We hope this stream will give you the insight you need before you enter the medieval world of Warhaven. We’ll come back with a different map next week. See you then!
**Global Beta starts 10/12(Wed) or 10/11(Tue), depending on your region. **Please note that the gameplay includes contetnts/texts which are still being edited. We'll come back with a more finalized version. **Better stream quality is available on YouTube. Click the link below. https://youtu.be/FGcvD9Nrev0
CosmicBreak Universal - CosmicBreak Universal Official
The details of the 9/28/2022 JST maintenance are as follows.
■ [Battle Challenge Cube] Event Begins!
Players can log in after maintenance on 9/28 until 10:00 on 10/12 in order to receive a [Battle Cube]! Take this chance to play Union Wars and get great prizes as well!
What is the [Battle Challenge Cube]?
The Battle Challenge Cube rewards players for clearing listed conditions with rare items! Clear battles under the set conditions and collect your rewards!
Battle Challenge Cube Rewards
Battle Challenge Cube Distribution Period
After maintenance 9/28/2022 JST Until 10:00 on 10/12/2022 JST
Prize Acquisition Period
From the Battle Challenge Cube Until 10/19/2022 JST
※Battle Cube condition progress can be checked by pressing the [Open/Confirm] button on the PROF page in the garage. ※After conditons are completed, prize can be obtained by pressing the [Open/Confirm] button on the PROF page in the garage. ※Once the effect has been unlocked unearned prizes will no longer be obtainable.
■ Bug Fixes
The following bugs have been fixed.
・For Kuschelb AM: - Mistaken description wording has been adjusted. ※The above change does not affect performance.
・For King Pepen BD: - A bug where skin editing was not reflected has been fixed.
・For Persenachia Swm BFLG: - A bug making certain parts of the textures isplay unnaturally has been fixed.
■ Others
・The volume of the sound effects for attacks of the following parts has been reduced. - Firework Launcher BS - 1st Anniversary Cannon ※The above change does not affect performance.
Thank you for your support of CosmicBreak Universal!
Join Community Manager Ghiblee in the next Community Livestream! Join us on any of the platforms listed below this Wednesday, September 28th at 3:00 PM PDT (6:00 PM EDT).
CM Ghiblee will be hanging out on Bera and reminiscing about all her favorite memories with the community as she says her final goodbye! There will also be giveaways throughout the stream for some Holiday Latte Chairs and some Onyx Apples! Make sure you don't miss out on the fun~ See you Wednesday!
Firstly, THANK YOU to everyone who played the MW2 Beta this last week. We have loved seeing all of you playing our game and creating amazing moments. If you haven’t already, please share them with us on social media and we might reshare some of our favorites!
As we head into launch, we are going to be making some adjustments based on learnings from the Beta. One of the most important parts of the Beta is having you, the players, find new bugs and issues for us. We are grateful to the community for coming together to help us fine-tune this game—and we can’t wait to show you even more.
While we are working hard on a ton of content for you to play at launch and beyond, here are just a few things we want to highlight…
While sentiment around footstep audio was more positive in the Crossplay Beta, we have seen your continued feedback on the volume of footsteps and will continue to balance enemy/friendly footstep audio ahead of launch.
Enemy visibility is something that came up throughout the Beta. While many of you remarked on the improvement in the Crossplay Beta, we’ll look to tweak increased enemy visibility to allow for better visual tracking of opponents that is not solely the traditional nameplate.
Disbanding lobbies are another topic we addressed during Beta. We feel this is an important feature and are actively looking for potential solutions for launch.
In terms of weapons, we are very happy with the results of the weapon tuning changes we made for the Crossplay Beta. We have more changes to come given weapon performance in the Beta and we're very excited for everyone to get hands on with ALL of the weapons in MWII!
We were excited to see so much interest in our Third-Person playlist. We have heard feedback on the camera shoulder-swapping, and we will continue to make refinements to this mode for launch. More to come!
Ground War and Invasion also got a lot of love from players in Beta. Thanks to our diligent fans, we have many bugs to work through in both of our Battle Map modes. We also have some improvements coming for AI navigation for Invasion.
We are still processing Beta feedback and data, and will continue to share more details on the road to launch. Look for further updates from #TeamRICOCHET on what is being done to combat cheating in the coming weeks.
#ModernWarfareII will release on October 28th— but if you pre-ordered the game, you can play the Campaign up to a week early! Campaign Early Access begins October 20th.
Today's build updates the remaining UI in the game to make it more readable on Steam Deck. I'm going to spend some time testing this build before releasing it to the main branch. My hope is to do that this weekend.