A fascinating Passenger Flow exercise with a twist - one of the stations is locked behind Customs gates! A Workers squad can unlock those for a time, so spend more points upgrading your Luck stat and hope you don't need that station too often :) 5:00, no wrong deliveries or train crashes.
Time for an upgrade-local automotive crowd wants their old Cars replaced with shiny new high tech buggies. And some alien Artifacts too (fancy paperweights? adornments for new vehicles? We just don't know). Both factories need high volume heavy duty fast paced train deliveries-and you are one of the best in the trade. It might have been a while but it sure is a very enjoyable and LPT'able train valley :) 9:00, DNRT.
You discover a bug-we find a way to fix it. You find a way to push our Editor's limits-we commend your effort. But when you do both, at the same time? :) Your typical supply chain is upside down-Cars, Tanks and Buses stockpiled, 7.5 Disassembling Factories ready to go and many delivery quests asking for resulting resources. Add a Customs Station, a Pass Limiter, a couple of building sites worth 1 500 000 TV2$ total, THE Electricity bug and a 20:00 timer-and you will get a different kind of puzzle with train juggling, wild resource managing and prioritizing and a very colourful valley to spend at least 3 500 000 TV2$ But not on demolition jobs :)
Autumn is already here, but can one really argue with going somewhere by train in rainy weather? Nevermind Toll Stations, One Way Stations or Pass Limiters-deliver Buses, spare parts, fuel on time and restart that Natural Rubber Power station, navigate cololurful and moderately treacherous lands, avoid flooded areas, keep up with increasing pace-all the while thinking about ways to increase your efficiency and decrease your final times. 16:00, no wrong deliveries or train crashes.
Great job @Thomas, your €10 Steam gift card is on its way! Please stand by for a message from our award distribution department.
Tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. See you next week, friends!
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*Do No Stop Any Trains *Do Not Destroy Any Track Tiles *Do Not Reverse Trains *Do Not Use Pause *Do Not Upgrade Engines
The alpha playtest will end tomorrow, October 3rd, at 12pm EST. Thank you so much to everyone who tried it out, I hope you all had fun! Your feedback has been invaluable.
So what's next? I'll be taking all of your feedback, improving the game, and adding new content until I've got a Beta to share with you all in another playtest. Anyone who requested access to the alpha playtest will be automatically included, and won't need to sign up again. I hope you'll all look forward to it!
If you'd like to follow the game for more updates, I've got a Twitter now. I'm not great at social media, but you can follow @LunarFableGames for embarrassing attempts at tweeting.
To anyone who played but hasn't had a chance to leave feedback, please feel free to do so in the Playtest Community Hub.
Just a minor patch because I accidentally introduced a new bug in the last one - whoops! Also I felt like changing the character swapping animation, it should look more dynamic now.
See the changelog below for details.
- Tweaked the swap animation slightly - Fixed a bug where Pistachio's sprite would get offset vertically when swapping to her after first swapping from her during the first few frames of gliding
We are happy to announce that we will participate in the upcoming Steam Next Festival. The event starts Monday, October 3rd, 2022 @ 10AM PDT and will last till Monday, October 10th, 2022 @ 10AM PDT
Especially for the occasion, we prepared two following news:
First of all, the Demo version of the game will receive the biggest update ever. We have many new features and improvements we want to show you. We hope both newcomers and recurring players will have a blast with the new version. You can expect many requested changes, a new map and a brand new scenario. The update will be published in the second half of the week.
We also planned a developer's Livestream to showcase the game and discuss with our community about the current state of the game as well as the future roadmap. The date will be revealed shortly with a separate announcement.
Trying to isolate the tutorials to be able to run more smoothly - New game would be best to test it, as tutorials are set to completed, will add a reset tutorial feature soon!
Right now there are the following tutorials:
Starting the game
New contract shows up
Client clicked
Map shown
Incomplete contract (after map shown if contract is not yet done)
Completed contract (after map shown if contract is done)