World of Tanks - The Dot
Get ready to test your battle mastery against your fellow commanders in a brand-new game mode with fresh mechanics!

From October 12 through November 20, you will have the opportunity to face players of equal rating and find out who’s the strongest. Battles in Onslaught will take place in the 7v7 format in Tier X vehicles only, and will take place during the Season of the Griffin. The mode features many new gameplay mechanics, and among the large number of rewards you will find unique progressive 2D styles that will highlight your achievements. Read on for more details!


Onslaught
Season of the Griffin
EU: October 12, 2022, at 08:00 UTC through November 20, 2022, at 22:00 UTC
NA: October 11, 2022, at 06:00 PT | 08:00 CT | 09:00 ET through November 20, 2022, at 19:00 PT | 21:00 CT | 22:00 ET
ASIA: October 11, 2022, at 07:00 UTC+8 through November 21, 2022, at 01:00 UTC+8

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EU Prime Times (Server EU 2)

Weekdays (Before October 30):
Weekdays (After October 30):
Weekends (Before October 30):
Weekends (After October 30):
14:00–02:00 CEST (UTC+2)
14:00–02:00 CET (UTC+1)
12:00–02:00 CEST (UTC+2)
12:00–02:00 CET (UTC+1)

NA Prime Times

BEFORE NOVEMBER 6:

REGION:
WEEKDAYS:
WEEKENDS:
NA
15:00–21:00 PT | 17:00–23:00 CT | 18:00–00:00 ET
15:00–22:00 PT | 17:00–00:00 CT | 18:00–01:00 ET
LATAM
15:00–19:00 PT | 17:00–21:00 CT | 18:00–22:00 ET
15:00–19:00 PT | 17:00–21:00 CT | 18:00–22:00 ET
AFTER NOVEMBER 6:

REGION:
WEEKDAYS:
WEEKENDS:
NA
15:00–22:00 PT | 17:00–00:00 CT | 18:00–01:00 ET
15:00–23:00 PT | 17:00–01:00 CT | 18:00–02:00 ET
LATAM
15:00–19:00 PT | 16:00–20:00 CT | 17:00–21:00 ET
15:00–19:00 PT | 17:00–21:00 CT | 18:00–22:00 ET
ASIA Prime Times

HK Server: 18:00-01:00 UTC+8
ANZ Server: 19:00–23:00 UTC+11
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Onslaught: A New Mode to Test Your Skills
  • In this exciting new mode, battles take place with collectible and researchable Tier X vehicles only and in the 7v7 format. You must have at least one Tier X tank in your Garage to participate in the Onslaught mode.
  • The matchmaker will be selecting both allies and opponents for teams based on the mode’s Ranked System. It will take your position into account and find opponents with a similar rating to yours.
  • During the countdown before entering battle, you will be able to select a different Tier X vehicle in the pre-battle lobby or switch to a different set of equipment, shells, and consumables.
  • All vehicles in this mode feature their own combat roles. Depending on your role, you will have a unique Role Skill with three levels of charge. The higher the charge level, the stronger the effect of the skill will be. To upgrade your Role Skill level, earn Prestige Points in battles for performing any useful action. You will earn more Prestige Points for actions that are most relevant to your combat role.
  • By capturing Points of Interest on the map, you can activate Tactical Skills and help your teammates gain an advantage over your opponents.
  • Instead of the classic three-player Platoons, Onslaught features two-player squads. You can also create a team of seven Commanders and fight against an opposing Super Platoon.
  • Onslaught offers two lines of rewards. The first line features a unique progressive 2D style, Dog Tag elements, and more, and is based on your Rank. The second features more traditional, valuable rewards, such as bonds and pieces of equipment, and is based on the number of victories. You'll also be able to earn Battle Pass Points while playing Onslaught.
To make the new mode the perfect place for the best of the best to compete on an equal playing field, we're introducing many new gameplay mechanics. All of them are designed to further enhance Onslaught's competitiveness. Let’s take a look at them individually.


Pre-Battle Lobby

In the pre-battle lobby during the countdown before battle, you can change your selected vehicle. Be sure to prepare it for battle, though—it must be repaired and have a full crew and ammo loaded. You can also select an alternative set of equipment, shells, and consumables. You will also see your vehicle and your allies at the starting positions on the map.

Prestige Points and Vehicle Role Skills

All vehicles in Onslaught have special roles depending on their conduct on the battlefield. During the course of each battle, you earn Prestige Points according to your role and combat performance.

