The Albino Hunter™ {Revamp} - 🍒CherryCo.Studios
Hello again all! That book thingie I made? Yeah! You can preorder it now! :D

https://www.amazon.com/dp/B0BDWLFHQV?ref_=pe_3052080_276849420

I managed to get it out ahead of schedule, and it will be released on September 15th as promised! There are no Table of Contents, for building that is an Orwellian Nightmare that nobody understands...

I actually managed to get something out in a reasonable amount of time for once! ːsteamhappyː I'm so proud of myself! ;w;

That is all for now. Future update coming soon~
Sep 11, 2022
Nordicandia - ubik
Major

Opal/IAP/MTX changes:
- Increased starting inventory to 8 rows (maxed), and removed the ability to expand it with opals
- Increased starting crafting inventory to 8 rows (maxed), and removed the ability to expand it with opals
- Increased starting pet loot inventory to 4 rows (maxed), and removed the ability to expand it with opals
- Removed the merchant NPC (that sells items for opals)
- Removed the ability to reset attributes for opals, and added a new item that drops from monsters and can reset 100% attributes instead (rare)
- Removed opal cost for resetting skill masteries, and limited it to one free reset per day instead
- Removed the ability to claim X3 rewards for opals in the Offline progress
- Removed the ability to claim X3 rewards for opals when finishing a level
- Restored all opals spent on increasing inventory size, pet loot size, and second potion slot. This goes for opals spent on these features for deleted characters also.
- Hardcore characters that spend opals to unlock features such as Skill slots, potion slots and Stash pages and will only need to unlock them once per game mode / season.
Any new hardcore characters created in that game mode / season will have those features unlocked too.

- Opals and Iron gained over the season bank limit will now count and become available in the bank retroactively if you get the Season Pass

Minor:
- Added server integration to Discord that will post game events there (#game-events), such as when top 50 hardcore players die or when long duration Aesir buffs are activated
- Fixed an issue when confirming a passive skill that has completed training
- The new relics will not show with their rarity color in the loot chest glimmering effect, but as E rarity (white) instead
- Mana Arrows hunter ability can now pierce (but only gain mana once per arrow)
- Swapped buttons Discard and Pickup at the Disassembler so they match inventory and loot button order
- Fixed issue where Mage Blood Casting could put you at 0 life, now it will reduce you to 1 life minimum.
- Added activity indicator on the season progress button that shows when you have unclaimed season rewards
- Minor bugfixes
Zaxterion: Space Frenzy! - ZaxtorGameS
In this update, just two days after I launched this game, I've created and added 36 new Steam achievements, bringing the total achievements to 58.

The starter ship (The Reliant), The soon-coming Golden Poggers DLC ship, and the Halcyon ship all have 12 new achievements that are obtained by both surviving and scoring in your games. All of the other seven ships will soon get the same 12 Steam achievements each, but 120 Steam achievements all at once would have been a big task. This update at least gets you started on the starter ship and the next two ships that make sense as far as game progression goes.


Here's some other things added to the game since launch in this update:

-----------------------------------

* Added a new healing effect and sound when you move upwards through your mothership to buy a heal

* Added a red exclamation point that pops up over you when you get webbed by the spider

* Added a new sound effect when a spider shoots you with a web attack projectile

* Added new shine effects to show power-ups that drop from opening a golden chest

* Added new shine effects to show a ship you have not yet purchased before you start a game

* Added new effects to help show you when you purchase a power-up time upgrade, a "Ammo Kablamo" upgrade, or a "Hurt Me Less Daddy" upgrade from the Big Brother ship

* Changed the golden chest spawn points to the upper left or upper right sides of the screen to help avoid power-up loot items from being confused with mother-ship offerings

* Added Triple uploads at different times over a few seconds when uploading your score to Steam for posting your high scores. This should ensure that your high score will always post to Steam assuming that Steam is not down at that moment and that you have good working internet

-----------------------------------

I think that's about all for this update. As with all of my games after launch, this game will continue to get many more updates that both make the game a better experience and add more depth and content as the weeks and months go on.


Enjoy your day and thanks for reading!


ZaxtorGameS .... (Solo Indie Game Developer)




Rappelz - Evanesca
Friends!

On September 12, our favorite game celebrates a great date - exactly 14 years since its launch in Russia and the CIS. This is a very serious age for any game, and it's all the more pleasant that all this time Rappelz has remained popular and loved by many players.

We want to thank you very much for your wishes, for your heated discussions, for your interesting suggestions, for the unrestrained PvP and thoughtful farming in the vastness of Guy's world. This is your holiday!

And although the birthday girl is Rappelz, this time, as always, you will receive gifts.

The following rates will be with you all day on September 12:
x3 experience,
x3 drop,
x3 varnish.

Don't forget to enter the holiday screenshot contest!

