Murders on the Yangtze River - zhenyu


「晚清时期」、「蒸汽朋克」
两个隔着巨大鸿沟的词语,
却早在百年前,
就真真实实地合体出现在人们的生活中!

晚清的天空,笼罩着危机的阴霾。
张之洞意识到,
钢铁是军事工业和民用工业的基础,
绝不可依赖进口,中国人必须能自己生产钢铁。
汉阳铁厂由此诞生。

之所以把铁厂选在汉阳,大佬心里有一个小算盘:
汉阳虽然既不产铁也不产煤,但胜在水陆交通便利。
炼钢遗留下来的矿渣和煤渣,可用来构筑防洪的堤坝,
使武汉人民免受洪水的危害。

另外,他还有一个执念:
“能每天看到汉阳铁厂的烟囱冒烟,我心里才踏实呐!”
(张之洞时任湖广总督,总督府与汉阳铁厂仅一江之隔。)

在张之洞的主持下,
1890年,
汉阳铁厂在湖北龟山下动工兴建。

由此,
虽在晚清,
但此时最具蒸汽朋克的场景便出现在了人们的眼前。

如此磅礴的铁与火的年代
这一次,
被搬到了《山河旅探》当中!


湖北作为主角旅途中的必经地,
而汉阳铁厂又是武汉百年来的地标建筑。
这个传统与现代碰撞与融合的见证者,
就是清末民初的时代特色的最好表达。



沈仲平和阿福会在汉阳铁厂遇到什么怪事?
《山河旅探》第三章--「炉边祟影」
即将在10月3日的Steam试玩节与大家见面!

千万不要错过哟!
Sep 23, 2022
超将棋 - fortgs2018
変更点はWindows版と同様です。
Sep 23, 2022
超将棋 - fortgs2018
・Steamへの機能的依存から脱却し、自サーバーと独立して機能するゲームとなりました。これはスマートフォン版への展開を見据えた変更です。
・それに伴い、チュートリアル終了時にプレイヤー名を自身で決められるようになりました。
World War 3 - Kaeden
Get ready to play without limits. World War 3 will launch on Steam and the World War 3 Launcher in Open Beta on September 29! From this date, the game will be entirely free to play for everyone with no purchase necessary. 

The Open Beta launch is the result of extended periods of testing, feedback, and development. We want to thank Closed Beta players and Veterans for their impassioned dedication, as well as the tireless efforts of the development team in achieving this huge milestone. Though the game remains in active development with more work to be done and new content still in the pipeline, we’re thrilled to welcome players around the world to enter the fray. Together, we hope to make World War 3 a uniquely immersive and entertaining gaming experience.



As well as countless improvements made to improve the game on a technical, visual, audio, and gameplay level, we’re adding a newly reworked Smolensk back to map rotation. You can also kick off Open Beta with 10 days of bonus XP from September 26–October 6, plus a round of Twitch Drops starting September 26, featuring the return of the exclusive Task Force F51 set!
GET A 3-DAY HEADSTART FROM SEPTEMBER 26
We’re excited to announce that players who own a Closed Beta Pack or Veteran Pack are invited to enjoy an exclusive three-day Headstart from September 26–28 as thanks for their incredible support of World War 3! Use this additional time to get the jump on progression before Open Beta begins, and experience the game before just about everyone else. And in the meantime, enjoy the rest of the Closed Beta!
SAVE UP TO 30% ON CLOSED BETA PACKS
If you want to get a Headstart on the Open Beta but don’t have a Closed Beta Pack, don’t worry… Closed Beta Packs are still available from the official World War 3 website and Steam, and for a limited time only they’re available for up to 30%off!

Grab one to unlock immediate WW3 access (available until September 23), a three-day Open Beta Headstart from September 26, and a range of awesome in-game content including Battle Passes, Blueprints for weapons, outfits and vehicles, cosmetic gear, and much more (certain items will be granted during Open Beta).



