The game now launches in isometric perspective instead of first person for desktop mode (VR remains the same in FPP). You can enjoy the battles with enemies in 360 degrees. Also fixed some bugs.
I, the developer, recently celebrated my birthday. To celebrate, we are holding a sale.
During the sale, "World End Diner" will be on sale at 16% off. The sale will end around 9/25.
In addition, to commemorate the sale, "Birthday Hat" has been added to the game. If you are lvl 8 or above, you can get it from certain robots.
I would also like to thank those of you who have written STEAM reviews from the bottom of my heart. Your reviews have moved me and warmed my heart. They are a great encouragement for our development. Thank you very much.
If any of you have not written a review yet, it would make me very happy if you would!
I will continue to update "World End Diner". Thank you for playing the game.
Click & idling! Gather the hearts of cute girls and see their naughty appearance!
Click on the cute Magical Girl to activate "Fever Mode", boosting your clicking power!
Use the hearts you accumulate by clicking to upgrade your items! Grow to get more hearts! Achievements make Click useful! Repeat click and fever mode to produce more hearts!
Appeal point ・A cute wizard animation has been added to the traditional clicker game style. Purchasing upgrades dramatically increases heart production ・Chance to get a lot of hearts in "Fever Mode"! ・Let's get "Ultra Fever Mode" where you can get more hearts! ・Equipped with a convenient system such as purchasing as much as you can, boosting productivity with selected animations, etc.
You can enjoy the traditional clicker game style and the cuteness of anime-style magical girls.
Click & idling! Gather the hearts of cute girls and see their naughty appearance!
Click on the cute Magical Girl to activate "Fever Mode", boosting your clicking power!
Use the hearts you accumulate by clicking to upgrade your items! Grow to get more hearts! Achievements make Click useful! Repeat click and fever mode to produce more hearts!
Appeal point ・A cute wizard animation has been added to the traditional clicker game style. Purchasing upgrades dramatically increases heart production ・Chance to get a lot of hearts in "Fever Mode"! ・Let's get "Ultra Fever Mode" where you can get more hearts! ・Equipped with a convenient system such as purchasing as much as you can, boosting productivity with selected animations, etc.
You can enjoy the traditional clicker game style and the cuteness of anime-style magical girls.
We’ve listened to your feedback and spent a considerable amount of effort to completely revamp Melee Combat. Weapons will now hit based upon the weapon impact points on the foes you are fighting (and even multiple enemies). Also, larger weapons, now have appropriate hitboxes for their size while smaller weapons have been adjusted to match those as well. We believe that the melee combat experience is an improvement and look forward to your continued feedback. For the melee-based characters Rogue and Champion, the reticle will now be OFF by default but can be turned on in the Options Menu.
Melee Feedback while playing
In addition to improved hitbox detection, we have enhanced the impact animations and blood as well. We wanted to give the combat a more visceral feel and believe that this moves us closer to what players expect in a dungeon runner where you are fighting hordes of monsters.
Bank
The Galdrin’s Crossing bank is now open for business. Players will be able to store items in the bank and access them with all characters on their account. This was a heavily requested feature and as handy as it is we can see why.
Localization
We’ve added TEXT translations to the game in the following languages: Chinese, French, German, Italian, Japanese, Portuguese, Russian, Spanish, and Turkish We hope this improves the game experience for the players who prefer these languages.
Data Integrity
In some rare instances during multiplayer disconnects, players data would be corrupted and lost. We greatly apologize to any players that have encountered this problems and lost characters as a result. We’ve reworked player save data and included redundant save functionality to eliminate this completely. We thank you for your patience while we worked through this in Early Access.
Class Improvements
While the bulk of the class improvements were focused on the Champion and Rogue, we did address several issues that were brought to us by players for other classes.
Champion
Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location.
Hit lag has been implemented to increase visual impact on target.
