It is time to announce the winners of the last screenshot contest! The goal of this contest was to show off screenshots of humorous situations.
sm4rd4 - š„
Sparkette - š„
ItsAndrew - š„
Congrats to the winners and thank you everyone who participated But with that we are happy to announce another contest! This time the goal is to take the best selfies in Cosmonious high or Vacation simulator.
Rules
Submissions may have minor edits such as coloration and filters.
You can submit up to 3 in total.
Must be taken in a selfie format (mixed reality is welcome!)
The edits/original image must be created by you.
Must be submitted on Discord by August 26th, 23:59 CST in the #selfie-submissions channel on the Owlchemy Discord Server: https://discord.gg/owlchemylabs
No discussions in the event channel please, but feel free to react to the artistās posts and show some love! Your reactions will help with the final judging. Any discussions will be deleted from the channel to keep things clean;
All submissions must follow the server's rules, and Discord Terms of Service.
Judging
Judging will be done by Developers, the Community Management team, and the community.
The community is encouraged to use reactions on their favorites as well!
Prizes
Winners will be shared on the Owlchemy Labs social media.
Special Discord role
We cant wait to see what everyone creates, but make sure to have fun everyone!
Welcome to the first of Camp Canyonwood's monthly content updates! This month we have been hard at work fleshing out three new unlockable regions, a request system for campers, new auto-storage, new foragables, and more!
New Features
Expandable Campgrounds
You'll find around the map there are now broken Ramps and Bridges leading to new locations. For the right price you can repair these broken down passageways and gain access to one of three brand new locations, Marriage Ridge, Jack's Bluff, and Overlook Island. These higher elevation areas grant access to scenic views and hiking trails, along with more historical landmarks to uncover!
Camper Requests
Campers now have the ability to make requests! Each request they make will last until the end of the day, and if fulfilled, will go towards increasing their camp rating! Requests include things like asking to be given certain tools or food, and if the situation calls for it, for you to help organize their inventories when full!
Storage Containers
To help campers better sort their findings, you can now purchase and build 5 different kinds of Storage Containers! The Fish Cooler, The Wood Pile, The Bug Terrarium, The Forage Basket, and The Mine Cart! As their names suggest, campers will automatically deposit resources of certain types into their appropriate storage containers should one be nearby. Things are about to get a whole lot more organized!
Mushrooms
There are now three different kinds of foragable mushrooms that can spawn in forested areas! One poisonous, the others cookable and delicious! Meadow Mushrooms, Morel Mushrooms and Deathcap Mushrooms can now be foraged, and will contribute to the Foraging Badge when picked.
(Note: Old saves may not generate mushrooms since the terrain populator only runs once at the start of a game.)
Changes and Fixes
Campers now only use the Storage Shed (renamed Tool Shed) for putting their Tools back.
Campers now drop items on the floor if a storage container/trash can is full when they try to use it.
Campers no longer automatically cook fish they catch, preferring instead to store fish in available coolers and will forage if no food is provided. It's up to you to keep dinner on the table! (or floor, rather)
Campers no longer come pre-equipped with tools past the tutorial.
Fixed source of mysterious non interactable weeds appearing near Catherine's cabin.
Fixed campers sometimes walking away while you are talking to them.
Fixed overlapping aggro sound effects for bears and snakes.
Massive performance improvements with terrain population.
Fixed terrain pop-ins happening in view of the player.
Fixed another source of crashes related to pathfinding.
Removed an incomplete camper archetype to fix a number of camper bugs it was causing.
Clamped max campers at 10.
Increased archery target XP gain rate.
Fixed a number of exceptions that were causing hitches and slowdown.
Fixed a number of sources causing AI to stop moving/become stuck while pathfinding.
Fixed layering issue with bug visuals.
Fixed camper scores not saving correctly.
Fixed "invisible trash" loading bug.
Fixed Jack deal text displaying outside the box bounds.
Added new Update section to Main Menu to display the latest update.
Wild Birds can now appear in 4 random colors.
Campers will now collect food from picnic baskets when hungry.
Updated engine to newer version (2021 LTS)
Reduced campers' safety debuffs when outside the counselors' party.
Reduced amount of wood given by tutorial cabin.
Changed wood drops and rock drops to be continuous throughout the process of chopping/mining.
Fixed campers dropping walking sticks on load.
Fixed hiking/exploring progress not being saved.
Fixed Cheesy Chips not being counted as food.
Campers now slightly more prefer to use their tools when self-assigning activities over wandering.
Campers now automatically wake up at 6:30am if not yet awakened.
Added sounds for bears and snakes swinging/attempting to attack.
Added sound for player taking damage.
As always, let us know what you think of the new update, and happy camping!