Depending on its role, each vehicle type features a special Role Skill with three levels of charge. All vehicles of the same combat role have the same skills. For example, assault heavy tanks have Field Repairs at their disposal, which, after activation, creates a zone that gradually restores the vehicle's and its teammates' HP within a certain radius. Assault medium tanks can use the Fury skill, which reduces reload time by a few seconds. There are many other Role Skills in the mode, so every vehicle will have the opportunity to better fulfill its purposes on the battlefield.

At the start of a battle, all Role Skills are unavailable. To activate a Role Skill, you need to have at least one level of charge. Perform your best in battles and earn Prestige Points to unlock and improve your Role Skill from level 1 to 3. The higher the charge level, the more powerful the effect of your Role Skill. Upon activation, you spend all accumulated charge. You can reuse your Role Skill after a cooldown.

Prestige Points also affect how many Rating Points you gain or lose, which are needed to advance through the mode's progression.

Maps and Points of Interest

Battles in Onslaught will unfold on the following select set of Random Battle maps:

                 Himmelsdorf
                      Ensk
                      Cliff
                   Westfield
                 Sand River
                    El Halluf
                    Redshire
                 Ghost Town
                      Pilsen
Some of these maps have been slightly reworked specifically for Onslaught to make the battles more engaging and competitive. We’ve added additional firing and cover positions, passes, etc.

Each map in Onslaught has special Points of Interest called Artillery Headquarters and Communication (Comms) Center. Having captured a Point of Interest, you'll be able to activate a unique Tactical Skill to gain an advantage over your opponents.
  • If you capture the Artillery Headquarters, you can command an Artillery Strike on the selected area, stunning and causing damage to enemy vehicles.
  • Capturing the Comms Center allows you to use Divisional Radar. Upon its activation, all enemy vehicles remain spotted for three seconds.
  • Depending on the map, the location and number of Points of Interest may vary.
  • The Point of Interest capture time is 15 seconds for the Artillery Headquarters and seven seconds for the Comms Center. Only one vehicle can capture a Point of Interest.
  • To reset a Points of Interest’s capture progress, cause HP damage or critical damage to the capturing enemy vehicle. Accordingly, you will lose all capture progress each time you get damaged, and you won’t be able to capture this Point of Interest again for five seconds. However, your allies and opponents can capture this Point of Interest without restriction.
  • If you don’t activate your Tactical Skill, you won’t be able to re-capture the Point of Interest it belongs to.
Fog of War

To make battles even more unpredictable, Onslaught features the Fog of War mechanic. At the beginning of a battle, teams won’t know the location and strength (i.e., vehicle types and models) of the enemy forces until they’re spotted.

Get Ready to Fight in Super Platoons!

Choose to fight solo or create a two-player Platoon with your friend. You can also join a Super Platoon of seven teammates of equal rating and fight against an opposing Super Platoon.

To create a Platoon with your teammate, the difference between the highest and lowest Rating Points value of both players should not exceed 350 Points. If you want to fight as a seven-player Super Platoon, the difference between the highest and lowest Rating Points value among all players should not exceed 490 Points.
Battle Communication

In Onslaught, you will be able to communicate with your teammates and coordinate your tactics via voice chat. This will be disabled by default, but you can enable it with one touch using the "H" key (default) or directly in the mode interface. All players who are in voice chat will be marked with a special icon.

The Platoon/Super Platoon voice chat turns into a team chat upon entering the pre-battle lobby.

If you have not turned off voice communication while in a Platoon, you will be automatically connected to the team chat at the start of the battle.
Compete With Equal-Rating Rivals!

Throughout the Season of the Griffin, your experience and individual mastery will be your main advantages. In Onslaught, the matchmaker will take your position in the mode’s Ranked System into account and automatically find opponents close to your rating. It will assemble teams of equal strength based on their rating gained in Onslaught. As a result, players will clash with each other in intense battles, fighting on an equal playing field to discover who is best.

In Onslaught, the matchmaker evenly distributes players of different Ranks and Divisions. Players who differ by 7 Divisions cannot be matched in the same battle.
Ranked System: Watch Your Mastery Grow!

Set yourself apart from the crowd with the progression system with a rating that shows your performance and reflects the growth of your mastery. The higher it is, the greater your status—and reward!—will be.

The mode’s progression is called Ranked System and consists of Ranks and Divisions. To reach new Ranks and Divisions, you need to win battles and earn Rating Points. Your rating directly depends on your results: The more effectively you battle, the more Rating Points you get for each victory.

You can also lose your earned Rating Points for defeats, draws, abandoning the battle before it ends, or long inactivity in the mode (more on that below).

