Last week we announced the winners of our Sandbox Stories contest on Discord! Check out their stories and Sandbox Settings below!
ːcartel_loveː Gentlemen of Los Grandes by MinaBlack [expand type=details] The Los Caballeros de los Grandes cartel originally assembled as a ring of kidnappers known as "Los Arañas" (The Spiders) was described having a higher social background than most other traffickers of the time. The group were implicated in numerous kidnappings and use the profits to fund their drug trafficking empire. The assembled group first involved itself in trafficking marijuana. Due to the product's low profit rate and large amounts required to traffic to cover resources, the fledgling group decided to shift their focus to a more lucrative drug, cocaine. In order to launder the incoming money of the trafficking operations, the cartel heavily invested its funds into legitimate business ventures like banks, as well as front companies to mask the money. Their goal is to control the world's marijuana and cocaine market and build a $7 billion a year criminal enterprise.
Early game: - Start in Los Grandes region - Choose a starting capo with kidnapping ability - Hire lieutenants with kidnapping ability only (even the ability is not yet activated) - Spend the starting dirty and legal money for anything except building illegal businesses. - Collect $70,000 thru kidnapping (starting legal money not included) - Once you collected the money, you can start building illegal businesses. - Traffic illegal goods: Marijuana and Cocaine only - Traffic legal goods: Anything - You can trade to villages and gangs anything for illegal and legal goods. - You must traffic your illegal goods by packaging it thru legal goods only. (Don't traffic the illegal goods without container)
Late game: - Must have banks to all cities acquired - Must leave good impressions with other gangs - Avoid violence as necessary and keep the terror low all the time - Must rely on discreet approach (e.g. assassination, burn character, recruit other gang leader etc.) to conquer other regions. - Must have $7 billion a year profit (sum of illegal and legal money per year) Hash:
ːcartel_loveː A Change of Heart by ma417rio [expand type=details] ● The Story : Our story begins in Los Grandes , once known as the holiest city in the country , started to be not so holy after all . In the freezing Morning of December 23rd 1989 , a shocking article hit the newspapers like a thunder , claiming to know the real sources of income of the Patriarch . The public didn't make anything of this not believing a word of what was said in that article , the journalist that wrote the article posted on La Boz newspaper said he had a lot more information to divulge . After 2 days the journalist was found dead in a river near Amado , and the bombing of La Boz really raised some eyebrows . Soon after people started pointing fingers at José the Country Patriarch to be the guy in charge of these events . The head of Ejército Nacional couldn't take much of this attention to risk his connection to the Pope , he decided to raid all his palaces and villas and track him down , but the Patriarch was a step ahead of the Policía , He moved his entire assets to Tensacá , and thought maybe it's a good time to rethink all of this and change for the better , all while laying low and preaching in the newly constructed Cathedral trying to gain people's trust back , building shelters for the homeless and helping the one's in need so that in the event of him getting caught by the Ejército Nacional , the people may help him out..
Nowadays the Patriarch uses the service he provides for the people to mask out the newly discovered drug trade that he created . He may have left some stuff to perish in the past but new sins come forth. Now it's up to you if he's a killer or not . | ● The Main Quest : Total Face Swap - After what felt like an eternity our Capo decided he doesn't want to play the bad guy anymore and left corrupción to rot in the desert , or did he? It's your choice! But beware choosing how you complete the story may have consequences . Try and stay under the radar and don't attract too much heat , make some friends and less enemies 1) The calm after the storm - Lower the terror bar to zero and raise the loyalty a little 2) Pure people don't exist - Create a new production chain within 30 days 3) Cleared for takeoff - Sell 30 goods at aeropuerto using lieutenants 4) The Snitch | Members of your association found the snitch , good thing we still have connections with the warden back at the prison , time to introduce him to his newest friend - choose a lieutenant to surrender to the Los Grandes Prison 5) Dirty Hands I | Get in contact with the rest of the cartels - talk with all 8 rival cartels and leave a good impression 6) Dirty Hands II | Friends do business with each other - complete 4 deals with rival cartels , by buying from some and selling to the others 7) Dirty Hands III - Open a Casino in Tensacá using dirty money and run a donation 8) Dirty Business - Launder 40,000 $ at the casino 9) Dirty World - Subjucate 2 rival cartels 10) Cleansed Soul | With all the sins I have caused , would the money that I gave away pay for my debts? Will all the lives I have changed pay for the ones I took? Oh help me dear god , I know I made some bad decisions, that's why I'm trying to make them right, please guide me! What should I do next? I know! I need to turn myself in to the authorities and tell them all I know about my Cartel , thank you God for guiding me! - surrender your capo to the authorities (I know it's not possible but just go along with it 🙂 ) Spoiler ahead : If you got the good ending the capo will not die , if you got the bad ending the capo will die and you'll lose a part of your empire Endings : - A change for the better | 🔵Finish the main quest while having high loyalty without drawing too much attention to you're organization - The change never came | 🔴Finish the main quest without changing and sticking to the same old brutal ways of raising terror amongst people
