-Added option for faster turns, which can be toggled on in the options. This mode will automatically skip dialogue and speed up some of the animations. -Added possibility to hide the end panel & look at the board after game has ended. -Added button to quickly reset the match. -Added button to quickly reset custom game settings. -Adjusted campaign singleplayer maps to be slightly easier on Hard & Master difficulties.
FIXES:
-Fixed a bug that prevented from "Complete all campaigns" achievements from triggering. If you are eligible, you can claim these missing achievements by completing any character's campaign. -Fixed a bug that prevented "Destroy 3 rooms with one dynamite room" achievement from triggering. -Fixed a bug that prevented "Destroy a room with a cannonball from really far away" achievement from triggering and made it easier to achieve. -Fixed a bug that in specific situations made red rooms activate all their neighbors. -Fixed a bug that caused the match to softlock if too many red rooms were activating at once. -The game will no longer crash if it cannot open save files (if f.ex. they are being scanned by an antivirus software). -Small localization fixes. -Small visual improvements to texts.
We've been hard at work on Orion's End over the last month, however, there hasn't been anything visually impressive to show off. Hence, why I've been so quiet on Twitter lately. (Twitter is usually where you will find frequent updates on what we've been doing lately.)
A New Dimension
A major change to the game has been the screen resolution, which has been increased from an already impressive 256 x 144 pixels, to a massive 320 x 180 pixels. It mightn't sound like much, but it has created a lot of freedom around menu screens and more importantly the internal space of the player ship. I originally loved the pokey little ship, but with plans to have a customisable living space on a lower deck, the additional room will be greatly appreciated when that is implemented.
Unfortunately, this has meant that there was quite a bit of time modifying code and graphics to suit the new dimensions. This is almost completed now. You can see the change to the ship design below. (It still requires more consoles and extra engines. They will come soon.)
Bugs, Bugs and More Bugs!
We've also been squashing some annoying bugs, optimising code and then squashing more bugs from the new code. :( But it has been time well spent, and the game is feeling a little smoother thanks to the lack of invertebrates.
Speaking of bugs, the randomly generated spacehulk levels are absolutely full of bugs and they are really fun to blast away at. The plan is to have 100 levels of increasingly difficult levels to grind through if you feel so inclined and gather all kind of rewards for the effort - monetary, loot and in-game badges.
Dodgy Space Travel
Space combat has been pretty fun, but we felt it needed to be a bit more fun. So, we have started to implement more weapon and ship upgrades. The first two involve some pretty cool ship manoeuvres, allowing the player to dodge and weave through other ships and asteroids like a true roguish space captain.
Next, we will be working on hand blaster upgrades and more ship upgrades.
Safe travels in the spacelanes, friends, and we'll be sharing more soon.
We're excited to announce that the Jurassic World Evolution 2: Late Cretaceous Pack is now available, alongside Update 4!
The Late Cretaceous Pack will introduce four incredible new species that your guests are bound to find fascinating. You'll be able to discover the high-flying hunter Barbaridactylus and huge Alamosaurus, which is one of the largest dinosaurs ever discovered. You'll also meet the agile predator Australovenator, and streamlined marine reptile Styxosaurus. These spectacular Late Cretaceous species are sure to make an impressive addition to any park.
Barbaridactylus With a distinctive head crest, Barbaridactylus is a flying hunter from the Late Cretaceous era that will make a great addition to your park's Aviary.
Alamosaurus One of the largest dinosaurs ever found, Alamosaurus is a herbivore with large spines running along its back and tail, meaning potential predators would not have an easy time trying to attack!
Australovenator An agile carnivore with a lightweight frame, Australovenator has flexible arms and a fearsome set of incredibly sharp teeth, making it a daunting predator.
Styxosaurus With a streamlined shape and large fins, Styxosaurus is an incredibly fast underwater predator that makes for a foreboding addition to a Lagoon - you can also modify Styxosaurus' genome with bioluminescent pattern colours for a real wow factor!
We can't wait to see what kinds of incredible enclosures you create for these four new species and how you incorporate them into your park.