We know you're looking forward to the traditional holiday cloaks - and they will definitely appear a little later, as we will inform you separately. The Rappelz birthday celebration will last for a whole week - along with gifts, rates and good mood!

Have fun in a big way!
Sep 11, 2022
Gaia Beyond - elZanc0
Welcome back, space travelers! This is another update in preparation for the big one. Let's warm up with a few quick facts:


🚀 Milestone reached
Gaia Beyond now has over 100 side missions!

🚀 Performance boost
With the new AMD drivers (July 22), OpenGL performance received a big upgrade. The interface now renders twice as fast, ingame graphics even faster (stress test inside the asteroid belt went from 120 to 165 FPS)!

🚀 Soundtrack expansion
The timing couldn't be more perfect. Since Miguel Johnson just released his new masterpiece "2184", you can look forward to some great new tunes with the upcoming story arc - the full album is already available on Bandcamp!

🚀 Something big
...that we know many people have been waiting for is in development and currently being tested - to be introduced with the new arc!





Missions

New side missions and additional decisions in old ones!
  • Help Fernandez collect his poems instead of killing him
  • New pirate encounter at Tezla on CoC Stralsund

Caduceus Turrets

New turret platform in a custom Caduceus design – with unique specs and upgrades!

Upgrade levels 0-3


Audio
  • Looped Weapon Sounds
    A detail that adds a lot: All lasers, including the Naoru repair laser and the Mining Tool have new looping sounds when active / on hit to make fighting and mining simply feel better!
  • Event and weapon sound additions
  • Custom Hokucho engine sound

Other




Precise collisions


  • Concave collisions: With new ways of refinement, we have added concave shapes to all ship and station colliders for an accurate experience!
  • Full ship & station collision rework

    Also in progress: We are reshaping the shield "bubbles" closer to the actual ship shape, which should avoid a large amount of unwanted collisions - stay tuned!


World


  • Polished locations: Memorials, Vaults & Living Quarters
  • Flower item weights reduced to 0
  • More Deuterium drops from asteroids

Ships & Weapons
  • General ship movement improvements
  • Bulwark updates (graphic polishing, custom engine/emitters/animated lights)
  • CoC Plattform scale decreased by 20%, shield radius updates, emitter rework
  • Torpedos: Proton versions accelerate faster
  • Mining Lasers: Visual beam thickness slightly scales with upgrades
  • Mining Tool: Blade rotation accelerates upon activation
  • Projectile turrets: Muzzle position optimizations

Fear and Loathing in Space
Your O-Dog road trip adventure was decorated with some annoyingly hypnotizing background effects (animated of course) and trippy new audio!


  • Player-based VFX / camera optimizations
  • New sound effects & dialog background music
  • O-Dog trippy portrait polished

UI
  • Pickup/collect mission target icon

Portraits
  • Zion male 1 some polishing




  • Projectile mass & sensitivity rebalancing (torpedos get wicked rotation from nearby explosions)
  • Cargo unit dialog should be reset to root answer after failing to open/hack/repair a cargo unit
  • Decrease affinity from NPCs from -20 to -40 to make sure defend behavior settings work
  • Switching loadouts in space changes your crosshair
  • Disable key repeat for the action bar (hacking/mechanic)
  • Hitting ESC while upgrading items exits inventory
  • Controller: Slider control not accessible
  • Controller: B doesn't Exit landables or locations
  • Controller: pressing B on a landable breaks LS input for the quick bar
  • Controller: Shortcuts with an extra toggle can't be reset
  • Automatically stop firing the laser when there is no target
  • Pirate Drones should use defend behavior so they don't move towards the player
  • Add some missing "dead" dialogs for npcs
  • Analysis interaction hints are not hidden when overlaid by another window
  • Mouse button assignment for 'Trade/ Exit HUD' doesn't exit HUD (VillainBob)
  • Red offscreen target arrow can still appear under some conditions for repair weapons
  • Limit the current shield value to shield strength on save load
  • Clamp weapon heat on save load
  • A rare bullet hit crash
  • Find a free spot on ship respawn
  • Entrega Gaseoso had scan amount of 25 (despite having no blueprint)
  • Nebura's ship is now removed from the game after she leaves it (to resolve some error reports)





Let's have a chat on Discord:



Learn more & stay tuned!
Sep 11, 2022
Machina Blade - MachinaDev
Thank you so much for your support so far! This update addresses some bugs and feedback we received in the last few days.