● Secondary objectives - The man of the people | Raise your loyalty bar to the fullest (Achievements) - The preacher becomes the other thing... | Have one of your lieutenants killed - Old Habits | Preach at least 10 times in any building using José - What a wonderful donation! | Donate to the Cathedral's funding box - Private Goons | Hire 5 lieutenants - Private Militia | Reach terms with the Guerillas - Different Perspective | Establish your reign over 5 Regions - Holy Monoply | Have 5 churches built in 5 different cities
🟢 MAKE SURE - to start - as José María Casadevall (The Abilities are up to you , but Preaching MUST be selected) - in Tensacá - to build a cathedral in Tensacá
- to name your Capo as " The Great White " {easter egg to a Romanian High Priest that is corrupt} - to name your Cartel " The Great White Clan " - to paste in the hash 😄 🟢 The Hash :
ːcartel_loveː Breaking Mad by casasa viruz [expand type=details]Story: A Chemistry professor of Tensaca HS, Javier Gutierres has just recently got diagnosed with the horrible disease of Cancer, he was never an important person and that reflected on his poor paycheck. He had no way of paying his debts and he was too Honorable to beg, after seeing a documentary on meth he decided that was his answer as he had 3 years to make 1 million of cash to pay for his medical bills. He got in contact with and ex student who knew about the streets and how they work, Took out all of his savings (50k) to invest in his new "business" and started cooking.
The Quest is to get 1M Clean cash in 3 years (Jan 1, 1993) only by cooking meth and selling them to gangs (don't export). Also you shall only build enough to start producing meth and use sand roads (no warehouses, residences, hotels or anything else) everything must be manual and dont research anything else
Start as"EL PADRE" in Tensaca Check all the deals with the gangs and make sure that at least one buys meth if not start again. Hire one of the 3 available LT's and don't hire anymore in the whole game change the LT nickname to Pinkguy/Pinkgirl, demolish the hotel, Build a set up for meth in the Desert of tensaca (again no warehouses everything must be manual). And build a Single Casino for money laundering (only have this one Casino) and only sell the meth trough gang deals.
The war in Europe has escalated and reached even the most distant shores. Capitalist, Noble and Communist Nations all around the globe heed the call to arms and join the conflict.
Choose from 101 playable nations and lead your people to victory by conquering the world either alone or side by side with others in a coalition. This event is fought at x4 the normal game speed so make sure to plan your strategy thoroughly and execute it swiftly.
If no player or coalition has achieved a regular victory within the given time limit, the player or coalition closest to a victory will be declared the winner. The end time will be displayed as a countdown on the right side of the screen when there are less than 7 full ingame days left to achieve victory.
Well-coordinated actions are especially important when it comes to team play. World of Warships is a game that encourages players to coordinate their actions with those of their allies to secure victories in battle. But is this possible in a team composed of random players? If you doubt it, there's a solution—create a Division!
Divisions allow two or three players to join together and fight in battle. You can play with your friends and cover one another like partners do in your favorite action movies, try different combat tactics, have lots of fun, and generally enjoy the game together. If you don't have any friends in the game yet, Divisions will help you find some. You just have to take the first step, or in this case—simply click a couple of buttons!
You can find the Division menu in the Port to the left of the Battle! button. By opening it, you'll see a list of your contacts, as well as the nicknames of players who are currently looking for a Division. Click a player's nickname to instantly invite them to your Division. After that, all you need to do is select ships and head into battle. You can also use the "Looking to Join a Division" button in the Division menu. Click it, and your nickname will become visible to other players who will be able to invite you to a Division.
Chat in Port
The chat button can be found in the bottom-left corner, under the ship carousel. One of chat channels is specifically dedicated to searching for Divisions. Enter this channel and introduce yourself.
In battle
Found a player with admirable skill? Invite them to your Division right in the heat of battle! Press the Tab key to open the Divisions tab, where you can quickly create a Division or submit a request to join an existing one. Divisions created right in battle are called "dynamic."
