I hope you are all keeping safe and are in good health! It's been a long time since I posted an update about Deliria's development here on Steam. I'm pleased to say that Deliria is coming along nicely and I'm now at the "end-game" stage of development. In short, my main focus is now optimization and bug fixes!
My gut feeling is telling me that Deliria is getting to the point where I need to share it with the wider community to gain more valuable feedback.
So, what does this mean? I'll be launching a Deliria BETA/Playtest in the coming weeks that will be accessible to all Steam users. All you will need to do is request access via Deliria's Steam Page. There should be a giant green button that looks like this:
Just click on request access and you'll be signed up! The plan is to slowly allow people access to Deliria randomly, then once the game is in a state I am happy with I'll flip the switch over to Early-Access. More details will be shared in the upcoming weeks, as well as the official start date of the BETA/Playtest. To get instant access to this information and to keep up to date with the development and progress of Deliria you can join the community Discord server here.
Thank you all for your continued support, it really does mean the world to me.
This is a major update, this update completes the first half of the first chapter
Completed the map of the star system Weitouma
Completed the old Imperial Ritual Costume of Cheng Lin Xing, which can be obtained in the Weitouma system.
Completed the Saito storyline
Finished the first half of the Minamoto Syuku episode
Completed 2 sets of dynamic cg's for Cheng Lin Xing, 1 set of static cg's can be viewed in the research bay of the ship, the new dynamic cg's are on the second page of dynamic cg options.
The next version will complete the plot of Minamoto Syuku and the character of Minamoto Syuku can control and join the ship.
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
Fixed an issue where the total amount of Zeds to kill per wave were too many after a while. This is now fixed. Total Zed amount increases until Wave 15 or a maximum of 420 Zeds, whichever comes first.
Optimized and fixed up some collision isues the new map, The Neighborhood.
Fixed an issue where you could place a Traps n' goodie in the air when pointing at a nearby player.
Fixed some issues where spamming Left mouse Button (LMB) when having a melee weapon would make the player spasm out.
Fixed an issue when if a new player joins game already in progress, the cameras would appear working in their locations even though they have been shot down.
Fixed an issue with the Character selection text wrapping.
Fixed an issue where players changing their character in a server would still show the old character for players joining later.
Fixed an issue where all drops (Zed-cola, ammo etc) would have a white light instead of their corresponding color (green, blue etc) for players joining a game already in progress.
Fixed an issue where you could shoot down a camera with a weapon, and gain score one more time if using an explosive.
Fixed the Loadout info board not showing current weapon when clicking Primary, secondary etc. In the Customization menu.
Fixed the Name/HP/Armor over the head of players not showing correctly for a late joining player.
Changes:
Parrying no longer puts the player into walking mode. Only when the player starts to block (0,6 sec after holding RMB).
Bonebreaker's Bio Chainsaw's damage output have been increased. It is now a more viable option than before.
Added:
Added a Lock-on sound for the Homing Zed CabOOmer and the Homing Brick!
Unofficial support for 6/12 player multiplayer through cheatcode.
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.