Hunt and Snare - Ruffleneck

The full release of r29 is on 30.09.2022 (DD/MM)

You can read the full r29 change list here if you want to know advance what to expect. There's still a few things we're hoping to get in prior release, but this is the main course ^^

With luv <3
Ruffleneck
Mineralis - mmKALLL
Hey everyone,

In order to help fans and media cover Mineralis, we've put together a press kit! It features descriptions, screenshots, header art, logos, and everything else you need to make engaging content about the game.

Check it out here:
https://drive.google.com/drive/folders/1NvqEIf-_5gWXtxmE7lUvq09lQXXfEXRq?usp=sharing

As always, feel free to contact us with any feedback or requests.
Looking forward to seeing what you will create!

With kind regards,
Team Mineralis
Deadwater Saloon - Creative Storm Entertainment


Another smaller update for today based on player's invaluable feedback and recommendations.

  • Optimized UI and removed black bars for 21:9 aspect ratios. Note that the main UI (the left and right boxes) are still in the same spots, but the sliding notifications now work for that resolution without the bars. The bars can be reactivated from the options menu if anyone wishes to have them on.
  • Fixed a bug with no owners in a business causing events to continually popup.
  • Piggies in the pig farm squeal and noise at a significantly reduced rate.
  • Decreased the height of the elaborate fireplace.
  • Fixed bug with Regale rolls sometimes failing at 100%.
  • Regale rolls only increase opinion by 5 instead of 10.

More to come!

Iron Marines - rodrigo.moreno


My loyal Generals!!

A NEW UPDATE is coming to Vengeance on September 29, and you need to prepare for it!
Some pesky and ancient-looking little dwarves are emerging from the ancient mines.

Normally that would not be a problem for our troops, but they are bringing with them some disgusting lizard-like creatures that have very pointy claws and teeth, and they are keen on using them!

Since I am busy with other issues I am sending a new hero, Grosh, and a new tower, the Ignus Altar, on my behalf. You better not disappoint me or you will feel my rage!

While you are at it, punish those pesky dwarves that opened the mine passage and allied with their ancient counterparts. Apparently, there is no shortage of dwarves in these lands!

Get your sword, shield, and spells ready! I am counting on you... or else…!
Legends of Kingdom Rush - rodrigo.moreno


My loyal Generals!!

A NEW UPDATE is coming to Vengeance on September 29, and you need to prepare for it!
Some pesky and ancient-looking little dwarves are emerging from the ancient mines.

Normally that would not be a problem for our troops, but they are bringing with them some disgusting lizard-like creatures that have very pointy claws and teeth, and they are keen on using them!

Since I am busy with other issues I am sending a new hero, Grosh, and a new tower, the Ignus Altar, on my behalf. You better not disappoint me or you will feel my rage!

While you are at it, punish those pesky dwarves that opened the mine passage and allied with their ancient counterparts. Apparently, there is no shortage of dwarves in these lands!

Get your sword, shield, and spells ready! I am counting on you... or else…!
Sep 21, 2022
Genopanic - Anton[MOBIRATE]
Hello, Explorers!
The Space Station development team is in touch.
In the last few weeks we have improved some of the existing animations and added some new ones. Let's take a closer look at the main changes.
In one of the previous posts we have already demonstrated the animation of jumping and running in the game. As you can see we have made it smoother and more enjoyable.


In addition the dash animation has been improved. This ability will allow the player to jump long distances and jump over dangerous traps.


We also finished work on the animation of interaction with objects. The player will have to solve interesting puzzles and use some items to advance to the next level.


As a bonus we’d like to show the first secret experiments with a gravity gun. Soon we will tell you more about other types of weapons in the game.


Add the game to your wishlist, join our Discord server and Reddit to communicate with developers and players.
See you soon!
Infested Fortress - Bitmen Studios
Steam Next Fest starts soon and we have released the demo of Infested Fortress in time. Try it out right now!

The demo includes the beginning of the game and gives a good impression about the full scope. We will go into Early Access after Steam Next Fest, where much more content will be available.

