Apologies for the later than usual diary, we’ve had a tough summer with several members leaving abruptly, which put us in a rather difficult position to try and recover lost ground. These things are part and parcel of working with a software team and a project of this nature. The good news is that with production of the next chapter now in full swing again, we are working towards the game's completion as planned, and now it is time to share everyone’s hard work with you all.
ANIMATION
Moneyshot
It’s difficult to talk about what I’ve been working on this past month as most of it contains spoilers..! But there’s been a lot of lip syncing, fleshlights, semen. Learning a new skill as well.
I grow as a defiler.
Manski
This week I'm working on dating animations for the next waifu. Dating isn't really her forte so expect a lot of awkward glances and fidgeting.
Massimo Decimo Meridio
After working on various sex scenes for the past couple of months, I have been assigned to some really entertaining Grid Combat animations featuring a unit known as the Requital Commando! I'm enjoying it so much!! We also have a new upcoming girl that will melt down your eyes, but, no spoilers :P
Yagskie
FOWers! For this month, I'm almost done animating an important recruitment scene, giving our mystery girl a taste of the FOW treatment! I’ve been asked to make this one especially rough, which is my speciality!
Mendez
I've been spending these days working on a variety of things like more lip-syncing, scenebuilding, and of course some of the dirty stuff that makes up Pandora. Most of all though I've been busy blocking and animating a few cutscenes for the next couple of updates. My favorite part of the work I've been doing lately is to get the different cutscenes to hit the right emotional chords in each scene. It's just a lot of fun seeing these types of things come together. Can't wait for you all to see it in game.
Brunka
I've been hopping from one task to another lately, whether it's for a cinematic, a pandora scene, or spraying cum everywhere. All that I can say to you coomer that is reading this, is to prepare to see some badass waifus in the upcoming update.
PROGRAMMING
Hungry JJ
Hello,
Recently I have been working on the next space combat main quest mission and the new co-pilot’s attack. The mission will take place in an underground facility with some light stealth gameplay and a mini boss fight. In addition to this, I have been integrating the next set of devotion trophies and icons for the new characters throughout the game.
Samantha Flowers
Hello everyone, it's been awhile! Happy to report I have been hard at work on the soundscape of this block's cinematics, which sadly I can't go into detail due to spoilers, but I've been enjoying the variety, jumping between open blustery landscapes, and the many busy, bustling interiors.
Of course, not to be overlooked are the upcoming visual novel scenes. With the Mary Celeste crew becoming so large, it has been quite a challenge to set up and fit so many bodies with extremely varied shapes and sizes within the boundaries of our frame.
ART & MODELING
WTX
This month I got to work on a few more cool sci-fi environments and backgrounds, including this high-tec 'vault' which will be part of one of the upcoming story beats. Can't yet say what will be housed within it, but it's something to do with butts. ;^)
Portsman
We worked on getting some additional skins working, such as ones with different hair colors. I also worked on a tan lines feature for the nude meshes.
ErinTheSketchy
Now that all the essential graphics for the upcoming block are ready, I'm working on the new UI screens that will come along with the future gameplay improvements! There are a lot of things coming up and it's a challenge to avoid spoilers, so for now I want to share with you a sneak peek from the concepting process of the updated victory screen.
Bangkok ( ͡° ͜ʖ ͡°)
Till the half-point of this block, I've designed: - Two wacky new mantics. - The Requital units' ability kits that aim to bring a rather tricky set of encounters. - A challenging 1v1 Grid Combat boss fight between two of my favorite Waifus. - Three of the seven Waifu Devotion Quests that you guys can soon play once you've progressed a fair bit on their redesigned devotion meters.
Also, all Waifu Grid and Space Combat ability kits are ready for implementation, so hang in there!:)
Fowchan
Hello everyone, Fowchan here! I have a few updates for community based shenanigans!
First of all, I am currently working on getting the Fowcade back up and running! Various servers for various fun for community games! We are also looking into doing community game nights!
Second, we are currently looking into using Discords new forum system to help break some channels down further, allowing greater control of where you post your smut.
