Bugfixes: Fixed wind not affecting particles away from the city Fixed the extra slow loading times when setting a low framerate Fixed the music not starting when loading from the main menu
NORCO 1.3.7 Note: 1.3.7 will be available for Mac next week.
- Resolve bug introduced in 1.3.5 that was causing difficulty when players attempted to record a voice memo during a dialogue session. - Update localization to reflect minor dialogue edits in 1.3.5. - Adjust vehicle animation speeds at mall canal. - Add timestamps to saves. - Fix scroll wheel in bedroom computer.
DEPO : Death Epileptic Pixel Origins - guiliamguiliam
UPDATE PATCH V 1.1.2 UPDATED ON STEAM [09/09/2022].
Added: - Added teaser of new content in fitxel zone. - Added map with location of bells and help in the final puzzle. - Changed teleport in the ruins for a direct entrance to the main world. - The green trampoline now has an animation when jumping on it. - Added characters in the speedrun podiums. - Added a new scene in the final cinematic. - Added "Skyboxes" to Angel in the credits. - Now appears a message when obtaining a missile that indicates how to equip it. - Created new mechanic of extra endings (These endings once obtained will unlock an icon in the save slot). - Added secret ending icon in the game slots. - Secret ending #1 now available.
Fixed: - Code optimization, now main worlds and larger levels should take less time to load. - Now the rotating glitches in the ruins do kill. - The ship doesn't accelerate as suddenly as before (and if it does, it will be much smaller). - Now the trampolines and fans have a lower part (visual). - Fixed a bug where the mask didn't look good in some occasions with the save slots. - Changed some texts of the final cinematic to fit better with the lore. - Changed some texts of the slides to better fit the lore. - Changed some texts of the loudspeaker of file 181.195 to better fit the lore. - Slides now last twice as long to make them easier to read. - Repositioned Augmented Speed text in arcade to make it read better. - Fixed texture bug in tutorial. - Fixed agrippa dialog in english. - Tutorial texts last 1 second longer. - Updated current speedrun champions in fitxel zone.
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Improved the tooltip of the window spawns and sniping spots
Lowered the agent orientation anticipation distance
Reduced the height of the loading progress bar
Tweaked the targeting heuristic to increase priority on close enemies
Undo/redo plan keeps the timeline at the same moment
Updated translations
Reduced build size
Fixes
Fixed characters sometimes not shooting visible enemies
Fixed the Breaching mission spawn orientation
Fixed the loading screen background in practice missions
Fixed the lower/upper storey setting labels
Fixed the rendering of the fields of view
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
CAPITALISM The action board game for one player - Frazilpop
Greetings Capitalists. Today a new update for 'CAPITALISM The action board game for one player' arrives. From the player feedback I've received since the game launched, the most requested feature has been more minigames! So here we go capitalists, you've asked for it and I'm here to provide. Let's have a look at the new minigames you're getting...
Portal
In Portal you must time your jump perfectly to fly through the portal and collect a prize. You can play it safe and aim for one of the wider shoots, or try and go right down the middle for a greater reward.
Gauntlet
This minigame introduces a new power-up mechanic. Once you collect the spinning double jump you can jump in the air twice, essential for navigating this tricky tower with spinning sticks of death.
The Pirate Bay
This is a large 2D platforming level, not dissimilar to the Lighthouse minigame, but with a pirate theme. It’s based off a level in Lion Quest Infinity, but as that game is in 3D it was fun to re-work some of those ideas from a 2D viewpoint. Plus as piracy is the enemy of capitalism it felt like a thematic fit. Watch out for the bandits!
Portal 2
The sequel to Portal, naturally it's called Portal 2. This minigame is more of a puzzle, although it requires some precision too. You must shoot yourself back and forth through the portal to build up the momentum to collect the prize. And yes, it is possible to complete this one, if you don't get it first time then you've just not worked out the trick yet.
Firing Line
This is a riff on the existing Bandits minigame. Here there's a row of bandits all lined up to take their shot at you. Fortunately you've got your gun too, so you can focus on shooting back or just trying to dodge their projectiles all together.
Aside from the minigames this update includes a few minor changes and bug fixes, but nothing significant.
Reentry - A Space Flight Simulator - wilhelmsenstudios
0.94 is another stability update where a lot of bugs has been fixed. The main features are updates to the Mercury physics model (ascent, guidance) and retrofire engines, some Mercury interior fixes and updates, in addition to some huge updates to the Lunar Module inertial platform and the Lunar Guidance Computer.
