Space Hole 2018 - zimmbousDev
The spiritual successor to Space Hole 2018 is now announced! If you enjoy Space Hole (especially 2018) you'll love Extreme Evolution: Drive to Divinity.

This new game is a lot larger than any I've made before, and will be another collaboration with DL Salo's music! It's about biological transformation. Follow the steam page below or the join the space hole discord for all the updates!



https://store.steampowered.com/app/2111360/Extreme_Evolution_Drive_to_Divinity/
Kingdom Wars 4 - Dev Konstantin
Hey Everyone,

We are happy to present a massive new updates that improves almost every area of the game. From updated art, new unit and pathfinding to GUI, performance and gameplay changes. We also included a lot of art changes - like reworked heraldry and new kingdom shields. One of the main improvements is the world map experience, how quickly UI reacts to player commands - everything is a lot smoother and streamlined now.

This major update is just the start of the great improvements we are panning to KW4 this fall. And yes - the Dead Rising DLC is just around the corner - it will be the next update! In addition we`ll be reworking the gameplay, improving performance, updating art and even audio component during the next two months.

Can`t wait to share the Dead Rising DLC with you in the very near future, and hope to see you on the battlefield. Also please let us know on the forums if your having any issues you would like for us to focus on, or have balancing or other suggestions.

Now lets take a closer look at hat Update 22 has to offer:

  • Major rework to the games performance on the world map
  • Fixed various GUI issues with playing the game on the world map
  • Fixed issues with selecting and tasking armies on the world map
  • World map playing experience is infinitely smoother
  • Various performance issues when playing on the world map
  • Selecting and switching between armies is now instant on the world map
  • Major improvement to the look of the world map armies – better art assets
  • Fixed last of the game breaking issues – loosing control over your units during combat
  • Month on the world map now go by a lot faster
  • Updated art for Kingdoms Heraldry for majority of Kingdoms to much better assets
  • Major improvements to pathfinding both in field combat and siege combat
  • Cavalry units can no longer walk onto walls
  • Units placed on walls are now safe from cavalry units
  • Updated various descriptions and tooltips that were wrong
  • Fixed all instances of referencing Iron instead of Silver in tooltips
  • Big improvements to world map and skirmish camera movement
  • New unit added - Royal Guard - very powerful cavalry unit
  • One Royal Guard unit is added to players starting army with the new campaign
  • Royal Guard unit can`t be replenished if dies
  • Added ability for units to have their kingdoms heraldry on their shields - more to come
  • Royal Guard unit shows heraldry of the controlling country on it`s shield
  • Battle Cry ability for the Royal Guard unit
  • Rebalanced the cost of various wall upgrades
  • Fixes couple of extremely rare crash issues
  • Cavalry units are a lot more effective in trampling over enemy units when running
Mabinogi - Smallerbee


