In the past few days, we have been made aware of a bug that could cause incorrect PvP battle outcomes. We understand the severity of the issue and related gameplay issues previously reported. The accuracy of multiplayer battles is paramount to the Tournament system, and the game's integrity. We have been working on fixing this as our top priority over the past two days.
We have carried out analytics on the problem and found about 1.7% of battles could be affected by the bug. Some players have reported the details of this issue to us and we really appreciate the help. A small number of users have also taken the opportunity to abuse this bug. We will be reaching out to abusers with a warning and/or account suspension notice depending on the severity of abuse.
Our engineering team has already made a fix to the issue and we will be deploying this after the current Tournament. Unfortunately due to the technical nature of the bug, the fix will require additional time to test and deploy and we likely won’t have the fix in place for this Tournament.
For the current tournament, we have decided the best course of action is to let the tournament run and continue to issue prizes. Where specific users have been found to carry out abuse – we will be suspending their accounts until the end of this month’s Tournament.
There has also been voiced concern over preferential treatment. We take these concerns seriously – upholding a fair gameplay environment is our top priority. As in the past, we are working to address the issue in a timely manner that is both fair and consistent for all players and fleets.
Now supported more data formats in SRAnipal SDK which includes V1 format and separate eye data when connecting Focus 3 eye and facial tracker via Vive Business Streaming.
[VIVE OpenXR]
Fixed a potential memory leakage when swapchain is being repeatedly created and destroyed.
Fixed an issue feedback from forum to report correct texture format of depth texture when using OpenGL graphic plugin. (Link)
Just a heads up that the game will be released on October 6th rather than September 29th. The reason for this delay to due to a new found bug that causes certain stats from not saving properly. Rather than releasing the game with this bug and patching it after, I'd rather make sure everything is working as it should right out the gate.
I know there's been a quite a few delays, but rest assured the game is complete and this is simply a matter of fixing glitches to make sure the game is as polished as it can be.
Not sure where to start with RPG in a Box? Subscribe to the official YouTube channel for Stumpy the Squirrel's upcoming "How to Make a Game with RPG in a Box" tutorial series! (🔊 SOUND ON 👇)
Mega Knockdown is now confirmed "Playable" on Steam Deck! This patch is intended to increase the Steam Deck compatibility of the game even further.
Gameplay
Big Billy now has resistance to side switch effects on a successful block, due to his large stature. On hit, those moves (jC, back throw) can still side switch him. Side switches are especially debilitating for Billy due to his slow speed, so this will reduce the viability of hit-and-run timer scam strategies against him.
User Interface
If you are using a gamepad or the Steam Deck, gamepad specific hotkeys should now display, in general.
Certain PC-specific tooltips and images no longer display when playing on Steam Deck.
Increased the size of fonts in the Controls Rebinding menu.
An adjustment was made to how custom controls were saved. As a result, players with custom controls will have to set them again.
Bug Fixes
Fixed an issue where your max HP could keep getting higher indefinitely when playing on Easy Mode survival.
Fixed an issue where buttons in the Controls Rebinding menu were not always consistent in size and shape.
Here are the new premium items being added to Kurtzpel on September 28th, 2022.
■ The following items will be on permanent sale.
<Heroic Karma Token (Radiant Horn)>
<Demon Hunter Lance>
<Survival Hunting Lance>
<Tactical Gear Lance>
<Urban Streetwear Lance>
■ The following items will be on sale until October 18th, 2022 23:59 (UTC+0).
- Demon Hunter & Survival Hunting Lance Select Cube Contents: Players can select and receive 1 Lance out of the 2 Lances. - Heroic Karma Token Select Cube Contents: Players can receive 1 Karma Token (including Radiant Horn). - Tactical Gear & Urban Streetwear Weapon Select Cube Contents: Players can select and receive 1 weapon out of Tactical Gear or Urban Streetwear Weapons for all Karmas. - KP Box is an item where players can obtain bonus KP for that day. Players will receive 7 boxes that can only be opened on the corresponding day after purchasing 'Heroic Karma Package.'
1.Novice guidance 2.Alysa Story mode is open 3.Brenna Story mode is open 4.Bambi Story mode is open 5.Leech Story Mode is open 6.Yvette Story mode is open 7.New scene: The Divine Realm 8.New enemy: Apostles 9.World tree can save previous Settings, no need to reset every battle (Invalid after restarting the game) 10.Runestones with additional special effects are more conspicuous 11.Bambi's Pumping Blood increased crit rate from 15% to 24% 12.Alysa gets a chance to reboot Fortitude every time she revives 13.Added World Tree item: Rune relics: Rune remains have been found in the rainforest.All rune stone will be concentrated in stage 2-1. 14.Added World Tree item: Unstable factors: Weapon enchant with a 38% chance of failure. 15.Added World Tree item: Shadow demon invasion: The world goes dark from time to time, and each level has an 18% chance of being blinded (for 10 seconds). 16.Base stats for all characters have been adjusted
The main story is currently open, but the Hard mode will not be implemented until A1.0.ver
The Playtest may be a little later this year because I want to improve somethings before I do a playtest and I have no idea how long it will take due to me having a job aswell.