CLOSED BETA END AND PROGRESS RESET
To prepare for the Open Beta launch, the World War 3 Closed Beta Test will end on September 23 at 18:00 CEST. All progress will be reset following maintenance, but items received from Closed Beta Packs, Veteran Packs, Twitch Drops, and Public Stress Test rewards will remain permanently available in Open Beta and beyond. For further details about maintenance and server availability, please follow WW3 social channels.
LAUNCH EVENTS
Celebrate the arrival of Open Beta with free content and bonus XP!
  • XP Bonus (September 26–October 6): Receive additional XP from every battle fought through the Headstart and the first week of Open Beta!
ARE YOU READY?
Prepare to experience World War 3, a tactical online FPS developed by The Farm 51. Engage in thrilling, team-based skirmishes by fighting on the ground, driving tanks and vehicles, utilizing drones to survey the battlefield, and calling in tactical strikes for maximum damage. Up to 40 players can battle in two core game modes, Tactical Ops and Deathmatch, with matches fought on a range of stunning, realistic maps. Squad up and take the fight from the streets of Warsaw, Berlin, Moscow, and Polyarny, to the outskirts of Smolensk and beyond!
JOIN THE WORLD WAR 3 COMMUNITY!
Subscribe to the official World War 3 newsletter to get more of the latest news, events, special offers, and lots more like this straight to your inbox. You can also follow World War 3 on Discord, Twitter, Facebook, Reddit, Instagram, and YouTube.

