Alcyon Infinity - Kim Jong Billy
- Shield Upgrade Balance
Sep 29, 2022
Eternal Starlight VR - WhiteNoise
Greetings Captains! This update includes the following:

  • Fix for Gen 1 WMR controllers, clicking joystick is now the same as pressing the A button.
  • Simplified Chinese language support
Sep 29, 2022
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

This patch is mostly about fixing the biggest Performance issues occuring inside The Great Forge.
There are a couple of things that were fixed along the way such as Slorm Reaper Affinity and Enhancement Runes not working.

Once I've dealt with the most important issues, I'll upload anohter patch and write a proper Patch Notes listing all the changes.
Tomorrow most likely.

I hope you're all having a good time!
Cheers!
Melvor Idle - mod_shaun
Expansion Details Announcement Timeline:

  • Part 1 of 5 - Level 120 Non-Combat
  • Part 2 of 5 - Lore & The Herald
  • Part 3 of 5 - Level 120 Combat
  • Part 4 of 5 - Township, Official Mod Support, Astrology Rework & More
  • Part 5 of 5 - Everything we missed ← YOU ARE HERE

Wishlist Throne of the Herald today: https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald

Preface
All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.

Introduction
Welcome to the final announcement for the Throne of the Herald Expansion!

This announcement is focused on providing details of what we may have missed in previous announcements, ranging from new QoL additions to answers for FAQs.

Note: This will only focus on important information that has been missed. Any further small changes, balancing or minor QoL additions will be detailed in the update’s patch notes upon release.

An Update on the Release Date
In case you missed it - I posted an update around the release date for Expansion 1. You can read about it here: https://www.reddit.com/r/MelvorIdle/comments/xdnzy0/an_update_on_the_expansion_1_release_date/

In short: We have pushed back the release date as we need a few more weeks to polish it up and ensure the release is as smooth as possible.

The release date is not far away at all! Keep your eyes peeled for an announcement (you know how I like to be spontaneous).

New Quality of Life Features

New Equipment Slot - “Consumables”
Available for everyone

When loading into the update, you will be greeted with a brand new Equipment Slot - the “Consumables” Slot. This new slot will now be home to all equippable consumable items that are not classed as Ranged Ammunition.

Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable.



Combat Quick-Equip
Available for everyone

We have designed a new system to enable an easier gear-swapping experience for everyone.

When clicking on an equipment Slot in Combat, you will be greeted with a new “Quick-Equip” menu. Here you will be able to set up to 3 different pieces of equipment for that specific slot, enabling you to quickly switch between these items without the requirement of opening your Bank.

These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set.



Agility Blueprints
Available for everyone

A common suggestion we have received is the ability to make Agility Obstacle switching less tedious. With the introduction of the Throne of the Herald expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this.

An Agility Blueprint is a fancy name we have given to what is essentially an Agility Loadout or Agility Set. It provides the ability to Save and Load predefined Agility Obstacles as you please.

When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints.

This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.

It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.



Separated Completion Log
For those who purchase the Throne of the Herald expansion, you may be wondering how completion is affected by the addition of new content.

With the expansion, the Completion Log has been separated into three different sections:
  1. Base Game completion
  2. Throne of the Herald Completion
  3. True Completion (Combined completion for the above two categories, and future Expansions)

Each section tracks the progress of their respective categories. For example, Base Game completion will only show you the progress of Base Game content.

This means purchasing the Throne of the Herald expansion will have no effect on your existing progress, as the content contained within is completely separate.

Another great thing about the separation is the ability to choose which progress is visible to you. You can select any of the three categories to be visible in the sidebar and Completion log.

This image example shows Throne of the Herald as the selected Completion category, with the respective percentages updated according to progress in the expansion only.



Mod Manager Preview
For those who were asking, here is a previous of what the in-game Mod Manager looks like.

You can see the Manager is currently populated with some Mods. Our awesome modding community is already hard at work converting existing Mods to the new Mod Support & API!

Main screen and browser window:


My Mods list & load order:


FAQs
Will the Throne of the Herald Expansion have new Skillcapes?
Yes! Every Skill is getting their very own “Superior” Skillcape at Level 120. These capes are an upgraded version of the Level 99 Cape.

There is also a Superior Max Skillcape for when you reach Level 120 in all Skills!

Will I lose my Max Cape when Township is released?
No, you will not. You get to keep and wear the Max Cape even when Township is level 1.

With the addition of Township, we thought it would be unfair if players lose the ability to wear the Max Cape until they reach Level 99.

The Max Cape will still inherit all Skillcape abilities. However, it won’t inherit the Township Skillcape’s benefits until Level 99 Township is achieved.

I’m 100% completion, will I lose my Cape of Completion?
For this specific cape, the answer is yes.

Those who have reached 100% completion will be required to reach that again when the expansion update drops if you wish to wear that Cape.

It is important to note that you only need to reach 100% Base Game Completion if you do decide to purchase Throne of the Herald. No Throne of the Herald content is required to wear the Cape of Completion.

