Runic Survivor - Ward™
Hi! It's great to see people are enjoying the game already. As expected, you have already been busy at work finding issues, so here's the first round of fixes. A proper settings menu and accessibility features are in the works, and will show up in a future update.

• Double Swords now correctly double the damage of AoE spells..
• Some minor typos and icon improvements
• You can now no-longer overwrite your rune selection by upgrading
• Summon spells now pierce enemies correctly
• Your character selection is now loaded from your previous selection
• Added a small delay to the buttons when levelling up to avoid accidental clicks
Deep Space Outpost - NirisGames
Little Saturday update, as spotted a couple of bugs that should have been fixed in last release. Oh and shields now reduce damage from pirate attacks, so now they are more useful!

  • Shields now reduce pirate laser damage if laser crosses shield area.
  • Pirates will now target shields.
  • Fix: Cant build where a trader is docked.
  • Fix: Update trader dock area correctly for outside items.
  • Fix: Turret damage not being removed when pirate destroys laser.

Have a good weekend all.
Nick
My Dear Sister - batu
We added a corridor to the left part of the two-way corridor, but it caused disturbances in other rooms during the section change. Its location was assigned to the section where it should be.
Criminal Dissidia - Masoncn
There's no time to lose! The Speedrun Event for Criminal Dissidia has started! Improve the speed and save the world from the Devil, and the fastest champion will gain Steam credit!

Please join our QQ group for more details: 145890834

Oct 1, 2022
Game Dev Masters - Doobachoo
New Season

First off today marks the beginning of the next season of play. All the top 10 players in each leader board have been added to the "Hall Of Fame" and the boards have been reset. Older game saves can still be continued, but only fresh saves made after Oct / 01 / 2022 have the ability to post scores to the current season's leader boards.

This next season will run until the end of this year, and the winners will be crowned as the 2022 release champions, and be featured along our EA champion Dycart.

Thanks to some amazing help from players such as DoorFail, Brandon, and Copendub from discord, I feel the game is in a really good place issue wise. Provided there are no major issues in the 1.4 update I did not catch myself. I am very confident in the current games balance, and I believe there are no current exploits. We have had a few exploits that were found that caused issues with leader boards, but I think we have found and fixed most if not all of them. I am sure a SpiffingBrit could come along and find a way to break the game, but outside of that I believe the game is very stable and I look forward to a balanced season of competition on the leader boards.


Fixes

Variety Of Small Fixes
There have been several small fixes and changes. These include such things as balance changes, HUD changes, continuity changes, and other small tweaks and improvements. Much credit goes out to the player base on this one for reporting all these issues in discord for me to fix up. Small changes have a small impact, but when you do enough of them they add up to a massive improvement to the game. Thank you to everyone for the continued feedback and support, it means a lot to me and the game.

Worst Game Of The Year Fix
Fixed an issue that would cause the worst game of the year to be given to no one if you owned every AI company in the game, and did not make a poor game that year. This will now use one of the large game companies as the worst game of the year if this occurs.

Milestone Fix
Fixed an issue with the 1,000,000 Fans milestone giving the incorrect message.

Language Fix
There has also been a number of grammar, spelling, and translation fixes. The translations are still far from perfect, so please continue to give feedback with translations to help improve their quality.

Engine Revenue Fix
Fixed an issue that cause engine revenue earned to be incorrectly collected. This will now show the correct engine revenue earned from AI using your commercially licensed game engine. Each engine will show there specific sales if they are the currently active commercial engine or not.


Changes

DLC Change For Self-Published Games
DLC for self-published games has had its scaling adjusted for late game to be more of an effective option. DLC is best used for digitally published games, but I wanted to ensure it is still viable for any self-published games as well. This was not an issue with small and medium sized games, but it did fall to far down for large and AAA games.

Custom Console + Digital Stores
Games made on a custom console can now be published digitally. Once packaged they can be placed on any of the 3 digital platforms. I wanted to create a player made digital store aspect for custom console games. However, it does not fit with the current progression of the game. In the distant future I hope to add a 5th office, and a new tier of milestones which will allow for some additional ideas to be added tied to meaningful progression. I didn't want to just add a huge feature without a progression tie in, so for now you can use your custom games on the existing digital platforms until the day comes that we have custom player stores.

Training Change
Training acquisitions now start at the lowest setting not 50%, you can then raise it from there.

Publishing Change
You can now offer your console when attempting to publish other company's games. If you have a custom console on the market, it will be available to suggest when negotiating about publishing. If you use your own console, there is a slight boost to the success chance.