Times and dates are target estimations and may be subject to change. Follow WW3 social channels for up-to-date information.
World War 3 - NathanOfCydonia
Following a period of maintenance, the following changes will be implemented in the Open Beta build of World War 3 launching on September 26, 2022, for players with Headstart access. This build will be available to all players for free on September 29, 2022.
NEW IN-GAME EVENTS
  • XP Bonus (September 26–October 6): Receive additional XP from every battle fought through the Headstart and the first week of Open Beta!
NEW IN-GAME CONTENT & FEATURES
  • Added full English (EN), French (FR), German (DE), Spanish (ES), Polish (PL), Russian (RU), Turkish (TR), and Arabic (AR) in-game localization.
  • Added the in-game Shop.
  • Added UNC, a premium currency used to make Shop purchases.
  • Added Mastery Achievements for Weapons and Strikes.
  • Added Tutorial (for shooting and movement).
  • Added reworked map: Smolensk (Tactical Ops).
  • Added XP Boosters.
  • Rebalanced Service Points (also known as SP, a non-premium in-game currency).
  • Accounts can be renamed using Service Points (costs 500 SP).
GAMEPLAY
  • Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
  • The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
  • The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
  • The default attachment setup for M417 in the Marksman loadout has been changed.
  • AK-15 and Alpha now use proper 7.62x39mm magazines.
  • Muzzle velocities rebalanced on all automatic weapons.
  • Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
BALANCING CHANGES: WEAPONS
  • 7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W
    • Slight range adjustments to calibers.
  • 870 MCS
    • Maximum range lowered to reduce lethality at distances over 20 meters.
  • Vepr-12
    • Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
  • M417
    • Increased weapon weight to 8 blocks.
    • Increased vertical recoil to make full auto fire at long-range harder to control.
  • Scar-H
    • Increased weapon weight to 7 blocks.
    • General increase to recoil to make full auto fire less consistent.
  • RPG
    • Splash damage decreased.
  • M200
    • Can now only equip long-range scopes in the Primary Sight slot.
  • PKP Pecheneg Bullpup, SA80, and MG5
    • Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
  • 5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
    • Increased maximum and minimum range of Compact Barrels.
  • G17
    • Decreased visual recoil for better weapon handling.
BALANCING CHANGES: STRIKES
  • Improved animation of the container drop when spawning a vehicle on an objective.
  • Tweaks to positions of the APS on vehicles.
  • Range-dependent damage for explosive damage.
  • Damage fixes for the RCWS Grenade Launcher.
  • Altered visual effects of gunshots on RCWS and Drone turrets.
  • Reduced explosion range of AT RCWS missiles.
  • 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
  • Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
  • Improvements to vehicle descriptions in the hub.
  • Attachment fixes for vehicles in the hub.
  • Improvements to vehicle hitboxes.
  • Fixes to camo and armour that either displayed incorrectly or not at all.
  • Suspension improvements made to wheeled vehicles.
  • Corrections to the rotation speed of vehicles’ wheels.
  • Improvements to cameras on tracked and wheeled vehicles.
  • Fixes to hitboxes, hit points, and prices of Flying Drones.
    • Lower prices should make Flying Drones a better investment!
  • Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
  • Renamed AT APS: now AT APS HEAVY.
  • Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
  • General improvements to strike presentation in the hub menu.
  • Ammunition slot resets when changing the currently selected turret to a strike in the hub.
  • Vehicle statistics tracking.
ANIMATIONS
  • Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
  • New vehicle drop animations (reworked cutscene).
  • New quadbike driver behaviour in third-person perspective (TPP) animations.
  • New buggy driver behaviour in TPP animations.
  • Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
  • Corrected level of detail for character: helmets, chests, pants, and gloves.
  • New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
  • Added new FPP animations including vaulting, sliding, and climbing.
  • Resolved issues when dropping and equipping weapon magazines in TPP.
  • New animations for transitions with C4 for on-back and prone poses.
  • Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
  • MCS870 weapon animations polished.
  • MSBS-K reloads in FPP polished for a better visual experience.
  • MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
  • Character idle poses polished to show a better grip on lower part and sides of weapons.
  • New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
  • Turning in place animations polished in TPP for smoother transitions.
  • New FPP climbing and high climbing animations added when holding all grenades.
  • Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
  • Improved FPP walking animation to make it more synchronized with movement.
  • Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
USER INTERFACE (UI)
  • Optimized duration vehicle repair points appear once awarded.
  • Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
  • Added color change to squad widget - you can now customize the color of your squad outside of the default value.
  • Fixed jamming bug that occurred when leaving or entering a strike.
  • New ammo types are displayed on vehicle HUDs.
  • Added coloring to nicknames in the hub.
  • Scoreboard optimized.
  • Fixed vehicle seat widget colouring.
  • Capture points widget optimization.
  • Added cannon name types on vehicle HUDs.
  • Scoreboard correctly fits different display resolutions.
  • Scoreboard correctly updates score while displayed on-screen.
  • Added spectated player mark when viewing the full map.
  • Changed leader responsibility message to show the correct capture points.
  • Changed soldiers’ marker sizes when using an air strike for better visibility.
  • Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
  • Chat visibility lowers if unused for a certain period of time.
  • Fixed player lists size on scoreboard.
  • Added option to mute another player via scoreboard or radial menu.
  • Strike points calculation improved.
  • HUD information displayed when using gadgets improved.
  • Animated banners implemented.
  • Bug fixes and improvements to in-game customization.
  • Vehicle lock state information display improved.
  • Fixed blinking markers while using UAV.
  • Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
  • In-game item descriptions are now localized in all languages.
  • Localization improvements for all languages.
  • Next unlock preview now only shows items pertaining to the upcoming level.
AUDIO
  • Fixed problems related to ambient sounds after loading the next map.