Free Update 4 Releasing alongside the Late Cretaceous Pack is Update 4, which is a free update for everyone who owns Jurassic World Evolution 2. This includes lots of exciting additions as well as some quality of life updates and bug fixes, and all you need to do to access this content is update your game.
You'll be able to customise your park even more with this update, which is bringing you brand new amenity and attraction building decorations like planters and fountains, as well as the exciting addition of decorations that can be placed round the edges and on the bottoms of all Lagoons! These include items like Lagoon Rocks, Lagoon Cages, and even Lagoon Coral, so you have even more control over how your Lagoons look in your park! You'll also be able to change the colour of decorative lights throughout your park thanks to this update, too.
Update 4 also brings with it some changes to how both marine and flying reptiles behave in your park, with some escaped flying reptiles now attacking Capture Team helicopters and causing damage that may lead to them needing to be replaced, and marine reptiles now attacking the sides of their Lagoon when they're uncomfortable - this can lead to injury, so you'll want to make sure their needs are met to avoid this!
Sandbox settings are also getting some new features with this free update, and you'll notice more sandbox options around dinosaur Traits when Gene Editing, including the ability to create negative Traits, the ability to have infinite Traits, and the ability to have infinite Trait points, as well as new Cohabitation settings for Normal, All Like, or No Dislike to give you the most freedom in creating your Jurassic World. Your custom settings for Sandbox Mode will now also save between sessions, so that you can play the way you prefer quickly and easily.
We hope you've enjoyed learning more about some of the new features available in the Late Cretaceous Pack and Free Update 4; what are you most looking forward to trying?
Read below for the full set of patch notes.
DLC 4 - "Late Cretaceous Pack"Prehistoric Species
4 x New Species
Flying Reptile
Barbaridactylus
Dinosaurs
Alamosaurus
Australovenator
Marine Reptile
Styxosaurus
Update 4 Features Park Teams
Added the ability to wake up tranquillised dinosaurs using the new "Stimulant Dart" either directly or through task assignment
Added the ability to manually take control of an aviary or lagoon drone from the aviary or lagoon hatcheries. Manually perform tasks such as:
Tranquillise
Stimulate
Medicate
Feeder Resupply
Photos
Medical and Welfare Scans
Dinosaur Behaviours
Capture Team helicopters can now be attacked by flying reptiles
Certain escaped flying reptiles will now attack Capture Teams
Cearadactylus
Geosternbergia
Maaradactylus
Pteranodon
Tropeognathus
Quetzalcoatlus
Capture Teams now show a condition bar
Destroyed Capture Teams need to have replacement teams purchased
Marine reptiles will now attack lagoon walls when uncomfortable and can become injured
Decorations
Added the ability to change the colour of certain lights within certain Decorations with a new Lighting tab within the Decorations panel
New subsection containing all the decorations with editable lights in a single place
Added "Edit Light Colour" mode that allows you to click and paint lights within the level quickly
The game will swap over to night time setting while in this mode, to aid light colour changes
Added land-based decorations
4 x Jurassic Park Banners (JP)
1 x Jurassic Park Light (JP)
1 x Spinosaurus Sign (JP)
1 x Toilet (JP)
Added ability to attach decorations to the edges of all lagoons and added the following decorations
1 x Lagoon Fountain (All)
2 x Lagoon Planters (All)
1 x Lagoon Jurassic Park Banner (JP)
1 x Lagoon Jurassic Park Pillars (JP)
2 x Lagoon Jurassic World Sails (JW)
Added ability to attach decorations to the bottom of all lagoons and added the following decorations
2 x Lagoon Cages (All)
4 x Lagoon Lights (All)
5 x Lagoon Rocks (All)
2 x Lagoon Boats (All)
2 x Lagoon Thermal Vents (All)
5 x Lagoon Coral (All)
1 x Indominus Rex Skeleton (All)
Added amenity and attraction building decorations
3 x Planters
1 x Amber Planter
2 x Fountains
1 x Pole
1 x Jurassic Park Pillar
Capture Mode
Added additional overlay options to the Capture Mode filters
Added 6 x postcard overlays
Added 4 x stamp overlays
Quality of Life Updates
Cameras
Game camera can now be moved into the water of lagoons
Lagoons
Adjusted the clarity/transparency of the lagoon water
Buildings
Adjusted the clarity of the lagoon viewing stands glass so you can see more into the lagoon water
Added the ability to toggle between multiple viewing points on guest buildings
Added viewing points to the Amphitheatre building
Added option to hide the UI when in Guest Views
Park Teams
When one dinosaur is welfare scanned by a Ranger Team, it will now also scan all dinosaurs in its territory and all dinosaurs in cohabiting/shared territories
Made it possible to re-open a park tour by assigning a Ranger Team to any building connected to its tour network, instead of just a single building
Tours
Allow tours to be connected in either direction
Players can now choose the travel direction of their tours
Show the tour travel direction on the track
Dinosaurs
Readjusted the scale of the Jurassic Park 3 Pteranodon
Optimised and reduced the cost of feathered species for the Species Limit on PS4 and Xbox One consoles
Enable marine reptiles' status icons to be visible underwater
Dinosaur Behaviours
Dinosaurs have an extra chance to gain certain traits in biomes with extreme climates.
