Metal Waltz: Anime tank girls - WHAT' S UP GAME LABS
Dear Commanders We plan to perform a patch update on the server at 11:00(UTC+8) on September 30. The estimated update time is 8 hours.
Details of the update are as follows:
I. New tanks 1. Lorraine 40t, obtainable through 'Glutton on a Palm'. 2. Holt 150 t, obtainable through the following methods: - Very low chance to obtain from feeding Epsilon in 'Glutton on a Palm'. - Exchange for 'Crystal Shells'. 3. Sav 20.12.48, obtainable from buying a special pack in the Fall Limited-time Store, her appearance and stats can be seen in the SForce section of R&D. 4. Object 432, obtainable through R&D (this metal maiden has a special R&D method which uses 'Origin Stones' obtained from Petrov Warrant's rewards).
II. Glutton on a Palm: 'Epsilon never acts up' edition! In order to conduct further study about the Farers, Portia has ordered Commander to gather equipment (S1, S2, S1A, N2-4 Blueprints) and collectibles (Bow Tie, Machine Snake Eye, Bedroom Key) to feed to Epsilon. Epsilon will evaluate the food and Commander will be rewarded accordingly. After each feeding, Epsilon's satisfaction will increase based on the food's taste (the more she likes the food, the more points gained). When her satisfaction reaches its maximum, you will receive the first big reward of the event (this time it's Lorraine 40t). Epsilon's maximum satisfaction will remain at 1,000, but she will no longer suffer from indigestion. We hope this change will significantly alleviate the difficulty of the event. All of the changes made to the event are as follows: 1. Removed the indigestion system so Epsilon can be fed continuously. 2. Added an auto-feeding system, which allows Epsilon to be fed 50 times in a row (if the number of equipment or collectibles being used for feeding is lower than 50, the auto-feed will end when the item runs out). 3. When feeding, there is a chance to obtain 'Crystal Shell' (probability and amount dependent on the item used). 4. If Epsilon is fed with 'Architecture Blueprints', aside from getting high satisfaction, you will also be guaranteed to obtain a single 'Incomplete Intelligence' (however, you will not get any other items). Tap on the 'Crystal Shell' in the Depot to open its exchange store which offers the following items: 1. Badges and backgrounds from past events. 2. New background: Sunflower Plains 3. Time-limited resource packages. 4. Metal maiden: Holt 150 t Holt 150 t has a very low chance to be obtained directly from feeding Epsilon. 'Crystal Shell' can be exchanged for vouchers in the event store. Please note that we recommend newbie commanders to refrain from feeding too much equipment to Epsilon as that might have an adverse effect on their progression. If you are completely sure you need a large number of 'Crystal Shells', exchanging with vouchers bought with Gold will be a better method. The most efficient way of gaining Gold is buying the M-Supply.
III. Intelligence Deciphering Event During the event, a special blasting pool will be available for the Intelligence Deciphering event. The special blasting pool of Intelligence Deciphering has a higher chance to drop advanced equipment. Please note that this Intelligence Deciphering event does not have a specific reward like it used to, and is now simply a way to efficiently obtain advanced equipment. The Intelligence Deciphering blasting pool uses 'Incomplete Intelligence', which can be obtained through the following methods: 1. Guaranteed obtaining when feeding Epsilon with 'Architecture Blueprints' in the Glutton on a Palm. 2. Exchanged for 'Club Certificate' in the event store. 3. Exchanged for 'Tanghulu' in the event store (for a limited number of times). 4. Exchanged for 'Crystal Shell' in the event store (for a limited number of times). 5. Exchanged for 'G-SiSe' in the event store (for a limited number of times). 6. A certain amount can be received from a quest after passing Story Vol.8 'Expedition'.
IV. Additional rewards for purchasing Gold During the event period, purchasing Gold will grant you a certain number of 'Confidential Files'. Purchasing 'Small Bag of Gold' grants 6 'Confidential Files' and 690 'Club Certificates'. Purchasing 'Big Bag of Gold' grants 12 'Confidential Files' and 1290 'Club Certificates'. Purchasing 'Small Box of Gold' grants 32 'Confidential Files' and 3270 'Club Certificates'. Purchasing 'Big Box of Gold' grants 64 'Confidential Files' and 6480 'Club Certificates'. Tap on 'Confidential Files' in the Depot to go to the Underground Bazaar and purchase various resources. Tap on 'Club Certificates' to open their exchange store which offers the following items: A. Badges and backgrounds from past events. B. New background: Rhine Valley Base. C. Time-limited resources packages. D. New commander portrait: Dwight. 'Club Certificate' can also be exchanged for vouchers in the event store.
2. During the event period, you will receive double the amount of 'Petrov Warrants' from purchasing gold. Purchasing 'Small Bag of Gold' grants 2 'Petrov Warrants' Purchasing 'Big Bag of Gold' grants 2 'Petrov Warrants' Purchasing 'Small Box of Gold' grants 4 'Petrov Warrants' Purchasing 'Big Box of Gold' grants 6 'Petrov Warrants'
V. New rewards in 'Hunting Mission' Added a new item, 'Origin Stone', to the rewards from activating the 'Petrov Warrant' (rewards that were originally in the slots now occupied by Origin Stones will be evenly distributed to the same rewards in other slots). 'Origin Stone' can be used in place of resources in a special R&D method for certain metal maidens.
