This time, we bring you a new work from our partner, the third work of the "Lost" series - "Lost 2"! This is a click and decrypt game with the theme of dark fairy tales. Players need to shuttle through dozens of dark dreams about fairy tales and help those famous fairy tale princesses out of trouble. Of course, you also need to cause some trouble every now and then to satisfy your evil desires and start having sweet and dark interactions with the princess.
The game will launch in October, and it's time to add the game to your wishlist.
Compared with the previous work, we have designed 39 levels to challenge based on fairy tales this time. Their themes are dark and gloomy, and these levels also have certain connections with each other. At the same time, we also retain the familiar decryption gameplay. After entering the dream of the dark fairy tale, the player needs to solve the puzzle through observation and reasoning, so as to save the trapped princess step by step. You need to create a little more trouble to satisfy your evil desires.
Fuller character design
The game has a total of 27 delicate CGs for unlocking, they are all about the most famous princesses and other characters in fairy tales, we have also carefully designed the movements and poses of each character in the CG to make them delicate and rich enough. Every time you rescue a princess, you will also unlock her exclusive picture book, and then by accessing the picture book, you can interact with the princesses in the way you want. And this time, we also deliberately paved some small easter eggs in the game for players to discover~
We hope this game can take you to fall into and get lost in the magnificent dark fairy tales, escape from reality together, and appreciate the charm of dark fairy tales. So if you want to know about Lost2 and our other games for the first time, or have any thoughts or comments on the game content, you can contact us in the following ways.
//misc - Gangly Grafted class unlock: All giants of any kind now count towards the 5 giants (previously it was only normal giants).
//bug fixes - Bro Minions: Their max limit was ignoring environmental objects (eg pots, pumpkins, etc) so were typically capping at 1. - Enboned Singleton class meta: This was sometimes allowing you to raise a giant using only a single level 1 minion, and the description was wrong. - Ravine Route map: Enemies were sometimes getting trapped at the top. - HUD: The bone display was getting stuck if you had delayed the bone level up to a high number.
Changed the reactor system display to the ratio of external and internal temperature resistance Decreased the health of walls that are not connected to other walls by 6 times. Added wall destruction effect Added a flashing effect to the battle card frame Added parallax texture of buildings for the city Replaced text for skipping stats menu with "continue" Added turning off additional mech menus with the right mouse button Added a couple of containers under the Snakehead's dome Added detailed story cards for pilots (RMB on pilot to open) Reduced rolling chance of high stats for new pilots clones Changed the formula for how pilot skills affect shooting accuracy Now pilot skills <100 only worsen the accuracy of weapons up to 8 degrees Prior to this, skills only improved the base accuracy of weapons. Increased the influence of the weapon accuracy parameter in the customization menu Slightly improved minigun accuracy Slightly increased the damage of the first type rocket launcher Updated main menu Added ability to remap keys in the main menu Added ability to reassign move/attack order while paused Increased the amount of information displayed during a pause Added blank panel on lab menu display when there is no lab New gameplay in the maze
The red cell is now an open large room.
In the center of this room is a new boss that spawns nests every two seconds.
The boss shocks the nests with electricity (just effect for now)
The boss is surrounded by a force field and turrets
Turrets acquire a random type depending on the number of the cell's column.
Boss (red cell) is a huge snake
Removed monster spawn from walls
Removed random nests spawning around mechs
Added red flashing rectangle for high pilot's stress Added oxygen amount buff from turbine module Doubled oxygen leak rate Improved the display of oxygen loss Added a phrase about oxygen loss Added a display of the time until complete loss of oxygen. Added slightly transparent system wires when the mech is installed Added display of earned pilot experience Improved the display of creatures on the calendar Added display of the name of the terrain when the city is first installed
Optimized particle systems for storm and ocean Fixed duplicated particles when minimizing the game Fixed maze loading error when mechs are idle at starting position Fixed bosses moving error while paused in the maze Fixed display of wires between pilots and mechs (1px) Fixed incorrect display of insufficient resources when trying to start a mission Fixed a random game crash when skipping a day. (Error in pilots array) Fixed bug with extra path grid column Fixed Snakehead's immunity from fire and explosion damage when the dome is active Fixed incorrect tutorial window appearing when clicking the city button in the calendar menu Fixed inability to open the map menu and pilots after going to the districts menu with the battle map selected
The details of the 9/14 maintenace are as follows.
・Some data Deletion for Users who have not logged in for an extended duration.
