Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.
As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!
Relevant to this article are two aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels. Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.
Supplies: Resting out in the field takes time and requires supplies, as followers canât go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havenât talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit â dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Followerâs level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the âMoon Flowerâ BURROW for some rest⌠actually itâs the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring. Besides its strictly functional role, the Moon Flower Burrowâs manager, Madame Sybilla is an⌠exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters. The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes itâs preferable to do that in the Outpost where all the materials gathered are stored. Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a playerâs roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.
The Blacksmith:
Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the playerâs adventures are located. As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
The game has two inventories: the partyâs inventory and the Outpostâs inventory. As is usually the case, the partyâs inventory is limited. On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.
Building Upgrades:
Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system. The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so itâs wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game.
The minimum number of people required for the â[Story] Pruinaum Raidâ story mode is reduced from 3 to 2.
Ghastly Spirit Kingâs Castle
- âHadron Doppelgangerâ HP is reduced.
- âHadronâ HP is reduced.
- âHaivanâ HP is reduced.
- A notification appears when Haivan detonates the Organic Bomb. Bomb visibility has been improved.
- If all seal devices (incl. the time bomb in the last sector) have been destroyed before Haivan descends, Haivan descends immediately.
Altar of Dreams
- âBerrutâ HP is reduced.
- âCrazed Berrutâ HP is reduced.
- HP is reduced for Ice Pillars and Soul Fragements summoned by Crazed Berrut.
- From now, when Crazed Berrut dies the Soul Barriers also disappear.
- âThe Destroyerâ HP is reduced.
- HP is reduced for Ice Pillars summoned by âThe Destroyerâ.
- It is now easier to tell when The Destroyer uses Soul Grudge/Flame Bond.
â Improvements to Tirnog Dungeons
Theme Park Entrance
- Defence is reduced for âBettyâ, âAriesâ and âIcusâ.
Tricky House
- Defence is reduced for âRookâ, âBishopâ and âBettyâ.
Puppet Theatre
- Defence is reduced for âPuppetâ, âAriesâ, âIcusâ, âPaper Bega Traxâ and âPaper Anudâ.
- âPuppetâ Whirlwind Attacks inflict less damage.Â
Neon Concert
- Defence is reduced for âGardianaâ, âAriesâ, âIcusâ and âBettyâ.
- Fix in progress for the problem that âArirodâ always suffers the same damage regardless of the Spotlight Buff.
- Improvement: Greater damage possible to âArirodâ and âInculudâ.
- Change: From now on, âGardianaâ suffers greater damage during her guitar concert.
Shadow Castle
- Defence is reduced on âTorn Shadow (Aren)â, âCount Belmezâ, âAriesâ, âIcusâ, âShadow Torturerâ and âShadow Avengerâ.
â New PvP Map âBlizzard Ruinsâ
The new PvP map âBlizzard Ruinsâ has been added.
⣠In-game UI Improvements
The Character Window and other UI components are being changed to display information more intuitively.
The following UI components will change following the maintenance on 28th September 2022:
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- Character window
- Eldrit Resonance Grade
- PvP Record
- Master Artefact
- Pet, Mounts
- View
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1. UI Added for Daily Rewards
- There will be a separate interface for Daily Rewards so all information can be seen at a glance.
- It is opened using the âQuestâ button to the left at the bottom of the screen. You can also set up a Hotkey for it.
- Clicking on a dungeon name or PvP closes the Daily Rewards interface and opens the dungeon/PvP interface.
- By clicking on the star you can mark favourites in Daily Rewards. A max. of 5 favourites can be marked. (This function is not available for PvP rewards.)
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2. Quest UI Improvements
- A new tab is being added for daily and weekly quests. Story quests, event quests and epic quests are in the regular quest tab.
- Once a quest has been completed an exclamation mark will appear above the tab.
- Change: Daily and weekly quests are automatically accepted even if Quest Help (tab key) has been deactivated. However, they will still not be shown in Quest Help even after completion.
- The restriction on the number of accepted quests now only applies to normal or repeat quests (max. 20).
- Change: If a Secret Dungeon quest, Hero Dungeon quest or Dark Portal quest is completed during daily and weekly quests, the character is rewarded automatically.
Changes to special rewards:
Dungeon
Previously
Now
Secret Dungeon
2x Eldrit Reward for daily quest
3x Eldrit Reward for weekly quest Quest
* max. 17 per week
2x Eldrit Reward for completion per day
(max. 4, 2 per Secret Dungeon)
* max. 28 per week
Hero Dungeon
2x Hero Certificate Reward for daily quest
3x Hero Certificate Reward for weekly quest Quest
* max. 17 per week
1x Hero Certificate Reward for completion per day
(max. 3x per day)
* max. 21 per week
Dark Portal
30x Demonic Aura for daily quest
* max. 60 per week
additional 10x Demonic Aura for completion per day
(max. 3x per day)
* max. 60 per week
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3. Improvements to the Achievements Interface
- The interface is being improved to show achievement information more intuitively.
- The progress of your achievements is shown in a bar. In addition, further components are being made more user-friendly.