  • Optimized ways to load audio banks and manage their overall memory pools.
  • Improved the sound of certain weapons, including gunshots and silenced shots.
  • Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
  • Added additional language localizations in Arabic and Turkish for character voices and commanders.
  • Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
  • Systems responsible for room reverberations with ambient sounds have been optimized.
  • Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
CUSTOMIZATION CHANGES
  • MG5: Changed default barrel to Standard Barrel.
  • M4 MWS: Standard Barrel without sights no longer uses a customization slot.
  • SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
  • SA80: LMG Barrel Bipod no longer uses a customization slot
  • MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.
BUG FIXES
  • Fixed a bug where kills with Leo counted to T-72.
  • Fixed driver accuracy in career/stats/vehicles, where it could go above 100%.
  • Fixed mute button not working on Scoreboard.
  • Fixed a bug where players who returned to the main menu were not kicked.
  • HUD/Settings: Fixed invalid resolution scale limit and default value.
  • Fixed a bug where statistics/progression could be counted on the wrong inventory item.
  • Fixed server crashes on the summary screen.
  • Weapon changes are now possible by cycling to the previous weapon/next weapon even when holding a gadget.
  • Fixed a bug where the Loitering Anti-Armor Munition (Aerial Drone) rotor did not spin.
  • Fixed a bug where “SquadOrderFollowed” as a condition for Achievements, challenges, end-of-round statistics, and in-game point rewards was counted each time the Target Capture Point was changed, instead of squad orders followed.
  • Fixed a bug where Rejoin didn’t work.
  • Fixed a bug where the Palestinian and Puerto Rican flags caused part of the US gear from the Major Pack to turn black.
  • Fixed a bug that caused friends to be missing from the friend list if not logged in.
  • Fixed a bug where players could not start a match after trying to join a full squad.
  • Fixed a bug that created visual issues on maps when finishing a match.
  • Fixed a session/token bug caused by an Invited player being offline.
  • Fixed a bug that caused ‘zombie lobbies’. Players will no longer be placed in lobbies which have ended, which previously resulted in being kicked to the menu after attempting to load into a map.
  • Fixed an untranslated string in the ESC menu while in-match.
  • Fixed an issue that caused the direction of bombing to reset after closing the tablet.
  • Fixed an issue that sometimes wouldn’t allow players to switch off the Scoreboard.
  • Fixed a bug related to the HUD that caused the client to crash.
  • Fixed a bug related to the ESC menu that caused the client to crash.
  • Fixed a bug that caused a crash when opening the Scoreboard.
  • Added the old progression tree to the RPG.
  • Fixed a bug where the matchmaker would not increase mode selection.
  • Fixed a bug where parties did not have a party leader.
  • Fixed a bug where party member levels would not be updated in the hub after a match.
  • Fixed a bug where every rejoin was counted as a new match played in stats.
  • Fixed a bug related to the loading screen that caused the client to crash.
  • Fixed a bug where spawning vehicles caused the client to crash.
  • Fixed a bug where players could shoot forward while in the quad as a passenger.
  • Fixed a bug that resolves the difference between locked weapon levels in the ESC menu and the main menu hub.
  • Fixed a bug where the Bundeswehr Beltkit and the Bundeswehr Beltkit with Jacket would clip into certain face gear and cause a visual overlap.
  • Fixed a visual bug related to pants.
  • Fixed a bug that caused the wrong icon to appear on kill feeds during an explosion.
  • Corrected default banners and emblems.
  • Fixed a bug where the US Army chest’s glowstick was thicker than it should be.
  • Added a visual change to the JPC Vest and JPC Vest with Jacket, which now feature a small piece of metal behind the dongle used for Sentences.
  • Fixed a bug on the ESC menu where translations where missing on backpack custom configurations.
  • Fixed a bug that prevented the completion of certain types of challenges.
  • Fixed a bug where Achievements were incorrectly counted.
  • Fixed a bug where the Russian Partizan Chest would clip into the camera and block vision when moving while crouched.
  • Fixed a bug where invitations could not be received from friends.
  • Fixed a bug that made it possible to skip strike selection when loading into the map.
  • Fixed a bug that made unlocked loadouts unavailable at the beginning of matches.
  • Fixed a bug that caused the Scoreboard to miss players post-match.
  • Fixed a bug that caused the Scoreboard to block the restoration of health, ammo, and equipment.
  • Fixed a bug that made it possible to skip equipment selection when loading to the map.
  • Fixed an issue with mirrored flags appearing on certain gear.
  • Fixed a bug where players would remain in thermal vision if the warmup ended while aiming down sights.
  • Fixed a bug that awarded the wrong value of XP while attacking and defending capture points.
  • Fixed a bug where the scoreboard displayed unrealistic player levels.
  • Fixed a bug where certain statistics for the Anders (Tank Destroyer) were not counted properly (including distance and time).
  • Fixed a bug where pressing Tab would lock the Q and E buttons.
  • Fixed a bug when aiming at the M200 through secondary sight that caused the T12M offset screen to appear.
  • Fixed a bug with player profiles that caused nicknames and levels to display a string of numbers.
  • Fixed a bug that triggered the "You have been kicked from the server" message during a match.
  • Fixed a bug where players were not kicked from the hub during a mass kick, and players could still join the server.
  • General Localization: Fixed a bug where keybinds wouldn’t remap automatically on non-QWERTY keyboards, and Gameplay Tips wouldn’t update automatically after a layout change.
  • Polish: Fixed a bug that caused Achievements to show in English on pop-ups.
  • Turkish: Fixed a bug where time limit was shown in English.
  • Arabic: Updated localizations.
  • Arabic: Fixed issues with text alignment on Team Deathmatch loading screens.
  • Arabic: Fixed issues with text alignment on Tactical Ops loading screens.
  • Arabic: Fixed broken Arabic script in out-of-bounds message.
  • Arabic: 00 numbers on score board no longer appear as numerical digits.
  • Arabic: Fixed a bug where text cut off in certain places in-game.
  • Arabic: Fixed a bug that caused the name of the Training map to cut off on the loading screen.
  • Arabic: Fixed untranslated text in the strikes loadout and menu title.
  • Arabic: UI fixes.
  • Arabic: Fixed a bug that caused the statistics bar for strikes to only work on some vehicle strikes.
These patch notes also include changes previously implemented in the Pre-Open Beta build.