External channels
To look for Divisions, you can use a special section of our official forum or a separate channel on Discord. The advantage of this option is that you can be more thorough in choosing your brothers and sisters in arms by communicating with them in advance of banding together.
Your friends
If you have a friend who's eager to play, it's even simpler— just add them to your contacts using a dedicated button in the bottom-left corner of the Port and invite them to your Division by clicking their nickname. If your friend doesn't have a World of Warships account yet, send them a referral link via the Recruiting Station program. By registering with this link, your friend will receive loads of in-game presents, and both of you will obtain rewards for playing together afterwards.
Communicating in a Division
Not everyone likes communicating in battle. When fighting in a Division, theoretically, you can work together without direct communication and use quick commands instead. But communication is one of key advantages of playing in a Division. It helps improve interaction like nothing else. For this purpose, Division members can use:
A separate text chat both in the Port and in battle.
Internal voice chat.
In general, you can use any means of communication, including Discord (vacant rooms are always readily available on our server).
Tactics for Playing in a Division
We've already made a passing mention of the wide variety of tactics that you can use in battle as one of main advantages of playing in a Division. These are not just mere words. There's straight logic here—each ship type in World of Warships has its weak spot. But a reliable ally will help you keep it protected, and you'll form a versatile power. In a Division, you can apply this tactic in every battle.
A cruiser + a destroyer with Smoke Generator. In this tandem, the destroyer's smoke will provide cover for the cruiser while she delivers targeted artillery salvos to strike opposing ships spotted by the destroyer.
A destroyer + a battleship. Enemy targets are spotted by the destroyer, and crushing artillery fire is delivered to them from the battleship's guns. The same applies to cooperation between a battleship and an aircraft carrier. The latter is generally perfect at conducting reconnaissance; the former can deliver the sinking blow.
An aircraft carrier + a destroyer. The aircraft carrier can both perform reconnaissance and cover the destroyer from air attacks. This leaves the destroyer more free to capture Key Areas and cause other problems for the opposing team.
A Division of battleships. This combination allows you to bring devastating concentrated fire to bear on your targets. For spotting purposes, the Division can be enhanced with a destroyer or aircraft carrier.
These are just a few of the many tactics that you can exploit playing in a Division. Try it for yourself, and you'll find effective combinations that will bring you victory in many battles!
Desktopia: A Desktop Village Simulator - mf.tinyturtle
Firstly, upon request, we've added trading badges, emoticons, and backgrounds for you collectors out there. Enjoy ːthebakerː
It's been a crazy few weeks here with us. ːbeholdthisː If you've read any of our posts you may know that our lead artist has been in hospital undergoing long term treatment, and on top of that the remaining two of us have been suffering with a nasty Covid variant over the last few weeks which left me in bed unable to move for some of it.
This has put us behind on our development of Tyranny!, but we're still here and plugging away and are still hoping for a November release (barring any other acts of fate!) ːTheTRexː
One thing I have been working on, is the new character stats menu. Once Tyranny! releases, you will be able to upgrade your character using either Gratitude points or Tyranny points, making them far more useful on later levels.
Anyway, thanks for playing, and for being patient as we recover. ːitsallbusinessː
Get an early look at Knight Crawlers—including several shiny new updates—during Steam’s Bash Bash event! From September 19th through the 26th at 10am PDT, experience the new and improved Ancient Realms! (Is that an oxymoron?) Even if you’re an experienced Crawler, there are tons of thrilling updates, including the most exciting one just in time for Bash Bash: Melee weapons!
Collect new melee cards to equip your Crawler with a second, off-hand weapon so you can shoot— and now thwack—your way through the Realms! Spawn enemies to give them a taste of your ranged and melee attacks alike as you dodge traps, deal damage, and progress forward through deadly dungeons.
And, if you’re lucky, you might just find a certain feathered friend to accompany you on your death-defying journey, serving as your spirited sidekick and cute (if adorably ineffectual) ally…for now.
Check out the open demo now and don’t miss this opportunity to do battle in two-handed, wobbly physics-based combat to the death and see how powerful your Crawler can grow! Since each crawl is unique thanks to dozens of skill cards, talent upgrades, and powerful weapon choices—you’ll want to crawl again and again as you explore these distinct and dangerous worlds.
Share your coolest moves, most exciting dungeon clears, and best builds over at our Discord server and be the first to learn about new developments in gameplay!
-Added General > Window settings > Target framerate (readding this option it was previously removed - recommended 60fps. lower FPS will appear choppy but will consume less CPU resources)
-Added Nametag Settings > Stack Height Percent (0=complete overlay, 100=normal, 300=too much spacing!)
