Introducing DREAMWILD! A Brand New Game from Fading Club! Hello everybody! I hope you are all doing well! I'm excited and happy to announce a brand new game from Fading Club Games! DREAMWILD is a strange, fast paced first person action game taking place in a unique, psychedelic world! Play as a Golden Knight, thrust into a bizarre series of realms, surrounded by even more bizarre entities! Travel deeper into the Dream Wilds, and discover the cause of the dark plague that infests the lands!
Enter a world split between full 3D gameplay and 2D prerendered exploration! DREAMWILD will be available this Halloween!
I believe that transparency is important when it comes to game development. It is with that note that I have a bit of mixed news when it comes to the Sequel to DashBored: Mechana. Unfortunately, around a year ago, it became clear that the Engine Mechana was being developed on was simply not going to cut it. Though it ran well on my PC, any standard PC would run that Engine at a solid 7 FPS. This is simply not acceptable in my book. Along with my inexperience with 3D games development, it contributed to a slow and arduous development process which would not have resulted in a satisfactory game. It was not an easy decision, but I have made the decision to switch development on DashBored 2 to a new engine, Unity. Unity's development process is far faster, and leads to a far more performant game than the previous engine. However, this didn't cover my own inexperience with 3D development. That is what DREAMWILD has been for, to learn the tools necessary to build a full scale 3D game. With DREAMWILD, I have become so much faster and skilled in 3D, I can easily outpace my previous output. This isn't to say that the entire game of Mechana has been scrapped. The graphical assets, Soundtrack (of over 70 tracks currently), story, and certain mechanics will carry over. This, along with my new skills in developing in a 3D environment, I believe will allow for a development which is both more efficient, and leads to a much better game. Mechana is still in heavy development, just in a new engine, which will allow for MUCH more powerful and unique gameplay. I promise that I am working hard to make the best games that I can, and Mechana is no exception. Look forward to more updates on DB2: Mechana in the near future, I'm very excited to show off what I have got! In the meantime, please check out DREAMWILD, I think that any fan of DashBored will find it to be a unique and fun adventure!
Happy Friday! We hope you have been enjoying the Anniversary Update for Kena: Bridge of Spirits. Its been a fun week for us seeing all your amazing new shots captured with the updated photo mode features. We've made several stability improvements and corrected a few bugs in this patch.
Stay tuned for additional fixes and updates. Thanks for your support and enjoy the adventure!
The 2.03 patch includes the following:
Fixed issues making it possible to collect more than 100 Rot when replaying the game in New Game+.
Fixed a bug with the Shrine Guardian Combat Reflection Trial that prevented the bonus objective "Cleansing Strike" from being awarded.
Crash fixes.
Kena Outfit animation improvements and fixes.
Fixed issue allowing the Woodknight to attack during spawn animation.
See at firsthand the developers playing the game, as they present the new mechanics implemented, being able to ask questions in real time as well as giving suggestions and feedback.
Game 100% translated into English! Linguistic and cultural adaptations were made, which is not just a translation, but a reinterpretation to better adapt to the non-original language.
Bug fixes, technical tweaks, visual remakes and general balancing were also made for this release!