Contract Change
When doing contracts, the contract button is now disabled. It will become enabled again when you are able to start a new contract. This will allow players to spam the contract button as they complete a contract without opening it to soon when they could not start the next contract.

Hard Mode re-balanced
Hard mode has seen several changes to better balance the experience. I sent out a survey to the hard mode players and got back some really great feedback that I used in helping to make the decisions for how to improve the experience.

The following are some major changes to the mode;

- Paragon points up from 8 to 12
- Removed the ability to use IP's
- Removed the ability to buy a Paragon Reset earning more paragon points
- Tweaked the balance numbers for a variety of aspects

By removing the ability to paragon from hard mode we ensure that this leader board is not based on play time but instead on pure skill. You can attempt to run a hard mode clear as many times as you want, but you will always just have the 12 paragon points to diversify your strategy. This will make the mode all about how well you cleared the game, not how many times have you cleared the game.

The re-balance also brings more difficulty to the later stages of the game, while keeping the early game difficult but possible.

I will be listening closely to any player feedback from the hard mode players to help continue to balance the experience to be the penultimate difficulty for GDM.


Additions

New Languages
We have added 4 additional languages to the game. They include Swedish, Polish, Japanese, and Korean. These are a first-round translation done by me with google, and will have some issues. I wish I had the finances to pay for professional translations but the game has not even made enough money to pay for this service. I ask for your patience and understanding as we give time for the community to help improve the translations through feedback and reports. If you are a new player from a non-English language, and you are unsure if the translation is good enough to play the game. I encourage you to try the DEMO for free and test the translation before you decide if you want to support the game financially with a purchase.

New Hotkeys
Added the middle mouse button as an additional hotkey to pause the game. The space bar still works for this function, but now so does middle mouse. This was requested by a player who wanted an easier time playing one handed, and it sounded good to me. I may just add a way to rebind hotkeys in a future update. It was never really my intention to even add hotkeys, but it made sense with the time controls. I think a rebind section for those keys might make sense as well as not everyone uses 1/2/3/space.

New Auto Work Icon
Added a new icon attached to worker task bars that is visible when doing consecutive auto work. This makes it easy to see what workers are on auto, as well as you can click this icon to issue a stop auto work command.

New Crypto Buttons
Added new crypto buttons that allow you to sell all owned coins, and show the max number of coins you can afford to buy. You still need to click buy after showing the max, this ensures no one can miss click and blow all their money by mistake.

IP system Re-work
The current IP system has been re-worked and we have added the ability to create your own custom IP

Now when you go to the IP menu and purchase a famous IP it will just be added to your list of owned IP licenses. When you are creating a new game there is an additional button to access your IP's and select one to use for that games creation. The price of the IP's has also been drastically reduced to make them much more accessible. This was done to counteract the fact that the custom IP which will be free to use will eventually outperform the IP's you can license. So, I wanted to make them cheap enough to use early game before you have a powerful custom IP at your disposal.

After creating one or more games that have not made use of any IP, those games will be available to be turned into an IP from the IP > Custom Ip menu. You can only create one IP and this choice cannot be switched during a play through, so choose your IP wisely.

Once you select a game you wish to turn into and IP and create the IP you will see its current sales boost. The initial value for this boost is based off the game size and quality of the original game made.

Games made using your custom IP cannot have sequels or remakes made from them, only new games that also use that same IP. Every game using that IP is technically a sequel, so the sequel feature was removed for that reason. You can use your custom IP the same way you use licensed IP's by selecting it during game creation. It has also been colored differently from licensed Ip's to ensure its visibility.

Every time you release a game using that Ip you will increase the current sales boost of the IP. This increase is based off the game size and quality of the game.

The custom IP can and will eventually reach a 100% sales boost (maximum) granting you a fantastic boost with every future game created using this IP.

We may look into adding additional ways to improve or use your IP in the future, but for now it is just there to give you your own custom IP with a fantastic sales boost.


What's Next

As per usual I will be setting my own new scores in the current season's boards while engaging with the community for feedback on the 1.4 update. I work hard to ensure each update is as close to bug free as I can make it, but things happen. I will be ready to hot fix any issues that players may discover.