Astrology - Will we get a refund?
With the Astrology rework, the bonuses provided by your constellations will be reset to 0 (Skill XP, Mastery Level and XP are not affected).

Because of this - you will receive a 100% Stardust and Golden Stardust refund when loading into the update.

What platforms is the Throne of the Herald Expansion releasing on?
It will be released on all Platforms that Melvor Idle is available on at the exact same time.

Will installing Mods disable our Steam achievements?
No, they will not. Achievements will still be active and available to obtain if you use Mods.

Will I need to unlock Township in Adventure Mode?
Due to the nature of the Skill, Township will be unlocked from the beginning in Adventure Mode. There is no need to purchase it and unlock it.

Conclusion
We’re getting closer and closer to the release date announcement. Be sure to keep an eye on announcements to be the first to know!

- Malcs
Edge of Collapse - kontakt
Hello
Edge of Collapse
funs

We'd like to give you a little bit of information about the development of our game.

At the moment the game is already in the stage of the demo version in which you will be able to play soon.... 😉for sure some of you have already guessed when🤫, but we will announce it with a separate news item

The game is based on Kyla Stone's book series "Edge of Collapse" and has a strong plot line, telling the story of main character Hannah's 👩 ordeal, escape, breaking barriers and building a friendship with her faithful companion Ghost🐕


What was happend?


During one of Michigan's cold winters, an EMP attack occurs💣, causing a power outage 🔌🔦. Cars🚗, phones📵, and other amenities are out of service. It is this event that allows Hanna to get out of her tormentor's basement


Tactical Turn Based Fight
Avoid danger by sneaking behind enemy's backs or face them in turn-based battles. Use the terrain to your advantage and utilise each character's abilities.



Story
Thanks to the EMP, Hannah Sheridan imprisoned for the past five years in a psychopath's basement can finally get out. At the edge of her mental and physical endurance and pregnant, Hannah tries to make her way through miles of freezing forest. She is determined to reach her family.


Team and Skills
Each character has unique abilities to solve different environmental puzzles. The player will have to combine them in a clever way to survive in a hostile world.


Panzer Arena: Prologue - Oz
  • prepared some work so players can host their own sessions (for when servers go offline)
  • Added minimum 4 bots ( instead of 1 previously )
  • Gave bots random names
  • Bots will now sometimes jump to try and avoid shots or up to slopes
  • Bots will try and use dash after jump for a combo movement
  • Bots will pick slightly better positioning when attacking ( could make them even smarter but I think they should stay semi-dumb )
  • Misc fixes.
Dead District: Survival - BadBit Games
Hello friends, a new update has arrived!

In Update:
  • Changing weapon stats like as recoil, fire rate, damage, spread, range
  • Added weapon stats to item tooltip (in inventory)
  • Added more ai in some places
  • Added a new resource - Weapon Components
  • Added a new building item - Repair Workbench
  • Added the ability to repair weapons and equipment that have durability, this may require a Repair Workbench
  • Increased the time for the disappearance of the body after death
  • Fixed a bug with the disappearance of the vendor and shredder
  • Added more ladders to climb
  • Other minor fixes and improvements



World War 3 - Kaeden
Start the fight in World War 3 with the Starter Pack! Only available during YEAR 1 from the official WW3 website and Steam, this bundle contains exclusive content you can't get anywhere else, including new Blueprints for your Operator and M416 assault rifle, premium currency, and XP Boosters.



The YEAR 1 | Starter Pack contains:
  • First Response Operator Blueprint: Act fast and without hesitation. Customize your Operator with exclusive new gear!
  • M416 Hunter Assault Rifle Blueprint: Hunt down targets with extreme efficiency using this exclusive configuration for the M416 German assault rifle (the base weapon can be unlocked for free via normal gameplay).
  • 500 UNC: Spend this premium currency in the Shop to customize your loadout and push for victory.
  • 5x Double XP Boosters: Make the most of your battles in World War 3 with two hours of double XP from each Booster.
IMPORTANT: Blueprints can grant limited access to new base Weapons and Strikes before they have been fully unlocked. Unlock them via free progression to make full use of purchased Blueprints for customization!