In Alpine and Taiga biomes, dinosaurs are more likely to gain the Hungry trait.
In Desert biomes, dinosaurs are more likely to gain the Thirsty trait.
Cohabitation Balance
Added a Likes relationship between Hadrosaurid and Ceratopsids
Added a Likes relationship between Ornithomimosaurids and Ceratopsids
Ceratopsids can now cohabit with other Ceratopsids, with certain exceptions
Triceratops can't cohabit with Styracosaurus, Torosaurus or Sinoceratops
Torosaurus can't cohabit with Styracosaurus, Pachyrhinosaurus or Sinoceratops
Styracosaurus can't cohabit with Sinoceratops
Sinoceratops can't cohabit with Pachyrhinosaurus
Nasutoceratops can't cohabit with Chasmosaurus or Pentaceratops
Chasmosaurus can't cohabit with Pentaceratops
Territories now decay quicker in cases where the area is not desirable, or overlaps other disliked territories, or the territory is over the size it needs to be.
When two dinosaurs fight over territory overlap, remove the territory of the loser around where the fight happens
Marine Reptile territory stats will now decay slightly slower
Allow dinosaurs that don't fight their own species to choose a new Alpha or Herd Leader using social interactions rather than combat
Make flying reptiles regain stamina when eating and drinking
Sandbox Mode
Redesigned the Sandbox Settings so it's more readable
Custom settings now are saved between sessions
Added the ability to create negative Traits when Gene Editing
Added the ability to have infinite Traits when Gene Editing
Added the ability to have infinite Trait points when Gene Editing
Added new Cohabitation Sandbox Setting with settings for Normal, All Like or No Dislike
Added new Instant Construction/Destruction Setting
Added new Infinite Candidate Refreshes setting
Prevent the "Dinosaur Combat Frequency" setting from disabling dinosaurs hunting guests
Challenge Mode
Blocked deletion of Control Centre in Challenge 06
Exceeding the Challenge species limit no longer flags the save as requiring a higher spec platform
Setup per level save images for Chaos Theory Challenge Mode saves
Chaos Theory Mode
Return to Isla Nublar - Added fail state to dinosaur scanning stage - all dinosaurs must be kept alive
Jurassic World Dominion - Changing button prompt during second wrangling objective to use the correct button
Loading Screens
Added quotes from Jurassic World Dominion to the loading screen quote pool
UI
Made Path Capacity and Overcrowding information visible during path placement
Made path heatmap information more responsive to changes in the park
Added the ability to use right mouse click to back out on the full screen management screens
Change the "Missions" title in Management screens to "Missions & Contracts" in some levels
Added a "Guest Park Issues" section to the Finances management screen to help guide players to how to improve their parks
Display star rating targets on "area locked" icons that are locked by star rating
Map icons for buildings, fences and tracks in locked areas now also appear grayed out to further highlight the difference between locked areas and non-locked areas.
