Order of Battle: World War II - FremboT3
Allies Victorious - the last part of the Allied trilogy for Order of Battle, is out now.



The new DLC depicts battles from the Allied Normandy landings in summer 1944 to the end of the war in Europe. The campaign began on D-Day, 6 June 1944, with Operation Overlord, the large-scale amphibious assault to land Allied forces in northern France. Afterwards, the player has to secure the rest of Normandy, and needs to defeat substantial German forces in the Falaise pocket. Following a successful breakout from Normandy, the liberation of Paris is in reach.

Like all previous DLCs, Allies Victorious also adds a number of new units for both Allied and Axis countries, and a few new Allied commanders. The new units are:
  • US: 8inch_howitzer M-115
  • UK: Achilles, Archer, Ram Kangaroo
  • Germany: FlakPzIV, Me-163 Komet, V-1 "Flying Bomb"


Tune in today on our Slitherine Twitch Channel at 7pm GMT where SgtZDog will show you the new DLC.

After downloading Allies Victorious, do not miss the chance to sign-up to the new tournament “Victorious Tournament”. You can sign-up here. There will be 3 Tournament Maps:

  1. Cyrenaica
    Libya - January 1942, The Afrika Korps and the Desert Rats face off in a battle to seize vital roads across Cyrenaica.
  2. Caen
    France - June 1944, Following D-Day substantial German forces committed to the defence of Caen aim to prevent the Allies from advancing inland quickly.
  3. Cobra
    France - July 1944, US forces launch Operation Cobra to break out of Normandy and advance into Brittany.

The tournament follows Swiss Tournament rules: you can find the full list of rules here.
The first round will commence on Thursday, 6th October 2022 at 3pm GMT. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 15 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM++ games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.

To celebrate this moment, the DLC will be part of the Order of Battle: Allies Pack here. If you don't own Order of Battle yet, you can download the base game for free and you can buy the DLCs with up to 75% off discount.
Project Winter - BearahTheSarah


A new update is here and it’s the first of two that will introduce new strategies and ways to play the game.

The balance of “power” is shifting as we move to introduce more ways to focus on the social deception and roleplay aspects of the game.

The biggest addition in this update are four new items: Disguise Kit, Snow Shoes, Ice Bomb and Sound Emitter.

Short Teaser: https://www.youtube.com/watch?v=hCJC4eNCXn0
Long Teaser: https://www.youtube.com/watch?v=37EyHfVWyK0

In addition to this update, we’re proud to announce that Project Winter has hit a milestone of 2.5 M users across all platforms!

We want to thank everyone who has supported us as we continue to update and provide new content for our community.

Starting today Project Winter will have a permanent price drop. Spread the news and invite your friends for the optimal backstabbing experience!



NEW FEATURES & GENERAL CHANGES:

NEW ITEMS

1. Disguise Kit
  • A single-use item that functions similarly to the “Swap Clothes” mechanic. This item allows players to disguise themselves as another player regardless of their status as living or dead. The disguise lasts for a limited amount of time, and consumes the kit when used. This item can be crafted at the Crafting Table.
  • This item provides opportunities for Traitors (or cheeky survivors) to shift the blame to other players while commiting traitorous acts. This item doubles as a source of security of being caught sabotaging or killing others, as players will not see the actual clothing of the person committing the crime.
2. Snow Shoes
  • A single-use item that removes their snow trail and footstep audio. These effects last for a short amount of time before wearing off. This item can be crafted by Traitors at the Crafting Table.
  • This item opens up more stealth strategies for traitors. Allowing traitors to sneak into objectives and steal parts without a trail, and making quick getaways if they’re caught.
3. Ice Bomb
  • A single-use item similar to the Smoke Bomb that creates a cloud of icey smoke upon use. When activated, the icey smoke will cause players to lose warmth rapidly when standing in Ice Bomb’s radius. It can be used from the hand, as a trap, or thrown. This item can be crafted at the Crafting Table.
  • The Ice Bomb offers a unique opportunity that many other items do not. It provides Traitors a way to prevent survivors from entering an area, or deterring them from attacking for an extended amount of time, where traditional traps are removed after activation.
4. Sound Emitter
  • A single-use item that emits audio clips over a short amount of time before the item self-destructs. This item is placed like a trap, and will play suspicious audio cues that players can hear from quite a distance.
  • This item aims to provide a way for Traitors to distract or lure survivors away from their current objective and either sidetrack or Ambush.
BLACKOUT CHANGES
  • Added Dig site and Animal wave as possible first objectives
  • Increased the max amount of roles that can be in matches:
    1. Defector
    - Min: 0, Max: 2 (Old Min: 0, Max: 1)
    2. Scout
    - Min: 0, Max: 3 (Old Min: 0, Max: 2)
    3. Tracker
    - Min: 0, Max: 3