In total, there are seven Ranks in the mode:
  • Debutant
  • Iron
  • Bronze
  • Silver
  • Gold
  • Champion
  • Legend
The first five Ranks comprise four Divisions—D, C, B, and A—while the two remaining top Ranks—Champion and Legend—have only one Division.

But the most prestigious and honorable is the Legend Rank. Only 10% of the most skilled and persistent Commanders who manage to enter the mode's Leaderboard will be able to reach this elite ranking.

Learn more

Leaderboard and Rank Inactivity

Onslaught will feature its own dynamic Leaderboard in the game client. It will only display players who have reached the two top Ranks, Champion and Legend. The player's position on the Leaderboard depends on the number of Rating Points they have earned. If several players have the same number of Rating Points, the player who has played more battles in Onslaught will take the higher position.

If you are not active in the mode for a certain period, the number of Rating Points you've earned will gradually decrease. This mechanic will only apply to Silver, Gold, Champion and Legend Rank players.

In addition, each battle played in these four Ranks rewards you with a certain number of activity charges. These charges gradually fill your activity bar and cannot exceed 14 charges. Activity charges can also be obtained by reaching a Rank for which the rank inactivity mechanics apply (i.e., Silver, Gold, Champion and Legend). If you don't have any activity charges, you will lose a certain number of Rating Points, depending on your Rank.

Season Rewards

Now, to the most tantalizing topic: rewards! The Season of the Griffin brings two lines of rewards.

The first reward line includes unique status customization items that will spark envy in other commanders. To get your hands on these rewards, you need to advance through the progression.

Learn more

After you play your first battle in the mode, you will get a unique progressive 2D style that can be applied (and then re-applied, if you wish) to any Tier X vehicle. You will immediately receive Level I of this style. As you reach new Ranks or significant achievements in a specific battle or series of battles, your style will gain new 2D elements, such as emblems, inscriptions (after completing special missions available in Onslaught), and camos.

The maximum Level VII style with the most imposing camo is awarded when you make it to the Legend Rank. In total, you can earn up to five copies of the style during the Season of the Griffin.

Reaching new Ranks will also earn you extra exclusive customizations, including the following:
  • Unique Dog Tag elements, such as Engravings and Backgrounds
  • Cool Griffin mastery badges for reaching the two elite Ranks of Champion and Legend
  • Striking Legend of the Griffin stripe


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Plus, players in the Champion and Legend Ranks receive bonds daily as an extra reward.

The second reward line includes valuable in-game goodies (e.g., bonds, pieces of equipment, Personal Reserves, etc.) that you will earn for a certain number of victories in the mode. These treats will be distributed among eight stages. To complete each stage and grab your prizes, you need to win a certain number of battles.



Finally, after playing your first battle in Onslaught, you will be awarded these three 7v7 rental vehicles:
  • FV217 Badger
  • M48A5 Patton
  • IS-4
All rental vehicles are replicas of existing tanks with the same characteristics and properties. They will remain on your account until the end of the Season and will be removed when it’s over.

You'll also be able to earn Battle Pass Points when playing Onslaught.
The Season of the Griffin is approaching fast—prepare your Tier X vehicles, and get ready to prove yourself in thrilling battles!
Kokoro Clover Season1 - hikotel/ひこてる

We plan to update the game to "Ver. 2.0" before fall or winter.
This will be an addition of operating characters and improvement of actions and glitches.


After the update, the number of dotted characters on the title screen will increase and the version in the upper right corner will change from "1.0" to "2.0".


(1) "Phantom Thief Black Cherry" is added to the operating characters.
It can be unlocked in the store after all characters have been opened in the story and store.



2) New character skins that can be set on the HOME screen.
Seasonal-themed skins for the main characters will be added.

(3) Improved actions.
The "Shining Treffy" will have a long-range attack, and a "WEAK icon" will be displayed during boss battles if the player has an advantage in chemistry.



The following bugs and other issues will also be fixed. (A few examples of problems that have been causing inconvenience are as follows.)
The random text of "Skoll", "Cherry" and "The Vul-Can-Do" on the HOME screen is not in English.
A bug in the story mode in the first story stage, where the player is stuck in a wall.
A bug that the card names and images of "Valxcyx" and "Dark Shark" are different in the card mode.
A bug in the store assistant "King Plushward": the number of coins required to obtain it is not "30" but "20.
A bug that the background music of the Bouncy Barker icon could not be played in the music mode.

Other display bugs will be fixed.



We will continue to make every effort to ensure that you enjoy the "Kokoro Clover" series.

Developer Hikotel
King of Retail - Suzanne
THE GRAND OPENING IS UPON US! KING OF RETAIL IS NOW FULLY LAUNCHED, OUT OF EARLY ACCESS!

