Today, I have got some exciting news to share with you all.
The next update will be released by the end of this month on the Experimental Branch. This is one of our major updates to be released and will focus on key areas such as:
Expanded Story Elements and Missions
Power System with dynamic wiring
Physically Responsive vehicles (Try running Creatures over when you get the chance!)
Expansion of the new Creature AI
Underground Area Level Design
And tons of quality of life adjustments, balancing, and bug fixing
New Power Distributor Utility
These nifty units will be the central hub of your base's power grid.
Power Routing Interface
Dynamically configure your bases power grid.
Structure Power
Wire your structures up to power them, now clearly displayed in the HUD.
All powered up. Come on in!
Solar Panel fields gathering energy and routing to your Power Distributor.
Physically Enabled Vehicles
Wasn't sure how else to describe this - but you will now be able to rollover and smash virtually anything with your vehicles! Ram over mineral nodes, regardless of hardness, and mineral nuggets fly in all directions! Roll over and destroy plants. Even knock into trees and fruit falls down! It's like having a monster truck on another planet!
Send Creatures Flying
Run over creatures and watch them ragdoll like the primitive bugs they are!
Cockpit Interaction
Much like the Space Ship, you will be able to enter and exit the Nav Panels easily.
Navigation Module Cockpit
You will be able to chart your path from the comfort of your captain's chair.
Improved First Person Space Walking
Fixing the space walking from the last Experimental Branch, we furthered the feel by adjusting the collider size, allowing you to maneuver far easier through tight spaces.
Traversing through your Space Station's interior is now a breeze.
Improved Space Rendering
Combining the right balance of direct and indirect light, star brightness, and reflections.
Overhauled Bin System
For more interactive and responsive, plant soil, seeds, and harvest plants in your Biodome.
Larger HAB Windows
A much requested tweak from the community, these large windows allow for much better viewing inside and outside of your Hab.
"Hey! Bug! Stay out of my base!"
The other big announcement is that we have one more major update planned before leaving Early Access! This is a massive milestone for the game, our community, and Fenix Fire and I can’t wait to share more information with you all in the coming months.
- Brian
"Get a good idea and stay with it. Dog it, and work at it until it’s done right." -Walt Disney
You can access different Houdini Indie production builds and daily builds on Steam by following these steps:
-Right click on Houdini Indie in your Steam library -Select Properties -Select Betas -Choose the Houdini daily build or production build you want to use from the betas list. (Select "None" to use the most current production build)
We have a new project, WooLoop, that will come out early next year! If you love Coloring Pixels, you need to play this! Wishlist the game here and follow along with our progress https://store.steampowered.com/app/1878910
Hello fans of hardcore horror games! I've got some news for you about Self-Delusion!
In the next September update: - Speed up scene loading. - Quick replay in case of stepping on Lapot or death from Kolobok. And of course, in any other similar case of death in the game. - Improved gameplay and mob abilities. - Difficulty balance improvements. - Improved the atmosphere in the some final scenes of the game. - And much more!
Further - more interesting!
Seasonal events
1. Ahead of 2 in-game events that add the spirit of the holiday and new achievements and game content. Can you complete the game with the new conditions?
Additional Content
2. An additional story scene that continues the game. Many players will be interested in what trials the heroine faced after she ended up in the . The gameplay will change and a new enemy will appear, which will cause Lena a lot of trouble. You will have to survive in a new location, which has not yet been in the game. Because Since this content will be a continuation of the story, in order to open it, you will need to beat the game at least once on any difficulty.
Collectibles
3. Collectibles will appear in the game. Finding them will be very difficult.
Different difficulty
4. The game will have new difficulty levels to satisfy the desires of players of any degree of hardcore. In addition, a new Lapot will appear, which will lurk on the ceiling. You knew from the very beginning that there were two of them, right?
Secret event
5. A secret event dedicated to one well-known series, complementing the plot and setting the stage for the release of Self-Delusion 2.
I would like to please you with news about the co-op, but I can’t yet. I want the game experience to be as enjoyable as possible. But while the cooperative game is something completely different from it. For this reason, I did not initially announce the co-op in Steam, because. I'm not sure that it will be so interesting. I'll keep developing and keep you posted!
Sex and the Furry Titty 2: Sins of the City - Furlough Games
Some of the freezes happening in match-3 games, namely, after using the Free Move booster and after matching multiple 4-in-a-row bonus items should be fixed.
Some typos in Party, Maid and Date stories are fixed.
Hey, Super Gosu Cars fans! It's me, the Developer, here again with another overdue update!
Can you believe we're now no more than two weeks away from the big early access release on September 23!?
I've been working really hard since the last overdue update to get everything ready for launch, and I thought I'd just hit you with some of the things you can look forward to compared to the demo you've been enjoying so far:
12 race tracks instead of 2 4 tracks will be available at the start and 8 more will unlock as you play the game.
9 vehicles instead of 5 8 base vehicles and 1 additional vehicle to unlock (with 7 more to come)!
13 drivers instead of 8 The same 8 base drivers as the demo, but now with 5 more to unlock (and 3 more to come)!
3 grand prix cups! The demo didn't even have one full cup. It was only a cup half full! The full game has 4 tracks per cup! Beat them to unlock more things!
Vehicle collision system reworked from the ground up! Yes, you read that right, the collision system in the demo is not nearly as good as I wanted it to be so I threw it all out the window and built a brand new and much better one!
And much more! More speed, more music, more graphics, more credits, more cats, and the list goes on! And EVEN MORE planned content will be added during the early access period! Look forward to 16 vehicles and 16 characters in total! Additional game mode(s?), better customization, optimizations and more! And don't forget to make sure to let me know what YOU want to see in the game!
Stay tuned for even more updates in the coming two weeks! More!!
- Languages: The first multilingual version is ready. This will be extended in the course of updates. The translation can be configured. - Gameplay: The possibility to rename things was added - Gameplay: The possibility to use the stove for baking. Recipes and further possibilities will be extended in the course of updates. - Bugfix: Room lamps were not displayed after saving. - Fixed minor bugs