https://store.steampowered.com/app/2015840/WW3__Year_1__Starter_Pack/

World War 3 is now available to download and play for free in Open Beta via the official website and Steam. Subscribe to the official World War 3 newsletter to get more of the latest news, events, special offers, and lots more like this straight to your inbox. You can also follow World War 3 on Discord, Twitter, Facebook, Reddit, Instagram, and YouTube.
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:
1.修复困难模式下,敌人的攻击、防御下降了25%的错误的BUG
2.修复已经解锁建筑在建筑列表中依然锁定的BUG
3.修复茶马帮背景贴图消失的BUG
4.修复厢房、居所等产业安排其他产业中的人入住时,没有刷新的BUG
5.修复金顶飞仙逆练效果描述文字错误的BUG
6.修复遭遇敌人时,选择“驱灭敌人”后获得的历练和威望数量错误的BUG
7.修复装备逆练无极剑式时敌方同道出战结束后报错的BUG
8.修复经营建筑中收获的物品耐久度显示0的BUG
9.修复在反复取下放上药、毒后进行淬毒解毒会报错的BUG
10.修复精纯压制带来的减伤效果错误的BUG(不会再因为如精纯只比对方低1点也受到全部减伤效果的影响)
11.修复达摩杖法免消耗效果未生效的BUG
12.修复队友出战结束后主战人物音效重复播放的BUG
13.修复孤峰、宝石等不能依赖采集建筑来增长的BUG,并修改描述
14.修复过月动物袭击时捕获动物卡住的BUG
15.修复了异士居、远走高飞中的几处文本错误的BUG
16.修复桂州比武招亲和敌人战斗胜利后提示获得唱词和实际获得唱词不符的BUG
17.修复商会赞誉提高商会好感度可能无效的BUG
18.修复NPC会找光头的玩家提出梳头修面请求的BUG
19.修复离开隐秘小村阶段杀害阿牛导致游戏报错的BUG
20.修复武林盟会到达附属路径后卡住的BUG
21.修复出神之地与分身互动时因为精制效果复制不完全导致报错的BUG
22.修复武林盟会拉取的部分角色死亡导致过月报错的BUG

优化调整:
1.藏书阁修补书籍的速度提高为原来的2倍
2.降低厢房的维护费用
3.调整商会的初始资金,大幅提高商队的银钱
4.修改一部分人物特性,取消或降低特性带来的内息紊乱
5.大幅降低所有经营建筑收获所需的时间
6.修改名誉词条的持续时间(游戏内暂无体现)
7.修改心材出现的商店等级,心材可出现在更低级的商店中
8.制造物品时间调整为每3次制造才加1次时间
9.制造物品完成操作后,不会重置标签栏的选择
10.可以对正在使用中的装备淬毒、解毒
11.选择村民工作时,会把空闲村民排在前面,方便玩家选择
12.派遣人物至地点时,增加自动派遣按钮
13.人物经历在打开时会默认显示详细模式
14.优化商店界面商品的显示,且商店打开时自动选择最高可交互的页面
15.调整蛐蛐罐存取规则,仓库中的蛐蛐罐和蛐蛐可以直接选择
16.在地图上遇到外道时,新增“驱灭敌人”的选项,原本的“任其离开”只会让敌人移动到其他地格
17.过月唬骗事件增加主动赠予、指教的选项,可直接跳过较艺
18.过月事件的默认处理选项相当于玩家未能得知此事,不再降低对方心情好感

游戏优化更新:
无尽之界/Endless Trek - icesimba
Welcome to the expedition

We are very excited to share this world with you here! Although it is not perfect, it only includes some basic functions. Next, please check its manual~

"Endless Trek" is a sandbox survival+open world production game with its own plot structure. You will complete character creation and wake up in the recovery room. When you wake up, you will immediately activate the spirit of the adjutant to guide the players,

And after simply understanding the background story, you can enter the asylum to explore the original world freely.
The human expeditionary force that passed through the original world still retains some medieval knowledge and equipment, which is very different from the indigenous people who are relatively backward in civilization. However, the iron rule of the human expeditionary force is that it is not allowed to enslave, plunder, or squeeze the lives and resources of other worlds in the name of expedition, so many indigenous people are very close to the expeditionary force and willing to join the camp.

There are rich resources in the refuge, which can be used to make sharp swords and hard protective equipment or building materials. Here we will build our own camp to survive better, until we can gradually unlock the fog of Eredison that permeates the periphery of the refuge and explore the mysterious original world

Remember to be careful of these mists... They can make people lose control. At the same time, beware of the creatures on this land. Not all creatures are friendly to humans

If you are interested in exploring the endless world, you are welcome to follow and join the wish list to check our latest developments. We will meet here on time every Friday to share development logs, interesting development stories and recent activities
Team vision
As for why we want to open such a pit, it must be because we love to play. There is no meaning of being tall. Our team is relatively small. At present, there are only five people, four developers and one handyman (is me). We have always liked survival games. We thought about them while playing. After a long time of accumulation, we decided to implement this idea this year. The demo shown in the video is the result of our development for one month. Many basic functions have not been developed yet. Small teams open such large pits, which are always more difficult than expected, but fortunately, we still have some accumulation, At present, we are solving the problem of fog (the fog of Ulyson). We do not want to simply present a foggy "paper" experience, but a solid area, which is closer to the real experience from the perspective. The current overall development progress is nearly 15%

For example, we will also participate in the new product festival that Steam will open next year, when the first alpha test will be opened, and we will share the details in the development log after the demo package is developed
At the same time, we welcome you to pay attention to other official communities in the endless world
QQ:599290728
Blibili: 满汉全席工作室 
微博: 满汉全席工作室 
We will regularly update the development log and recent situation in the community, and welcome everyone to exchange and discuss~
...