Beyond any soon to follow hot fixes the next update will come in the middle of October featuring a HALLOWEEN event in game.
Oct 1, 2022
S.M.A.C.K. Playtest - Knooblegooble
  • Added experimental multiplayer map editor game mode to server menu
[/b]
  • Added map editor template map to list (Liminal) *not playable in regular modes
  • Press "K" to switch between editor and player character
  • [/list]

    *Edited 10/1

    -KK
    Good Knight - alexevaldez

    The fan favorite Good Knight OST by LEAF XCEED Music Division is available in MP3 320 CBR now on Steam! Get it NOW 40% off during its launch!

    “Did I mention that the music goes harder than the demons of hell?”
    The Bone Zone

    “I’m sure many would agree when I say that the music of this game is the best part of it. It’s described as a metal soundtrack on the game’s store page, and it accompanies the gameplay and the art style of the game perfectly, hyping you up to go against more and more bosses and levels. I genuinely believe that without the music and sound design, the game would not be played to its truest form.”
    POP! by INQUIRER

    “We also can't talk about Good Knight without mentioning the absolutely rockin' tracks. Some of the best I've ever heard since Lords of Thunder and Ys, and that was a long time ago. They're like a mix between those games and some of ZUN's work on Touhou -- mixing classical instruments with hard rock and speed metal. Just amazing music that you have to hear, and it's perfect for the game. I'm telling you now, it's next-level shit, and it'll have you looking to buy that soundtrack.”
    Shmup Junkie
    Oct 1, 2022
    Coronation - Mbdot00
    Changes:
    - Lowered resolution of textures of beer barrels and dining tables.

    Fixes:
    - Villagers becoming uncontrollable after a world save.
    - Villagers being duplicated after a world save.
    WhiteLily 2:梦醒少女 - 游学者狐狸
    国庆到了,祝大家节日快乐~

    大家好,我是游学者狐狸,今天我又来给大家放妹子了,这次为大家带来的是一男一女,两位角色。

    第一位是男主角【燕飞】,第二位是雪糕刺客……啊呸,是女主角【拉梅尼】,再加上之前公开过的【温蒂妮】,WhiteLily3目前就已经公开了3位角色了,这次的所有角色都是我自己亲手画的,这次就来个小合集。



    拉梅尼是一个刺客角色,她大概有两套衣服,这件是第一套,是一件红色的女仆装,游戏里面是穿鞋子的,这里主要是想练一下腿部的完整画法,因为以前没画过。鞋子之后会画上,那个雪糕刺客的称号以后也会改。(狗头)



    燕飞算是改动比较大的一个角色了,性别直接从女改成了男,而且狐狸也是第一次画男性角色,说实话,还是有点不太习惯的。



    接下来,再聊聊游戏本身吧。

    WhiteLily3将会一改之前的游戏风格,从以前的剧情向AVG,转型为半AVG半RPG的游戏,也就是说WL3的RPG元素会更多一些,比如说装备强化,技能加点,悬赏委托,远古魔物等内容,我都会积极地去考虑。

    不过,我们还是会照顾纯剧情类玩家的体验,单独出一个剧情模式,所以这个转型大家其实不必担心。

    至于游戏的话,今年是肯定做不完了,工程加美术都我一个人做,工作量还是挺大的。不过感觉明年很有希望,总之我加油吧。

    最后,和大家说一个小秘密哈,就是《梦醒少女》最近在打折,还没玩过的朋友可以去看一看。(狗头)

    实不相瞒,想要个赞~



    PS:另外,我这里想补充一个事情,就是上次在动态发温蒂妮人设的时候,有些朋友评论说,为这个妹子的便当感到很可惜。这里我想说明一下,也算是个小小的剧透吧,其实温蒂妮这个角色并没有便当过,《丽丽公主》里面那个温蒂妮的剧情,是发生在缘之幻境的,其实这里已经有过暗示了。缘之幻境是摩尔创造的,所以那出戏其实是摩尔让温蒂妮去演的,毕竟是幻境嘛,是假的剧情呀。而且温蒂妮这辈子就只喜欢过燕飞一个人,再也没有喜欢过第二个人。总之,温蒂妮是没有便当过的,丽丽公主里面那个只是演戏而已,那个并不是真正发生的事情,这段演戏的剧情可能会在WL3里面以彩蛋或者DLC的形式推出,是一个搞笑片段,到时候大家就知道是怎么回事了。
    Criminal Dissidia - Masoncn
    The developer of Criminal Dissidia, Haiyang, will have a live broadcast of the game at 2am on October 1st PST/PDT.

    Welcome to have a view!

    官方玩家QQ群:145890834
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