BALANCE CHANGES:
  • [PC/Win10] Removed the ability to see players who have voted in the exile booth
  • Increased social rate and radius for Traitor Credits
  • Added Left Trigger on controllers to transfer entire stacks
  • General UI Changes
  • Improve Switch Region button


KNOWN ISSUES:
  • "Possible Primary Objective" menu does not appear in the "Blackout Preset Settings" for Custom games (Animal wave will not spawn)
  • Snowshoes appear misaligned with players feet when used
  • Snowshoe model will disappear when a Disguise Kit expires but the effects will remain active
  • User unable to save custom preset with private Steam profile
  • Players are unable to switch items if they have the Disguise Kit wheel menu opened during a Solar Flare event
  • Second objective can be labeled as Stockpile or Smoke Signals but appear as a Repair Console
  • Disguise Kit timer appears red with every use after the first
  • No beacon appears for the Animal Wave first objective after approaching the Map Board


BUG FIXES:
  • [Switch] Game crashes when player attempts to Snowball Fight
  • [Xbox] The Invite Xbox Network text is currently squished together within its bounding box
  • Held items lack tooltips when the player mouses over them in the inventory
  • Lobby Voice text in Settings Menu is not translated in any language
  • Pickup hand icon for items doesn't appear next to button prompt
  • [Switch] Cloned players are able to send a message to the chat if they were typing it prior to being cloned
  • [Switch] Clones are able to use the emote wheel
  • Players are unable to enter Warmth Cave
  • Colored radio chat text is overlapping regular chat text
  • Players with non-profane names will be censored if a player with profanity in their name joins
  • [Xbox] Game crashed while adjusting the Radio volume
  • Tracker Player can get stuck when placing a trap on an object and their ability finishes charging
  • User is unable to use right Joy-Con face buttons after attaching/detaching the controllers
  • Default custom mode settings will appear as Selected Preset: None when selecting the Custom mode for the first time in the session
  • Survivor can be converted by Whisperer upon boarding the escape vehicle
  • Selected Preset labeled as NONE when viewing or editing a preset on the custom Preset menu
  • Localizations don't updated properly for Custom Only Role descriptions in the Custom Settings.
  • Inventory Management has a different text font in German in the controller menu
  • [Switch] Game crashes if started without an internet connection
  • Collision issues with rocks allowing players to walk in the air
  • Collision issues with rocks near Polar Point
  • Player is prompted to save a new preset when attempting to edit a previously saved Preset
  • Audio aberrations and stuttering occur when returning to game after being switched to a different tab
  • No 'call to arms' text or button shimmer effect when viewing a lobby region with unavailable lobbies
  • The Lazarus machine does not spawn a clone of a player and remains stuck in the respawning animation
  • Armory beacon text is very compacted/hard to read when menu appears in certain languages
  • [PC] Radio UI shows "Mouse Button 5" to use radio, regardless of the control settings
  • "Use/Attack/Shoot," text wraps to a third line when receiving the Ranged Weapon FTUE/Tutorial Tooltip in most languages
  • Basic Lobby description text overlaps the box when viewed from the lobby list
  • Player is able to enter a password protected lobby using old password
  • [Settings > Audio] Audio settings lists are not updated to reflect newly added or removed items
  • The chatbox overlaps the Show Stats Screen banner when the player is a ghost
  • Spacing issues and overlapping text occurs in the in-game Players menu if the user has more than single-digit commendations
  • Basic lobby description appears misaligned with the star icon on the Choose A Lobby screen
  • Individual player volume settings are not present in lobbies or during a match
  • [PS4] Players can quick match into lobbies hidden by the profanity filter
  • Default custom settings are set to the CRIMESIGHT preset when hosting a Custom mode match
  • The vodka drunken VFX is currently not applying to the player when they are not in a building
  • The Friend's list refreshes and unfocuses the report window when the user types "R"



NEW COSMETICS TO EARN


Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.