VI. UI adjustment As there currently are a large number of event items and collectibles in the game, which are categorized as 'Resources' which negatively impact the convenience of using items in the Depot, the UI of the Depot has been adjusted and a new category 'Event Items' has been added, containing all past event items, which will make finding items to use in the Depot easier.
VII. Bonus Fate Pin from purchasing M-Supply During the event period, you will receive a Fate Pin for every M-Supply purchase.
VIII. Special packages A wide variety of packages to be browsed at your leisure. There's always something for you. Special recruitment will also be available in this update, with newly added metal maidens.
IX. Fall time-limited sales Quarterly time-limited sales have been slightly adjusted. After this update, the sales opening time will not be dependent on other events and entrance to the shop will appear in the time-limited event section directly. (Please note that after this update, the summer time-limited packages that have not yet been bought will be unpurchasable.)
X. New skins and backgrounds. 1. New skin: Sweet as Sugar (BTR-60-100) Can be exchanged for vouchers in the SF22 store. 2. New background: Sunflower Plains Can be exchanged for 'Crystal Shell'. 3. New background: Rhine Valley base Can be exchanged for 'Club Certificate'.
XI. Additional rewards from iron forge and aluminum forge During the event period, using the iron forge will guarantee you 'Prion Fossils' which can be exchanged for a random number of Wrecks, Secret Plans, Processors, Test Dolls, or Codon in the Fossil Exchange section of the Exchange shop. Using the aluminum forge will also guarantee you a random amount of Rainbow Oxamide.
XII. Data adjustment 1. TV-8: Increased armor. 2. Stingray Light Tank: Increased penetration. 3. T-62: Increased firepower, penetration, durability and armor. 4. ASU-57 (OKB-115): Increased firepower. 5. Akv 151: Increased penetration and armor. 6. Hummel (Late): Increased evasion.
XIII. Attire names adjustment Several attire names have been adjusted for accuracy.
This patch does the following: - Gets rid of the old Primary/secondary-occupation system and replaces it with a more standard colony game priority system. (Like RimWorld, one of my big inspirations). This is a rather big change, but I really think it is superior. I had a quick poll in my discord channel and this change seemed very welcome. So I really hope you enjoy this change, even though it might take some time getting used to.
This patch also fixes/changes the following: - Equipping will have high priority. - Scrapping items will have the same priority as the relevant profession. (So scrapping a metal armor will have the same priority as the blacksmithing) - Hares won't be stuck when 6x speed. - Particles will not disappear when loading another faction from within a game. - When finishing a work order after 22 will most likely send the villager to bed, instead of working themselves exhausted. - Strangers socializing will not cause them to become known to the player, this will only happen when they interact with a member of your faction. - Spider web can now be chopped down from one tile below. - Fixes the borders when checking if the cursor is inside the animal menu. - Gets rid of a few crashes.
Since this patch changes a lot of the fundamentals - I stand very ready for a hotfix, should it be necessary!
As always: I huge thanks for your feedback and support! Best wishes and lots of love! <3 //Mattias
PS: If you like this game, please leave a review, share the steam-page and recommened it to your friends! Sorry for the self promotion but sales have been rather slow lately, so spreading word would really help! Thanks for understanding.
It's looking like we're nearly done with patching the demo and an update will be coming soon when we finalize our plans for the next development milestone. Thanks to everyone for reporting bugs and giving feedback! Your time is appreciated.
Difficulty sliders no longer print minimum value when loading the game with a fresh config file.
Added check to prevents objects going too far from the origin. This caused general shenanigans such as objects phasing through one another.
Fixed player able to move during the prologue start cutscene
Fixed counters being reset on map load leading to item finds not contributing to total score at the end of the level. Thought you had S rank? Hah! Think again! The score maximum was merely bugged into a lower value!
Split DRUG and MEDICAL items into two counter categories to make the drugs used % make more sense (now only Cigarettes and Stimpacks are considered drugs)
Fixed weapon hotkeys accidentally stacking with other binds and other weird behaviour. Weapons hotkeys are now determined by the binds bind_weapon2/3/4 and the slot that they're in. You will have to rebind your weapons after launching. Sorry!
Closed vent which could see outside the level mesh in the entrance/exit corridors
Made the surfaces near Doorva also pass on the Talk prompt to make it easier to hand in your weapons.
Added validation for resolutions so that users dont accidentally set their screen size to something crazy like 0x0.
The resolution menu has been changed to a traditional drop down affair in order to reduce potential user mishaps.
Fixed NoStealthKill flag not working, making the end boss killable very easily with a single headshot.
Introducing In App Purchases! - Players can make purchases of gold and shards! Visit the in-game Store now!
Tutorial - UI and flow changes for an improved tutorial experience
Balance Changes: - Spawned and resurrected units should no longer get Charge from any source - Bhishma's Hero power no longer removes negative effects - Kaundinya attack cost increased to 3 (+1)