Spirittea - ZxAxify
Hey there everyone, I hope you’re all keeping well! I know lots of folks really enjoyed our last update and a look into what goes into our lovely interiors, so we figured we’d update you on some work going on on the OUTSIDE this time. There’s a lot that goes into balancing the outdoors and filling it with the right things, as well as making it a nice space for you to enjoy. With all that in mind, here is some of the work that’s been going into your new world!

In the last update, we talked a little bit about setting the tone of the game, and hoping that our stylized interiors give you a real feeling of the people that live there and the ambience of the town. There’s a lot of work to balance making it a place where the townspeople clearly live, filling it with interesting things to investigate and filling it with things that advance the story and house our lovely spirits! Making sure that you have enough space to explore, and that the town is alive but not FULL is definitely a difficult balance to strike! I don’t want to spoil anything JUST YET about some of the things you can find and interact with in the world, but it’s definitely been interesting to think about where everything GOES.



Just like the interiors, everything has gone through planning and sketching, as well as just walking around the environment and feeling - what is this missing? My favourite example was the Temple area in the south, which just felt like it needed something more. We made some revisions to the temple structure itself, as well as added in some more rocks to make the environment a little more exciting, but it definitely needed some atmosphere. In the end, we included a bell that would be rung in the early morning and evening, which could be heard all throughout town - Just another little element that will hopefully add to the atmosphere of the town!

Just like the interiors, we want everything to be interesting, memorable and be interesting to explore - the world is full of things to find and collect, as well as people to hang out with and clues as to the whereabouts of the spirits, but it can’t ONLY be full of those things. One of the little touches you might have seen in the demo is the bus. Originally the road parts of town felt a little flat, so the bus was added (though it did drive off into the sea and mow down all the NPCs in the process…) and almost INSTANTLY the town felt more alive, more like a real town.



The next things we’re hoping will bring that breath of life into the game is the wildlife (which you might already have met!) and the townsfolks’ routines! There are some bird, frog and beach-based friends to discover in the demo!) and the NPCs going about their daily routines - I’m really excited to see these in action, showing off each character’s personality and giving you more to discover around the town!

Based on the Demo, where are you most excited to explore in Spirittea? I can’t wait to get exploring again and find all these little details. Did you have a favourite in the Demo? Let us know!
TerraTech - Matt
Hey Prospectors,

Matt here with a new update for you.

Add some extra protection to your Techs with seven new GSO armor blocks. There’s also a new GSO multi-light panel too!

Mix up your Reticule Research Techs with six new brackets to give you even more variety in your building.

Reticule Research have also developed an intriguing new Precision Ray that can harvest the Scrap Piles in the wasteland biome.

NOTE: This will replace the Better Future Disk Laser as the only tool that can harvest the Scrap Piles.

Enjoy!



New Blocks:
  • GSO Slim Bonnet
  • GSO Slim Arch
  • GSO Curved Left Frame
  • GSO Curved Right Frame
  • GSO Small Extender
  • GSO Medium Extender
  • GSO Multi-Light Panel
  • GSO Running Board
  • Reticule Research Electric Precision Ray
  • Reticule Research Small Arched Bracket
  • Reticule Research Medium Arched Bracket
  • Reticule Research Corner Bracket
  • Reticule Research Small Flat Bracket
  • Reticule Research Medium Flat Bracket
  • Reticule Research Angled Bracket

Bug Fixes:
  • Fixed issue with Rook Creek Bridge terminal cannot be interacted with, when saving and reloading mid-mission.
  • Fixed GeoCorp Resource Radar not showing up at all in co-op inventory. Should be present but have a padlock over the icon.
  • Fixed when shot with multiple weapons, the Hawkeye Fort Blocks will unanchor instead of be destroyed.
  • Fixed Crafting Base rotating when undoing change.
  • Fixed some text strings are missing from Bomber Command SPM.
  • Fixed Spider mandibles audio not playing unless touching resource or enemy.
  • Fixed softlock crafting when game autosaves during Craftier Business mission.
  • Fixed when loading a save with and active Hawkeye Anchored Maze SCU the SCU is not correctly deployed, looking unnatural.
  • Fixed Radar does not spawn in first radar mission on specific seed.
  • Fixed crash when attempting to enter R&D.
  • Fixed swapping Tech animation is not working as expected, leaving blocks unanimated.
  • Fixed Trading Station spawned on race track causing the raceway to be slightly blocked during the race.
  • Fixed drill animation to prevent pushing the Tech back when mining
  • Fixed Crash when starting a Deathmatch game

Localisation update:
Translations have been updated for various languages including updated translations for our German, Russian, Japanese and Chinese friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • ThePure2HD
  • SemperAnte
  • yukke
  • 光轲
GameMaker - rmanthorp

Last year, we asked you to create a ‘No Internet’ game for the Opera GX browser. This year, we’re going one step further.