Adjusted animations to allow better targeting with weapons
Recklessness Class Weapon bonus improved adding 15% Critical Damage and 30 Armor Penetration
Increased Mighty Blow and Cleave speed by 25%
Increased Shield Throw damage across all ranks
Increased Cull the weak taunt duration from 2 to 4 seconds
Increased Might Blow damage across all ranks
Increased animation rate of Aggression, Unstoppable, Skin of Stone to reduce the amount of time spent casting buffs while fighting
Increased Cleave damage across all ranks
Reduced Aggression healing received across all ranks
Improved Shield Throw targeting and hit detection
Fixed Blessing of Might not affecting players in range.
Fixed Crypt Lord bonus where Charge would not apply stun
Fixed issue with Champion weapons rolling with bonus stats that could not be used. Champion one handed weapons will no longer have Cleave and Mighty Blow bonuses. Champion two handed weapons will no longer have Shield Throw and Shield Bash bonuses
Cleric
Greatly Improved Channel Heal functionality, fixed issue where NPC could block heal target and added heal effect to intended target that is more visible. We intend to review all visual effects for the class when we do the enhancements in the coming months
Hit indicator will now flash green when healing a friendly player
Fixed issue with Heavenly Strike effect being inaccurate, visual effect now matches ability tooltip criteria
Fixed issue with Divine Sacrifice explosion
Ranger
Hunter Class Weapon bonus improved adding 15% Critical Damage and 30 Spell Penetration
Blight Arrow aura now correctly reflects the target area
Toxic Arrow will now show appropriate debuff icon on targets affected by it
Increased the damage of Salvo across all ranks
Increased the cooldown of Healing Vapors
Increased the physical damage of Poison Arrow across all ranks
Fixed issue with Blessing of Finesse not affecting players in range
Fixed issue of some NPCs not being paralyzed by Paralyzing Shot
Fixed issue/Changed Morb’s Set bonus, Healing Vapors now resets by using Rapid Fire
Rogue
Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location. Hit lag has been implemented to increase visual impact on target.
Adjusted animations to allow better targeting with weapons
Increased Backstab trace radius (improving hit utility)
Reduced the damage reduction of Shadow Cloak
Reduced the damage reduction and healing of Vampiric Blades
Fixed issue where Phase Port might target dead NPCs
Fixed Phantom Strike Ability Icon
Fixed Reaper's Garb 5p Bonus to require a successful Backstab hit to proc
Wizard
Flame blast will now knock back all targets in target area
Fixed/Improved Cone of Fire cone to correctly reflect tooltip information
Improved Wizard fire impact visual effects
Fixed an issue with Ember Eruption networking
A Host of Additional Improvements:
Gameplay
Players can now toggle group outlines (rim shaders) always on in the options menu.
Trade menu now includes the option to trade coin
Blood can now vary by creature type
Improved Impact animations for melee weapon attacks
Improved NPC ragdoll animations on death
Improved various weapon particles
Improved UI quantity selector (slider)
Improved Boss Chest spawn logic
Improved blood VFX and splatter decals
Updated tooltips to show impact of Elixir and Food duration bonuses
Added user preferences for disabling camera motion and increasing font size
Added pre save integrity checks for client received account save data
Optimize characters to improve load times
Optimized Town loading times
Optimized Loot generation
Optimize performance impact of sending and receiving account data from multiplayer sessions
Fixed an issue with boss fights where they would not reset correctly via checkpoints when they had already been completed
Fixed issue where some NPCs attacks would not show correctly on clients
Fixed an issue where ability auras would not show on clients
Fixed Issue where two-handed weapons could have damage variance based upon the equipped hand.
