knows, maybe you will find a new achievement over there as well.

Custom City Intros
Recently, we introduced a new experimental feature in ETS2 and ATS - the custom city introductions. Thanks to the positive feedback that we have seen from the community, we are glad to let you know that we will further expand this feature in the upcoming 1.46 update!



These special cutscenes appear when a player selects a starting city when creating a new profile and, as you may know, they are currently available only for the cities of Austria and the city of Hanover in Euro Truck Simulator 2. In the 1.46 update, however, this feature can now be found in the world of American Truck Simulator also!

New players will have the opportunity to watch one of these awesome cutscenes when selecting their first city that has a garage in Colorado and Wyoming map expansions.



So, what do you think? Should we keep working on the custom city introductions? If so, let us know!

Idaho Viewpoints Redesign
We went back and updated the viewpoints of Idaho DLC to better reflect our current standard of their length, pace and camera movement. They are now generally more polished and on par in terms of quality with their more modern siblings from newer map expansions.




Driveshaft Torque

We are always doing our best to make the trucking experience within our games as realistic as possible, and that is exactly the reason why this new addition, which can be turned on in the settings, is arriving into the world of ATS. This feature simulates the spinning of the chassis during acceleration, which results in a slight lift of the front left wheel. This effect is more visible on American trucks due to them being longer.



Changelog

Map
  • US-20 road between Idaho and Montana
  • Idaho Viewpoints Redesign

Vehicles
  • Ownable Cisterns - Chemical Trailers
  • Cascadia and Western Star 57X got custom infotainment implementation
  • Infotainment/GPS screens on all trucks have switched off state separated from map zoom
  • Cellphones and navigational devices got a custom implementation

Gameplay
  • Company Browser
  • Custom City Intros
  • Driveshaft Torque
  • New Parking Achievement

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.46. No password required. Sometimes you have to restart your Steam client to see the correct branch name there.
Dead Space - Electronic Arts
This remake brings jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay while staying faithful to the original game’s thrilling vision.



Isaac Clarke is an everyman engineer on a mission to repair a vast mining ship, the USG Ishimura, only to discover something has gone horribly wrong. The ship's crew has been slaughtered and Isaac’s beloved partner, Nicole, is lost somewhere on board.



Now alone and armed with only his engineering tools and skills, Isaac races to find Nicole as the nightmarish mystery of what happened aboard the Ishimura unravels around him. Trapped with hostile creatures called Necromorphs, Isaac faces a battle for survival, not only against the escalating terrors of the ship but his own crumbling sanity.



Check out the new gameplay trailer, pre-order now, and prepare to uncover the mystery aboard the USG Ishimura starting January 27.



https://store.steampowered.com/app/1693980/Dead_Space/
Community Announcements - Laura_GOP


Howdy Governors! More Halloween saloons are opening soon!🎃 The petrified Halloween Statue will open for EVERYONE this Thursday, Oct 6th at 9AM and the enchanted Halloween Alamo will open on Monday, Oct 10th at 9AM 📅 Get your poker strategy ready!

The Governor of Poker 3 Team
《蜀山:初章》买断版 - Inmotiongame
各位亲爱的道友:
非常抱歉的通知大家,本次维护将继续延迟半小时,开服时间延迟至23:30,重楼工作室用程序员的头发担保,就延迟半个小时!维护补偿将会随着维护时间延长而递增哦~请各位道友相互转告,在此期间给您带来的不便,敬请谅解。

《蜀山:初章》重楼工作室
2022年10月4日
Oct 4, 2022
Elegos Playtest - perpetual_games
Greetings Elegosians!

A small but important update this time around with a lot of backend work ready to go to support the next couple months of NPC combat, models and animations. We’ve been tidying and optimising as always so we minimise our technical debt, as well as workflow improvements just mean we can iterate quicker and quicker to get new things for you to check out ASAP.



The NPCs will now flee or fight, depending on their temperment. Some NPCs have a set number, others are randomized at startup. It’s a great place to be able to test things now and work out what to tweak. The silly NPCs keep running into dead ends so better sort that out soon.

