Paranormal Detective: Escape from the 90's - lunabeat
We’re thrilled to be taking part in the exclusive, curated SIX festival (Seattle Indies Expo)! We are taking part in the stream event, it’s gonna be a lot of fun!

Paranormal Detective: Escape from the 90’s was selected to participate, and we’ll be doing a developer Q&A during the Twitch stream this Saturday at 2:45pm PT. Come check it out and ask us questions live! Find out more about our games, our development process, easter eggs, anything you’d like.

Here’s the link to check out the stream! The event goes all day but we should be on around 2:45 Pacific Time.

We’re super excited to take part in SIX this year, and hope to see you there!



*Sorry for the repeat announcement! The Q&A time changed and we were unable to change the event time on the Steam announcement so we had to make a new one.
Survivalist: Invisible Strain - Bob the P.R. Bot
Hello, I have a done another patch in the publicbeta branch! The main thing in this one is that I overhauled the Builder role to make the queue "global" for all your builders, let you queue up to 100 buildings of any type, and to allow multiple builders to work on the same building at a time.



I also changed the Repair role so it will just keep repairing anything instead of having to be told what to repair. And I've added a gate for picket fences, and a "Block Animals" option, so you can make a nice enclosure for your chickens without them constantly escaping.



Then there's some more translation updates of the new text from v155, many thanks to all the translators again! That's the main stuff, the rest is just a lot of small tweaks and fixes that I got from people's bug reports and from starting another playthrough myself. Here's the full list:

  • Updated Simplified Chinese, Korean, German, French, Hungarian and Latin American Spanish translations
  • Multiple people can work on the same building, and you can queue up to 100 buildings of different types
  • When you assign someone the Repair role they will stay in it and repair any building, not just the one you told them to
  • Added picket fence gate
  • Added Block Animals option to gates, so you can stop chickens escaping
  • Added a world setting for whether traders often have save tokens, turned it off in Hard mode
  • After going to a well or river for a drink, people will fill up their water bottle or watering can
  • Made some speeches from other communities less likely to show in the PiP
  • Show on action menu when mining or chopping wood near another community's base is classed as stealing. Stopped AI from automatically mining those areas.
  • Reinstated old values for assassination and choke hold strength, they were right all along
  • Made allies blue on minimap
  • Fix for exploit in food for winter quest, where you can just keep buying the food back and selling it again for double the price
  • Fix for infected tag not transferring when you transfer part of a stack of infected human meat
  • Fix for equipment policy setting for Can Feed To Animals not being saved
  • Fix for NPCs getting into a loop trying to bandage someone
  • Fix for looter barricades glitching out and never disappearing when destroyed
  • Fix for characters following the direct controlled player not being able to follow them through gates they opened, if the gates were set to Always Closed
  • Fix for stealth XP being granted for killing chickens
  • Fix for outhouses getting filled really quickly
  • Fix for meat from animals that were bitten being infected (animals don't get infected, so nor does their meat)
  • Fix for right-click to Buy button not working on traders
  • Fix for being able to exploit following to get someone to stop feuding
  • Fix for traders levelling up without trading with you
  • Fix for flickering when game is paused in multiplayer
  • Some fixes for character getting into loops with auto-deposit
  • You can't restrain someone from another community if they are fighting someone from your community (it would be seen as hostile, you have to restrain your guy)
  • Fix for crash in script editor when saving translated text if a translation sheet doesn't exist yet
  • Fix for translations in script editor not being saved if they are on newly created speeches
  • Reinstated mining of stone from mines if there are deposits there, and you can now see when stamping a mine which deposits are there
  • Made animal feeders more likely to take more than one item at a time to the trough
  • When you demolish a trap it will return the carrot or pipe bomb, unless the trap has been sprung
  • Fix for occasional crash when character injects themselves with antigen, if you already did it from the UI

EDIT - released a quick follow-up patch, v160, to fix a bug I introduced where traders were getting stone in their inventories.