Third, we are aiming to bring a regular schedule for our v-babes! I can't share much more information then that for the moment being, but be sure to keep an eye out for more updates on our standard channels!
我们的中国客户,我们尽快会发布一个更新。谢谢您的耐心等待。
Tibor
Following a very long sick leave due to Covid and post-Covid problems the doctors gave me a green light, and I will be back on the 30th September to help the programming team. Please check out my latest blog entry at Tibor's Blog if you are interested in more team related, personal and technical information. Thanks very much for your support!
Myth of Empires will undergo a temporary maintenance on September 29 from 06:00 to 07:00 UTC (one hour). Make sure to log off before then to avoid any losses. Maintenance time may be extended as needed. Thank you for your understanding.
Bugs fixed: 1. Fixed problem where using some building skins could make the actual building shorter. 2. Fixed the new buildings can not be put in the market. 3. Fixed the weapon skin Conqueror's Spear can not be used.
If you encounter any problems while downloading, installing, or entering the game, please contact customer service.
1. Changed game view from 1st person to 3rd person (much easier to play) 2. Stamina and HP are displayed as numbers 3. Bug fixes 4. Text is printed quickly, you can close it by right-clicking the mouse 5. Modify the main character's attack action to be faster 6. 2 maps that were blocked will be opened. ( 7 maps -> 9 maps ) 7. The game price will be adjusted upwards.
We will have an update at around 3:00 AM (GMT) on Sep 29th to fix a few bugs and make several improvements. The server maintenance will last for 4 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.
We will send compensation via mail after the maintenance.
Thank you for your understanding and support!
Here are the contents of this update:
1.All-Out Related - New Feature : Sharing own army. - New Feature: Added button to refresh ally resilience and carrying capacity. - Improvement: Improved load and unload experience from warehouse. - Improvement: Improved experience with healing soldiers and resilience restoration. - Adjustment: Adjusted cooldown for sharing feature. - Bug Fixed: Fixed some display errors. - Bug Fixed: Fix the issue that Battle Points displayed incorrectly in battle reports. - Rebalance: Eagle Eyes can no longer trigger Pincer Attack. - Rebalance: Jeane's Active Skill's bonus duration increased from 5 seconds to 8 seconds. - Rebalance: Daena's Active Skill's Spearmen Attack Bonus increased from 80%|160%|260%|400%|800% to 150%|300%|600%|1000%|1500%. Duration increased from 3 seconds to 5 seconds. - Rebalance: Senelle's Active Skill's bonus duration for commanded troops increased from 4 seconds to 8 seconds. Cavalry Attack Bonus increased from 130%|260%|400%|800%|1300% to 150%|300%|600%|1000%|1800%, duration increased from 5 seconds to 8 seconds. - Rebalance: Counter ratio within the event will be increased from 1.35 to 1.5.
2. Improvements - Detail screen of Rebel Group and Rebel Leaders will now show recommended troop type and number of troops required. - Improved UI of map searching screen. - Removed “VIP Quest” feature. Corresponding reward of removed feature will be added in VIP screen- Daily Chest for all Royal Lords to claim. - Removed “Alliance Quest” feature. Alliance quest refresh ticket will be available to sell from backpack. Corresponding reward of the removed feature will be available in Daily Activity quests. - VIP screen has been moved to Stamina/Motivation bar. - Honor Token and Nobility screen will be combined in the same entrance. - Challenge Quests will all be moved into “Events” menu. - Recommended Commander Rankings has been updated. - Improved some other game experience and GUI.
3.Bug Fixes - Fixed text display issue after creating alliance with specific language setting. - Fixed some other minor bugs.
With the release of 1.5 yesterday, some players were unable to boot the game properly (really sorry about that!). We've just put a small hotfix live to fix this issue, so you should be able to load in as expected now.
Release Notes
Fixed an issue where some players could not load the game.
Please note - any players who experienced this issue will need to reset their keybindings when they boot the game (this does not apply to players who did not experience the problem). Apologies for the inconvenience here, we understand it's frustrating when you've got custom key binds.
Once again, apologies to those of you who experienced the issue. If anyone comes across any other bugs, please be sure to let us know in the Bugs section of the forum.