We are trying to get the balance right between NPCs reacting as you’d expect for a game, and not necessarily ultra-realistic, simulation level of reactions. We are a small team with lofty goals and so that will require what I like to call a necessary level of jankiness. It’s still going to be fun though and worse case, everyone loves ragdoll physics and hitting things.

Environmental work is continuing beautifully as always. The team is doing a great job smashing through the various areas and getting the first pass of set dressing in with objects, props, terrain work, lighting, optimisations and general environmental storytelling. Amazing what can be achieved with limited assets and only another update to have the whole island first pass complete. Then we can pinpoint areas that need more and keep pushing them further.



The main focus for the last couple of weeks has been the Temple Island, both inside and out, and it’s great to see that fleshed out more.



Here is a copy of the changelog for some of the finer details of what is new and changed in Elegos.

Improvements

World
  • Set dressing focus on Temple Island
  • Foliage, grass and objects added to the top as well as tweaked terrain/geometry for better scale perception
  • Updated colliders on Pier and Pier Steps
  • Multiple textures upressed globally
Lighting
  • Added more reflection probes and updated the older ones
  • Optimised torch lighting during day and night
  • Lights added for better player pathing
  • Replaced and optimised whole villa interior lighting system
NPCs
  • State changes for fleeing or fighting, depending on their stats
  • Ink files tweaked to support more ways of ending conversations such as by being attacked, or attacking someone else.
  • Combat doesn’t start until the opening boat has docked
  • Updated NavMesh for better navigation by NPCs
Other
  • Lots and lots of backend tidying and renaming while people were on holiday to optimise workflows
Fixes
  • Diagonal speed of the player is now back to normal. Stupid Pythagoras.
  • Temple storyboard re-added
Links

Web: [https://elegosgame.com/]
Twitter: [https://twitter.com/elegosgame]
Instagram: [https://www.instagram.com/elegosgame/?hl=en-gb]
Discord: [https://discord.gg/CepTaXdDCC]
Nexus Mods: [https://www.nexusmods.com/elegos]
Modding Wiki: [https://modding.wiki/en/elegos]
Vortex Extension: [https://www.nexusmods.com/site/mods/379]

We hope you enjoy all of the fixes and improvements listed above.

As always, please report any persisting or new issues through the in-game feedback tool (press F1) or join us in our Discord server and talk to us directly!
Oct 4, 2022
Monorail Stories - keking26
Hey everyone!
Thank you for such an amazing launch so far! We have loved getting to read all the feedback you all have provided so far. We worked hard over the weekend and have a patch for you all addressing the couple issues that were brought to our attention. If you run into any more issues while on your ride on the monorail, please join our Discord and report them there through our ticketing system.

  • Achievements bug fixed
  • Dialogue continue automatically and time choice issues fixed
  • Minor bug fixing
Oct 4, 2022
Infinimine - clickraid
-Fixed an issue with recipes not completing unless in the Tier the recipe was from
-Fixed a bad Weight calculation using the next tiers value instead of current
-Fixed Ore sale value that was being displayed more than it gave
-Completely changed how teleporting works again... should now work as intended
-Fixed recipe caps being completely ignored they were supposed to cap at 25 per tier
-Added the party members Tier to party UI
-Added 2 new Caidicus music tracks, Smile and Every Time
-Added Async save method for saving
Torn Away - marshyw77dlands


Join our stream with the developers of Torn Away this Friday 07.10 at 8:00 p.m. (GMT+3).
We'll introduce Asya and her comrade Mittens to you and tell you about the features of Torn Away development and our future plans.

See you around!
Doggo Estates - WASD Games
Dear Players,

we will be making another pre-recorded stream for Doggo Estates on Saturday 8th, October.
You are more then welcome to join in.
Hope you enjoy it!

If you have any questions, suggestions, or have seen a bug, please let us know at Steam Community Discussions.



Many thanks,
WASD Games
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