Field Raid Improvements are here! New Raid schedules, improved announcements, and Field Raid Mementos can be collected to exchange for guaranteed rewards.
Field Raid Details
  • Field Raid Boss monsters only appear on designated channels: Channel 2, 4, 6, 8, and 10.
    • White Dragon and Black Dragon Summon Scrolls can be used regardless of channel.
  • The Field Raid announcements have been improved with more detailed information.
    • The Quest zone will open and announcements will take place 3 minutes before the start of a Raid. 
    • The announcement will include the channel, time, and region for the Raid. 
    • Announcements will appear in all channels.
    • A dedicated “Field Raid” tab has been added to the chat window.
    • Scrolling announcements appearing at the top of the screen can be turned off in Options > Game > ETC. > View Field Raid Announcements
      • Even when the announcements are turned off, you can check the announcements in the Field Raid tab of the chat window.
    • Announcements do not appear for Raids started through a summon scroll.
  • The Field Raid Messenger will always be available in the following towns: Tir Chonaill, Dunbarton, Tara, Filia, and Vales.
    • You must have completed G3 in order to see the Messenger.
    • Talk to the Messenger for more information about the Field Raids.
    • When a Field Raid monster spawns, you can talk to the Messenger with Move to Field Raid to select an ongoing Raid and move to the location.
  • The improved Raid Schedule can be found in the Traveler’s Guide > Raid menu, including Raid information for Sylvan Dragon and Mokkurkalfi. 
  • It has been changed so that Field Raid monsters appear at a fixed time, not randomly during a specific time range. The Field Raid will start at certain times on certain days.
    • Appears on the hour (White Dragon, Black Dragon)
    • Appears at 15 minutes of the hour (Red Dragon, Prairie Dragon, Desert Dragon)
    • Appears at 30 minutes of the hour (Mokkurkalfi, Sylvan Dragon)
    • Appears at 35 minutes of the hour (Ifrit, Mammoth, Yeti)
    • Appears at 45 minutes of the hour (Giant Lion, Giant Alligator, Giant Sandworm)
  • Raids do not spawn from 2:15 AM PDT to 10:00 AM PDT.
Contribution and Rewards
  • Contribution is a score that shows how much you contributed during a Field Raid.
  • Contribution can be earned by attacking the Raid monster, summoned enemies during the Raid, healing or resurrecting other Milletians, or other methods depending on the Field Raid Quest.
  • The Field Raid quest zone is activated 3 minutes before the Field Raid monster appears.
  • Contribution cannot be acquired before the monster appears.
  • Field Raid Quests are automatically received when entering the Field Raid quest zone. 
    • For the Sylvan Dragon Raid, the quests are received after selecting a role.
  • Some existing quests and Contribution methods have been revised.
    • You will now receive a Hunter’s Role or Vanguard’s Role quest related to the Field Raid monster. 
    • The requirement to use Smash and Magnum Shot skills has been removed.
    • The amount of Contribution that can be obtained by attacking the Raid monster has been increased.
    • The contribution value that is reduced due to death has been increased.
  • You can check how you can obtain Contribution from the quest in the ‘Field’ tab of the Quest window.
  • In some Field Raids, your Contribution may decrease upon death: Prairie Dragon, Desert Dragon, Red Dragon, White Dragon, Black Dragon, Sylvan Dragon, Mokkurkalfi
  • The amount of gold you can receive from a successful Raid increases according to the Contribution obtained, up to a maximum of 50,000 gold.
  • There is a minimum Contribution required in order to obtain the main rewards from a successful Field Raid. The minimum contribution of some Field Raids has changed.
    • Prairie Dragon, Desert Dragon, Red Dragon, White Dragon, and Black Dragon: 5000 Contribution
    • Mokkurkalfi and Sylvan Dragon: 1500 Contribution
  • The more Contribution you earn, the more likely you will obtain the main rewards. 
    • Contribution for the maximum main rewards probability has been increased. 
  • If your Contribution is below a certain level, you will not be able to obtain major rewards, including new Field Raid Mementos.
  • Field Raid Mementos can now be earned by defeating Field Raid monsters.
  • The amount of Field Raid Mementos earned is based on the defeated Field Raid and your Contribution.
Field Raid Boss Monster
Quantity of Mementos Obtained by Contribution Level
~4,999 Contribution
5,000~49,999 Contribution
50,000~ Contribution
Giant Lion, Giant Alligator, Giant Sandworm
none
2 to 99
100~
Ifrit, Yeti, Mammoth
none
               1 to 30
Prairie Dragon, Red Dragon, Desert Dragon
none
5 to 199
200~
White Dragon, Black Dragon
none
10 to 249
250~
Sylvan Dragon, Mokkurkalfi
none
6 to 299
300~
  • Field Raid Mementos can be exchanged through the Field Raid Messenger for rewards.
Type
Item
Cost
(Field Raid Memento)
Iria
Dragon Claw
300
Dragon Bone Fragment
300
Dragon Flesh
1,500
Dragon Scale Fragment
45,000
White Dragon Blood
3,000
Black Dragon Blood
3,000
White Dragon Eye
50,000
Black Dragon Eye
50,000
White Dragon Heart
60,000
Black Dragon Heart
60,000
Avalon
Divine Mineral Fragment
100
Amplification Catalyst
1,000
Fine Amplification Catalyst
1,500
Finest Amplification Catalyst
2,000
Ancient Monster Core
4,000
Desecrated Charm Chunk
5,000
Mokkurkalfi Death Mask
200
Mokkurkalfi Venom
200
Sylvan Dragon Eye
200
Sylvan Dragon Scale
200
Ancient Golden Crystal
10,000
Field Raid Monster Changes
  • The survivability of Field Raid monsters has been improved.
    • The monster's Health, Defense, Protection, Magic Defense, and Magic Protection have been increased.
    • The stats reduction by the Brionac and Technique: Pragarah effects have been limited.
    • After a certain period of time, the stats reduced by Brionac and Technique: Pragarah are restored.
    • The effects of Lullaby, Sand Burst and Wind Blast cannot be applied to Field Raid monsters. 
    • After the Act 2: Threshold Cutter skill is used, it cannot be used again for a certain period of time.
    • Field Raid monsters that can be downed have been changed so that they can no longer be knocked down.
  • Black Dragon, Giant Alligator, and Giant Sandworm have been changed to be more aggressive.
  • Field Raid monsters' normal monster summoning method has been changed.
    • The first 15 monsters are summoned, and 7 additional monsters are summoned every minute if less than 15 normal monsters are currently summoned.
    • The Snowfield Slayer summoned by the White Dragon does not follow the rules above.
  • All Field Raid Monsters now have several effects that can occur during the Field Raid.
Effect
Characteristic
Focus Buff
  • The Field Raid monster's health and injuries are restored, and skill damage is increased.
  • As the number of players participating in the Field Raid and the duration of the Raid increases, the recovery power of the Field Raid monster decreases.
  • As the number of players participating in the Field Raid increases, the skill damage increase rate of the Field Raid monster decreases.
  • Characters are excluded if inactive, using Hide, Crisis Escape, Flight, or Playing Dead.
  • Used by all Field Raid monsters
Shockwave
  • Deals damage and knocks back player targets at close range of the Field Raid monster, and reduces their movement speed for a short time.
  • Used by all Field Raid monsters except Giant Lion and Giant Alligator
Life Ender
  • Summons an area where you will die immediately if you are within the range of the effect. 
  • It can appear a certain distance away from the Field Raid monster, where player targets are located.
  • Used by all Field Raid monsters except Giant Alligator
Dissolving Moonlight
  • If you do not block the action of the Dragon within a set time, it will inflict heavy damage to the surrounding area.
  • Used by Prairie Dragon, Desert Dragon, Red Dragon, White Dragon, and Black Dragon
Impending Death
  • When the Field Raid monster's HP decreases by more than a certain amount, Impending Death is applied to a random player target.
  • When Impending Death is applied, the target's HP continues to decrease after a certain period of time.
  • If the target dies, Impending Death is applied to two additional random targets.
  • While the effect is applied, you cannot receive the Glyphwright effect that restores life, and you cannot use recovery items.
  • Used by Giant Alligator, White Dragon, Black Dragon, Mokkurkalfi, and Sylvan Dragon
Vast Might
  • The Defense, Protection, Magic Defense, and Magic Protection per summoned normal monster within range of the boss is increased according to the number of summoned monsters.
  • Used by White Dragon, Black Dragon, Mokkurkalfi, and Sylvan Dragon
Sep 21, 2022
Further Still: Survivors - ArcaneInput
0.4.1
-New weapon added: Holy
-New level up options added: Powers
-Altered how level up options are generated
-Changed level UI
-Changed tooltips to show values of items and weapons even if not unlocked
-Assorted tweaks (balance & assets)
Mabinogi - Arciellia
The maintenance has been completed at 11:48 AM PDT. Thanks for your patience.

