Craving your next dungeon crawl adventure? Looking for the next game to play with your squad? Very shortly you will be able to enter the world of Mythic that we have been building for almost 3 years!
We started this project back in early 2020 and it's been incredible seeing how Mythic has grown from back when it had only placeholder art to the state where it is now. Over these past few months, we've also been lucky to have a growing community on Steam and Discord whose support has fueled us and kept us motivated every day. We're honestly so excited that the day we can explore this world together with all of you is almost here.
If you want to discuss Mythic before the launch and hang out with us and the community, come join our Discord.
Till then, please add Mythic to your wishlist. We'll see you on Thursday!
- Corrected a few audio lines that were immune to the master audio settings. - Corrected Typos. - Resolved bug with the grieving shadow looping while grieving.
Turbo Kid Live stream is coming for the October 2022 Next Fest
Here it is, the first official Turbo Kid live stream will happen during this coming Steam Next Fest.
Streams will take place at 4pm EDT (8pm UTC) Monday October 3rd Wednesday October 5th Friday October 7th
Download the demo now, see how you fare against the people who made the game. Come join the conversation and don’t forget to wishlist the game if you enjoyed the demo!
Quick recap for those who have no idea what Turbo Kid is:
In Turbo Kid, you play as The Kid, a lone warrior on a journey to cross the Wasteland in a retro-like exploration adventure featuring the over-the-top hysterical gore that made the movie it’s based on so much fun. Inspired by legendary run-and-gun platformers like Mega Man X, Super Metroid, and Out of this World, Turbo Kid allows you to explore the different zones and defeat bosses in the order you see fit as you make choices that will affect the process of the game.
Features
BRAND NEW STORY set between the end of Turbo Kid and the upcoming Turbo Kid sequel.
OVER THE TOP GORE, rendered in glorious pixel-art and painstakingly precise ragdoll physics.
BIKE THROUGH LEVELS in the first metroidvania to include access to the height of human-powered transport technology: the All-Terrain Bike!
COLLECT TURBO SKILLS! In the style of classic metroidvanias, discover new power-ups and weapons to make your journey smoother.
SPEED-RUNNABLE DESIGN for hardcore gamers, made possible by a fluid and non-invasive narrative design.
KICKASS NEW SOUNDTRACK BY LE MATOS, electronic band extraordinaire and creators of the film’s soundtrack.
Hey gamers! There is some exciting news we want to share with you all: Roboplant Demo is out for this October Steam Next Fest!! ːsteamhappyː
Our small team is incredibly happy about the result and we can’t wait for you to try the demo and give us feedback and ideas on how to improve Roboplant. If you have been following our DevBlog here on Steam, you know that in the past few weeks we’ve worked at customizing our robot characters so to give each one of them a specific role inside the factory. Now we have some cute versions of Beebop: the Farmer, the Engineer, the Builder and the Biologist. Then, together with our wonderful 3D artist Alessia, we started designing new game assets including an alternative version for the seeder and an advanced one for the packager. But we will talk about it in the next DevBlog. Now let’s get back to the demo! What can you expect from it?
About the demo
Roboplant Demo is perfect if you are curious about the game or you love its concept. In the demo, you’ll be able to choose a challenge and complete it in a limited amount of time. The challenge will show you some of Roboplant's features and allow you to set up your hydroponic farm by adding basic equipment and growing a few vegetables and fruits.
You won’t be able to unlock more advanced technologies or products but you can get a hint of what the next game versions have in store, both before and after the early access release happening this November 2022.
That said, we hope the demo will live up to your expectations. Enjoy and let us know if you like it!
New features ⭐️: - The game is now playable with a controller ! - new scenery: buildings, smoke, sky and weather - 6 new weapon modules: electricity, incendiary, fast reload, velocity, duplication, bounce - 1 new motorcycle: The Turismo - New UI Friendly elements in the menus - New visual effects on explosions and flamethrower - New « burning » status - New « shocked » status - New English voices
Fixes : - Fixed a bug that caused a spire (flying snakes) to persist on the screen after being eliminated. - Fixed a bug that caused the weapon selection menu to crash
Hello everybody, here’s yet another patch with a bunch of fixes and a few other goodies, hope you all enjoy it, we are glad you’re enjoying the update :)
If we introduced any new issues with this patch or are forgetting anything important, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP
If you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.
Thanks for enjoying our game, see you all again soon <3
NEW
Added new Tilted Concave Walls (4m and 8m) to the “Tilted Walls” unlock in the AWESOME Shop
Added new “FICSIT Roof Corners” unlock to the AWESOME Shop
Contains Inner Corner Roofs (1m, 2m and 4m) and Outer Corner Roofs (1m, 2m, and 4m)
Overhauled the Smart and Programmable Splitters UI
BUG FIXES
Fixed being able to place Power Shards inside a Machine even if you have not researched overclocking yet and this leading them to being stuck unless dismantling the building
Made it easier to pick up loot under Creature ragdolls
Fixed Audio issues with the Xeno-Zapper / Xeno-Basher
Fixed heavy stuttering for Clients when getting hit by a projectile
Fixed so conveyor attachments no longer spawn to conveyor poles, unless there’s a conveyor belt built there
Fixed a bug where the dismantle effect could get stuck on buildings if the dismantling was cancelled
Fixed AWESOME Shop first time purchase notification playing multiple times if another player joined the session and bought the same item
Fixed foundation snapping issues introduced in the previous patch
Fixed a bug where snapping a pillar to another pillar would sometimes move it in weird directions
Potential fix to “E” losing functionality when interacting with a building and closing it’s UI immediately
Fixed old bug where snapping factory buildings to foundations which are built at a specific angle would make the factory building rotate incorrectly
Fixed various walkway snapping issues
Lizard Doggo is now immune to Turbo Bass damage
Fixed a crash for Clients when trying to remove highlights from a Map Marker
Potentially fixed a Crash related to Telemetry when building hundreds of foundations in quick succession
SOUND
Added new ambient audio for Spire Coast
Tweaked attenuation for some events
Lowered and remixed flying crabs as they were extremely loud before
WORLD
Fixed water volumes being saved incorrectly (This should fix Water extractors reporting as extracting Nuclear Waste instead of Water)
Fixed a gap in the world in Titan Forest
VFX
Minor tweaks to the single shot of the Spitter
Reduced the fog glow at night in Grass Fields
UI
Repositioned Experimental banner to obstruct less of the regular HUD elements
Fixed some creatures not showing up in the Radar Tower
DEDICATED SERVER
Fixed a Crash by making it error normally instead of crash
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files... And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
I created a new Discord server so we can be in touch. In the server I will publish all the updates and all the important information about the game so if you don't want to miss anything run and join the server!