-Added a new boss for zone 1, both bosses have the same chance to spawn, there is a small chance the player would face two bosses at the same time -Added innate fruit interaction reward for body cultivator -Increased combat detection range for npcs -Changed description for invincibility to damage immunity, when damage is immuned, "immune" would pop up -Fixed a bug where offhand weapon uses mainhand weapon's combo effect -Fixed a bug where cave encounter does not spawn techniques
[x] Changed first person spectating to be third person due to the lag that is caused, this will be fixed with proper FPP implementation [x] Fixed freecam and playerview keybinds not working whilst being a global spectator [x] After death you’ll now spectate your death location for 3 seconds before automatically going to the next player, you can press your ‘Primary Fire’ key to go to the next player instantly as always [x] Updated utility cooldown descriptions in the loadout screen [x] Fixed a bug where the charge bar wasn’t shown in first person [x] Fixed a bug where the kill feed and elimination text wouldn’t show when experiencing internet problems [x] Fixed a bug where the bow string wasn’t showing since the last engine update [x] Potentially fixed a bug that sometimes caused your dash to be ‘eaten’ when using dash and wallbounce at the same time [x] First person wallbounce trace reworked (now comes from the camera when in first person mode) [x] Increased kick hitbox when in first person mode [x] Arrows are now updated in spectator mode when spectating a player [x] Spectator improvements made when swapping between players [x] New shadow trail VFX that linger behind the player for 3 seconds teleporting [x] New death effect showing the player in a death animation/ragdoll that disintegrates [x] Damage numbers should now be shown for spectators
Jump back in and try out the new team slingshot mode Paint Brawl is a new team battle mode using your slingshot to eliminate other players after their balloons are popped. After you're out of the round, help your team by stunning the other players!
All new cosmetics to customize your Paint Brawl look New items in the store including vests and masks inspired by Paint Brawl, the knightly Cardboard Armor Set, and the crazy Rockin Mohawk. Plus, get an early look at what we're working on next in the coming soon section!
New ways to hold and store your items We have big plans for how you'll use your hands for new features coming in the future - so we are making a big change to how the holdable items work in this patch. We are updating the system to now allow you to carry up to 4 different items at one time. The new holdable locations are one on each arm and one behind each shoulder. We know this is a big change and we're listening to your feedback.
Build Notes
Paint Brawl September 2022 * Paintballs match your team colors * Balloons match your team colors * Health bar shown on slingshot handle * Particle trails for paintballs * Paintball splash effect on impact * Visual screen effects when you are hit * Arm collision now counts as a hit * Dockable Cosmetics * Smaller Items dock to your forearms * Larger Items dock to your shoulders * Interactable Targets placed throughout the maps * New Paintball related cosmetics and Wearables added * Team Battle Mode = Paint Brawl * Infinite bubble fix for bubble gun * Changes to city map to improve performance
Grab your trusty shovel blade and delve into Shovel Knight’s next adventure! Shovel Knight Dig will release on Steam on September 23rd, 2022! (Which is tomorrow! Hooray!!!) If you haven't already, you can add Shovel Knight Dig to your wishlist! It'll notify you when the game is LIVE on Steam!
We poured our hearts into creating a new style of Shovel Knight gameplay: a fun, quirky, seamless world that ever changes as you furiously dig down - we think it’s quite special, and we hope you do too!
Here's some info about the game:
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them! But as he and Shield Knight soon discover, this adventure goes much deeper than a simple heist…
In true roguelike fashion, Shovel Knight’s path through the adventure is different every time you play! Shovel Knight Dig is packed with thousands of pixel-perfect level chunks, which are procedurally stitched together to create infinite combinations. Leap over danger, slash your foes, and dig your way down to hidden riches. Augment yourself by partaking in peculiar cuisine from the Gastronomole, studying Shovel Blade techniques from Master Argus, or taking your chances with Tom Bola! Back up at camp, spend your hard-earned loot to unlock new relics, armors, items and accessories. Each trip down the well will bring Shovel Knight closer to discovering the secrets lying at the bottom.
First, we wanted to thank you for the feedback. It is very important for us to improve our processes and games.
In response to requests, we've added support for ultrawide monitors. As well as making some small changes and fixing bugs. If you need support with anything, you can get in touch via Twitter or email to support@faphood.com
Grab your trusty shovel blade and delve into Shovel Knight’s next adventure! Shovel Knight Dig will release on Steam on September 23rd, 2022! (Which is tomorrow! Hooray!!!) If you haven't already, you can add Shovel Knight Dig to your wishlist! It'll notify you when the game is LIVE on Steam!
We poured our hearts into creating a new style of Shovel Knight gameplay: a fun, quirky, seamless world that ever changes as you furiously dig down - we think it’s quite special, and we hope you do too!
Here's some info about the game:
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them! But as he and Shield Knight soon discover, this adventure goes much deeper than a simple heist…
In true roguelike fashion, Shovel Knight’s path through the adventure is different every time you play! Shovel Knight Dig is packed with thousands of pixel-perfect level chunks, which are procedurally stitched together to create infinite combinations. Leap over danger, slash your foes, and dig your way down to hidden riches. Augment yourself by partaking in peculiar cuisine from the Gastronomole, studying Shovel Blade techniques from Master Argus, or taking your chances with Tom Bola! Back up at camp, spend your hard-earned loot to unlock new relics, armors, items and accessories. Each trip down the well will bring Shovel Knight closer to discovering the secrets lying at the bottom.
Hey everyone, thanks for your bug reports, we managed to squash the worst offenders and get out a quick update!
- Battle Details after battles and End of Run details now correctly shows the 3 heroes from this run, and the accurate details of that battle for the all runs in a play session, not just the first run. - Arena Mode had Elite Enemies scaling wildly out of control if a user clicked into a battle, then backed out and checked the other battle, the elite edge enemies would continue to gain +50% HP, which was shown on the battle info popup. - Carrion's Discard abilities would allow you to click the OK button before selecting a card, resulting in the a soft lock where you couldn't close the Deck Viewer window during a battle.