For more information and to track the live status of World War 3, follow our official channels on Discord and Twitter.
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until September 25th!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is a unique game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

Rules for Skirmish #6

In this Skirmish, you will select your own deck to battle with. All units have the deployment ability to destroy a random unit with a lower cost. This ability will always trigger as long as there is a unit on the board with a lower cost - and please note, that it will choose from any lower cost unit on the board, including friendly units.

Prize for Skirmish #6

As a prize for winning in this Skirmish for the first time, we have something big - a brand new ELITE card! The Oxford, the latest British Elite Fighter, costs 2 Kredits to play and 1 Kredit to operate. It has 1/3 stats and the effect that when a ground unit is deployed, its attack becomes equal to its defense.




Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from September 23rd at 12:00 GMT until Sunday, September 25th at 18:00 GMT.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
MIR4 - moon


We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.

We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.

To date, we have permanently restricted more than 13,825,000 accounts.

[Accounts Banned or Restricted]
- Applicable Date: Friday, September 23rd, 2022
- Number of Accounts: 3,727 (Total 13,825,909)
- Reason: Use of unauthorized programs & Violation of Operational Policy

*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website.

(https://cs.mir4global.com/customer)

Inquiry Route : Contact Us > Account > Objection of restriction

※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.

We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
King of Kinks - NtkuLover


We are excited to release the new event - MoonNight Sex of Waterfall Intercourse
Period: 22 Sep 05:00 ~ 5 Oct 05:00 EDT

1. Raise Meiyueh's Intimacy and Pleasure Level to win tons of rewards and unlock her exclusive H-scenes and video. Please check the tutorial in event page for details.

2. MoonNight Sex of Waterfall Intercourse Packs (+699%) Aphrodisiac can be purchased with gems, also you could get it from Great Value Pack which is now available in Event Shop.

*Event items will be reset to zero after the end of event.


https://store.steampowered.com/app/1753410/King_of_Kinks/
A.I-Mnemosyne 記憶女神 - Weissgarden純白花園
Hello, Fucking World !
Now is released on Steam
Let's Wishlist and follow ✨️


Ghost girl lasling demo will available on UTC 9.28🥰
Check out and WISHLIST ♡

https://store.steampowered.com/app/1985620/_/

https://store.steampowered.com/app/1948470/_/
Fighting! Ms. Luan!! ─ Gold-digging Angelic Bitch Simulation - Weissgarden純白花園
Hello, Fucking World !
Now is released on Steam
Let's Wishlist and follow ✨️


Ghost girl lasling demo will available on UTC 9.28🥰
Check out and WISHLIST ♡

https://store.steampowered.com/app/1985620/_/

https://store.steampowered.com/app/1948470/_/
...