Stay tuned for more updates in the future, and thank you for your continued support!
Sep 22, 2022
Cracked - Void Chamber

  • Huge optimization (all stutters should be gone now).
  • Complete rewrite of sound system (better control of individual sound).
Sep 22, 2022
Alchemist: The Potion Monger - Bedaman


Let us welcome you to the beginning of the new adventure...
If you ever wanted to become an Alchemist then be our guest!

Alchemist: The Potion Monger is a unique 3D mixture of Simulation, RPG, and Puzzle game.
It combines creating potions (for sale or for your own usage!) with quests, exploration, combat, and character development.

All of this with a hefty dose of the life sim with designing your own home, growing plants, and taking care of animals.


https://store.steampowered.com/app/2094370/Alchemist_The_Potion_Monger


More information coming soon...
Sep 22, 2022
Jected - Rivals - [Pow Wow Dev] Nate

Time to check in with the team again!

Meet David, our senior programmer!
Elbow deep in some of the key gameplay mechanics David juggles delegation and programming to make sure all the cogs come together with our vehicles. Deformation, handling, and more he gets involved with it all.

Wishlist here; https://store.steampowered.com/app/1366850/Stuntfest__World_Tour/
Sep 22, 2022
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST FOR ALPHA:

Points of interest
▰▰▰▰▰▰▱▱▱▱ 60%

Add intros / cinematics
▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added 2nd boss cinematic scene (WIP)

Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added shadowball vfx + sfx
▻ Added vfx + sfx for 1st boss abilities
▻ Added unique whoosh sfx for all weapon types
▻ Added unique draw and put away sfx for all weapon types
▻ Added sfx for 1st boss draw weapon
▻ Added sfx for 2nd boss and enemies
▻ Added 1 frame more for whoosh vfx and fixed timing error
▻ Added transparency for character shader
▻ Added 1st boss 2nd phase entrance skill
▻ Added 1st boss special attack in start of 2nd phase
▻ Added multiple attack patterns for enemies
▻ Added character scale logic
▻ Added 2nd boss footsound sfx events
▻ Added 2nd boss map
▻ Added logic for vfx on ground when casting

▻ Polished some vfx + sfx for some skills
▻ Polished 1st boss energy mechanic
▻ Polished 1st boss move set
▻ Polished 2nd boss combos
▻ Increased turn speed during attack to hit target more easily
▻ Reworked vfx + sfx for 1st boss cinematic
▻ Changed audio listener from camera to in game player character
▻ Changed particle based particle system despawn

▻ Fixed looping sfx error for spell
▻ Fixed visible game ui when entering cinematic
▻ Fixed sfx timings errors in animations
▻ Fixed bug where volume settings in options didn't work
▻ Fixed bug where characters use two sound sources
▻ Fixed 3rd person cam not resetting after crit rotation
▻ Fixed abrupt char rotations after being stunned
▻ Fixed error during 3d char rotation
▻ Fixed 2nd boss not always going into 2nd phase
▻ Fixed 2nd boss visual bug
▻ Fixed visual shader bug for grass








Dune: Spice Wars - JayTwoPointOh [Shiro]


Make way for the royal person!

Emperor Shaddam IV and his loyal House Corrino have arrived on Arrakis and are available to play in Dune: Spice Wars now!



HOUSE CORRINO

Imperial House Corrino has ruled the galaxy for ten millennia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.

Faction Bonuses:
  • Gains Hegemony by paying the Guild Fees
  • Can use Imperial Edict on Landsraad resolutions to switch their scope (if a resolution affects all factions, it will now affect one faction and vice versa)
  • The diplomatic action Imperial Mandate replaces Tribute and is unlocked from the start (House Corrino can lends 2 Sardaukar to another faction earning Solari when they kill other units)
  • +1 free Building slot on Villages
  • +100% Authority cost to annex Villages due to the distance from Main Base
At 5000 Hegemony:
  • Can use Main Base Deployment on Corrino’s and neutral Villages to land a second Main Base
  • Can offer Imperial Favor, once by Landsraad council, as part of a trade (+100 Influence)
At 10 000 Hegemony:
  • +30% Airfield range
  • Missiles attack from 30% further
  • +30 Landsraad Standing when other factions are elected to charters
Councillors:



Wensicia Corrino:
  • Can build some economic buildings twice
  • Increase Solari upkeep on buildings by 20%
Captain Aramsham:
  • Reduces Infantry units costs by 30% and combat stats by 30%
  • Grants 1 additional training slot
Princess Irulan:
  • Can spend Solari to cancel a negative resolution
  • Can use Development Investment on other factions’ villages (Boost production by 20%, House Corrino gains 20% of Village’s total production)
Hasimir Fenring:
  • Can resolve discoveries with Agents anywhere
  • -100% Intel production for enemy agents assigned on House Corrino

Units:



Infantry:
  • Gain +1 Power for each ally Infantry and Ranged Infantry nearby (x5 max)
Ranged Infantry:
  • Gain +1 Power for each ally Infantry and Ranged Infantry nearby (x5 max)
  • Ranged
Incinerator:
  • Attacks deal damage within a frontal cone
  • This unit’s attacks ignore enemy Armor
Sardaukar:
  • Execute enemies under 20% Health
  • Gains +5% executing Health threshold upon killing an enemy for the rest of combat (x5 max)
Artillery Drone:
  • Must be deployed to attack
  • Cannot fire within close range
  • Must reload between shots
  • Ranged attacks deal damages in big area
  • Ranged attacks have 60% chance to destroy Armor

Guild Fees:

  • Collect Spice paid by all Imperial Taxes and Bribes
  • Must pay an expensive fee to the Spacing Guild with the help of the Spice collected
  • +1% Solari production per payed fee (x5 max)

Buildings:

House Corrino doesn’t have access to Maintenance Centers

Propaganda Office:

  • +30% resource production in the village but has an Authority upkeep
Emperor Monument (Main Base):



  • Applies the district bonus 1 more time
  • Ally Villages in the neighbouring regions have +1 instance of the Village’s traits
  • +500 Hegemony per ally Village in neighbouring regions

Spying Operations:

Consolidation:



  • +3 Armor to allies units and structures in the region
Interdiction Zone:



  • Enemies cannot use Carryalls and Airfields in the region
Orbital Strike:


  • Missiles strikes will drop from the orbit targeting units and buildings of the enemies, they lower Armor and deal area of effect damages

Developments:

Economy:
Solid Materials (T1):
  • -15% buildings construction costs
  • +25% Health on all buildings
Imperial Taxes (T4):



  • +20 Solari production per faction paying a tax or bribe to House Corrino
  • Gains 2% Spice production of factions paying a tax or bribe to House Corrino
Military:
Imperial Protocols (T3):



  • Military units gain +10% Power for each active Imperial Mandate
  • -20% daily Supply drain
  • Regions owned by players in Truce with you do not drain Supply
Imperial Command (T4):



  • +6 Command Points
  • Enemy Airfield in Region with an active operation can be used to land for 5 Influence per unit
  • +2 Power to military units in the same region if there are 6 or more
Statecraft:
Outrageous Wealth (T3):



  • +5% unit Power per faction with less CHOAM Shares
  • +5 Influence production per faction with less CHOAM Shares
  • Unlocks the Emperor Monument building
Emperor Eyes (T4):



  • Fills 3 Counter Intelligence slots with unmovable Emperor Eye Agents (This agent cannot be captured & Does not count in the max Agents count)
  • Agents assigned on opposing factions produce +5 Intel
Expansion:
Megalopolis (T1):



  • Ally Villages adjacent to House Corrino’s Main Bases get +20% resource production & +20% Militias’ Health
  • Unlocks the Crafts Workshop building
Imperial Administration (T3):

  • +10% resource production to ally Villages with 4 or more buildings of the same type
  • +1 instance of each Village traits
  • Unlocks the Investment Office building

In addition to Corrino's timely arrival on Arrakis, we have made a number of changes to the game in order to appropriately accomodate the Padishah Emperor, check out some of the biggest changes below, or head over HERE to check out the full changelist
Economy

Fremen rework of economy:
- Fremen villages:
  • No more Refineries or Spice silos
  • Shai-Hulud Temples are now exclusive to Ramallo
  • -1 building slot in every village
- Fremen Spice harvesting:
  • Harvesting caravans are built at your Main Base, limited by the number of Spice blows in your territory
  • Harvesting caravans can be deployed on your Spice blows to harvest Spice
Introducing the CHOAM Market:

  • Buy and sell shares of the CHOAM on the CHOAM Market
  • New victory condition: Own more than 50% of the CHOAM to win
Hegemony


Balance and rework of hegemony to make it more relevant in multiplayer:

Hegemony breakdown redesign

- Hegemony Victory threshold: 30k => 25k Hegemony
- Increased gains for:

  • Controlled Regionsmap
  • Controlled Special Regions
  • Allied Sietches
  • Held Charters
  • Landsraad Standing:
- No more gain for:
  • Defeating units
  • Paying taxes and bribes (except Corrino)
Military

  • Added a cooldown to thumper usage (only one thumper can be used at a time)
  • Rework and Balancing of Smugglers units
  • Toned Down Infiltrators
  • Toned Down “Ceremonial Caves”
  • New unit: Assassins
  • Smugglers’ Snipers can now be pinned down
  • Kulon Caravans now transport a mobile missile battery instead of a tent
Villages

Village traits rework:

- Villages have 1 => 2 traits

- 4 New village traits:
  • Well Diggers: +5 Water
  • Secret Holders: +20% Data Center production, 1 extra Data Center can be built
  • Youthful Eagerness: +20% Recruitment Office production, 1 extra Recruitment Office can be built
  • Former Soldiers: +1 extra militia slot
Main Base

- District Bonus rework:
  • Senate Envoyees (2 district Statecraft): +100 max Influence => +2 Influence production
  • Political Forum (3 district Statecraft): +2 Standing production => +100 max Influence
  • Insurance Banks (2 district Economy): +10% Solari production => +20 Solari production
  • Economic Lobbies (3 district Economy): +20% CHOAM Share Hegemony gains => +10% Solari production
Spying

- Removed Poison the Reserves
- Removed CHOAM Shares
- New spying missions:

  • Scavenger Team: converts 50% of the Power of dying military units into Solaris
  • Support Intelligence (Atreides): -5% damage received per operation active
  • Toxic Vapors (Harkonnen): Prevent troop regen and -20% daily Army Health
  • Ghost Market (Smugglers): Spawns a Point of Interest stealing 15% of the region’s Spice, solari and Plascrete as long as it’s not resolved
  • Hidden Thumpers (Fremen): Allows riding from and to this zone without paying any Thumper
  • Pillage Raid (Smugglers): Launches a raid of marauders on a selected village
  • Communication Jamming (Smugglers): Blocks all enemy operations on the zone
  • Worm Calling (Fremen): Instantly calls a worm in the region
- Spying missions availability changes:
  • Cease Fire is now Atreides only
  • Crowd Manipulation is now Harkonnen only
- Agents can now be swapped

Developments

- New faction-specific developments:
- Developments changes

Diplomacy

Diplomacy has been fully reworked:
- Relation level is now binary: Truce or Conflict
- Truce costs Authority to establish. The longer time spent in Conflict, the less Authority Truce cost.
- Aggression is forbidden in Truce, with heavy penalties as punishment
- It is possible to enter Conflict without penalty for a cost of Influence
- Treaties have also been reworked:

  • Treaties are only possible in Truce
  • Treaty now cost influence to set and cancel
  • Treaties now lasts until cancelation
  • New treaties have been added
- Existing treaties have been improved
- Trading interface has been redesigned

Dicoveries
  • Using agents on discoveries now requires owning its region or any neighbouring region
  • Ornithopters can no longer resolve discoveries
  • Discovery collection methods have been changed
  • New discoveries
  • All current discoveries are now accessible without Paracompass
Landsraad

- The first Landsraad Council now always starts at the voting phase, for easier onboarding.
- Imperial Edicts has a small chance to happen randomly during the review phase if the Corrino faction isn’t in the current game

- New resolutions:

