With QOL2 coming to PC this Thursday the 15th, its filled with some new additions and bug fixes that you can check out in our last post.
Below are some of the new features being shipped with the update:
Introducing Aster & The Clothing Store A new merchant arrives in town. - Change your character to 1 of 32 appearances - Aster can be romanced and gifted, the conclusion resulting in a reward cutscene - Shop visuals also improved
Combat 2.0 New options to turn the tide in your favour - Escape Battle option now available - Swap Planimals mid-battle - Heal Planimals between battles with potions bought from the clinic
House Customization Time for a facelift - 5 different house styles available to purchase from the sign outside the player house - Cosmetic changes persist across house levels.
Festival Improvements My fish is bigger than yours! - Livestock festival will trigger a cutscene after 90 seconds of being at the festival - Fishing contest allows the player to submit a fish for judging - The cookoff allows players to enter a dish of their choice to be scrutinized
I'm very excited to announce that during the Steam Next Fest (3-10 October) you'll be able to try the citybuilding part of Manor Lords for free!
I'm looking forward to letting you see first-hand what I've been building, hearing what you think... And in the meantime, join us over at Discord: https://discord.gg/RRD55RZdB7
Return To The World Of Kaz's Adventure After One Year Has Passed, After A Tragic Accident Kaz Has Left The Land Of The Living And Must Now Adventure Through The Underworld And Confront His Past In An Emotional Next Entry To The Kaz's Adventure Trilogy!
This Game Will Heavily Focus On Story And On Your Travels You'll Meet New Creatures Which You Can Talk Too To Understand More About Your Surroundings And The Story, In This Game Old Enemy's Return But In A More Twisted And Dark Way But You Will Also Meet New Enemy's As Well
Collectables This Time Are In The Form Off Soul Orbs Which Can Be Collect At Multiple Points In Your Adventure And These Will Unlock New Modes And Content, One Of The New Modes I Can Reveal Now Is The New Survival Mode Which Has Kaz Stuck On A Small Platform For As Long As Possible!
Kaz's Adventure Is Insanely Bigger Then The First Game With Better Graphics, More Story Content, More Animations And More, We Still Have So Much To Reveal And Leave Hidden Till Release, We Plan To Release Kaz's Adventure 2: Lost Souls As A Paid Game On Steam In Around Mid 2023 And Will Have A Free Story Expansion Sometime After Release!
Mr. Cosmogone here, on behalf of the Lord Commander Eladrin who gave me his blessing to tell you more about the mysterious Knights of the Toxic God.
“Pledge thy Life to Realm and Quest”
The Origin is content oriented, but it does come with some unique mechanics to support the narrative and put you in charge of an empire dedicated to a quest.
Starting with your Homeworld, which still bears the scars of the passage of the Toxic God in the form of five unique blockers:
I hope you brought your swimsuit!
As the quest progresses, you might get a chance to upgrade these into powerful assets, but at the beginning of the game, they will be a thorn in your side, reducing the number districts you can build on your homeworld.
Fear not however, for the Order has built you a brand new habitat to serve as your springboard to galactic dominance!
The habitat comes with several unique features, including an imposing building:
“No fearsome Foe nor Vastness black, No moat or wild shall hold thee back.”
Knights are expensive specialists who will provide you with quest progress, and increasingly powerful boons as time goes on, while the Lord Commander is a ruler stratum job which is basically a super knight.
Both of these jobs are supported by Squires, who mainly come from the habitat’s unique districts:
“Let Faith and Honor be thy Guide, To Chivalry and Oath abide.”
All of this is done in service of the Quest, a unique situation which will slowly progress towards, well towards something.. Well, actually, multiple somethings which will be up to you to discover.
Let’s just say that it’s going to take a while, and cost you a considerable amount of money and alloys.
1819 months is about 150 years, but there are ways to speed up the quest.
The Quest, the Knights and the Order will definitely put some stress on your economy in the early game, but having the elite of your nation ready to serve also comes with a few benefits, like the Knightly Duties policy:
“Now raise thy Sword, take up the Fight”
And while your start will be rougher than most, should you overcome the challenges thrown your way, you will find that the knights can prove very valuable. That’s all for today, I’ll leave you with a peek at a late game habitat setup that occurred during one of our playtest, with only a little bit of minmaxing involved:
“Swear thy Vow, and Rise a Knight!”
What's Next?
Is it time already? This Thursday we'll have PDX-Loke providing the Patch Notes for the Toxoids Species Pack and the Stellaris 3.5 "Fornax" update!