It’s time to save millions of mobile gamers from the terror of losing WiFi or running out of data.

The Opera GX Mobile Game Jam begins on October 4th, 2022. You’ll have two weeks to develop your mobile game, with the five finalists receiving huge cash prizes. The Jam’s theme will also be revealed on October 4th, 2022.

Will it be your game featured on the no internet page of Opera GX Mobile? Sign up today, grab GameMaker and join the Mobile Game Jam for a chance to a share of $36,000 USD in cash prizes!

https://opr.as/MobileGameJam
Urbek City Builder - Brukoslav
Hello Urbekites,

Urbek is verified on steam deck!

If you want to share your scores, give ideas or participate in any other way, join the discord community:
Sep 20, 2022
Slow and Steady - jaewon993
펭귄 슬랩스틱은 재밌으셨나요?

게임을 하며 참았던 답답한 말들!

펭귄 대나무숲에서 쏟아내세요!



- 개발진들은 해당 대나무숲의 댓글들을 고소하지 않습니다. 정말이에요.-
Lovecraft's Untold Stories 2 - FQ_Dominik
Hello everyone!

It's been one week since we released Lovecraft's Untold Stories 2. During that time, we have been collecting feedback from all of you and we are getting ready to implement the changes!

There is a patch on its way that is heavily inspired by your ideas and opinions, and it will address some of the issues you pointed out, such as characters' movement, looting system, traps, debuff system behaviour, crafting balance and much more! The game should be much more enjoyable then! This will be the first wave of improvements, more are already planned for the next patch.

That's not the end though, we want you to have fun while playing the game, so keep the feedback coming! Send any ideas you have to info@blinigames.com, start a discussion here on Steam or join our Discord server.

Thank you and stay tuned!
Sep 20, 2022
Incremental Epic Hero 2 - Hapiwaku
Added : Area Mission Milestone #450
Added : Epic Store Item [Easy Access [Quest]]
Added : New toggle [Hide completed challenges] in challenge (When it has any rewards that you haven't received, it still shows.)
Added : When you use Enchant Scrolls, the enchant select window now shows the enchant effect value
Fixed : Summoned pets are now affected by field debuffs
Fixed : Resource/Materials/Equipment now drops during Background Mode
Fixed : Other minor bugs/typos
Warlander - [P] Dave
Open Beta Balance Patch - 0.8.3.529
Greetings Warlander!
Our tuning patch is now live! As previously mentioned, this patch addresses a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT.

Please note: there are some updates to the patch notes and to the contents of the patch since we shared it on Friday.

Join the discussion in Discord. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs
  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.

Game Rules
  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked

Siege/Anti-siege Weapons
Ballista
  • Damage against humans: Adjusted from 32 to 20
  • Damage decay distance: Adjusted from 25m to 50m

Cannon
  1. Removed bullets reaching the catapult in 2-team battles. This was not intended.
  2. HP increased from 300 to 400
  3. Damage to objects increased from 400 to 500

Catapult
  • Adjusted the interval between shots 3.75s → 4s

Basic actions
Warrior and Cleric
  • Warrior and Cleric normal attack damage against humans and objects has been reduced.

Crossbows
Hunting Bow
  • The number of bullets was adjusted from 6 to 8.
  • Continuous fire interval adjusted from 0.4 to 0.5
  • Damage against humans: 36 → 30 (This was a typo)
  • Damage decay distance adjusted from 50m to 35m

Weapons
Fireball
  • Damage to humans and objects: 48 → 44

Wind Blast
  • Damage to objects: 30 → 24

Ice Spear
  • Reload time 4s → 3s
  • Number of bullets 5 → 4
  • Continuous fire interval 1.9s → 1.5s
  • Damage to opponents 75 → 66

Lightning Shock
  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s → 1.25s

Ignition
  • Damage to opponents/objects adjusted from 84 to 77
  • The hardness frame on hit has been reduced.

