Hello there, dreaming ones, Name is Pott, let’s have some fun. I’m the Brounie of yer farm, I keep it clean and cause no harm.
Just put offerings out each day, And I’ll keep things right while yer away. Forget though and I’ll be mad, With varied jinxes to be had.
One day that you’ve forgotten. And I will turn yer apples rotten.
Two days is another hurdle, I’ll make all yer cow’s milk curdle!
Three days missed then yer mistaken, No more honey can be taken.
Forget for four days in a row, Yer farm’s fish won’t bite yer know.
Five days makes family life harder, Cos I’ll steal stuff from yer larder!
Lastly, six days and the jinx ye earn, Will make yer own kids never learn.
So keep me happy with daily treats, And jinxes ye shall never meet. Make Pott a happy and gentle soul. Now b’gger off and fill my bowl!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 'Two days is another hurdle, I’ll make all yer cow’s milk curdle!'
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 'Three days missed then yer mistaken, No more honey can be taken'
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 'Five days makes family life harder, Cos I’ll steal stuff from yer larder!'
Pott doesn't only clean up and watch the house while you are away; he can also advise on things to do and help guide you. He also acts as a middleman between yourself and Mr Fairweather.
His temper and tongue may be quick and he is a master of sarcasm, but he only has your interests at heart.
At the end of the day, your home is his home and he only wants what is best for the family that lives there.
-Added new sounds for Hydroelectric Power Plant Sound, Clean Water Station Sound, and Recycling Plant. -Added new popups for Focus Mode and Expand Backpack to explain their purpose. -Added new sounds for Avatar Follow/Focus button and swiping right to left on Change Avatar screen. -Added new chat balloons and smileys.
Improved
-Improved UI of the Shop Panels. –Improved the Notifications. -Improved Metro Stations’ visuals on the Map. -Improved the Quest Rewards representation by adding sounds. -Improved the Leaderboard by adding new Top 3 icons. -Improved the Map UI. -Improved new quests.
Removed
-Removed the changing Country name. -Removed some quests.
Fixed
-Fixed translation-related bugs. -Fixed bugs on the Main Game Screen. -Fixed minor bugs in Quest Steps’ Panel. -Fixed the Intro Subtitles. -Fixed the bug in the Room Info Panel. -Fixed the bug on the Level Bars. -Fixed minor bugs in Quest-related UI Animations. -Fixed the bug in stalls. -Fixed minor bugs in quests. -Fixed the bug in the Order Board. -Fixed minor bugs on the Map. -Fixed the bug in the Dialogue Screen. -Fixed minor bugs on Profile Panel. -Fixed minor bugs in Location and Profession Shops.
Working On
-Working on developing the NPC quests. -Working on adding new badges and achievements. -Working on the balance system of the Polity Level to improve the game dynamic. -Working on the Animation and Action system of NPCs. -Working on improving the current UIs. -Working on the quest system and its variety to get to the in-game world.
- completely new Race Map "Nordic Noir" - new drivable car Strada ( race mode ) - new Dynamic Camera System for Hooligan, Bug and Strada - fixes to Hooligan, Bug, Strada camera - new & improved Lightning System for Hooligan, Bug and Strada cars with on/off, brake and reverse logic - new obstacle types: * Falling Trees * Timber Trucks * Road traffic * Pickup and explosion sound levels adjusted * lots of smaller improvements
Deep Space map: - fog levels adjusted - overall brightness increased by 10% - Added some navigation points to map
You've been waiting all month... and now we're ready to make your dreams come true... on MYTHICAL ISLAND!
This oneiric landscape is the ultimate destination for the Mythicals you've bred on the Natural Islands, as well as the home of the CATALISZT and exotic Dreamythicals! During the conclusion of our Anniversary Month Event, the first three Dreamythicals are making their debut one at a time, starting with Sporerow! More Mythicals, along with their corresponding Dreamythicals, are arriving as pairs in the future. We'll be working closely with our Ultimate Creator Experience backers to bring their visions to life - we're super excited, and you should be too!
But this is just the beginning of a year-long celebration called ANNIVERSARY YEAR! Over the course of the next 11 months, the Monster-Handlers have tons of exciting updates, features and content planned - new Seasonal Events, a more immersive and easy-to-use Map experience, and an EYE-OPENING revelation that will shake the foundations of the Monster World!
We can't wait to embark upon this exciting journey with everyone - we couldn't have done it without you, and we are so grateful for your love and support. Thanks again for 10 years of breeding, feeding, and singing with the Monsters! Happy Monstering!
It's been more than a year since our last proper Dev Update (which marked the end of our Early Access!), with Solasta gradually growing larger and larger with new classes, races, improvements, a higher level cap and even another campaign. And now as we're close to getting the final classes to complete the roster, we've decided to give you guys a few Dev Updates every two weeks while waiting for Inner Strength to be released! But before that... for those of you who never read our Dev Updates before, get acquainted to a tradition of ours. Cats!