Added time remaining to next refresh of Scientists in the hiring pool
Allow the player to refresh Scientists in the hiring pool
Can be used once per financial period
Players will need to pay to refresh the pool
Added the Scientist name to the task list for Rest tasks
Added option to assign scientists to rest directly from the task allocation screen
Improved map feedback for blueprint fences
Now allow hyphen input when renaming assets
Contracts - Changed all profit and revenue contracts to use per minute values, rather than per month.
Fixed wrong save image for Sierra Nevada sandbox level
Long dinosaur names do not get truncated anymore in the egg select panel
Pylon wires blocking construction will now be highlighted with red
Accessibility
Added an accessibility option to allow for setting a custom HUD background opacity
Terrain
Now allow terrain editing around destination flares on the landscape
Bug Fixes
Sandbox Mode
With Infinite Lifespan turned on, removed visible ageing and stamina effects from occurring
Washington - Fixed the capture camera not being able to reach the floor
Jurassic World - Added Monorail to arrival point building limit list; prevents you from placing additional functioning arrival points
Fixed scientist training levels not becoming re-locked when enabling research in sandbox mode
Hidden any scientist-related information in building tool-tips when scientists are disabled in sandbox mode
Fixed reloading save on Isla Nublar 1993 resetting the colour grade to "Jurassic Park"
Challenge Mode
Jurassic World/Jurassic World Fallen Kingdom - Changed mission giver to be Cabot Finch
Campaign Mode
Fixed situation where scientists could have their maximum skill levels increased when being carried over from one campaign level to the next
UI
Fixed "Demolish" shortcut not being present when building
Hidden the Calamity bar when in Gene Editing
Fixed the Ranger Team Flare taking priority use of the F key and cannot be rebound by the player
Added Antarctica landmass to the Expedition Map and moved the dig site for the Hanson formation
Added the Dominion film logo to the Sinoceratops
Updated Claire Dearing portrait during the Jurassic World Chaos Theory level
Territory along the edge of aviaries better matches the shape of the aviary domes
Fixed the Champlain Valley skin variant colour not matching in game colour for Edmontosaurus
Hidden Difficulty In Save/Load Island Menus for Sandbox levels
Buildings and Decorations
Various building art and optimisation improvements
Fixed the DFW Emergency Shelter costing half the price of all other Emergency Shelters
Fixed DFW era decorations being place-able on Chaos Theory 3
Fixed some Jurassic Park buildings having Jurassic World logos on them
Fixed being unable to demolish enclosure marker decorations with single demolish tool
Dinosaurs
Increased the maximum number of transport flares in world at once
Fixed comatose dinosaurs waking up when shot with tranquillisation dart
Fixed dinosaurs with comatose caused by Hypothermia being woken up when shot by Capture Teams
Removed ivy poisoning from triggering outside of specific Chaos Theory levels
Fixed multiple disease deaths displaying a different disease to one the dinosaur had
Fixed some dinosaurs getting stuck at the end of locomotion or in social interactions
Additional fix to keep flying and marine reptiles in their enclosures
Fixed flying reptiles getting stuck inside aviary hatcheries when you use multi transport only
Adjusted the less vibrant pattern on the Jurassic World Pteranodon
Fixed ragdolling dinosaurs interacting with buildings when being winched
First Person View
Fixed not being able to begin First Person View mode in shallow water
After accessing a building from First Person View, fixed the player not being returned to First Person View afterwards if they performed certain actions
Guests
Fixed guests not avoiding AI-driven gyrospheres
Jurassic World Database
Fixed Tylosaurus having incorrect diet information
Added JWDB image for comfort gene mod
Park Teams and Tours
Fixed helicopters when transporting multiple dinosaurs clipping into each other
Fixed Jurassic Tour vehicles spawning off to the side of the track and becoming stuck
Species Viewer
Fixed Wuerhosaurus and Kentrosaurus Camp Cretaceous variants pose issues in the Species Viewer
Environments
Fixed grass flickering unnaturally
Localisation
Fixed translations for Korean, French, Italian, Russian, German, and Mexican Spanish according to players’ feedback.
