Epics of Distant Realm: Holy Return - ChronoVision
I started developing Epics Of Distant Realm 2 in March of 2020. Time goes by really fast, it's been 2.5 years...
In this process, I had many different experiences, Dear Friends. Epics Of Distant Realm 2 has been a sacred path for me, like the path of the mosque :D. The development process was quite painful and difficult for someone trying to do something with limited possibilities, but Kafka said, "After a point, it is impossible to give up, that is the point that needs to be reached." Taking the word as my principle, I completed my personal legend slowly and thoughtfully in 2.5 years.
Now, let me tell you about some of the things I added to the game;
- We all know the language learning system, before learning a language was a mechanic that didn't help much in the game. With this update, I added the daily Scroll Collection quest that we can get from Sheikh Efendi to the game. After discovering the scrolls written in different languages in the last room of the dungeons that we had previously cleared, we need to deliver them to Sheikh Efendi. These scrolls contain myths and anecdotes from the Far Realm Universe. We can understand the story better by reading the parchments whose language we know.
- We've made the story and dialogues more detailed and comprehensive than previous versions. In previous versions, the story was told very implicitly, and within the update, the story is transferred to the player in a more understandable way.
- The "Entrance" corner of the game was rather weak in the Entry, development and conclusion triangle. To address this weakness, we updated the first 20 minutes of the game to refer to the future.
It has been a long journey of 2,5 years, I would like to thank everyone who supported me and wrote / did not write reviews. Your views, opinions, feedbacks are very valuable to me. We have brought the game to this stage together by considering every feedback. :))
Remember, "The right person in the wrong place changes the world..." Have fun. :))
Hey, we need your support to improve The Bakerville Case, you can support us on Patreon by buying one of our subscriptions below:
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Exclusive publications and advance announcements
Special access to our Discord server
Access to closed tests
Early access to public tests
Talk with the developers
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Access to closed tests
Early access to public tests
Talk with the developers
Get the game before its release
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Hi folks! This small update is a collection of patches for issues reported over the past few days. These fixes include:
Worked around an odd crash when loading certain older saved games into the new game architecture.
Fixed a crash-during-save bug which could rarely occur if you moved the camera around to look at characters who hadn't been in view when the save began.
Fixed movement prediction code for players around vehicles and vehicle depots.
Miscellaneous minor UI widget fixes and improvements, especially in text edit boxes.
Big thanks to everyone who reported issues, it made finding and fixing these a whole lot easier!
‘Cooked Rabbit’ max HP modifier now 100hp for 300s (should have been 150hp for 300s but was bugged)
Movement speed reworked to be a multiplier instead of additive, and default speed of unsheathed state now set to 100% so it feels less like a punishment to have weapons out.
Reduced matchmaking time limit to 2 minutes so players can get into games faster
Bug Fixes:
Fixed typo in description for ‘Steel Nodachi’ (“calvary” -> “cavalry”)
Fixed ‘Cooked Rabbit’ not correctly giving a maximum health buff
Fixed splitting stacks of consumables equipping the new stack
Fixed disconnecting while starving breaking the game
Fixed dying while disconnected stating player was killed by ‘None’ (Now are killed by ‘Agartha’)
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : 3rd Gacha Ticket(1EA) - 19:30 : Super Core(Normal) - 20:30 : 500 R.Cash Gift certific
Hell-bent on vengeance, Caldo single-handedly storms the royal castle at Solide, a kingdom flourishing in the aftermath of a bitter regional war. To ensure victory, he enters strange pacts with hidden demons, but after toppling the throne, Caldo is indifferent to the nation’s people and politics, instead directing his dark arts upon the ruling family in a twisted desire for ultimate revenge.
Robot vacuum action evolves in JUSTICE SUCKS, the spiritual successor to Roombo: First Blood! It's a brand new game that continues and expands upon the original concept. We were thrilled with how much you all loved Roombo and wanted to give you more, so we've partnered with tinyBuild to bring you this hot new digital entertainment experience.
We took on feedback about the things you liked, the things that needed improvement, improved pretty much every aspect of the game and included a full story-mode with plenty of exciting locations to explore and munch up bad guys!
While we were unable to use the name "Roombo" for the sequel, we hope you fall in love with our renamed robotic friend, Dusty McClean, in JUSTICE SUCKS!
More details in the announcement post below from our publisher!
Much Love, Samurai Punk <3
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Release the killer robot vacuum! JUSTICE SUCKS is live on Steam now!
RULES: 👍Like and retweet this release announcement tweet. 🥳We are giving 5 lucky winners: 1 key each to the full JUSTICE SUCKS game on a platform you prefer! ⏰You can enter from September 8th to September 15th. 🌏 Open worldwide!
Good luck everyone! We will contact you to deliver the keys when the giveaway ends! Brimming with nostalgia-soaked visuals and wacky battles, JUSTICE SUCKS guides you through various worlds as Dusty the robot vacuum cleaner and his fighting spirit, Sexy McClean.
Forget everything you know about vacuum cleaners; Dusty is ready to take the game up a notch. Playing as Dusty, together with his fighting spirit Sexy McClean, you need to hack, hide and suck your way to freedom, protecting the family and restoring the peace. Develop your strategies in a roster of vibrant environments, ranging from a summertime cruise ship to the heavily guarded headquarters of your ultimate enemy, FamilyCorp.
The enemies differ in styles and powers so make plans accordingly. Electrocute the thieves with power outlets, trap them between sliding doors, knock them down with falling fans; there are unlimited approaches to take. Spot a lazy kitten enjoying the sunshine on the deck? Interact with that furry friend and you may release unexpected killer moves.
Follow Dusty’s epic adventure as you progress through different stages and defeat the final boss of the evil FamilyCorp. What will be the most powerful weapon for the ultimate battle? Work your way to the last stage and you will be surprised.
Play JUSTICE SUCKS in your preferred way, choose from a list of game modes in each map that offer different objectives, enemy categories and resources. Earn an “S” score and make it to the top of the leaderboard. We look forward to seeing your great performances!
Don’t forget to join our communities and chat about the game with fellow players!