Skills
Power Bomb
  • Adjusted damage to humans/objects for each level as follows
Level1 120→60
Level2 144 -> 84
Level3 168→108
Level4 192 to 132
Level5 216→156

Smash
  • Adjusted the damage to 40 for each level.

Lunge Slash
  • Fixed hitbox
  • Adjusted the damage of each level to the following
Level1 80→60
Level2 100→72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108

Rushdown
  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows
Level1 80→40
Level2 110→56
Level3 140→72
Level4 170 to 88
Level5 200→104

Rocket
  • Corrected hitboxes
  • Adjusted the damage of each level as follows
Level1 100→80
Level2 140→112
Level3 180→144
Level4 220 to 176
Level5 260→208

Crows
  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m

Lightning Strike
  • Adjusted range from 60m to 55m

Magic Napalm
  • Corrected an error in the skill description.

Rocket Punch
  • Fixed a discrepancy in the display of damage against the opponent.

Other
  • Removed the background music of the Toylogic logo displayed when starting up the game.

Thanks for your continued feedback and support!

⚔️ Your Warlander Team 🛡️
The Past Within - BloodRaven
📨 We have a message from The Future with some much-anticipated news 🗓️ 👀

Warlander Playtest - [P] Dave
Open Beta Balance Patch - 0.8.3.529
Greetings Warlander!
Our tuning patch is now live! As previously mentioned, this patch addresses a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT.

Please note: there are some updates to the patch notes and to the contents of the patch since we shared it on Friday.

Join the discussion in Discord. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs
  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.

Game Rules
  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked

Siege/Anti-siege Weapons
Ballista
  • Damage against humans: Adjusted from 32 to 20
  • Damage decay distance: Adjusted from 25m to 50m

Cannon
  1. Removed bullets reaching the catapult in 2-team battles. This was not intended.
  2. HP increased from 300 to 400
  3. Damage to objects increased from 400 to 500

Catapult
  • Adjusted the interval between shots 3.75s → 4s

Basic actions
Warrior and Cleric
  • Warrior and Cleric normal attack damage against humans and objects has been reduced.

Crossbows
Hunting Bow
  • The number of bullets was adjusted from 6 to 8.
  • Continuous fire interval adjusted from 0.4 to 0.5
  • Damage against humans: 36 → 30 (This was a typo)
  • Damage decay distance adjusted from 50m to 35m

Weapons
Fireball
  • Damage to humans and objects: 48 → 44

Wind Blast
  • Damage to objects: 30 → 24

Ice Spear
  • Reload time 4s → 3s
  • Number of bullets 5 → 4
  • Continuous fire interval 1.9s → 1.5s
  • Damage to opponents 75 → 66

Lightning Shock
  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s → 1.25s

Ignition
  • Damage to opponents/objects adjusted from 84 to 77
  • The hardness frame on hit has been reduced.

Skills
Power Bomb
  • Adjusted damage to humans/objects for each level as follows
Level1 120→60
Level2 144 -> 84
Level3 168→108
Level4 192 to 132
Level5 216→156

Smash
  • Adjusted the damage to 40 for each level.

Lunge Slash
  • Fixed hitbox
  • Adjusted the damage of each level to the following
Level1 80→60
Level2 100→72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108

Rushdown
  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows
Level1 80→40
Level2 110→56
Level3 140→72
Level4 170 to 88
Level5 200→104

Rocket
  • Corrected hitboxes
  • Adjusted the damage of each level as follows
Level1 100→80
Level2 140→112
Level3 180→144
Level4 220 to 176
Level5 260→208

Crows
  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m

Lightning Strike
  • Adjusted range from 60m to 55m

Magic Napalm
  • Corrected an error in the skill description.

Rocket Punch
  • Fixed a discrepancy in the display of damage against the opponent.

Other
  • Removed the background music of the Toylogic logo displayed when starting up the game.

Thanks for your continued feedback and support!

⚔️ Your Warlander Team 🛡️
...