Conditions for Data Deletion ・Players who have not logged in once since 00:00 9/14/2021 JST
Data Deletion Details ・Items in the Present Box excepting some campaign rewards such as those from cumulative purchase campaigns
・Some information on the Friends list ※Friends whose character data have been deleted will also be removed from the Friends list.
・Group chat data ※If the character being deleted is the leader of a group chat, another player will be implemented as group leader.
The following bugs will be corrected.
・In the ongoing [Forword on the Long Road] quest, the Summer Gift Gacha Ticket 2022 is incorrectly featured. Correctly the item would be the Autumn Gacha Ticket 2022.
・In the Dullahan Purgatorium dungeon, The 30x clear reward Dullahan Purgatory Kakejiku is not available as intended.
・ For the vanguard Tokugawa Ieyasu, the cooldown time of the following skills is not shared as intended. Military Arts 6th Horseshoe Crab Ougi Military Rush 9th Mahimahi V~VII Ougi Military Rush ZERO Fugu VII Ougi Military Rush GENUINE Whale V~VII
・ For the vanguard Tokugawa Ieyasu, the following skills are no longer affected by shortened cooldown. Military Arts 6th Horseshoe Crab Ougi Military Rush 9th Mahimahi V~VII Ougi Military Rush ZERO Fugu VII Ougi Military Rush GENUINE Whale V~VII
・A bug where the contoller would stop accepting input directions when using Tokugawa Ieyasu's Ougi Military Rush GENUINE Whale under certain conditions.
・A bug where the game may forcibly close on the loading screen.
・In the current [Forward on the Long Path] event, the Forgotten Isle monster Namahage is stronger than intended.
・In the current [Forward on the Long Path] event, the Shrouded Thicket monster Kijimuna is stronger than intended.
・In the current [Forward on the Long Path] event, selecting Escape from the following dungeons returns the player to an unintentional place. Rippling Isle Shrouded Thicket Abandoned Isle Abandoned Isle (Ieyasu) Abandoned Isle Inner Path
・In certain dungeons, it is not possible to skip the boss intro scene.
・In the current [Forward on the Long Path] event, Ibaraki's Douji's Sake Shop on Blackbloom Isle does not have the correct lineup.
・In the current [Forward on the Long Path] event, certain dungeon portals do not display properly on Blackblossom Isle.
Thank you for your attention!
※Images are created during development and are subject to change. ※Update details are liable to change without warning and may not reflect in-game.
Rollercoaster Mechanic development is on the right track, we are currently upgrading our controller and writing some scripts for the UI, while level designing and modeling at the same time!
But today is a special time, as we need your wits, your smarts, your brains!
We want you to help us name the amusement park where the game takes place. Note, that the park is vast, and divided into many regions with different themes (as shown in previous devlogs).
Got an idea? Write it down in the comments, and if the stars align, it will be implemented into the game for all to see!
As a reward for the best park name:
A free game, RollerCoaster Mechanic, some time before the release.
Your name (nick) will be placed in the game, as a trophy.
The name you created will be presented at the beginning of the game.
You will feel enormous amounts of satisfaction.
Hope to read your ideas soon!
Stay healthy, stay safe, and stay tuned for more Rollercoaster Mechanic info.
Updates: -Add the display information of the maximum number of beetles of “Saint of Dawn" in the floating window of the battle interface;
Bug Fixes: -Fixed the target selection logic of the summoner of tablet “Scorpion Elemental”; -Fixed the bug that tablet "Combustible" would take effect by mistake when upgraded; -Fixed the bug that tablet “Shadow Strike” would take effect at the wrong time, resulting in disordered action process; -Fixed the bug that the weapon “Windforce” will cause the enemy to summon additional units in some battles;
We have just released a second hotfix for Tropico 6 Update 18 for PC. An Update for GamePass and Consoles will follow as soon as possible. This hotfix includes fixes for errors that led to crashes on Windows 7, general startup crashes and problems with the Tropocoin generation on existing savegames.
Please find a detailed list of changes below.
Thank you for bearing with us! Your Tropico 6 Team
Changelog:
Fixed an issue with the Tropocoin generation rate that resulted in a constant value of 0 in older savegames.
Fixed a DLL dependency issue that led to a crash on Windows 7.
Fixed an issue that led to a crash on startup with the following error message: ("Direct3DDevice->CreateUnorderedAccessView")
Fixed number of households for residential buildings.
Fixed Electricity consumption icon in the construction menu.