We are happy to announce that We would like to thank Lime Anda, the creator of Minamo-chan, for kindly providing the music for this update. The BGM during the game and the BGM at t
The release of Portobugia is getting closer, and so we have decided to participate in the Steam Next Fest with a demo. The demo is an early build of the game.
Some features are missing compared to the final version. For example, we were not able to add our weather and season system before the time of this festival! So we decided to focus on other improvements like adding visuals to the event system. To continue with what we added: a little stamp animation when accepting or refusing a ship in our port; a lot of animations in order to add life to the port. We obviously made some balancing and debuging.
In working on a more polished end result of Monster Tribe we are announcing the start of our newest gameplay feature…the Spirit Journal!
Spirit Journal will have tabs with the following: Bestiary Tab(Red):
Monster Location
Resource/Item Drops
Rarity
Description
Stats
Mutations
Foraging Tab(Blue):
Resource and Item Name
Sprite
Tool Required for Harvesting
Location
Story Quests(Yellow):
Track Current Story Quest Progression
Side Quests(Green):
Description of the Quest
Completion Objective
Reward upon Completion
Please note side quests are optional!
DNA(Purple)
DNA Description
Resource and Item Requirements
Take a sneak peek at the new Spirit Journal below:
We want to create this journal to help with the information overload we noticed players having trouble keeping track of things. We wanted the game feel more organized and easier to understand, and we think the Spirit Journal will help tons!
Thank you for all of your support so far! We couldn’t have done it without you. While you’re here, don’t forget to wishlist the game if you haven’t already. Also follow us on Twitter, subscribe on Youtube, and join our Discord for some behind the scenes look at the development of Monster Tribe.
New Releases since Monday, 12th of September 2022 D&D Adventurers League EB-16 The Dragon Below Publisher: Wizards of the Coast System: D&D fifth edition Type: Adventure https://store.steampowered.com/app/2112670
New Releases since Monday, 12th of September 2022 D&D Adventurers League EB-16 The Dragon Below Publisher: Wizards of the Coast System: D&D fifth edition Type: Adventure https://store.steampowered.com/app/2112670
This patch helps everyone who has experienced seeing different challenges on spawn, that didn't seem to track and stayed at 0. You should now always see the challenge with the lowest level prerequisite, in the widget when spawning. For more info, open the Progression Screen, which can be found on the Spawn Menu (or when pressing Escape during play) between the backpack icon and soldier customisation button.
Fixed challenge progress widget showing the wrong challenges on spawn (and therefore they would not be tracked / stay at 0)
Improvements to first person weapon sounds
Improvements to footsteps sound volume
When selecting Advanced custom match options you now get a big red warning
Removed unnecessary logging, might improve performance a bit
This update fixes an issue with game data not reporting correctly for dedicated servers, which were showing "respawn" on the server browser even if another mode was being played. It enables VAC-protection on all dedicated servers as well.
The update also fixes some important localization issues with unsupported characters. You should no longer see question marks in the server browser for player names with special characters. There should no longer be any question marks on player names under the in-game teammate diamonds. We've even added a custom font setup to support all known Unicode icons.
Now this update might not seem like much but it actually required overhauling a huge part of the Unreal Engine to get working. We thought it was going to be a quick fix and turned out the Unreal Engine didn't support any of these special characters at all. So while these character sets worked fine in the user interface (such as the scoreboard or kill feed) there are some in-game elements that are not part of user interface. This includes the crosshair, teammate diamonds/names, bomb/hostage icons, and anything else gameplay-related that needs to be 100% responsive and in-sync with your game frames. Therefore we had to completely overhaul the Unreal Engine from UTF-16 to UTF-32 in order to support all known Unicode characters available in a Steam username, rather than showing all the garbage and question marks as it did before. Now while that might not make sense to most people, just know that it was a huge pain in the ass.
Finally some new metadata was added to the hidden workshop items for dedicated servers. This will allow the website to know the filenames of maps for maplist generation and to detect any maplist conflicts. That's also because, which is important to note, that you cannot subscribe to more than one map with the same map filename. Therefore we highly recommend workshop mappers that are making a lot of different maps get in the habit of prefixing their map names.
Hey! Just a quick update with the main thing being the addition of achievements. Only a few but I wanted to try them out. I also made a few improvements regarding performance.