SCP: Fragmented Minds - TSMRE
Hey everyone!



We are excited to announce our Kickstarter has been completed successfully and we are well on our way to begin full production of the game! We are also proud to announce that we have ended the campaign with $119,223 which makes us the most funded SCP game in history!

A lot of players have reached out to us and asked that if they missed the Kickstarter if they would be unable to support or get rewards in the same manner as on there. We are happy to say we will be opening up the Kickstarter to late backers which can be found on our pledge manager platform which can be found here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

Feel free to sign up and you'll get notified when the page opens up to new pledges, which will allow you to get any rewards you'd like!

SCP-682:



SCP-682 has been officially confirmed for the game, and we have begun modeling his character out fully. He will be a VERY important character in the game, and we are taking some extra time on his model to ensure it's both scary and the design makes sense for the situation the creature is in aboard Site-113.

We will be showing off a lot more updates with SCP-682 and SCP-3199 in the near future, so make sure to join our Discord and also check back on Steam frequently to see new updates for upcoming content and playtesting dates!

Those who support certain tiers on Kickstarter will also be granted special access to our multiplayer testing and will be able to test the campaign in our Early Access phase, so make sure to check that out on the Kickstarter if that interests you.

We are incredibly excited to be given this opportunity to bring SCP: Fragmented Minds to life, and we thank you all for playing it here on Steam!

Sep 30, 2022
The Cruise 2 - SwiftKraft
Patch Notes:
- Added passive Choke for Dissipate
- Added ability Hail Storm for Dissipate
- Added a Parasite boss
- Added credits
- Added boss bar
- Added homing bullets
- Added Fast Ecaflip
- Adjusted attack patterns of Eliatropes
- Created more modular systems so the game can be worked on more efficiently
Sep 30, 2022
The Mortuary Assistant - Lazarus


Patch Notes

Bug Fixes:
  • Building off of fixing the black screen issue caused by a recent patch, the Dynamic Resolution and DLSS options have been temporarily removed while this is looked into further.



And as always, please post any issues you come across or feedback you may have in the The Mortuary Assistant Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.
Sep 30, 2022
Shadow of the Tomb Raider: Definitive Edition - skrotz
Fixed startup crash occurring on some systems. Upgrade XeSS to 1.01
Sep 30, 2022
The Troop - Tom
Update Notes:
- New scenario: 24 "Heavy Metal"
- New scenario: 25 "To Snatch the Crown"
- (Preview) Skirmish mode V1.1 prototype scenario with randomised AI forces
- Infantry unit target size setting
- Various small improvements and bug fixes
Sep 30, 2022
Let Me Out - HUNTER
an small update to the first section of the game
There Will Be Ink - Brofie
Hey there! Spooky season is upon us, so, naturally, for all of October (and the first several hours of November, if we want to be accurate) There Will Be Ink "Spooky Edition" is back! See all your favourite stickfolk spurting pumpkin juice from their pumpkin heads before leaving this cruel, pumpkin spiced world as tiny ghosts. Also, look how spooky those trees are?


There is also a new game update! Though I've been working on a bunch of new content, most of it is not yet ready, so this update focuses mostly on some smaller changes and extra modding support. Although, it turns out the mod support is mostly for my own use, as it makes managing units, weapons, promotions, etc. much more easy. It's just a bunch of numbers in a text file, as much as it can be. I fully reworked the unit promotions system to work that way. A side effect of that is that unit upgrades will need to be re-chosen from the Barracks page. My hope is that this new, modular system will allow for the randomization of unit upgrades from the Campaign Generator, which should help with replayability and make for some interesting loadouts. That's not yet in place but is coming soon! There's still one big update I'd like to finish and then it is just more polishing prior to release. After that, who's to say!

Changes & Enhancements
  • AI: Units will now capture enemy buildings if no other valid targets are available
  • Weapons no longer blend to unit colour by default; reworked existing weapons to use custom colours
  • Weapons are now drawn overtop of Units
  • Fully refactored unit upgrades/promotions
  • Now fully modular and moddable
  • Reworked some promotions to be more general as well as some additional balancing
  • Creatures (eg works/etc) will no longer bunch together
  • Added knockback effect to most weapons
  • Projectiles no longer hit targets at a lower height (eg. bullet firing down from jetpack, and other future weapons)
  • Consolidated how damage is dealt to units (and blood spatter, too)
  • Lots of additional modding options for units (canRun, canRoll, canWound, etc) and weapons ()
  • Added new melee weapon system (WIP)
  • Re-added Tank as a unit type in factions

Bug Fixes
  • Fixed Campaign Gen crash when faction has no buildings
  • Fixed Ski mission (Double Daffy) not saving victory upon completion
  • Fixed crash relating to custom units in factions
  • Fixed bodyArmour mod setting not working
SteamVR - nathann
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fix for OpenXR apps not recognizing controllers that were turned on after session start.
  • Fixed DX12 validation error with resetting a command allocator causing a crash on Unity with the latest OpenXR plugin
Photogenic Minds : Identity - zama
・ゲームクリア時にフリーズする原因らしきものを修正、確定ではない
・サントゥの推理ガイドが間違っていることがあるバグを修正
・被写体の効果バグなど細かなバグを修正
Lock 'n Load Tactical Digital: Core Game - Metcalf
- The Alamo: fixed missing US AH-6 reinforcements.
- multiplayer: fixed the joining player from sometimes not being able to mark 'ready' for saved games or custom scenarios.
- multiplayer: fixed the melee that starts at the end of an impulse from remaining in a Mob square to start properly on both computers.
- multiplayer: fixed Sniper Team selected targets not being passed correctly to other computer.
- Convoy to Hell: fixed a bug where multiplayer would crash upon loading a save of this scenario.
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