Fixed mismatches between audio and subtitles
Various localisation issues fixed across 13 languages
Misc
Various stability issues fixed
Various optimisations
Various text issues fixed
Dominion Biosyn Expansion FeaturesAdded additional amenity and attraction building decorations
1 x Biosyn Lights
1 x Biosyn Fountains
1 x Biosyn Sculptures
Dominion Biosyn Expansion Quality of Life Updates
Campaign
Added prompt text to tell the player they need 100% genome for feathered dinosaur species
Dominion Biosyn Expansion Bug Fixes
UI
Fixed "Demolish" shortcut not being present when building the Hyperloop
Fixed Hatchery Upgrades research in Biosyn campaign not granting additional upgrade slot
Fixed missing Quetzalcoatlus fossil images in expedition map
Campaign
Fixed Scorched Earth building area being expanded around the Biosyn HQ
Decorations
Rustler defence decorations can now be placed on paths
Chaos Theory
Jurassic World Dominion - Removed 'Swallowed Phone' from the list of injuries available so that we don't get the odd instance of a live captured Compsognathus having it
Challenge/Sandbox Mode
Reduced number of Therezinosaurus & Dimetrodon fossils as some were left over after getting to 100% genome
Jurassic World Database
Fixed Therizinosaurus length discrepancy
Dinosaurs
Fixed Therizinosaurus missing fight animations with some opponents
Fixed some carnivores becoming stuck when group attacking the Giganotosaurus 2022 variant
On October 23, 2012, Forza Horizon introduced you to the Horizon Festival in Colorado. As the 10-Year Anniversary of Playground Games’ debut release approaches, we’re excited to share a glimpse of how we’re celebrating in Forza Horizon 5 with our community.
Whether you started your Horizon journey in Colorado, or later joined us in Southern Europe, Australia, Britain, or Mexico, you’re invited to relive some of the series’ most iconic gameplay moments in the Horizon 10-Year Anniversary update, available to download for Forza Horizon 5 on October 11, 2022.
Look out for a brand-new Horizon Story exploring the origins of the Forza Horizon series, the return of fan-favorite music hosted on a fresh radio station, the adrenaline-fueled Midnight Battles mode where you can score cars by winning head-to-head races, and much more.
For a tease of what’s to come, check out the Forza Horizon montage video below so you can get into the festival spirit:
October 11 marks only the start of the fun, as it’ll be followed by four weeks of anniversary themed events and challenges on the Festival Playlist highlighting each previous entry in the Forza Horizon series.
We’ll be diving into the Horizon 10-Year Anniversary update on our livestreams next month – stay tuned to our Forza social channels for broadcast details.
Another devlog for a quick briefing, also I would like to inform you about what has changed and what's next.
Changes: I sent 2 different updates for Balance, the main purpose was here to fix the issues like "the game becomes extremely difficult after a while" and "the skills, updates in general doesn't have enough effect to game".
And other update was about the new feature mission system. The main purpose with mission system was fixing the issues like "dullness at start", "pointless after some point" and "collecting fuelinium is impossible at some point".
Thanks to your feedback, the current state of the game is much better than the previous state.
What's next: I will add 2 new features at the next update. The first of these is largely complete, I just need to test it. I think, these two features, such as the mission system, will change the game in a positive way too.
Apart from these, I continue to fix bugs. Please let me know if you experience any bugs.
Thank you for playing AsteroIdle.
Note: Right now, I can't say I'm done with balance at this point, because as you can see, AsteroIdle is still under development and new features are being added, some game balance problems may arise again after each new feature. Of course I'll send new updates according to your feedbacks when this happens but for now I'm shelving balance updates.
On October 23, 2012, Forza Horizon introduced you to the Horizon Festival in Colorado. As the 10-Year Anniversary of Playground Games’ debut release approaches, we’re excited to share a glimpse of how we’re celebrating in Forza Horizon 5 with our community.
Whether you started your Horizon journey in Colorado, or later joined us in Southern Europe, Australia, Britain, or Mexico, you’re invited to relive some of the series’ most iconic gameplay moments in the Horizon 10-Year Anniversary update, available to download for Forza Horizon 5 on October 11, 2022.