-Added Import&Export > Updated UI & added documentation pages
-Added User Editing > Updated UI
-Added User Editing > Force Layouts for all statuses (this can be useful for assigning nametags to subscribers, followers, moderators and the viewer can't change off of it until they lose their status!)
-Added LUA > App().sha256_base64(string) //useful for OBS connection script
-Added LUA > chatBubble creation can use twitch emotes that have already been recorded from chat. (the emote must already be recorded though!)
-Fixed Custom Commands > commands that previously used emotes broke with the new emote system. now it will work again.
-Fixed Avatar & Gear > (attempted fix) a bug that set an avatars scale to a different value and making the gear items look scaled incorrectly
-Changed optimized extension user updates (if any issues come up with the extension it could be this!)
-Fixed dlive will now correctly ask for login details when its missing
-Fixed Custom Boss - a bug where removing a buff on various events could cause the boss to end abruptly
-Fixed Screenresolution ui issues for lower resolution
-Fixed Connected > Avatar select tool > bot-mod, blacklist, whitelist options
-Fixed nametag stack > now correctly hides nametags after stacking above the number selected. (this might seem wrong if you have avatars with different collision box sizes because nametags stack based on individual avatars)
This dev diary was originally posted exclusively to patreon subscribers on 13th September 2022.
Welcome back!
I have some great news to announce regarding the recent recruitment drive for a writer and an artist.... We now have a writer! A proper one...not just little old me bashing away at the keyboard.
We have been talking a lot over the past week and I feel like we have achieved more story-wise in a single week than I have over the past 16 months.
I've always said that writing isn't my forte. It's my least enjoyable part of making the game. I love the creative aspect of writing, as in coming up with ideas but when it comes to putting the correct words onto paper it's less than enjoyable. I mean, I'm not awful at it...(you are here reading this aren't you?) but speaking with our new writer has been eye opening and it's re-ignited my excitement for the future content of the game.
We are both focused on generating new content to ensure chapter 4 is even better than the others with the ultimate goal of also having a longer chapter too. Offloading the writing work will be a big help so I can focus on those beautiful renders that I know you all love.
The hunt for an artist to work along side me however remains ongoing. There have been a few applicants however none of them have been capable of generating renders even close to the standard I would require. This game is my baby and I've spent the last 16 months or so working on it so it's obviously important that any changes we make improve the game, not set it backwards. This might mean waiting that bit longer for a good artist to come along but that's much better than cutting corners.
What else has been going on...Oh yeah, work has progressed on scene 2 (movie night with Annie). There's still a lot of work to do on this one given there are lewd elements to it. You can see a sneak peek here.
Also, I've been working on a Discord server for you all. I'm pretty new to Discord (the server side at least) and honestly, I'm not even sure what content you guys would like to see on there? Patreon subscribers do get exclusive access to a "sneak peek" area where I will be dumping some renders whilst I'm working on them but I also want non-patreon subscribers to feel welcome and have a place to chat and ask questions too. Let me know below what you would want to see in an AVN discord server.
That's about all for now but check back soon for some more details and hopefully more good news.
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Patreon Subscribers get early access to Dev Diary content and other benefits. Check them out here. And of course if you haven't yet purchased the game...why not! Grab it here. Did you know you can get access to inter-chapter game updates, unlock all image galleries and other great benefits too by purchasing the VIP DLC? Check that out here.
Hi everyone! This patch was somewhat delayed, mainly due to the addition and removal of a Victory Laps/Endless Mode feature. What was meant to be a little optional feature turned out to be quite contentious within the beta testing community and I also wasn't happy with either implementation. It felt like an unsatisfying band-aid fix to stretch out the game until more content could be added. Rather than continuing to try to make it work, I think it's best if the idea is shelved so I can focus on adding more content. I may revisit Endless Mode/Victory Laps in the future.
I also spent some time revamping various systems in anticipation of the upcoming spell rune system (see the pinned "Planned Features" thread in the Steam community discussions section or Regal Pigeon Discord for more information) which is necessary but, for now, has no impact on gameplay.
Thank you everyone for your patience and feedback, especially the beta testers in the Discord.
- Max (a.k.a. Regal Pigeon)
New
Challenge Level 6 - Invasions: Midway through each round of combat, a portal appears at a random position that spawns enemies from a different arena.
New Emblem - Reckless Strike: Your basic spells drain 4% of your current life to deal bonus damage equal to 300% of that amount. Casting basic spells also grants you 1 bonus life regeneration for 5 seconds (stacks up to 5 times).