Dear Retailers,
The day I've waited so long for has finally arrived. The full release of King of Retail!

It has been a long an interesting journey, lasting more than 4 years. From starting development on an empty screen, trying to figure out how do we do this??? To the magic push of a button that launched the game into Early Access, where an amazing five people bought the game! 😂 To the first creator video with over 1 million views on YouTube.
I have never stopped being surprised and gratified.

It has been a huge pleasure to interact with this community. I have been overwhelmed with your ideas and offers to help with the game in various ways. I can honestly say that this game would not be what it is today, without all of your feedback.
Many bugs have been discovered by you, many ideas have been added directly from your suggestions, even full languages were added solely thanks to your help. I am very very thankful for all of this.

I am sorry for not having been so active lately, but planning for release, making new content, handle community management, getting COVID, and having other types of pressure from my personal life has been a lot for me to handle, and at some points I have needed a little break to clear my head and refocus again.

However! I am so pleased that our 1.0 release is here at last! I really hope you will enjoy the changes we've made, and continue to enjoy King of Retail. To celebrate, here's a brand new gameplay trailer:



(This also means that the price increase is taking effect immediately, to 24.99€/$24.99.)

https://store.steampowered.com/app/968250/King_of_Retail

So! let's get on to discuss the new changes and updates:
What's New in 1.0

Environments
Before, your store was always located in the same city environment. But on the city map it shows a lot of interesting areas, and the game should of course reflect that. So we have added lots of new environments for you to set your store in, and they also look much better than the old ones! You can now open a store so know it hopefully gives a completely different feel to the game, whether you are at the farm, at the mall, or downtown.



World Lighting
To improve the feel of the game, the general lighting has been updated to give you better day and night cycle, so your store REALLY can stand out in those twilight hours, and get extra effect from store signs, logos, lamps and so on.



Achievements & Trading Cards
You made something -- be proud of it! Now you can show off your successes with Steam achievements! We also made trading cards, so you can attempt to unlock the epic King of Retail Master Card. Happy hunting!



New Staff Uniforms
Dress your staff to impress! With new patterns and colors for staff uniforms, you now have even more customization options for how you present your store tp customers.



New Store Fronts
Reinvent your store, over and over again, with new store design options! If something's not bringing in foot traffic, try, try again!



Cheats???
The game also got some new cheats, which can be activated in the mail system. Write to the following contacts with the accompanying subject line, to get the desired effects!
  • Morten Mousepad - Gimme money (Gives you money)
  • Craner Security - Stop the thieves (Disables thieves)
  • Terry Coaching - New employee (Hires a high skilled employee)
  • Tommys Solutions - Super sales (Always give sales the highest effects)
  • Michelles Marketing - Full reputation (Gives you instant full reputations)
  • Susans Yoga - New energy (Refreshes your staff completely)
New Languages
In addition to updating the German, French, Dutch, Russian, and Danish to full localization in 1.0, we've also added two new languages: Simplified Chinese and Spanish.

And More!
  • New ceiling types
  • New displays
  • Improved article management
  • Improved minimal storage system
  • Improved UI for displays
  • Money transferring from store to corporation
You can learn more about new 1.0 features from our previous two posts:
https://store.steampowered.com/news/app/968250/view/3288212769333541131
https://store.steampowered.com/news/app/968250/view/3325366907281860603

It doesn't end here of course! Work on the game will still continue, with more content being added in time. I hope you have a great time with the game.
And until next time:
Have a great sale!

Best regards from Daniel

In Stars And Time - Dora
Hello folks!

Your friendly neighborhood producer here to fill in for Adrienne as they are currently in Japan showcasing in Stars and Time at the Tokyo Game Show!

We have a special treat for you today in the form of a brand new trailer, some new screenshots, and a BRAND NEW DEMO THAT YOU CAN PLAY RIGHT NOW! This demo will only be available through the end of the month, so be sure and check it out while you can! Be sure and let us know what you think!

Note: As this demo contains a modified version of the game's start to get you into the action as soon as possible, your progression will not carry over into the full game when it launches next year.

But that's not all. We also have some great news to share; In Stars and Time will be coming to Nintendo Switch on launch!

Whew! That's a lot of news! Thank you to everyone for all your excitement and interest in the game! If you haven't already, please take a moment to wishlist the game on Steam, and be sure and follow Adrienne on Twitter via @insertdisc5!
Sep 14, 2022
Return of the Obra Dinn - dukope
What's new in version 1.2.120:

  • Updated engine from Unity 5 to Unity 2017

    I can't believe I shipped this game on Unity 5, which was already old back in 2018. Maintenance is impossible on such an expired version of Unity so this update drags it up to 2017. Slightly more quaint than ancient now. Quaincient.