  • CHOAM Contracts: All factions gain 50 CHOAM shares

  • Landsraad Witnesses: Spawn 3 Landsraad judges for all factions

  • Military Investigations: -50% military development completion speed

  • War of Assassins: The elected faction gains 2 Assassins
Councillors

  • Mother Ramallo: Unlock the Shai-hulud Temple and causes villages neighbouring Fremen to rebel on their own
AI
  • Overall AI improvements
  • AIs now defend against Rebellions
  • Added most new game mechanics to AI behaviours
Multiplayer
  • Reconnecting during games is now more consistent
  • Allow saving games when not lobby host
  • The lobby list UI has been redesigned
  • The faction choice UI has been redesigned
QOL
  • Double clicking on unit banners now behaves like double clicking a unit model: all units of the same type will be selected
  • Unit banners are now considered when dragging for selection
  • The first Spice village will now always be in the part of the region closest to the main base
  • Added game options for airfield ranges and missile battery ranges to be toggled on at the start of the game
  • Fixed units resetting their movement with every action command, leading to an unresponsive feeling
  • Added deploy/undeploy shortcut for units (G key)
  • Added resupply range indicators (H key)
Audio
  • New alert sounds
  • Added diversity on harvester voice lines
  • New hover sounds on councillors
  • Fixed sounds in tactical view
  • Voices are now enabled in x2 gamespeed
  • New and reworked voice lines
  • New and reworked sound effects
UI
  • New faded warning sign when a sandworm is close to units but they cannot be swallowed (ex: they are on rocks)
  • Display the dynamic cost of shuttle transport on the cursor tip
Bugfixes
  • Fixed Harkonnen Sacrifice bugging missions out after reload
  • Fixed sandworms sometimes not targeting AIs
  • Fixed units loading in T-Pose
  • Fixed Smuggler Drones completely tanking performances because of a leak in its idle FXs
  • Unit engage running animations have been tweaked to better fit with their speed which results in less floaty units during combat (especially ranged ones)
  • Military units tried to move before attacking when they were already in range, resulting in a unresponsive feeling, they are now much more reactive
  • Fixed tons of crashes
  • Fixed a lot of texts
Other
  • New Achievements
  • Update Main Menu and In Game Menu
  • Added Credits
  • New attack projectile generation system to allow for more cinematic projectile generation
  • Landsraad raids during pariah standing are now supported by a “Defence Sabotage” operation, demolition units, and have more supplies
  • The Fremen faction can now take control of Deep Deserts if they own all zones surrounding it once they reach the 5k Hegemony threshold

Thank you all for your support of Dune: Spice Wars since launch, your feedback and suggestions have been invaluable and we can't wait to keep developing this game alongside you all.

Enjoy the new Faction!

and also, if you missed the link above, head over HERE to check out the full changelist
Sep 22, 2022
MetaPhysical - Andre
Hi,

this is a very small fix for those players who weren't able to go online.

If you have the problem that you cannot go online (you're pressing 'go online' again and again without seeing the 'join' option appear) you can change your start region in the options menu now.

We found out that from some areas it's not possible to access all servers / regions so changing the region will help you go online!

You find the option in the pause menu > options > UI & language (we will move the option later but for now it can stay in UI & languages ;) ).

Have a nice day!

Andre
Planet Zoo - ecasciani
We are thrilled to announce Planet Zoo: Sounds of Summer! 🎵

As the once warm breeze starts to fade, fall into the nostalgia of the blissful Summer days with this calming collection of 12 chill-hop tracks inspired by the wonder of Planet Zoo. This lo-fi remix of in-game music forms a serene standalone album to relax, ease, and soothe the senses. 

Glittering with the fading spell of summer, idyllic soundscapes combine with texture-rich warmth to capture Planet Zoo’s tranquil charm. The soothing assortment of tracks are perfect for every ebb and flow within your lifestyle.  So settle back, get your cup of tea ready and join us in fading into the slowly shortening days through Sounds of Summer.

We’ll be premiering Planet Zoo: Sounds of Summer on Twitch and YouTube on 28 September 2022, 6PM BST where you can join us and the rest of the community to experience this album for the very first time, all together! For those who can't make it, we'll have the full mix available on demand on YouTube.

We can't wait for you to experience Planet Zoo: Sounds of Summer! 💚

Check out a Teaser for what's to come over on our Twitter

Details:
 
Planet Zoo: Sounds of Summer Premiere: 
Twitch - 28th September 2022, 6PM BST
YouTube - 28th September 2022, 6PM BST
Alcyon Infinity - Kim Jong Billy
- Added a Global Leaderboards information in the main menu, display current World Record and your current High Score (leaderboards will be reset when balance updates happen, hopefully not too often)

- Various small fixes
...