New Emblem - Overgrowth: The next damage spell you cast roots enemies hit for 4 seconds. Each enemy can only be rooted in this way once per spell cast. This effect refreshes after 6 seconds. mana.
Emblems
Battle Hunger (reworked - now "Dark Thirst"): Whenever an enemy dies you restore 2% of your maximum mana.
Berserker: Kills required increased from 80 to 100, healing reduced from 1% of spell damage dealt to 0.5%.
Blessing of Strength: Power bonus reduced from 14 to 12.
Blur (reworked): While moving, you gain a chance to evade damage equal to 400% of your move speed, emblem icon updated.
Bookworm: The next tome you collect grants you double the stat bonus. This effect refreshes at end of combat and can only occur up to 5 times.
Essence Shift: Healing reduced from 20% of mana spent to 18%.
Fairy Ring: Ring radius increased from 4 tiles to 6, effect interval reduced from 20 seconds to 15, bonus life regeneration reduced from 9.6 per second to 6, emblem icon changed.
Levitation: You are immune to poison puddles while levitating, emblem icon updated.
Mana Hungry (reworked): You have bonus power equal to 10% of your maximum mana.
Mine Layer: Damage radius increased from 2 tiles to 3, damage increased from 35% of power to 50%, mine duration increased from 10 seconds to 12, emblem icon updated.
Sharpshooter: Maximum damage bonus increased from 15% to 20%, maximum range increased from 10 tiles to 12.
Simplicity: Damage bonus reduced from 25% to 20%.
Spontaneous Combustion: Reduced number of particle effects for performance reasons.
Sumo: Emblem icon updated.
Time Leak: Clocks can now be caught while altitude is 1 tile or less (previously had frame-perfect catching at zero altitude), added a tall spike-shaped indicator to make it easier to see where clocks will land.
Enemies
Enemy life scaling increased from +3.6% per level to +4.5%.
Elites - Gembound (purple): Homing projectile fire cooldown increased from 0.43 seconds to 0.67 seconds.
Elites - Illusionist (blue): Number of illusions spawned reduced from 4 to 2, illusion life increased from 35% of original to 40%, illusion power increased from 25% of original to 30%, illusion duration reduced from 8 seconds to 7.
Elites - Toxic (green): Poison puddle spawn distance interval increased from 0.35 tiles to 0.5.
Bloat: Base life increased from 170 to 220.
Skeleton: Base life increased from 160 to 200.
Spells
Added a small amount of knockback to most damage spells that didn't previously apply knockback.
Acid Fire: Reduced number of particle effects for performance reasons.
Burst: Damage reduced from 100% of power to 90%.
Electric Field: Now applies a 25% slow to enemies, damage reduced from 70% of power per second to 60%.
Ghost Form: All damage is now evaded for the duration, duration reduced from 3 seconds to 2, fear duration reduced from 5 seconds to 4, you are immune to poison puddles while in ghost form.
Invigorate: Reduced bonus attack speed from 6% per excess mana threshold spent to 5%, reduced cooldown increase from 1 second per excess mana threshold spent to 0.7.
Lava Chakram: Mana cost increased from 28 to 30.
Power Fist: Third hit damage increased from 180% of power to 200%, base range increased from 2.3 tiles to 2.75 tiles, knockback increased slightly.
Solar Beam: Mana cost increased from 30 per second to 34, maximum damage increased from 500% of power per second to 520%.
Static Discharge: Maximum damage increased from 500% of power to 600%.
Storm Bow: Maximum damage increased from 230% of power to 250%, perfect shot damage bonus increased from 75% to 100%, mana cost reduced from 40 to 36.
Whirling Death: Removed 2 frames from the cast animation increasing cast speed significantly.
Tomes
Maximum Mana: Bonus increased from 20 to 25.
Other
Improved how poison puddle collision detection is handled.
New hidden achievements added completing victory laps and for completing a win on the new challenge level.
Gems fall faster, reducing the time taken to collect.
Healing potion expire delay reduced from 15 seconds to 12, drop rate reduced but is now less random.
Unlockables are more expensive.
Reduced time take for gem meter to progress in the post-game screen.
Bug Fixes
Changed how invulnerability and other tags are applied which should fix certain bugs where characters would unintentionally be made permanently invulnerable.
Fixed bug where FIreball spell critical hits were being checked separately for each target hit instead of having a single check for all targets.
Fixed bug where poison puddles were being drawn under the clock face in the Clock Room, making them invisible.