NEW FEATURES: + CARRY/DRAG: Added the ability to pick up and carry smaller food/animals, or to drag heavier ones. Actions will be determined based on size and weight differential between animals. + TUTORIAL GUIDANCE: Informational pop-ups will lead new players through some of the basics of the game. + TOOL TIPS: Hover your mouse over various UI elements in order to get more information on their behavior and role in the game. + ON-SCREEN CONTROLS: Currently available actions will be displayed in the right corner of the screen to help understand various interactions with the world. (Toggle On/Off in settings) + VARIABLE ZOOM: Hold the zoom key and use the mouse wheel to dynamically shift between a tight angle camera or a wider view.
GAMEPLAY CHANGES: + INTERACTIONS: Interactible object will now be highlighted when focused and list known information and interactions that are available. + CAMERA: More improvements on camera smoothing.
BUG FIXES + VARIOUS BUGS: Mostly focused around feature/statistics being saved and interacting.
Welcome to the 34th War Thunder Steam Screenshot Competition!
All of your screenshots from last week were fantastic! Although less common than their metallic counterparts, hopefully all of the wooden wonders will find newfound support and admiration among the players! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 34th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen34. You have time until 30.09.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Out for a Picnic!
Terms:
There are so many picturesque locations all around War Thunder! Who can find the best spot to stop their beast of war for a picnic?
You must add the #WTscreen34 tag (without other text).
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 7 working days.
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And now, time for the winners of the competition’s 33rd edition - Wooden Wonders!
Hey, buddies! We’re back with exciting news – Scoutmaster Season Patch 1.3 has released! Your game should automatically update before playing again! Please see the full post below for a summary of changes!
What’s New in Patch 1.3
Patch 1.3 brings in ten (10) more animated scenes, five from Goro’s route and five from Aiden’s route for everyone to enjoy!
In addition to the new animated scenes, we’ve also added two new scenes to the game’s crack gallery – although these scenes do not appear in game, you have to meet some specific circumstances in order to unlock them for some spicy bonus scenes!
Finally, we’ve included a playable demo of the game on our Steam page, as well as community items, including Trading Cards, Backgrounds, Emojis and Badges! These new collectibles will be available sometime next week, so rack up your playtime to earn them, buddies!
That’s all for this patch, although you can checkout the full patch notes at the link below:
As many of you know, BLits was founded in October of 2016, and every year we show off exciting new products and other news during that month! This year will be no different, with new physical merch coming to our store, and a very special announcement we teased in our last update coming soon! Stay tuned for more information next month…
Quests that require completing Avatar's Reach now reward an Absolution on completion in all difficulties.
Added a skill preview to the character creation menu.
BALANCE
STATS
Resource Efficiency Rework
Lower Mana Cost is now Mana Efficiency
Lower Stamina Cost is now Stamina Efficiency
Scaling for these mods has been decreased to 5.5 at level 30, down from 7.
Mana Efficiency and Stamina Efficiency lower the cost of skills, with diminishing returns.
Formula: Final Resouce Cost = Base Cost / (1 + (Total Efficiency / 100))
Dev Note: Efficiency points on the talent tree are now stronger than before and provide a strong baseline for characters wanting more access to expensive abilities. Previously, 10 points into either Lower Mana Cost or Lower Stamina Cost would net 10% lower cost of abilities. Now those 10 points get you 20 Efficiency, which is equivalent to 16.67% lower cost. Taking another 10 points for 40 Efficiency is equivalent to 28.57% lower cost. You can already see the diminishing returns kicking in a bit, but this is still much stronger than before. Efficiency hard caps at 100, which is equivalent to 50% lower cost, but this now takes significantly more investment to reach. There is now also a second source of Stamina Efficiency on the tree to match the two sources of Mana Efficiency.
TALENTS
VERNDARI
Bow Critical Damage passive has been removed. Stamina Efficiency passive has been added.
Aspect of the Wolf Rework "On hit, manifest the Aspect of the Wolf for 5 seconds. Aspect of the Wolf gives your Hits a 30% chance to hit an additional time. After losing Aspect of the Wolf, you cannot gain it again for 5 seconds.
Bow passive talent bonuses also apply while a melee weapon is equipped. Melee passive bonuses also apply while a bow is equipped."
Dev note: The second half of this talent is unchanged.
ORIAS
Adamantine - Damage Reduction: 20% -> 15%
SKILLS
All lightning skills have had their resilience damage normalized. This was an increase for some skills and a decrease for others.
Improve map interface* Optimize AI from enemies and NPCs Improve game interaction objects
* the selection of game levels is separated in two steps, the first the player selects the region, then it is directed to the screen where the player selects the levels that are available for that region. As the player completes a level, the next level opens.