Bugfixes:
  • Tristan unable to move in certain situations after using the Charged Punch Skill.
  • Gamepad key bindings not showing in the UI.
  • Revive Progress Panel not hiding when a player dies while trying to revive a dead ally.
  • Various adjustments to the UI.
Balancing:
  • Bosses will have the effects of Slow Debuffs reduced by 65%. And when they're in the Broken State they'll be completely immune to Slow.
  • Umbral Aspect area slow will still have full effect on bosses, but the duration has been reduced from 3 to 2 seconds.
Others:
  • Steam Cloud Save support.
  • Increased Revive interact zone to make it easier to revive allies.
  • Included menu names in the Pause for clearer navigation.
  • Added another way to reach the settings menu, with a button at the bottom of the Inventory Menu next to Resume.
  • Now multiple players can revive the same dead ally and that will increase the Revive Speed.

As for future updates, I plan on continuing to fix bugs that show up, if you find any please let me know in the discussions, with as much information as possible on how the bug happened.

I'll also be working on adding Achievements and further adjust the balance of the game.

Again thank you so much for your support!

-Gio


Castles on Clouds Playtest - Teej
New Features
New Steam Friendslist screen with scrollbar
Implemented mugs and broom that player can now grab and throw
Implemented illusion items with with newly created humans
Refactored hand ik work with character creation over netcode
Refactored Doors to handle netcode in a much simpler, more efficient fashion
Refactored Washbin to handle netcode in a much simpler, more efficient fashion
Fully Refactored Seats and Tables to greatly simplify Netcode
Reintegrated Office station to allow Decoration selections
Integrated netcode to display decoration selections made by another player
New mouse speed modifier allowing player to choose mouse speed, saved locally between sessions
New Lobby Screen to better fit match theme
New controls section added to settings window

Issues Fixed
Fixed first person camera rotation issues
Fix for interact with mugrack through wood pillar
Fix for x button not closing settings windows
Fix to exit seat by pressing [F] instead of [E]
Fixed tavern ceiling where player could see through in some spots
Fixed all scroll bars in character creation
Northern Journey - Slid Studio
In Marebog, if you saved before when the door had opened, and then reloaded afterwards, you could open it again. This would lead to the Key being registered as 'whitdrawn' twice.
This could lead to a softlock later in Granite Gash, since the Mountain Key would not be registered properly, due to the inherited wrong value in the register.

Fixed 'Darkthroath' to 'Darkthroat'
Zombie Shooting Star - Twins Halo
  • 'Main Level 01' Ax Trap Removal
  • Added 'extra level' hill/stairs
  • 'Mutant Wing' death scene improved / Mutant caterpillars invade Rudy's body
  • Improved 'Gagowing' death scene / Mutant caterpillars invade Rudy's body, bite chest, 50% chance of 2-3
  • Fixed a point where the death scenes related to mutant larvae did not activate among the 'Kappa', 'Chain Saw', 'Hugger' and 'Glaton' death scenes
  • Added a video hint for charging the magazine gauge in the starting section of 'Main Level 01'
  • 'Arcade Level 04' wall run video hint added
  • 'Main Level 01' Kappa video hint added
  • 'Main Level 02' Chainsaw video hint added
  • 'Main Level 03' Hugger video hint added
  • 'Main Level 05' Glutton video hint added
  • 'Main Level 01' Start section puzzle video hint added
  • Added a puzzle video hint with purple gems added to the beginning of 'Main Level 01'
  • Added video hint for 'Main Level 04' owl puzzle section
  • hotfix : Chainsaw Death Scene + Desperate Death Scene / Fixed Unnatural Appearance
  • hotfix : 'Main level 26' wall dash wall modified to wall run wall
  • hotfix: Added video hint for 'arcade level 01' starting section magazine gauge charging


- 'Main Level 01' Ax Trap Removal


- Added 'extra level' hill/stairs


- 'Mutant Wing' death scene improved / Mutant caterpillars invade Rudy's body
- Improved 'Gagowing' death scene / Mutant caterpillars invade Rudy's body, bite chest, 50% chance of 2-3
- Fixed a point where the death scenes related to mutant larvae did not activate among the 'Kappa', 'Chain Saw', 'Hugger' and 'Glaton' death scenes


- Added a video hint for charging the magazine gauge in the starting section of 'Main Level 01'


- 'Arcade Level 04' wall run video hint added


- 'Main Level 01' Kappa video hint added


- 'Main Level 02' Chainsaw video hint added


- 'Main Level 03' Hugger video hint added


- 'Main Level 05' Glutton video hint added


- 'Main Level 01' Start section puzzle video hint added


- Added a puzzle video hint with purple gems added to the beginning of 'Main Level 01'


- Added video hint for 'Main Level 04' owl puzzle section


- hotfix : Chainsaw Death Scene + Desperate Death Scene / Fixed Unnatural Appearance


- hotfix : 'Main level 26' wall dash wall modified to wall run wall


- hotfix : Added video hint for 'arcade level 01' starting section magazine gauge charging
Sep 11, 2022
KoboldKare - Naelstrof
  • Fixed multiplayer bug that prevented kobolds from being serialized properly. (Sorry!)
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