Fixed issue where abilities may not show hit reaction (particles/vfx not visible)
Fixed issue where NPC voice trigger may activate incorrectly
Fixed issue where NPCs could repeat voice triggers
Fixed issue where cooldown reduction would not function correctly
Fixed issue with Elixir and Food duration not working correctly
Fixed issue where consumables would consume the incorrect slot, they will now consume from the first inventory slot that consumable appears in
Fixed issue where gamepad could lose focus in town navigation
Fixed bug preventing the eligibility of Master of Sundaria achievement. Completing requirements again, even if unlocked will unlock the Master of Sundaria achievement
Fixed various quest text to clarify dungeon location
Fixed issue where some hub buttons could not be selected while the camera is transitioning
Fixed issue with class weapon bonuses not resetting on weapon swap
Fixed issue where you could abandon the quest Oliver’s Demise and not be able to proceed. If you stopped here at some point, you may resume at either Captain Laurent or Oliver (he will spawn for you now) depending on where you left off
Fixed Issue where Mimics would incorrectly reset dropping the incorrect amount of loot. Mimics will now drop one chest for each player with the appropriate amount of loot
Dungeons Improvements
Fixed an issue where the portal to the Crypt Lord would not spawn when continuing from checkpoint after Verix had been killed
After spending today reviewing player feedback and doing some more of my own playtesting, I have made a few fixes that will enhance the experience for all players.
What changed?
Hints in Chapter 1 regarding how to successfully evade your owner have been modified to be more helpful and clear.
Chapter 7 audio will now fade out at the end correctly.
In Chapter 7, a bug regarding the neighboring dog's behavior when barked at has been fixed.
The Neighborhood Run "Best Time" will now display properly on the Main Menu.
Controller Feedback / Haptics will only play if a controller is detected and being used.
Adjusted the way Hallucinations appear in Chapter 6.
Added more time between Hallucinations appearing in Chapter 6.
Fixed the dog whimpering sound not playing when being barked at by a hallucination.
Fixed neighborhood cats' meow pitch bug.
Fixed sirens sound not playing in Chapter 4.
Added a star to each extra game-mode's menu to indicate whether or not it has been completed.
Reduced the number of lights that can be on at one time in Hide and Seek (Normal Mode) to help with performance.
Fixed the "Completionist" achievement not unlocking if "Game Master" achievement has already been unlocked.
Adjusted the way threats navigate to points around the environment.
Thank you for playing, and I can't wait to get more feedback from all of you!
We are hard at work on the next update for Shotgun Farmers, which include crossplay with the upcoming Switch version, the pets system, big horde mode updates, and the new map! Check out the reveal in the devlog above!
This patch introduces a big chunk of new customization for the Wayfort in preparation for future quests, as well as a bunch of intimate time with your girls' milkers (or Orlaith's milk hose).
0.5.16 Patch Notes:
You can now purchase as weapon display from your furniture vendor of choice, allowing you to display a weapon or offhand over your throne.
Calise’s second quest, The Ring of Fate, is now tracked like any other quest.
A bunch of bug and text fixes.
0.5.15 Patch Notes:
New sex scenes: Kasyrra’s Dungeon. If you’ve walked into the dungeon in Kas’s dream palace, you can ask about it… and then take Kas down and tie her up for some fun. (by Skow)
New seamstress NPC, Hotaru, in the Fox Den.
The Milking Barn now has scenes for working the stall with Cait (which also triggers her Enthiccening content)
Livrea can now be encountered in the barn after you’ve sexed her. Includes a scene for you, her, and Cait.
After completing Calise’s second quest and if you are on Kas’s romance path, she too will appear in the barn on rare occasion.
Orlaith has a pair of new scenes, following up on her promise of forced blowjobs.
Mallach’s temple has new scenes for working the rooms.
Sandre & Caera can be moved to the Wayfort, with new interactions there.
Vari is now a persistent encounter in her own new tile, rather than a random encounter. You can also get to the village even while she’s pregnant.
You can add a dungeon to the Wayfort. (There are no interactions with NPCs in there yet, stay tuned.)
You can also now access storage at the Wayfort’s vault, and if you have Dal’s rangers around or have built the Temple of Mallach, you’ll start getting passive income there.
You can now purchase furnishings for your Wayfort from Farrah, or Gianna if she’s not around, when the fort’s fully repaired.
New Busts: Marefolk Stylists, Hotaru, Kas’s new disguise, Spirit Wolf
New CGs: Hotaru bathing, Quin knight set
New Transformatives: Anubian (from Senja), Batfolk (from the Undermountain enemies), Satyr (randomly found in the Frostwood). Also a TF for making your tongue/cock/tail prehensile, bought from Senja.