We hope you like it!
Sep 21, 2022
Tales of Yore - Coke and Code
  • Fix dumb buy bug
  • Fix minor QoL stuff for trade dialogs
  • Fix give up quest
  • Fix time tick on auto click (hey that ryhmes)
  • Fix emotes per minute counter in admin console
  • Fix client issue with clicking
  • Fix emotes for bot check to be friendly to landscape mobile
  • Fix gold message
  • Fix name issue
  • Add warning for bots. Fix destroy button.
  • Remove old auto clicker stuff
  • Add initial work on sorting out mob name issue
  • Add base bot check code
  • Add emotes to CPS and average correctly
  • Clean up old items
  • Brackets fix for font
  • Minor fixes for text
  • Merge pull request #77 from kevglass/spelling-grammar-fixes7
  • Thrandrils and other suggested fixes, some fixes I found, and going through mobs.json for lower cased names
  • Update translation snippet
  • Adjust translation handling
  • Fix gold issues after town portal from challenge
  • Fix hitpoints text
  • Add tracking of actions
  • Fix tier level markers
  • More caps fixes
  • Add IP ban option direct from bans page
  • Add option for all caps
  • Force death penalty in challenge map
  • Fix caps issues and gold icon
  • Add option for proc gen dungeons to have populated chests
  • Add dwarf font in new format
  • Use latest font
  • Fix monk bug
  • Add progression based on player level
  • Fix NPC state in dungeons
  • Fix stack overflow on discovery
  • Make gold limit across bank and holding instead of 3m in each
  • Kill everything on the level in challenge. Allow spells.
  • Allow abilities and spells other than heal into the challenge dungeon
  • Allow AOE spells into challenge
  • Fix steam update script
  • Allow arrows
  • Fix dungeon transitions
  • Fix discord naming match
  • Complete infinity dungeon
  • First parts of infinite dungeon added
  • Add freeplots command for mods. Fix audit logs in admin console. Handle restart of server while players in instance zone.
  • Fix NPC issue
  • Fix small mapping issues
  • Fix reset of player.
  • New rope bridge sprites
  • Add notification for hunger
  • Up skill cap for hardcore. Modify anvil recipe.
  • Fix issue with tutorial. Add restart for hardcore.
  • Add profiling version of server
  • Alt copy fix
Grounded - Obsidian Shyla


We are one week away, so to help everyone prepare, we want to share the release map for Grounded with you. Grounded 1.0 will officially launch Tuesday, September 27, 2022, at 10:00 am PT / 1:00 pm ET.

This release will occur at the same time for all regions, so to help you find out what that translates to for your area, you can view the map above or view the list below:

  • Seattle – 10:00 9/27/22
  • Mexico City – 12:00 9/27/22
  • New York – 13:00 9/27/22
  • São Paulo – 14:00 9/27/22
  • London – 18:00 9/27/22
  • Berlin – 19:00 9/27/22
  • New Delhi – 22:30 9/27/22
  • Hong Kong – 1:00 9/28/22
  • Tokyo – 2:00 9/28/22
  • Sydney – 5:00 9/28/22
  • Auckland – 6:00 9/28/22

If you haven’t yet, follow our Twitter account and join our official Discord so you can stay current on all things Grounded. This is guaranteed to be the most significant update to the backyard since releasing in Early Access / Game Preview back in July 2020.



Grounded will enter its full release on September 27, 2022, on Steam for $39.99. You can purchase Grounded for $29.99 during this early access period before the game releases.
MIGHT'N MOW'EM: CO-OP SURVIVORS ONLINE - Miri


To make sure everything runs smoothly, we are currently getting the Might'n Mow'em demo in shape. More beautiful effects, new features and a more rounded game experience are the goal. We really hope that you will like the result!

We are also testing the multiplayer feature regularly now. However, we don't know yet if and to what extent we will be able to unlock it for the upcoming Next Fest. With a bit of luck (and a night shift or two 😉 ) we might get it working and we can play together soon.

In this sense: See you soon (in-game)!

Your Might'n Mow'em Team
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