First, we want to say a big THANK YOU to everyone that participated in the Early Access. It was a wonderful experience and, together with you, we created a very unique game during those eleven months.
We never intended to do a "forever in EA'' game. So this was important to us to get out of this status as soon as we feel that the core of the game is ready. Does it mean that we will stop adding features and content? No, of course it doesn't.
What will change it is that now we consider that we have a solid game concept that we can build on. In our early access pipeline, we were constantly monitoring the introduction of the game and the player progression, we adjusted the game introduction so many times that it's barely unrecognizable from last year's version.
Now that the game is released, we consider that new players will be able to get into the game without any major modification to the low and mid level gameplay. There are a few tweaks still on our list, but nothing major.
This means we will now go forward with the main storyline and expand the world map with new resources and challenges. The main storyline will unlock new golden companions as well as their upgrade quests. Guilds and Cities reputation quests will resume as soon as the main storyline has progressed enough. For sandbox gameplay, the team is looking to open the way to Viperin in the west as some coming adventures are linked to this region.
Some of you may still rely on our last year's roadmap. We decided to delay some of the features to transform them in major release events that will take place in the future. As we are not in early access anymore, this means that new features will have to create new gameplay that does not render your past progression obsolete.
Quality of life improvement will continue to appear, these are not related to the released status of the game. There is always room to improve buttons, user interface, player interaction, chat, in-game game guide and so on. As a teaser, the team is currently looking for a way to help players get together for a boss fight.
On the day to day interaction with us, not much will change. Falkarma and Sicklab will continue to check on the game communication channel and we will be there to build the game for you. Some of you may not know this, but Virtys (thatās us) is a four person studio with a few freelancers to help us. This means that every comment you make on the game goes directly to the heads of the business, this is a rare opportunity for you to chat with the developers and have a significant impact on the game creation. That being said, we look forward to increasing the size of the team in the future so we can produce more content for you to enjoy.
A new server, Rylenback, will open today for the player that wants to start on a brand new world.
All right, this is getting too long, let's play now!
Sword's sharpened, sensors are in check. We're ready to roll!
By the way, join our Discord server, if you haven't already. Only there you'll be able to get some insights from developers and have a chat with us and other players!
Sword's sharpened, sensors are in check. We're ready to roll!
By the way, join our Discord server, if you haven't already. Only there you'll be able to get some insights from developers and have a chat with us and other players!
The Frozen Hearth DLC for Nobody Saves the World is available now!!! The Frozen Hearth brings even more form changing and quest completing wizardry along with The Tempering, a mysterious festival that's calling for a new champion!
To celebrate its launch weāve put the DLC on sale for 10% OFF for a limited time:
Donāt let the Mechanicās wizened looks fool you, theyāve got a couple of gadgets up their sleeve that are sure to make you rethink any familiar strategies. And small but deadly, the Killer Bee zips around the map striking with devastating precision and fistfuls of empowering honeycombs!
Mix and match these new abilities with all the forms and abilities you already know and love, unlocking even more game-breaking combos!
A Contest of Champions
Take a break from saving the world to compete in The Tempering, a colosseum full of specially designed challenges. Completing challenges is the key to unlocking powerful new forms and abilities! Can you conquer the colosseum and claim the title of the True Being!?
The Frozen Hearth
Travel to the frigidly molten depths of the world. Defeat new enemies and make new friends in this new region located in the planetās core! I hear that a disgruntled citizen or two might have made their own challenges to better test the quality of a championā¦ some kind ofā¦ small? ā¦golf??
The Whole Package
Save the world with no compromises by getting the base game AND the Frozen Hearth DLC in the Nobody Saves the World Complete bundle, which comes with a 15% discount! Perfect for anyone new to saving worlds.
So what are you waiting for? Jump in and test your mettle now! Then join our Discord to share your victories (and hear about any more updates directly from us!)
Good luck, hope you have fun and try not to get too sweaty!
- new secondary control bindings (Y,X shoulder buttons) - UI overhaul - skippable levels in playtesting mode - some bug fixes, mostly visuals with Undo
From the creators of āNieRā and āDrakengardā, YOKO TARO, Keiichi Okabe and Kimihiko Fujisaka present the story of a girl who swears revenge on monsters.
DLC is also available for purchase that can change the design of in-game components such as cards and avatars to be styled after NieR ReiIn]Carnation!
Those who purchase the game by 3 October 2022 16:00 (UTC) will receive early purchase bonus DLC items!
What is āVoice of Cards: The Beasts of Burdenā? In a world where āmonstersā roam the land. Humans and monsters were in constant conflict.
A girl who lost what is precious to her in a monster attack. A boy who leads her by the hand.
Together, they discover the woreld and find something that is truly irreplaceable...