・Add project ・Abolished the function that can automatically judge the truth when receiving a report (made it a project effect) ・Even if simple battle is selected, if the enemy is destroyed, 1-20% of the opponent's money will be taken away. -Fixed a bug where some CPU units were immediately destroyed under certain circumstances during battle. ・Replacement of images of some warlords ・Changed officer placement in some scenarios ・Other minor fixes
[important] ・It seems that an error will occur if you load past save data due to the increase in the number of variables to be saved.
[FIX] Fixed selling n items not updating inventory [FIX] Fixed opening cook area by clicking on cauldron not updating inventory [FIX] Fixed cooking process not allowing to use items in inventory [FIX] Weapons not been removed from inventory after losing a battle [FIX] Fixed recipe disappearing when cooking [FIX] Fixed game allowing to sell equipped items [FIX] Fixed xp bar showing outdated values [FIX] Fixed game allowing to include one more item when the inventory was full [ENH] Golden bar amount from mines increased before the mine collapses [FIX] Fixed life points increased more then the maximum after equipping a weapon or leveling up [ENH] Number of items in inventory more readable [ENH] Include the number of player current life points in battle panel and profile
Previous Recent Updates
September Update 2.6.3.4 [NEW] Save Exporter/Importer to make a backup of your save files [ENH] Many performance improvements [ENH] Gold and Items amount indication if Million, Billion and so on [FIX] Now the gear keep equipped when restart the game
Notifications: ● Get a System notification for controller status ● Displays whether a Controller is connected or not ● Displays Battery Status and percentage - Shortcut combo is Mic + Left Dpad Button - Button Combo can be changed in Settings Tab -> Controller -> Shortcuts -> System Notification for Controller Status - Make sure notifications are enabled in windows for DSX for this to work
Audio Haptics: ● Fixed Audio haptics crashing or not working for some users
HidHide: ● DSX will now automatically hide the physical controller when emulating an Xbox 360 or DualShock 4 Controller without needing to toggle anything or mess with anything ● When emulation is set to OFF, the physical controller will be visible to other games/apps - Option in settings to hide/unhide is removed for now, as it's done automatically - Please make sure HidHide Driver is installed for this to take effect and to avoid double inputs in games/apps
Leaderboards: ● Leaderboards can now be viewed in the Stats Page ● View the top 100 for each leaderboard as well as your rank ● See the trigger distance traveled from 0 pressure to full pressure for L2/R2 ● See amount of times a button was pressed for each button - Only updates when DSX is launched
Stats/Achievements: ● Improved syncing Stats and Achievements from launcher to main app
Loading: ● Removed progress bar loading when main app is launched
NOTE: When updating ViGEm/HidHide Drivers, It's recommended to uninstall the current ones and install them again from within the app.
* Changed Basic HUD - Added Strenth, Agility, and Intelligence levels to the left side indicated by icons. - Changed Health, Stamina, Mana to icons instead of text - Changed buttons to Inventory, Skills, and Construction
* Removed Character window as most of the information was already displayed in more logical locations
* Added construction menu
- Changed blueprints to teach a new construction recipe rather than using them to place buildings.
- Character starts with the recipes for a Workbench and a Town Center
- Upon creation of the Town Center and initializing your new colony, you will be granted the basic gathering point recipes
- Lumber Yard
- Mine
- Farm
- Storage
- Can hotkey recipes while in construction menu simply by pressing the number of the hotkey you want to store it in.
-Note: Clicking on the hotkey in the construction window will clear whats there
* Rebuilt the skill window and it now breaks the skills down into categories for easier searching - Active and Magic Skills can be hotkeyed by pressing the number of the hotkey you wish to store it in - A skill that can be hotkeyed will have a large "H" in the top right corner of the description panel
* Removed crafting without a building and moved most of the recipes that could be crafted into a workbench structure. - Every character knows how to build a workbench and costs very little raw resources to create - Workbenches do not add to your factions territory scores
* Added a Colony creation system. - Upon completion of your town center, you will be prompted to enter a Colony name. This will register the colony to your faction and most of your colony management and information can be viewed or changed at the Town Center by your faction commander. - All buildings (except the workbench) built from here will be registered with your faction and add to your factions controlled area and control strength granting bonuses to certain actions performed within your factions territory
*Town Center updates - Displays a list of all faction characters. Clicking on one will open up some more details about the character - Change name of your characters - The faction commander can dismiss any characters that have been assigned to a task from here. This will generally result in the dismissed character returning to the players direct control until assigned a different task. - View a list of structures owned by your faction (more info with destruction options coming in next patch)
* Removed the upgrade system and made each upgrade structure its own structure that can be built on its own
* Resource Point buildings (Lumber Yard, Mine, Farm) are drop points for the buildings resource and must be built to automate resource gathering. - A number of characters can join the buildings workforce and become automated harvesters. A dropdown of all the valid resouces allows the selection of the desired resource. - A hired character can be dismissed by the Faction Commander either at the specific building or by going to the Town Center
* Moved Attack and Defense attributes to skills and start them at 1 like every other skill. You can track their progress on the skill menu
* Added lots of tool tips to help with GUI navigation
* Characters now have a carry limit that is 10x their current strength. Going over this limit will not freeze the character in place, it will instead gradually add movement penalties to the character until eventually it costs more stamina to move than the character has and preventing them from moving further. (Next patch will have the option to drop or destroy items to help when stuck away from someplace to offload properly)
* In SANDBOX MODE, once you have built your Town Center, up to 4 new citizens can be added to your colony at start of each day.
* Added the HAULER vehicle. This is a fully automated vehicle capable of carrying a large amount of weight. It will automatically follow your main character around, but can be commanded to follow any character in your faction. - Left-Click on the HAULER to bring up its control window. From here you can change its follow target; selecting itself will cause it to remain in place until giving it a new target. You can also deposit and withdraw items from the HAULER from this window.
* Reworked Manufacturing building GUI
* Can now join workforce as an individual citizen or hire a specific worker as the Faction Commander(Your main character)
* Updated Combat system to work with the new character state machine
* All existing skills should now be fully working.
* Note on buffs/debuffs: You can apply multiple buffs of the same type to the same character, but only the highest buff will be counted. If the new buff is the same or smaller than the existing buff, nothing will happen.