Look out for a brand-new Horizon Story exploring the origins of the Forza Horizon series, the return of fan-favorite music hosted on a fresh radio station, the adrenaline-fueled Midnight Battles mode where you can score cars by winning head-to-head races, and much more.
For a tease of what’s to come, check out the Forza Horizon montage video below so you can get into the festival spirit:
October 11 marks only the start of the fun, as it’ll be followed by four weeks of anniversary themed events and challenges on the Festival Playlist highlighting each previous entry in the Forza Horizon series.
We’ll be diving into the Horizon 10-Year Anniversary update on our livestreams next month – stay tuned to our Forza social channels for broadcast details.
Update 1.0.0.2 is available for your playing pleasure!
With this update, we are improving the progression and matchmaking, fixing several audio and UI bugs, and adding new task events.
Answering a popular request, we have updated drop rates for weapon parts sets and rare Hacking Codes. In particular, we have doubled the drop rate of weapon parts with the Multitasker set, increased the drop rate of parts with the Full Lead Ahead set by 30%, and decreased the probability of getting a weapon part without any set.
We have also changed the drop rate of Hacking Codes for players at level 15 and above. Mint Hacking Codes will drop more frequently, while Exceptional and Brilliant ones significantly rarer.
Additionally, we have decreased the reward reroll cost from 120 to 100 Components for players at level 13 and higher.
To tackle the problem of longer matchmaking times at certain hours of the day, we have re-configured the matchmaking to start shifts with only 6 players in the queue. The remaining players will be then backfilled after the shift has begun.
With Update 1.0.0.2 we continue adding new task events and rewards. Each task event lasts approximately two weeks and includes unique rewards: weapons, armor, and cosmetics. To participate in the task events, play Nine to Five during the event, complete assigned tasks and win the gear.
You can see the full schedule for autumn task events below. We will share more detailed information before each event!
This is a three-part event, which brings you new skins and Mint Hacking Codes for your favorite weapons: Old Salty, ML-SMG 40, and The Preacher.
OCTOBER
24 OCT – 7 NOV — Spooktacular Task Event
This holiday event features some spooky merc gear: ghastly armor, a special Halloween weapon, and other killer treats.
NOVEMBER
7 NOV – 21 NOV — Fall Fest: Part 3
The third and final stage of the Fall Fest is upon us, and this is your last chance to get three fancy skins and powerful Mint codes for The Preacher!
21 NOV – 5 DEC — Piles Of Leaves — Piles Of Kills
This event is designed to help mercenaries fight the autumn blues with a special edition Merlin LMG!
DECEMBER
5 DEC – 19 DEC — The Wins Of Change
Crisp air, fall leaves. All the things Autumn brings! It also brings guns and armor from the Merlin and Apex!
19 DEC – 2 JAN — Ho-Ho-Holiday Event
Celebrate the holiday season with festive merc gear — unique holiday armor and candy-coated weapons.
JANUARY
2 JAN – 16 JAN — New Year, New Gear
A new year is the best time to let go... Let go of your old gear! Refresh your wardrobe and weaponry with classy Union Foundry gear and leap back into battle!
Matchmaking
Re-configured the matchmaker to start shifts with 6 players in the queue.
Progression
Decreased the drop probability of weapon parts without sets.
Doubled the drop probability of weapon parts with the Multitasker set.
Increased the drop probability of weapon parts with the Full Lead Ahead set by 30%.
Increased the Mint Hacking Code drop probability.
Decreased the drop probability of Brilliant and Exceptional Hacking Codes for players at level 15 and above.
Decreased the reward reroll cost from 120 to 100 Components for players at level 13 and above.
Events
Added new task events.
General
Added an option to hide player names.
Improved the player blocking functionality on Google Stadia.
Improved the Arms Depot UI to clearly indicate which parameters were affected by Hacking Codes.
Bug Fixes
Fixed various audio issues for weapons with silencers.
Fixed issues with pop-up messages being broken on Google Stadia when a player was kicked out of a match.
Fixed issue with items disappearing from the UI in the tutorial.