What's this publicbeta thing?
v159 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Sep 22, 2022
Cosmoteer: Starship Architect & Commander - Walt Destler
I’m excited to announce that Cosmoteer will be a part of this week’s TactiCon showcase! From the 22nd-26th, TactiCon highlights upcoming strategy games and other great indies including Cosmoteer! A new updated demo has launched to coincide with Tacticon, so check it out and create the ultimate starship.

I will also be participating in a panel discussion to talk about "Tactical Depth Within Player Freedom", which you can watch tomorrow 5pm CET (UTC+2) at https://store.steampowered.com/sale/TactiCon?tab=6
Sep 22, 2022
Survivor Of The Journey - 지둥이
update

- A new boss will appear on stage 3


- Two more boss quests are added.


-developed all 18 of the ultimate skill




bugfix

- Fixed a bug where skills were used multiple times in certain situations.

Thank you
Have a nice day. -
Sep 22, 2022
Reddish - overcodegames
Reddish is a 3d action platformer with a beat 'em up style combat. Each level has different enemies and secrets, also the world map where you enter the levels is highly explorable and hides some dungeons.

Some gameplay aspects are heavily influenced by old snes platform classics, bringing then to the new generation. The game is powered by Unreal 5 and use assets from Paragon game. New techniques like Nanite and Lumem for global Illumination are widely used.
Sep 22, 2022
9Dragons - 9Dragons


Dragons!

Do you remember the 21st of September? To celebrate the changing of the seasons, we are hosting a special 3x Golden Time Event! Starting at midnight, enjoy a 3x EXP, 3x Skill, and 3x Drop event!

Event Duration:
September 23, 2022 00:00 - September 25, 2022 23:59 Pacific

This Golden Time will only last until Monday, September 25th before midnight, so don't wait to take advantage of these increased gains!
Universe Sandbox - bshapiroalbert


DART Mission
NASA’s DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids. Check out our simulation of this mission:
Open > DART: Humanity's First Planetary Defense Experiment

More Highlights
Fragment temperature and glow from collisions are now realistically based on the collision energy. Low energy collisions, like the one shown here, don’t generate enough energy to make the particles glow.

Before

After


Camera transitions after the target collides are smoother

Before

After


Explosions now create rock fragments and dust clouds

Before

After


Under-the-hood improvements to make referencing known objects more reliable



This update includes 1+ additions and 20+ fixes and improvements.

Check out the full list of What's New in Update 31.3

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.
Dungeon Defenders: Awakened - Chromatic Games
DEFENDERS,
This hotfix should address some of the pain points players have raised regarding Mixed Mode and Endless Survival. Additionally some changes to Sirens to help players who prefer to build around their cores. We'll continue to monitor this update as we make progress towards Episode 2 Part 1.

Balance
  • Tweaked Boss Accessories potential to match that of Lycan King Boss Accessories when dropping at the same quality.
  • Removed Dark Elf Warriors from Mixed Mode Randomization due to their enemy cap causing slow waves.
  • Non-rifted Woodland weapons now drop as act drops instead of as a boss reward to match how fusion versions drop.
  • Massacre waves should move quicker than before when there are less enemies on the map.
  • Rifted Mix Mode should have less overall enemies now to be closer to survival, this won't be perfect due to the randomness of the Mixed Mode.
  • Siren's Explosion no longer damages cores and caps out at 75% of defense health
    • Damage against heroes remains unchanged.
Bug Fixes
  • Fixed issue with Mixed mode boss accessories not dropping.
  • Fixed Various VFXs that weren't being removed causing performance issues.
  • Fixed issue with Dark Elf Warriors getting stuck on Tornado Valley.
  • Fixed issue where players had received wave 1000+ unlocked on specific maps.

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
Sep 22, 2022
SCP: Daybreak - Squiffy
Ask me anything!


Sep 22, 2022
Infinity: Battlescape - HUTCH
In addition to Friday, we're hosting a second gameplay event on Saturday.

We'll be jumping into the USEast server this Saturday, at 1900 UTC

Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships or dogfight with your favorite fighter loadout.

Join the Discord for Fleet Comms, or use the in-Squad comms to co-ordinate.
Discord Event Link - https://discord.gg/XuwudCK8?event=1021832091811459163

See you in game!
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