There is something endearing in watching a cat named Kaiju sleeping so peacefully.
Ye Ol' Dragonborn
Those of you familiar with D&D know that Dragonborns were primarily introduced in the 4th edition (although they were featured in Races of the Dragon from 3e before that). Long story short: Spellplague happened, two worlds collided, hello Dragonborns welcome to Toril (apologies to all the Faerun historians that I've just offended). However, the biggest mystery when it came to the Dragonborn was... What's their origin? Are they descendants of dragons (by blood)? Were they created by dragons (by magic)? Are they victims of a spell that turned them into Dragonborns? Do they simply share an older common ancestor with dragons? Turns out, all we have are legends... which is fine with us!
You see, we asked ourselves all these questions to make sure that our Solastan Dragonborn wouldn't go against the very nature of what a Dragonborn should be. Solastan Dragonborns are a little less mysterious than their official counterpart, they are simply descendants of unions between polymorphed dragons and humanoid lineages. Although they were well accepted in the Manacalon Empire, they became very reclusive after the Cataclysm due to a number of reasons. The newly freed slaves did not look kindly upon their former elven masters nor their collaborators (such as the dragonborns) - and their physical appearance would often draw suspiscion from those unfamiliar with the race. And with many grieving their losses from the Sorr-Akkath... So there you have it! In Solasta Dragonborns are rare and fairly secretive, only recently starting to venture back into more civilized lands. With most having completely forgotten about the Soraks, their striking appearance is also less stigmatized than it was in the past.
Art - Research & Experiments
While our writers were settling on the lore, our artists started experimenting with the visuals - with some tests being very experimental. You'll see what I mean.
Some of the older designs that were dropped for being too monstrous, reptilian or demonic.
Experimenting with horns, you can see that this version of Dragonborns still had a fairly humanoid face.
Experimenting with Sorcerer tattoos, again with a different face shape this time a little less human
Switching back to the more draconic facial structure, which in the end felt much more faithful to how Dragonborn are perceived by most.
Final Concept Art for our Dragonborn, which was the one revealed during the announcement of Inner Strength
Character Creator Options
So now that we got a look at the art research, what do the Dragonborns actually look like in-game? Say no more, I've got you covered.
Both male and female dragonborns have 5 different face and horn options (which you can choose from separately), plus a no horn option
Dragonborns also have access to their own set of face paints and scars
Last but not least, you will have 5 different tail options with a length slider (currently the tail is a little stiff due to a bug which we're fixing), plus a no tail option
And here is our little Dragonborn using his Breath Weapon (which type of damage and shape depend on their Draconic Ancestry). Burn, you dirty undead!
Alright folks, this is the end for today! Next time we'll be breaking down the subclasses for one of the new classes coming up in Inner Strength. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Hello world (whichever one you’re on)! This devlog is the 2nd part about the upcoming ocean & leader themed update. In case you’ve missed it, the first part can be found on our blog. So put on your wetsuit, and join us as we dive into the Martian oceans!
Marine lifeforms
The first thing we notice is that we’re not alone in this ocean. In the next update, you will be able to spread a new type of lifeform: marine lifeforms. Ranging from plankton, to coral reef and even whales, we’re adding 9 marine lifeforms to the game. Marine lifeforms come in the same 3 categories as land-based lifeforms: bacteria, plants and animals. However, where a land-lifeform requires that at least 1 location of the climate zone is land, the marine lifeform requires that at least 1 location in the climate zone is ocean.
Some of the new marine lifeforms.
Coastal cities
As we start running out of oxygen, we leave the wonders of the Martian ocean and make for the surface. We’re adding that a city background will update if it is located next to an ocean. The ocean provides new opportunities as well: we’re adding 12 ocean related projects in the upcoming update. Gather your resources to construct seaweed farms, oceanic laboratories, water barrages and even, after a bit of terraforming, Martian beach clubs!
Work in progress city location location when near an ocean.
New leaders
We go inside a local bar to warm ourselves, and see on the news that elections are taking place. Leaders we’ve not seen before are running various political campaigns. The plans of seafaring leader Ayokunle Ndiaye directly appeal to us, as he orates about even vaster oceans and a network of connected docks and harbors. Let’s hope he will do as well as his 2 predecessors, Beatrix and Jan, who greatly helped Martian healthcare and dike construction move forward.
One of the new upcoming leaders.
Our adventure in and around the Martian oceans comes to a close for now (we’ve got a game to develop!). There is no exact release date yet for the next update, but that should be announced within a few weeks on our Discord server. See you in the Martian oceans!
Cheers again! 🍻 To celebrate the end of Oktoberfest and the Legendary Dungeon in style, get ready for the following WEEKEND EVENTS from Friday to MONDAY: Crazy Mushroom Harvest, One Beer, Two Beers, Free Beer, Glorious Gold Galore, Witches' Dance, Fantastic Fortress Festivity, Forge Frenzy Festival, Days of Doomed Souls & Tidy Toilet Time.