Mercury Physics Update The physics model of ascent, deorbit and entry in Project Mercury has received an overhaul, and it is finally possible to fly similar missions to what was flown in real life. Launching into orbit, with retrofire scheduled after about 4 hours and 30 minutes, just like in Mercury-Atlas 6 (Glenn), will make you splash down in a similar location to real life.
Mercury Cockpit Window One of the features is the addition of panels or doors that can shut the Window in Mercury. It consists of three doors that can be adjusted by clicking on them, just like any other selector/knob.
Mercury Cockpit Interior The model of the Mercury fuses has been updated to better reflect how they looked in real life, and the UV mapping issue has been fixed. Additional cockpit props has been added and the attitude gauge needles has been colored. This makes it easier to see what's pitch, yaw and roll on the attitude rate needles as they match the coloring of the axis.
Lunar Module Inertial Platform updates The inertial platform in the Lunar Module is updated to behave more realistically. It is used to improve the methods that uses the REFSMMAT to execute other tasks such as alignment and burns.
Lunar Guidance Computer: P30 & P40 Requesting burns using the Burn Planner will insert a planned burn into the LGC (if you use it when the Lunar Module is the active space craft). The data and logic has been overhauled to be more predictable, with better default values for attitude. A new button is added to the burn planner that lets you request the REFSMMAT before the burn is requested. This allows you to align the IMU using P52. If you then request the burn, the default attitude values should make more sense (this is only needed if you want to torque your gyros ahead of a burn).
The old procedures still works, but it required you to be in control of the attitude to set in V49 (usually all zeros).
Lunar Guidance Computer: P52 opt. 1 and opt. 2 The updates to the REFSMMAT lets P52 opt.1 behave more predictable, and can be used to orient the spacecraft with the burn direction. Requesting burns using the DPS will for example give you the option to align the S/C so that the DPS engine faces prograde/retrograde (90 degrees / 270 degrees pitch). It should now be simpler to execute a DOI burn using the Lunar Module instead of the Command Module, like they did in Apollo 11.
P52 opt. 2 will let you align the platform with the local vertical at a specific mission time.
Inverted Mission Transcript I have also reverted the Mission Transcript to make it easier to see the last message received.
Links to Space Flight Academy videos Going forward I will be focusing on creating videos that will teach you and show you the key procedures for each space craft. I link to these has been added to the Academy.
Mercury Physics update for more realistic atmosphere (ascent, entry)
Slight Mercury Cockpit updates: New fuses and cabin props, adjustable window shields
LM REFSMMAT updates to better support DPS burns
LGC P30 and P40 updates. When requesting a burn, note the burn attitude offset of about 90 degrees on attitude
Added support for LGC P52 opt. 2
Reverted the Mission Transcript so last message is on top
Some additional tuning on the CM ECS and Gemini ECS
Fixed: OBC Catch-up rounding issue, so numbers match with comms
Fixed: Added the missing highlighter support for 3 circuit breakers in the Command Module
Fixed: Inverted LM x-pointer scale control
Fixed: SPS exhaust visible when fuel is depleted
Fixed: SPS fuel depletion logic
Fixed: PAD toggle should now care about UI work, preventing to open them when typing in a text field etc.
Fixed: dV THRUST A/B labels
Fixed: G-trace line disappears when setting EMS to off
Fixed: G-trace graph renderer rendered it outside the EMD display area. It's a graph but the TSS scaling changed the size of it
Fixed: CM/SM jets temperature sensor offscale
Fixed: Gemini navigation lesson asks to set the FDI selector to the wrong position
Fixed multiple typos and issues in checklists
Fixed multiple typos in language files
Fixed multiple typos in missions
Fixed: Inverted the Gemini lift vector. Heads up -> Lift down, as with the Command Module is correct
Fixed: Gemini Event Timer sign issue
Fixed: Gemini CO2 gauge limit to prevent negative readout
Fixed: Agena RCS visibility
Fixed: Agena engine SFX
Fixed: Blank PAD visibility in Apollo
Fixed: Mercury Stable Orbit should work again now (had a slight roll before)
Fixed: Gemini Abort Handle (part of it was baked into a static mesh, preventing animation)
Fixed: Flickering Gemini Attitude Indicator during startup routines
Fixed: Gemini Rendezvous orbit prediction showed a circular orbit, it should be an elliptical orbit. Wrong lookup data was used
A special shoutout to all the alpha-floor testers, those who report issues and provide feedback, and to the Test Pilots. Thank you all for helping me creating a better game for all of us.
Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.
Glittering prizes include: 1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 6 all new cards! Complete that second set and enter a final tier of 2 very special and super limited cards! Assemble 26 cards and receive a special prize. Easy! 2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes! Visit our Discord server (#lets-play-together channel) to learn more.