For example: Now additional Achievement Points ranking information will be displayed (the corresponding symbols and value of village movement speed buffs).
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* Achievement Points can vary depending on the update situation.
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4. Improvements to the Skill Interface
- Skill information is presented more intuitively.
- In the upper part of the skill tab the character introduction is shorter and main skills are no longer displayed.
- The âSealâ row is being removed from the skill tab and active/passive skills are being rearranged in the Skill Tree.
- The Skill/Force/Combo order is different. (Before: Force, Skill, Combo -> Now: Skill, Force, Combo)
- A Switch Skill slot is being added to the Force tab. (Before: 7 -> Now: 8)
- 4 spaces are being added to the Force Inventory. (Before: 32 -> Now: 36)
- If a character can change class, shortened class introductions are shown in the interface and main skills and tool tips are displayed.
â Epic Quest Reward
- There is less ED rewarded on the completion of Epic Quests.
- Epic Points (EP) is being introduced as the new currency. Epic Points can be earned by completing Epic Quests or by exchanging ED for them in the Epic Points Shop.
- The ED Shop is being removed and replaced by the EP Shop, where you can use EP to buy goods.
- Some of the goods previously sold have been removed and Aranka offers them in the EP shop instead.
For example: Aranka no longer sells âMysterious Collection Bookâ or â[Eldrit Seeker Collection] Synergy Effect Coupon (7 days). To replace them the Epic Points Shop (EP Shop) offers â[Aranka] Mysterious Collection Bookâ and âArankaâs Eldrit Seeker Collection â Synergy Effect Coupon (7 days).
- Change: The âArankaâs Mysterious Collection Book] item is required to complete the âCollect Eldrit Seekers!â quest.
* If you bought the âMysterious Collection Bookâ from Aranka you can resell it in the Shop (for 60,000,000 ED) until the update.
* Item can no longer be traded after the update on 9th November 2022.
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1. Receiving Epic Points
- Epic Points can be earned by completing Epic Quests or by exchanging ED for them in the Epic Points Shop.
- You can have a max. of 10,000 Epic Points (EP).
- If you skip an Epic Quest you do not receive Epic Points.
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2. Epic Points Shop (EP Shop)
- You can visit the EP Shop in the village with the NPC Aranka. Various items can be purchased using EP.
- The previous ED Shop is being shut down. Items that were offered in the ED Shop are now available in the EP Shop.
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â Weekly Missions
- Weekly missions are being added that offer ED as a reward.
- These missions can be found in the lower Quest UI area.
- Weekly quests are available per account. 4 missions can be accepted and completed each week.
- Aborted missions can be newly accepted again. If a quest is aborted, it will reset.
* If the goal of a mission has been achieved, it cannot be aborted.
- Weekly missions are reset every Wednesday at 9 AM.
You can set up a Hotkey for weekly missions.
* Weekly missions are only for characters from level 99.
Commanders, get ready! đĽ Events timetable from September 28 and October 5.
Server: Elite Servers, 525 â 534 1. Lucky Flop (September 28 â September 30) 2. Galactic Investment (September 29 â October 1) 3. Void Materials (September 29 â October 1) 4. Void Materials Ranking Event (September 29 â October 1) 5. Tech Piece Exchange Event (September 29 â October 6) 6. Anping Event (September 30 â October 3) 7. Crate Shop (October 1 â October 2) 8. Double Drop of Scanning (October 1 â October 3) 9. Daily Patrol I (October 1 â October 3) 10. Starry Bingo (October 1 â October 3) 11. Daily Patrol II (October 3 â October 5) 12. Cosmos Prism (October 3 â October 5) 13. Ranking Event [Alliance] (October 3 â October 5)
đ The Wrath of Einherjar - Pirate IntrusionăHell Mode Availableă âť In Hell mode, you could not recover your destroyed ships, please tread carefully. Server: 525~528 (September 29 â September 30)
âThe Waffenträger: Legacyâ event goes on and the powerful steel beast Blitzträger auf E 110 roams the battlefields in its full ominous glory! This enormous machine is led by Max von Kriegerâs daughter Ermelinda, ready to blast to pieces anything that stands in her way. However, Harriers are not afraid of the monstrous creation of von Krieger family. Quite the contrary, they are eager to hunt it down, utilizing their teamwork as well as their arsenal of modified vehicles with special abilities.
This event gives you a chance to get your hands on many useful rewards, but there can always be more. So, we invite you to participate in our special Community event and win a guaranteed prize!
Greetings, horror fans and evil appliance aficionados!
Celebrate The Fridge is Red release with us! Are you prepared to find out whatâs inside?
Get ready for six creepy tales. Staring contest with the fridge monster. An Infinite maze of hospital hallways and archive backrooms. A haunted road trip along a frozen remote highway. A dreadful funeral ceremony, and a cursed elevator descending to the uncanny depths of the unknown.
Experience many more liminal spaces, surreal encounters and uncanny strangers in the full game. See you inside!
Huge thanks to everyone who played the early versions and the demo. We keep updating the game based on your feedback, which helps a lot. Join our community on Discord to share your experience directly with the development team.
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