Mabinogi will have a scheduled maintenance on September 22nd. During this time, the game will be unavailable. Maintenance is expected to begin at 6:00 AM PDT and last approximately 6 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, September 22nd

Pacific (PDT, UTC -7): 6:00 AM - 12:00 PM
Eastern (EDT, UTC -4): 9:00 AM - 3:00 PM
Paris (CEST, UTC +2): 3:00 PM - 9:00 PM

To address the following:
- The Mabinogi Team
The Wall Mustn't Fall - capsulecollapse
Still a bit to go.

  • Fixed relic not applying scaling qualities
  • Equipment shop now always rolls at least one weapon
  • Boar movement speed nerf
  • Apothecary cheers duration buff 2 > 8
  • Poise breaker gale damage nerf 5 > 1
  • Fixed bug with alchemist synergy not displaying buff indicator
  • Fixed Sentinel's burning oil not showing up on screen
  • Added burst rifle model
  • Added burst pistol model
  • Added sniper rifle model
  • Added increased damage to air gunmod model
  • Added increased magazine size gunmod model
  • Added increased range gunmod model
  • Burst pistol change: Now fires off entire magazine once trigger is pulled
  • Didn't even notice that the smg had no outline
Cardseer - aventiaentertainment
Hello everyone!

We have just released the huge 1.05 update for the Cardseer demo. We have rewritten large portions of the game essentially from scratch for improved stability, performance and features, along with an overhauled cadmpaign and graphical improvements.



This update includes:
  • Animated characters
  • Completely new Vanguard campaign, including 4 regions
  • Improved Gauntlet and Campaign maps, more variety of Gauntlet maps
  • Rebalanced cards and improved card/tooltip text
  • More powerful artifacts to discover
  • Much more to discover for yourself


This is also a good time to announce that we will be participating in the Steam October Next Fest (starting on the 3rd of October), so if you want to support Cardseer's development make sure to wishlist and share the game with your friends!

Until next time,
Aventia Entertainment
Sep 21, 2022
Spartan Fist - megalomanium
SkateBIRD hit its 1-year anniversary: https://store.steampowered.com/app/971030/SkateBIRD/

So hey! Let's do ALL the sales!
Death Damnation : Zombies, Ghosts and Vampires ! - ULT.IM
Compete to keep your territory.

  • Added Vampire faction (another one is coming soon) Vampires recover their life gradually. Vampires have a different facial expression from humans to differentiate them as well as the player name displayed. Blue for humans, red for vampires.

  • Added experience to level up which will increase your stats, movement speed, hit point, jump height, life regeneration speed and amount of stamina.

  • Multiplayer is connected to all players on the same world.

  • Removal of mission mode, missions will now be available in the open world.

  • The human HQ is in the village, in the big house with grum which will give you missions, which will allow you to level up and have rewards.

  • The vampire HQ is in the mansion with the imp who will give you missions, which allow you to level up and have rewards.

  • Improved player synchronization.
BARK - vano
  • Made Chapter 3 a little easier to complete (since it seemed to commonly be too difficult).
  • Prevented hunger and passing out events from happening if your owner is still hunting you in Chapter 4.
  • Improved clarity of objectives in Chapters 5 and 7.

This patch is meant to help improve the clarity of objectives in specific chapters, while also fixing a few small problems / common complaints.
...