  • Added Ukrainian language support

    Thanks to Olga Sushytska.

  • Added Arabic language support

    Thanks to Eternal Dream Arabization, who also led me patiently through the labyrinthian funhouse of bidirectional text.

Converting from Unity 5 to Unity 2017 and adding RTL text support required a number of under-the-hood changes so if you see anything weird, please let me know through the support form.
Zelter - Volkytalkie
Hello, survivors. We knew you had stories to tell and boy did you prove us right! Picking favorites from among tales of your zombie-apocalyptic exploits was certainly Challenge Mode to us, but you’ll be happy to know we prevailed. Here’s some snippets from our top three Zelter stories! Be sure to drop by the original posts to read them in all their glory.

Ananami told us a tale of desperate struggle to protect the survivors, banding together with trusted NPC allies!



Folús Ealaíne brought us a story of a lone survivor looking to put an end to their loneliness, but tragedy struck…



Finally daydreaminhigh tells an explosive story of zombies and hand grenades! Who said there’s no room for comedy in a zombie apocalypse?



All three of our winners should look forward to a private message with their promised Zelter Steam keys to share among their friends. But in the meantime we wish to thank everyone who posted a story to our comments. Your heroics are an inspiration to us and we invite everyone to read the full stories in the comments to our previous entry: https://steamcommunity.com/ogg/1193340/announcements/detail/3367025204056255977

You’re awesome, so stay you, survivors! 👍👍
Sep 14, 2022
Annie and the Art Gallery - jswessler
Patch 1.3.9 fixes a few more bugs and problems with the game.

  • Removed the "Low FPS Mode" because it was causing problems on >60Hz displays.
  • Added a bunch of meta commentary and jokes to Hard Mode. Most of these are inspired by the dialogue structure in Pizza Game.
  • Tweaked a bit of dialogue.
  • New faces for Brendan. (Will be coming in a separate update in a few days)
  • Removal of a really weird system that I added with 1.1 to try to jumpscare you a few times. I think all this did was cause bugs though. Idk.
  • Slightly updated steam art.

This will likely be the final patch to Annie and the Art Gallery. Unless something big comes up that needs fixing, I'm going to be switching my focus to something... fishy!

Join our discord server for more updates!

https://discord.gg/cTX7DdEkWF

Thanks for playing Annie and the Art Gallery!
Sep 14, 2022
TRAIL OUT - Johann Hirsch
- Fixed bug after death
- Fixed bug with low-resolution textures
- Fixed a rare bug where the camera height behind the car could be different

Great Houses of Calderia - Lumixvaz
Oy strategy lovers!

We're glad to announce that we will be participating in TactiCon, the Steam festival celebrating strategy games. Let's celebrate together!


What is TactiCon?
TactiCon is a digital convention hosted on Steam celebrating strategy video games, officially supported by Valve. It will feature upcoming and recently released or updated strategy and tactics games across a number of different subgenres (grand strategy, 4X, RTS, turn-based tactics, and similar). There will be unique talks, panels, interviews, and let’s plays given by experts from the genre in addition to showcasing the games themselves in a dedicated sale.


Try our new campaign mode (demo) and let us know what you think! It will have slight changes from Gamescom's one (July).

During TactiCon:
🎤 Jussi, Creative Director of the game, will participate in a panel about "The challenge of designing the core game loop of strategy games". Set a reminder to watch the panel during TactiCon!


Share your feedback here or on Discord: https://discord.gg/vsxD6n8P8J

- Great Houses of Calderia Team -
Lempo - frmc694.steam.q678wp
Hello and welcome everyone! These last few weeks have been amazing and we cannot be thankful enough of the support and number of new people getting interested in Lempo. On top of this we want to thank everyone for the feedback we got from the Gamescom's demo, this will help us greatly in providing the best experience possible in Lempo!

But for the newcomers, let's take a look at what is Lempo and what you'll do as a player!



Lempo will let you play as Paul an employee that stayed up late one too many time at the office. This overtime will have nightmarish consequences for you... Trying to leave the office only meant for you to get lost in a forest as your office vanished. Explore the forest, Metsanpeittö, and discover clues that will help you uncover the truth behind its existence. Will you find a way out of this uncanny forest? Keep an eye out as Lempo's forest can be deceptive and dangerous!



If you want to get all sorts of news from gameplay sneak peeks to feature presentation or explanation of Lempo's mysterious lore, follow and wishlist the game!

https://store.steampowered.com/app/1891620/Lempo/
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