Hello, I have a done another patch in the publicbeta branch! The main thing in this one is that I overhauled the Builder role to make the queue "global" for all your builders, let you queue up to 100 buildings of any type, and to allow multiple builders to work on the same building at a time.
I also changed the Repair role so it will just keep repairing anything instead of having to be told what to repair. And I've added a gate for picket fences, and a "Block Animals" option, so you can make a nice enclosure for your chickens without them constantly escaping.
Then there's some more translation updates of the new text from v155, many thanks to all the translators again! That's the main stuff, the rest is just a lot of small tweaks and fixes that I got from people's bug reports and from starting another playthrough myself. Here's the full list:
Updated Simplified Chinese, Korean, German, French, Hungarian and Latin American Spanish translations
Multiple people can work on the same building, and you can queue up to 100 buildings of different types
When you assign someone the Repair role they will stay in it and repair any building, not just the one you told them to
Added picket fence gate
Added Block Animals option to gates, so you can stop chickens escaping
Added a world setting for whether traders often have save tokens, turned it off in Hard mode
After going to a well or river for a drink, people will fill up their water bottle or watering can
Made some speeches from other communities less likely to show in the PiP
Show on action menu when mining or chopping wood near another community's base is classed as stealing. Stopped AI from automatically mining those areas.
Reinstated old values for assassination and choke hold strength, they were right all along
Made allies blue on minimap
Fix for exploit in food for winter quest, where you can just keep buying the food back and selling it again for double the price
Fix for infected tag not transferring when you transfer part of a stack of infected human meat
Fix for equipment policy setting for Can Feed To Animals not being saved
Fix for NPCs getting into a loop trying to bandage someone
Fix for looter barricades glitching out and never disappearing when destroyed
Fix for characters following the direct controlled player not being able to follow them through gates they opened, if the gates were set to Always Closed
Fix for stealth XP being granted for killing chickens
Fix for outhouses getting filled really quickly
Fix for meat from animals that were bitten being infected (animals don't get infected, so nor does their meat)
Fix for right-click to Buy button not working on traders
Fix for being able to exploit following to get someone to stop feuding
Fix for traders levelling up without trading with you
Fix for flickering when game is paused in multiplayer
Some fixes for character getting into loops with auto-deposit
You can't restrain someone from another community if they are fighting someone from your community (it would be seen as hostile, you have to restrain your guy)
Fix for crash in script editor when saving translated text if a translation sheet doesn't exist yet
Fix for translations in script editor not being saved if they are on newly created speeches
Reinstated mining of stone from mines if there are deposits there, and you can now see when stamping a mine which deposits are there
Made animal feeders more likely to take more than one item at a time to the trough
When you demolish a trap it will return the carrot or pipe bomb, unless the trap has been sprung
Fix for occasional crash when character injects themselves with antigen, if you already did it from the UI
EDIT - released a quick follow-up patch, v160, to fix a bug I introduced where traders were getting stone in their inventories.
What's this publicbeta thing?
v159 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
Because it's the bleeding edge it could be less stable
If you want to be able to play online co-op with someone you'll need to be on the same version as them
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Cosmoteer: Starship Architect & Commander - Walt Destler
I’m excited to announce that Cosmoteer will be a part of this week’s TactiCon showcase! From the 22nd-26th, TactiCon highlights upcoming strategy games and other great indies including Cosmoteer! A new updated demo has launched to coincide with Tacticon, so check it out and create the ultimate starship.
I will also be participating in a panel discussion to talk about "Tactical Depth Within Player Freedom", which you can watch tomorrow 5pm CET (UTC+2) at https://store.steampowered.com/sale/TactiCon?tab=6
Reddish is a 3d action platformer with a beat 'em up style combat. Each level has different enemies and secrets, also the world map where you enter the levels is highly explorable and hides some dungeons.
Some gameplay aspects are heavily influenced by old snes platform classics, bringing then to the new generation. The game is powered by Unreal 5 and use assets from Paragon game. New techniques like Nanite and Lumem for global Illumination are widely used.
Do you remember the 21st of September? To celebrate the changing of the seasons, we are hosting a special 3x Golden Time Event! Starting at midnight, enjoy a 3x EXP, 3x Skill, and 3x Drop event!
Event Duration: September 23, 2022 00:00 - September 25, 2022 23:59 Pacific
This Golden Time will only last until Monday, September 25th before midnight, so don't wait to take advantage of these increased gains!
NASA’s DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids. Check out our simulation of this mission: Open > DART: Humanity's First Planetary Defense Experiment
More Highlights
Fragment temperature and glow from collisions are now realistically based on the collision energy. Low energy collisions, like the one shown here, don’t generate enough energy to make the particles glow.
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After
Camera transitions after the target collides are smoother
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Explosions now create rock fragments and dust clouds
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After
Under-the-hood improvements to make referencing known objects more reliable
This update includes 1+ additions and 20+ fixes and improvements.
DEFENDERS, This hotfix should address some of the pain points players have raised regarding Mixed Mode and Endless Survival. Additionally some changes to Sirens to help players who prefer to build around their cores. We'll continue to monitor this update as we make progress towards Episode 2 Part 1.
Balance
Tweaked Boss Accessories potential to match that of Lycan King Boss Accessories when dropping at the same quality.
Removed Dark Elf Warriors from Mixed Mode Randomization due to their enemy cap causing slow waves.
Non-rifted Woodland weapons now drop as act drops instead of as a boss reward to match how fusion versions drop.
Massacre waves should move quicker than before when there are less enemies on the map.
Rifted Mix Mode should have less overall enemies now to be closer to survival, this won't be perfect due to the randomness of the Mixed Mode.
Siren's Explosion no longer damages cores and caps out at 75% of defense health
Damage against heroes remains unchanged.
Bug Fixes
Fixed issue with Mixed mode boss accessories not dropping.
Fixed Various VFXs that weren't being removed causing performance issues.
Fixed issue with Dark Elf Warriors getting stuck on Tornado Valley.
Fixed issue where players had received wave 1000+ unlocked on specific maps.
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